IBot issue - Using filters in iBot
Dear OBI EE Experts,
We are working on an OBI EE problem, which is the below one.
We have parent report in OBI answer with out any conditions.
We created an iBot and we would like to apply a filter condition with out disturbing the parent report and send the output to one set of configured recipients (SA_System recipients).
Use the same base report and configure another ibot with another filter condition to send 2nd set of configured recipients (SA_System recipients).
So, when ever we do change in the parent report like adding a column or removing a column, the ibot report should have the impact. Like creating view from oracle table with 'Select * from table1'.
Net-net, one report to multiple ibots (recipients) with multiple filter conditions.
Please, let us know if you have any solutions for this.
Sekar Ramar
[email protected]
[email protected]
Double post: iBot Issues - SA System - Use filters in IBot
Similar Messages
-
IBot Issues - SA System - Use filters in IBot
Dear OBIEE Experts,
We are working on an OBI EE problem, which is the below one.
We have parent report in OBI answer with out any condition.
We created an iBot and we would like to apply a filter condition with out disturbing the parent report and send the output to one set of configured recipients (SA_System recipients).
Use the same base report and configure another ibot with another filter condition to send 2nd set of configured recipients (SA_System recipients).
So, when ever we do change in the parent report like adding a column or removing a column, the ibot report should have the impact.
Net-net, one report to multiple ibots (recipients) with multiple filter conditions.
Please, let us know if you have any solutions for this.
Thanks & Regards
Sekar Ramar
[email protected]
[email protected]Hi,
My problem is like child report created from a master report and the child report should inherit all the changes what is happening in master table. Like when we add a column in master thene the child report should have the same change without manual intervention.
Please, some onswer this.
Thanks Sekar -
Chaining iBots without using Conditional Requests?
I am using iBots with delivery content and a java script to export this to excel files. Now I want to chain these iBots.
If I use the first iBot to run the 2nd iBot I need to have a conditional request. But these iBots don't have conditional requests.
Using conditional requests equal to the delivery content would be requesting the same report twice. The reports are large and time a lot of time.
So how can I create a chain without requesting all the reports two times?Hi,
May I know how you configured the Conditional Formatting in detail? Especially what conditions you selected.
As for the question, there is no build-in feature in Outlook to realize your request, the only method I can think of is to use VBA.
Regards,
Melon Chen
TechNet Community Support
It's recommended to download and install
Configuration Analyzer Tool (OffCAT), which is developed by Microsoft Support teams. Once the tool is installed, you can run it at any time to scan for hundreds of known issues in Office
programs. -
Should we Use cache seeding iBots to pre-cache the reports ?
Hi Everyone,
We have requirement from client to improve the performance of some reports.We have a very old RPD and it is really huge so we don't want to do much on database side for performance tuning.
Will it be a good idea to use cache seeding iBots to pre-cache the reports ?
Most of the reports which are having performance issue are having some 5-6 columns and one key column is having some 30+ choices in column selector.So for each column selector view we will have to create a ibot which will again be a huge task.Can you pls guide how to approach this?
Thanks in advance !
Aarti Chawlahi Aarti,
Will it be a good idea to use cache seeding iBots to pre-cache the reports ?http://www.artofbi.com/index.php/2010/03/obiee-ibots-obi-caching-strategy-with-seeding-cache/
30+choices in column selector will definitely have performance issues..bcz each and every time the report is going to refresh .have u enabled the cache some what better .Whats the issue of using existing report by enabling the cache seeding in ibots?
Thanks,
Saichand.v -
Data upload from R3 to BPC using filters
We are facing a performance issue on the uploading data flow from R3 to BPC. Two steps have been set up.
Step1: R/3 --> ODS --> BW CUBE (No filters and full mode)
Step2: BW CUBE --> BPC CUBE (Standard BW upload package)
The first one (from R3 to a BW Cube) has no filters, so it loads every data and it takes too much time. However, the second one (from the Cube to BPC) has filtering options, so we can only load the data we need to (we usually use entity and time filters).
Both are executed from the BPC DataManager.
