Image loading in a loop

It only prints the image on the first loop... then after that, it doesnt manage to load the image on to the panel, for it to be able to print.
Also, is it possible to directly send an image to the printer, instead of doing like what Im doing now (load the picture into the panel, and then send the panel to the printer for printing)?
import java.awt.*;
import java.awt.image.*;
import java.awt.print.*;
import javax.swing.*;
import java.io.*;
public class PicPrint extends JFrame {
    DrawingPanel drawingPanel;
    public PicPrint(String pic) {
     //Container contentPane = getContentPane();
Image img = Toolkit.getDefaultToolkit().getImage(pic);
        // Create an instance of the JPanel subclass
    drawingPanel =  new DrawingPanel(img);
    //drawingPanel.setLayout(new BoxLayout(drawingPanel, BoxLayout.X_AXIS));
    // Add the button to the contentPane.
    //    drawingPanel.setVisible(false);
    getContentPane().add(drawingPanel);
    pack();
    show();
static  public void main(String args[]) {
     PicPrint p = null;
     try {p = new PicPrint(""); }
     catch (Exception e) {}
          for (int i=1; i < 2; i++) {
         for (int j=1; j < 4; j++) {
          try {
              //              p.drawingPanel.img = Toolkit.getDefaultToolkit().getImage("/info/adk04/www/adk04/f"+i+"/"+"f"+i+"s"+j+".gif");
              p.drawingPanel.img = Toolkit.getDefaultToolkit().getImage("play.gif");
                     p.drawingPanel.img = p.drawingPanel.img.getScaledInstance(570,790, Image.SCALE_SMOOTH);
              p.drawingPanel.update(p.drawingPanel.getGraphics());
              System.out.println("Skriver ut anteckning " + j +  " fr?n f?rel?sning   " + i);
              p.drawingPanel.printIt();
          catch (Exception e) {break; }
static class DrawingPanel extends JPanel implements Printable
public  Image img = null;
  DrawingPanel(Image image)
  { img = image;
      public Dimension getPreferredSize() {
                Dimension size = super.getPreferredSize();
                size.width = img.getWidth(this)+900;
          size.height = img.getHeight(this)+1200;
                return size;
  public void paintComponent(Graphics g)
   // First paint background unless you will
   // paint whole area yourself.
   super.paintComponent(g);
   // Use the image width & height to find the starting point
   int imgX = getSize().width/2 - img.getWidth(this);
   int imgY = getSize().height/2 - img.getHeight(this);
   //Draw image at centered in the middle of the panel   
   g.drawImage(img, 0, 0, this);
    public void printIt(){
     PrinterJob pj = PrinterJob.getPrinterJob();  
     PageFormat pf = pj.defaultPage();
     Paper a4sida = pf.getPaper();
     /*     double w = (72*21/2.54);
     double h = (72*29.7/2.54);
     int f = 72;
     a4sida.setSize(w,h);
       a4sida.setImageableArea(f,f,w-5*f,h-5*f);*/
     a4sida.setImageableArea(0, 0, a4sida.getWidth(), a4sida.getHeight());
     pf.setPaper(a4sida);
     pf = pj.validatePage(pf);
     pj.setPrintable(this, pf);
     //     if (pj.printDialog())
          try
               pj.print();
          catch (Exception e){}    
    //Method that is used by printIt
    public int print(Graphics g, PageFormat pf, int pi) throws PrinterException {
     if (pi > 0)
          setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
          return Printable.NO_SUCH_PAGE;
     setCursor(new Cursor(Cursor.WAIT_CURSOR));
     g.translate((int)pf.getImageableX()+2,(int)pf.getImageableY()+2);
     this.printAll(g);
     return(Printable.PAGE_EXISTS);
}

Also, is it possible to directly send an image to the printer, instead of doing like what Im doing now
(load the picture into the panel, and then send the panel to the printer for printing)?Sure it's possible. Any class that implements Printable is printable, by definition!

Similar Messages

  • XML scrolling thumbnail, image loader, & Buttons [halfway works]