Any advice to improve the performance of the first step? Could we join the step 1 and step 2 and get the filters from the standard BW upload process using a custom process chain?
Does anybody have any experience using filters to reduce the amount of records on the data uploading from R/3 to BPC?
BPC Version 7.50.15Hi,
for example in BI data is stored as below
GroupAcc - Date - Balance
100000 - 12.12.10 - 400
**I'm not quite sure how you are getting the above data from infocube.Are you directly loading data from PSA to infocube with out loading data into DSO -0FIGL_O10(General ledger(New):Transaction figures) ?
To get required format of following data, no need to do any thing while laoding the data into BPC. Your BI infocube should maitain the data in below format.
GroupAcc - Date - Balance
100000 - 12.12.10 - 100 - (LC)
100000 - 12.12.10 - 100 - (TC)
100000 - 12.12.10 - 200 - (GC)
To acheive above format of data in the infocube please follow standard way of data flow given by SAP in BI Contect(http://help.sap.com/saphelp_nw70ehp1/helpdata/en/e6/f16940c3c7bf49e10000000a1550b0/frameset.htm).
Flow should be
R/3 --> PSA --> DSO -->Infocube.
In this flow its important to remember about infoobect 0CURKEY_TC in DSO.
This is always the currency key of the transaction currency; it is also filled for records with a different currency type. Without this key field, postings with different transaction currencies would be overwritten after summarization and thereby be lost.
(http://help.sap.com/saphelp_nw70ehp1/helpdata/en/a8/e26840b151181ce10000000a1550b0/content.htm)
Once you follow the standard flow, your infocube contains the requried format (LC,TC and GC )of data to load it into BPC application.
hope it helps...
regards,
Raju -
Re:Problem in displaying the output by using filters
hi to all,
when using filters in ALV i am getting a problem of displaying the <b>full contents of a particular field while going for F4 option</b>.
even i using <b>ls_fieldcat-outputlen = field length</b> it is not coming .
please help me in this issue.
thanks
sun
Message was edited by: sun deepHello,
set ST_FIELDCAT-OUTPUTLEN to the actual lenght of the field.
regards,
Naimesh -
Issues using ContinuousQueryCaches in Coherence 3.5
Hi,
I'm hitting some issues using ContinuousQueryCaches in Coherence 3.5.
I am trying to use a PofExtractor with a filter on a ContinuousQueryCache and I am getting the following exception:
java.lang.UnsupportedOperationException: PofExtractor must be used with POF-encoded Binary entries; the Map Entry is not a BinaryEntry
at com.tangosol.util.extractor.PofExtractor.extractFromEntry(PofExtractor.java:157)
at com.tangosol.util.InvocableMapHelper.extractFromEntry(InvocableMapHelper.java:292)
at com.tangosol.util.filter.ExtractorFilter.evaluateEntry(ExtractorFilter.java:94)
at com.tangosol.util.InvocableMapHelper.evaluateEntry(InvocableMapHelper.java:260)
at com.tangosol.util.InvocableMapHelper.query(InvocableMapHelper.java:382)
at com.tangosol.net.cache.ContinuousQueryCache.entrySet(ContinuousQueryCache.java:746)
at com.myproject.getItem(MyClass.java:400)
The code I am using to generate this exception is similar to this:
ContinuousQueryCache queryCache = new ContinuousQueryCache(namedCache, new InFilter(new PofExtractor(Long.class, ItemSerializer.PARENT_ID_FIELD), filteredIds));
// filter to pull back objects only where the parent id of object matches provided value
Filter filter = new EqualsFilter(new PofExtractor(Long.class, ItemSerializer.PARENT_ID_FIELD), parentId);
Set<Item> children = new HashSet<Item>();
Set<Map.Entry<String, Item>> set = queryCache.entrySet(filter); // this line throws Exception
Does anyone know why this might be occurring?
Many ThanksHi,
This looks like an issue that was fixed in 3.5.3 & 3.6 and backported to 3.5.2 patch 2...
ContinuousQueryCache & Filters using PofExtractor
Re: Can you run continuous queries via Java Extend
Thanks,
Tom -
Using filters in business connectivity services
I am now completely confused by the BCS filter option. I added a Business Data List to a page and connected it to my external content type. Then I have configured 2 filters in SPD:
LocationID = User input (comparison)
AND
Address = wildcard
Default value for both is null and I checked to ignore the Filter if the value is null.
When I search for Address contains "City Name" it correctly returns items with that city in the address but when I search for Location ID equals 12345 it returns all of the items.
How can I fix this?
Thanks!Hi,
According to your post, my understanding is that you get all items when using filters in business connectivity services.
You need to make sure you define filter in external content type correctly.
If you refine the search results in the External Item picker, you can refer to:
How to: Define Filters for External Item Picker Controls
If you use Content Editor web part implement searching on the External List, you can refer to:
External List with BCS & Search Filters
Thanks,
Linda Li
Forum Support
Please remember to mark the replies as answers if they help and unmark them if they provide no help. If you have feedback for TechNet Subscriber Support, contact
[email protected]
Linda Li
TechNet Community Support -
Many moons ago I asked a question here on the forums about how to use filters (specifically a glow filter) on a mobile devices (specifically the iPhone) when using GPU rendering and high resolution.
At the time, there was no answer... filters were unsupported. Period.
Well, Thanks to a buddy of mine, this problem has been solved and I can report that I have gotten a color matrix filter for desaturation AND a glow filter working on the iPhone and the iPad using GPU rendering and high resolution.
The solution, in a nut shell is as follows:
1: Create your display object... ie: a sprite.
2. Apply your filter to the sprite like you normally would.
3. Create a new bitmapdata and then draw that display object into the bitmap data.
4. Put the new bitmapdata into a bitmap and then put it on the stage or do what you want.
When you draw the display object into the bitmapdata, it will draw it WITH THE FILTER!
So even if you put your display object onto the stage, the filter will not be visible, but the new bitmapdata will!
Here is a sample app I created and tested on the iphone and ipad
var bm:Bitmap;
// temp bitmap object
var bmData:BitmapData;
// temp bitmapData object
var m:Matrix;
// temp matrix object
var gl:GlowFilter;
// the glow filter we are going to use
var sprGL:Sprite;
// the source sprite we are going to apply the filter too
var sprGL2:Sprite;
// the sprite that will hold our final bitmapdata containing the original sprite with a filter.
// create the filters we are going to use.
gl = new GlowFilter(0xFF0000, 0.9, 10, 10, 5, 2, false, false);
// create the source sprite that will use our glow filter.
sprGL = new Sprite();
// create a bitmap with any image from our library to place into our source sprite.
bm = new Bitmap(new Msgbox_Background(), "auto", true);
// add the bitmap to our source sprite.
sprGL.addChild(bm);
// add the glow filter to the source sprite.
sprGL.filters = [gl];
// create the bitmapdata that will draw our glowing sprite.
sprGL2 = new Sprite();
// create the bitmap data to hold our new image... remember, with glow filters, you need to add the padding for the flow manually. Should be double the blur size
bmData = new BitmapData(sprGL.width+20, sprGL.height+20, true, 0);
// create a matrix to translate our source image when we draw it. Should be the same as our filter blur size.
m = new Matrix(1,0,0,1, 10, 10);
// draw the source sprite containing the filter into our bitmap data
bmData.draw(sprGL, m);
// put the new bitmap data into a bitmap so we can see it on screen.
bm = new Bitmap(bmData, "auto", true);
// put the new bitmap into a sprite - this is just because the rest of my test app needed it, you can probably just put the bitmap right on the screen directly.
sprGL2.addChild(bm);
// put the source sprite with the filter on the stage. It should draw, but you will not see the filter.
sprGL.x = 100;
sprGL.y = 50;
this.addChild(sprGL);
// put the filtered sprite on the stage. it shoudl appear like the source sprite, but a little bigger (because of the glow padding)
// and unlike the source sprite, the flow filter should acutally be visible now!
sprGL2.x = 300;
sprGL2.y = 50;
this.addChild(sprGL2);Great stuff dave
I currently have a slider which changes the hue of an image in a movieclip, I need it to move through he full range -180 to 180.
I desperately need to get this working on a tablet but cant get the filters to work in GPU mode. My application works too slow in cpu mode.
var Mcolor:AdjustColor = new AdjustColor(); //This object will hold the color properties
var Mfilter:ColorMatrixFilter; //Will store the modified color filter to change the image
var markerSli:SliderUI = new SliderUI(stage, "x", markerSli.track_mc, markerSli.slider_mc, -180, 180, 0, 1); //using slider from http://evolve.reintroducing.com
Mcolor.brightness = 0; Mcolor.contrast = 0; Mcolor.hue = 0; Mcolor.saturation = 0; // Set initial value for filter
markerSli.addEventListener(SliderUIEvent.ON_UPDATE, markerSlider); // listen for slider changes
function markerSlider($evt:SliderUIEvent):void {
Mcolor.hue = $evt.currentValue;
updateM();
function updateM():void{
Mfilter = new ColorMatrixFilter(Mcolor.CalculateFinalFlatArray());
all.marker.filters = [Mfilter];
how would I use your solution in my case
many thanks. -
does anyone know how the cutout filter works and is there a way of achieving the same effect without using filters to get more control over final look?
Several ways to get similar results. Image > Adjustments > Posturize with low values similar to what you'd use n Cutout. This is the most flexible way I can think of as you keep the image in RGB mode with layers intact. A more radical approach would be to reduce bit depth using Indexed Colour. You'll need to experiment with settings, try changing Forced to Primaries, and Matte to Foreground Color. There's no going back from this route, although you can change the mode back to RGB to re-enable layers, adjustment layers etc.
A nice thing about the Filter gallery filters is that you can change the layer to a Smart object with all the control that gives you.
Now if only this forum could filter out bizarre content. -
Is there an issue using file vault 2 on a Mac fusion drive
is there an issue using file vault 2 on a Mac fusion drive
I'm using that configuration and it works for me. There have been some reports of kernel panics with FileVault and SSD's. The cause is unknown. Chances are you'll be fine, but make good backups.
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Goods Issue using BAPI_GOODSMVT_CREATE movement type 541
Hi
According to my requirement I need to do Post goods issue using BAPI_GOODSMVT_CREATE. But I am unable to do PGI . how to consume BOM details if batches are changed. please let me know what values I need to pass to BAPI . give with an example.
Its an urgent requirement.are you passing batch number to the BAPI?
if not try pass the batch number the rest of the things bapi will take care of.
bi -
Post Goods issue using bapi_goodsmvt_create
hi,
Iam trying to do post goods issue using bapi_goodsmvt_create. please let me know what are the mandatory fields to be passed?hi,
*& Report ZRPT_SUB_KO01GOODSMOVEMENT
REPORT ZRPT_SUB_KO01GOODSMOVEMENT.
PARAMETERS : P_BAG(17) TYPE C,
P_ZZORG LIKE zaUFK-ZZORG,
P_MATNR LIKE MARA-MATNR,
P_WERKS LIKE AUFK-WERKS,
P_WERK LIKE AFPO-PWERK,
P_DATE LIKE MKPF-BUDAT,
P_LGORT LIKE GOITEM-LGOBE.
DATA : BDC_DATA TYPE STANDARD TABLE OF BDCDATA. "internla table for bdc data
DATA : WA_BDC_DATA TYPE BDCDATA . "work area for bdc data
DATA : T_XMSEG TYPE MSEG.
DATA : T_XMKPF TYPE MKPF.
DATA : V_BAGS1(17) TYPE C.
DATA : BEGIN OF WA_MB1B,
ZZGCODE TYPE ZMIGO-ZZGCODE,
ZZGBAGS TYPE ZMIGO-ZZGBAGS,
WERKS TYPE AUFK-WERKS,
LGORT TYPE VBRP-LGORT,
ZZORG TYPE zAUFK-ZZORG,
END OF WA_MB1B.
DATA : V_MATERIAL TYPE BAPI2017_GM_HEAD_RET-MAT_DOC.
data : v_date(10) type c.
DATA : T_GOODSMVT_HEADER TYPE BAPI2017_GM_HEAD_01,
T_GOODSMVT_CODE TYPE BAPI2017_GM_CODE,
T_GOODSMVT_ITEM TYPE STANDARD TABLE OF BAPI2017_GM_ITEM_CREATE,
T_RETURN LIKE BAPIRET2 OCCURS 0 WITH HEADER LINE.
DATA : WA_GOODSMVT_ITEM TYPE BAPI2017_GM_ITEM_CREATE.
DATA : BEGIN OF S_MARA,
MEINS LIKE MARA-MEINS,
END OF S_MARA.
DATA : MATERIALDOCUMENT TYPE BAPI2017_GM_HEAD_RET-MAT_DOC.
*FORM GOODSMOVEMENT TABLES T_RETURN
USING WA_MB1B LIKE WA_MB1B.
SELECT SINGLE MEINS
FROM MARA
INTO S_MARA
WHERE MATNR = P_MATNR.
CONCATENATE p_date6(2) p_date4(2) p_date+0(4) INTO V_DATE SEPARATED BY '.'.
T_GOODSMVT_HEADER-PSTNG_DATE = P_DATE.
T_GOODSMVT_HEADER-DOC_DATE = P_DATE.
T_GOODSMVT_CODE-GM_CODE = '04'.
WA_GOODSMVT_ITEM-MATERIAL = P_MATNR. "'000000000000001556'.
WA_GOODSMVT_ITEM-PLANT = P_WERK. " '1000'.
WA_GOODSMVT_ITEM-STGE_LOC = P_LGORT. " '0001'.
WA_GOODSMVT_ITEM-MOVE_TYPE = 'Z42'.
WA_GOODSMVT_ITEM-VENDOR = P_ZZORG. "'0000100224'.
WA_GOODSMVT_ITEM-ENTRY_QNT = P_BAG. " '1'.
WA_GOODSMVT_ITEM-ENTRY_UOM = S_MARA-MEINS.
WA_GOODSMVT_ITEM-ENTRY_UOM_ISO = S_MARA-MEINS.
WA_GOODSMVT_ITEM-MOVE_PLANT = P_WERKS.
APPEND WA_GOODSMVT_ITEM TO T_GOODSMVT_ITEM.
CALL FUNCTION 'BAPI_GOODSMVT_CREATE'
EXPORTING
GOODSMVT_HEADER = T_GOODSMVT_HEADER
GOODSMVT_CODE = T_GOODSMVT_CODE
IMPORTING
MATERIALDOCUMENT = V_MATERIAL
TABLES
GOODSMVT_ITEM = T_GOODSMVT_ITEM
RETURN = T_RETURN.
BREAK shailajaa.
EXPORT t_return to MEMORY ID '123'.
EXPORT V_MATERIAL TO MEMORY ID 'MAT'.
CALL FUNCTION 'BAPI_TRANSACTION_COMMIT'
EXPORTING
WAIT = ' '.
*ENDFORM. -
I have an issue using Lighting Effects in Adobe Photoshop CC 2014
Hello everyone,
I am having issues using Lighting Effects in Adobe Photoshop CC 2014. I created a duplicate layer that I want to do the effects on, converted it to a smart object and on that same layer went to Filter>Render>Lighting Effects to get to the Lighting Effects screen. When adjusting the parameters (drag/reshape the lights) for either the spotlight or point light, I don't see any changes. Can someone tell me what could be the issue or if I'm doing the steps wrong to apply the effects?
Here are my specs:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Processor: Intel(R) Core(TM) i7-2600S CPU @ 2.80GHz (8 CPUs), ~2.8GHz
Memory: 8192MB RAM
Available OS Memory: 8174MB RAM
Card name: AMD Radeon HD 6570
Manufacturer: ATI Technologies Inc.
Display Memory: 743 MB
Dedicated Memory: 1008 MB
Shared Memory: 3831 MBI am experiencing flickering issues as well. However my issues are with the Fast Color Corrector and the Three Way Color Corrector. It seems as if the color correction tools are causing intermittent flickering on some people's systems.
Additionally when I converted some old PPCC 7.2.2 projects which had the Three Way Color Corrector applied, some clips in sequences would come up as a green screen in the program monitor. If I turned the TWCC off the footage would display correctly in the program window. If I turn the TWCC back on it would display the green screen again.
I haven't found a solution to the flickering but to solve the green screen issue I have to remove the effect, then re apply it. I guess for whatever reason, the 2014 version of PP has issues with 7.2.2 projects where the TWCC was applied.
I'm hoping Adobe will address this soon with an update for the various bugs that have been reported.
PPCC 2014 8.0.1
Win 7 Pro -
I have a problem using filters( e.g. oil painting or blur), they are greyed out.
I'm using Win8 64 bit and a geforce 650M.
The drivers are new (updated today to 320.49) and opengl and opencl are running.
Here are my system infos, maybe they are helpfull
Adobe Photoshop Version: 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00) x64
Betriebssystem: Windows NT
Version: 6.2
Systemarchitektur: Intel CPU-Familie:6, Modell:10, Stepping:9mit MMX, SSE (ganze Zahl), SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, Hyper-Threading
Physischer Prozessor: 4
Logischer Prozessor: 8
Prozessor-Taktfrequenz: 2395 MHz
Eingebauter Speicher: 8139 MB
Freier Speicher: 4454 MB
Für Photoshop verfügbarer Arbeitsspeicher: 7164 MB
Von Photoshop verwendeter Arbeitsspeicher: 70 %
Bildkachelgröße: 128 KB
Bildcache: 4
Mit OpenGL zeichnen: Aktiviert.
OpenGL-Zeichnungsmodus: Erweitert
OpenGL – normalen Modus zulassen: Wahr.
OpenGL – erweiterten Modus zulassen: Wahr.
OpenGL – alte GPUs zulassen: Nicht erkannt.
Grafikkarten-Hersteller: NVIDIA Corporation
Grafikkarten-Renderer: GeForce GT 650M/PCIe/SSE2
Anzeige: 1
Anzeigebegrenzungen:= oben: 0, links: 0, unten: 1080, rechts: 1920
Grafikkartennummer: 1
Grafikkarte: NVIDIA GeForce GT 650M
OpenCL Nicht verfügbar
Treiberversion: 9.18.13.2049
Treiberdatum: 20130621000000.000000-000
Grafikkartentreiber: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Grafikmodus: 1920 x 1080 x 4294967296 Farben
Grafikkartenbeschreibung: NVIDIA GeForce GT 650M
Grafikkartenspeicher: 2048 MB
Video-Rechteck Strukturgröße: 16384
Seriennummer: 92298540419026274363
Anwendungsordner: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\
Pfad für temporäre Dateien: C:\Users\HM\AppData\Local\Temp\
Der virtuelle Speicher von Photoshop hat asynchronen E/A aktiviert
Arbeitsvolume(s):
Start, 884,2 GB, 708,8 GB frei
Ordner für erforderliche Zusatzmodule: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Required\
Primärer Zusatzmodul-Ordner: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\
Zusätzlicher Zusatzmodul-Ordner: nicht eingerichtet
Installierte Komponenten
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2012/06/05-15:16:32 66.507768 66.507768
adbeape.dll Adobe APE 2012/01/25-10:04:55 66.1025012 66.1025012
AdobeLinguistic.dll Adobe Linguisitc Library 6.0.0
AdobeOwl.dll Adobe Owl 2012/06/26-12:17:19 4.0.95 66.510504
AdobePDFL.dll PDFL 2011/12/12-16:12:37 66.419471 66.419471
AdobePIP.dll Adobe Product Improvement Program 6.0.0.1654
AdobeXMP.dll Adobe XMP Core 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPFiles.dll Adobe XMP Files 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPScript.dll Adobe XMP Script 2012/02/06-14:56:27 66.145661 66.145661
adobe_caps.dll Adobe CAPS 6,0,29,0
AGM.dll AGM 2012/06/05-15:16:32 66.507768 66.507768
ahclient.dll AdobeHelp Dynamic Link Library 1,7,0,56
aif_core.dll AIF 3.0 62.490293
aif_ocl.dll AIF 3.0 62.490293
aif_ogl.dll AIF 3.0 62.490293
amtlib.dll AMTLib (64 Bit) 6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00) 1.000000
ARE.dll ARE 2012/06/05-15:16:32 66.507768 66.507768
AXE8SharedExpat.dll AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2012/06/05-15:16:32 66.507768 66.507768
BIBUtils.dll BIBUtils 2012/06/05-15:16:32 66.507768 66.507768
boost_date_time.dll DVA Product 6.0.0
boost_signals.dll DVA Product 6.0.0
boost_system.dll DVA Product 6.0.0
boost_threads.dll DVA Product 6.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.0.5.19287 2.0.5.19287
CoolType.dll CoolType 2012/06/05-15:16:32 66.507768 66.507768
data_flow.dll AIF 3.0 62.490293
dvaaudiodevice.dll DVA Product 6.0.0
dvacore.dll DVA Product 6.0.0
dvamarshal.dll DVA Product 6.0.0
dvamediatypes.dll DVA Product 6.0.0
dvaplayer.dll DVA Product 6.0.0
dvatransport.dll DVA Product 6.0.0
dvaunittesting.dll DVA Product 6.0.0
dynamiclink.dll DVA Product 6.0.0
ExtendScript.dll ExtendScript 2011/12/14-15:08:46 66.490082 66.490082
FileInfo.dll Adobe XMP FileInfo 2012/01/17-15:11:19 66.145433 66.145433
filter_graph.dll AIF 3.0 62.490293
hydra_filters.dll AIF 3.0 62.490293
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
icudt40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
image_compiler.dll AIF 3.0 62.490293
image_flow.dll AIF 3.0 62.490293
image_runtime.dll AIF 3.0 62.490293
JP2KLib.dll JP2KLib 2011/12/12-16:12:37 66.236923 66.236923
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 10.0
LogSession.dll LogSession 2.1.2.1640
mediacoreif.dll DVA Product 6.0.0
MPS.dll MPS 2012/02/03-10:33:13 66.495174 66.495174
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6910
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6910
msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcr80.dll Microsoft® Visual Studio® 2005 8.00.50727.6910
msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CS6 CS6
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PlugPlug.dll Adobe(R) CSXS PlugPlug Standard Dll (64 bit) 3.0.0.383
PSArt.dll Adobe Photoshop CS6 CS6
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tbb.dll Intel(R) Threading Building Blocks for Windows 3, 0, 2010, 0406
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TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 6.0.0.24
WRServices.dll WRServices Friday January 27 2012 13:22:12 Build 0.17112 0.17112
wu3d.dll U3D Writer 9.3.0.113
Erforderliche Zusatzmodule:
3D Studio 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Adaptive Weitwinkelkorrektur 13.0
ADM 3.11x01
Aquarell 13.0
Arithmetisches Mittel 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Basrelief 13.0
Bereich 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Bildpaket-Filter 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Blendenflecke 13.0
BMP 13.0
Buntglas-Mosaik 13.0
Buntstiftschraffur 13.0
Camera Raw 8.1
Camera Raw Filter 8.1
Chrom 13.0
Cineon 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Collada 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
CompuServe GIF 13.0
Conté-Stifte 13.0
De-Interlace 13.0
Diagonal verwischen 13.0
Dicom 13.0
Differenz-Wolken 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Distorsion 13.0
Dunkle Malstriche 13.0
Durchschnitt berechnen 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Eazel Acquire 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Entropie 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Erfassungsbereich 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Extrudieren 13.0
Farbpapier-Collage 13.0
Farbraster 13.0
Fasern 13.0
FastCore-Routinen 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Feuchtes Papier 13.0
Filtergalerie 13.0
Flash 3D 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Fluchtpunkt 13.0
Fotokopie 13.0
Fotos freistellen und gerade ausrichten (Filter) 13.0
Fotos freistellen und gerade ausrichten 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Fresko 13.0
Für Web speichern 13.0
Gekreuzte Malstriche 13.0
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Grobe Malerei 13.0
Grobes Pastell 13.0
HDRMergeUI 13.0
IFF-Format 13.0
JPEG 2000 13.0
Kacheleffekt 13.0
Kacheln 13.0
Kanten betonen 13.0
Kohleumsetzung 13.0
Konturen mit Tinte nachzeichnen 13.0
Körnung & Aufhellung 13.0
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Kreide & Kohle 13.0
Kreuzschraffur 13.0
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Kunststofffolie 13.0
Kurtosis 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Leuchtende Konturen 13.0
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Matlab-Vorgang 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Maximum 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Median 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Mehrprozessorunterstützung 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Mezzotint 13.0
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Mit Struktur versehen 13.0
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Neigung 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Neonschein 13.0
NTSC-Farben 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Objektivkorrektur 13.0
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Patchwork 13.0
PCX 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Pfade -> Illustrator 13.0
Photoshop 3D-Modul 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Pixar 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
PNG 13.0
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Prägepapier 13.0
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Rasterungseffekt 13.0
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Selektiver Weichzeichner 13.0
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Spritzer 13.0
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Stempel 13.0
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Stuck 13.0
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Targa 13.0
Tontrennung & Kantenbetonung 13.0
U3D 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Unterstützung für Skripten 13.0.1
Varianz 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Variationen 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Verbiegen 13.0
Verflüssigen 13.0
Versetzen 13.0
Verwackelte Striche 13.0
Wasserzeichen anzeigen 4.0
Wavefront|OBJ 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Weiches Licht 13.0
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WIA-Unterstützung 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Windeffekt 13.0
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Wölben 13.0
Wolken 13.0.1 (13.0.1.2 20130522.r.24 2013/05/22:21:00:00)
Optionale Zusatzmodule und Zusatzmodule von Drittanbietern: KEINE
Nicht geladene Plug-Ins: KEINE
Blitz:
Mini Bridge
Kuler
Installierte TWAIN-Geräte: OHNE
I would be glad if somebody could help me!!!
Thanks!!One could argue that
Chris Cox wrote:
>> why are filters like distort unavailable in 16bit mode?
Because there haven't been many requests to enable them for 16 or 32 bit/channel.
This isn't about age, this is about doing things right, and about prioritizing the work (it's not like we have a shortage of feature requests) -- updating the math in filters takes time, as does testing the updated math. We have to have some justification for doing that work (why should it be done, what does it enable, how does it help someone's work). And if all we get are "make them all work" and "give me a pony" requests, then there is no justification for doing it.
One could argue that that is a problem in itself: a reactive behaviour rather than an active one in regards to your users and omplemented features stifles creativity and innovation. You will not get a lot of users requesting a change in how layer masks are implemented in Photoshop, because 99% of the users have no clue that there is a far superior approach possible. Same for instanced layers, and the possibility to have a range of -200% up to +200% for a layer's opacity.
I can tell you that these small innovative features in Photoline slap Photoshop in the face in terms of usability and flexibility.
And as for rewriting the filters: I sort-of understand - however, seeing that two Photoline developers seem to be doing a better job then Adobe. On the other hand, working in a large behemoth environment like Adobe probably causes a lot of bureacratic delay as well.
Chris Cox wrote:
Photoshop does allow layers of arbitrary mode and depth - via Smart Objects. We just make it explicit when you are getting a conversion and potentially losing quality. Just remember that you can't actually blend layers of different mode and depth - they have to get converted to a common form at some point, and each conversion is potentially lossy.
Smart objects, although they do have some perks, feel a bit patchy, and an awkward way of working compared to Photoline's layer system. It feels as if you are working with individual files in a project, rather than layers. Photoline's layer system does not care about whether a layer happens to be a certain size, bit depth and/or image mode. One project can hold all of these, and any layer effect and adjustment layer can be applied to all.
Very liberating.
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