    Intro:
    I started a flash-based website a few years ago. Back in 2006 I was able to get a xml scrolling thumbnail, image loader to work without a glitch.
    For numerous reasons I had to put the project on hold until now. [one was that my 30 day trial of flash expired and only recently was I able to purchase the Adobe Web Suite CS4 as well as a new computer which could run the apps.]
    Last Friday saw a bump in the road in the development of my site as two, rather straightforward task, turned into something short of a nightmare as I have been unable to get past these two, seemingly, relatively simple task.
    I have posted in 4 other flash forums the issues, in detail, that I am facing - and have quite a bit of interest/views in the topic as the numbers suggest - yet no response/answer as of yet. [Which confirms other messages I have seen which seem to state that working with buttons has become increasingly difficult with the newer version of flash - something Im a bit surprised with actually from Adobe. - I would have thought there would be a palette where you could set parameters...]
    Screenshot of Site/Timeline:
    Before getting into the two questions I have, I would like to post an image of the site as it looks whenever an swf file is saved out, as well as a piece of the timeline in the back for reference.
    Issue #1
    As of now when the swf file is saved out you get exactly what you see above:
    a: A scrolling thumbnail
    b: ...which loads a large image when clicked on it - PEFECT...
    BUT...
    1a: I need for the buttons to load in this action, not for it to just load on its own.
    [i.e., the silk_paintings gallery is what is open, so I need the "silk_paintings" button to call up this action]
    note: Initially I had attacked this problem by taking out the actions layer you see above and applying it directly to the individual buttons with some crude MouseEvent Listener/Handerls... that did not work - at all.
    Im sure it may be "easier" to make an array out of it, but with my coding level it may be "easier" to apply it to the buttons.
    1b: How I currently see it, I would take the xml-list and duplicate it for the number of galleries I have.
    [I would then re-name the xml-list to reflect the name of the galleries they are to represent, i.e. "silk_paintings"]
    [also, I would have to rename the folders to "thumbnails1,2,3, etc., & "images 1,2,3, etc"
    From there I would duplicate the actions and paste it into the buttons, changing the xml-list name to that of "silk_paintings", etc., as well as write in the MouseEvent listener Handler to make it work. [ah, ha, but what is that magic phrase, I have tried to implement various code from other tutorials, and all in vein.]
    Issue #2
    At this point I would be tickled pink just to get this to basic function to work.
    However, once the buttons are working and calling up the xml, etc., then I need the buttons to stay on the semi-transparent blue color it is whenever in the 'hit' state. [note: NOT pictured above.]
    With the way the buttons are currently set up, and with wanting to use scripting to get them to interact with the thumbnail gallery, it will have to be some miraculous code to tell that button what color to stay as whenever its clicked, and of course it going back to white when another button is clicked.
    Conclusion:
    Since this is an Adobe Forum I would like to make a few additional statements in hopes that the developers, etc. may take heed.
    Adobes products are not cheap, and when I went to purchase the websuite I went in as a designer needing a program as not to need to program.
    I understand the flexibility that coding gives, but something as simple as linking buttons should not be in the realms of rocket science. [yes, for many its not...but my brain just does not operate that route despite all the tutorials thrown at me.]
    Again, it would seem that there would be a button panel where you could drag options like scrolling thumbnail slider, loader, and then parameters would come up. [much like Apples iWeb. - but before the argument of one being pro and the other for non-pros, I see it differently. Software should not be the limiting factor in how flexible you can design, or rather ones lack of programming shouldnt be. With all the talented, and I say this in all humility and honesty, programmers working for Adobe, Im sure something could be programmed like what Im asking for.]
    note: Director is a good example, back in 1997 I knew nothing of multimedia and in one week I had assembled a portfolio, clicking buttons, speech, movies, and all. - and no, I dont have the money to buy more software!
    At this moment I am at the mercy of someone who reads code like its a nighttime tale they are telling their kids, and who can see the exact issue I have and can share the appropriate, correct code. [as I have noticed, it has to be on target - naturally - but this target changes with just a slight change in the design.]
    Thank you,
    peace
    Dalen
    p.s.
    The actionscript: [note: This is only the current working/good code that Im trying to get the buttons to call up.]
    stop();
    fscommand("allowscale", false);//keep SWF display at 100%
    var x:XML = new XML ();//Define XML Object
    x.ignoreWhite = true;
    var fullURL:Array = new Array;//Array of full size image urls
    var thumbURL:Array = new Array;//Array of thumbnail urls
    var thumbX:Number = 25;//Initial offset of _x for first thumbnail
    x.onLoad = function(){ //Function runs after XML is loaded
        var photos:Array = this.firstChild.childNodes;//Defines variable for length of XML file
         for (i=0;i<photos.length;i++) {//For loop to step through all entry lines of XML file
              fullURL.push(photos[i].attributes.urls);//Each loop, adds URL for full sized image to Array fullURL
              thumbURL.push(photos[i].attributes.thumbs);//Each loop, adds URL for thumbnails to Array thumbURL
              trace(i+". Full Image = "+fullURL[i]+"  Thumb Image = "+thumbURL[i]);         
              var t = panel.attachMovie("b","b"+i,i);//Each loop, Define local variable 't' as a new instance of 'b' movie clip, given unique instance name of 'b' plus the index number of the For loop
              t.img.loadMovie(thumbURL[i]);// Each loop, load thumbnail image from XML data into variable movie clip
              t._y = 0;//Set Y coordinate of variable movie clip
              t._x = thumbX;//Set X coordinate of variable movie clip based on variable thumbX
              t.numb = i;//Set sub-variable 'numb' inside variable t to hold index number
              t._alpha = 75;//Set the Alpha value of the variable movie clip to 75% - for onRollOver highlight action
              thumbX += 55;//Increment thumbX value so next thumbnail is placed 125 pixels to the right of the one before
              t.onRollOver = function () {//define onRollOver event of the variable movie clip
                   this._alpha = 100;//Set thumbnail alpha to 100% for highlight
              t.onRollOut = function () {//define onRollOut event of the variable movie clip
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onPress = function () {//define onPress event of the variable movie clip
                   this._rotation += 3;//rotates thumbnail 3 degrees to indicate it's been pressed
                   this._x += 3;//Offset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y -= 3;//Offset Y coordinate by 3 pixels to keep clip centered during rotation
              t.onReleaseOutside = function () {//define onRelease event of the variable movie clip
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during rotation
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onRelease  = function () {//define onRelease function to load full sized image
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during
                   this._alpha = 75;//Reset thumbnail alpha to 75%
                   holder.loadMovie(fullURL[this.numb]);//Load full sized image into holder clip based on sub-variable t.numb, referenced by 'this'
         holder.loadMovie(fullURL[0]);//Initially load first full size image into holder clip
    x.load ("silk_paintings.xml");// path to XML file
    panel.onRollOver = panelOver;
    function panelOver() {
         this.onEnterFrame = scrollPanel;
         delete this.onRollOver;
    var b = stroke.getBounds(_root);
    function scrollPanel() {
         if (_xmouse<b.xMin||_xmouse>b.xMax||_ymouse<b.yMin||_ymouse>b.yMax) {
         this.onRollOver = panelOver;
         delete this.onEnterFrame;
         if (panel._x >= 740) {
         panel._x = 740;
    if(panel._x <= (thumbX-10))  {
              panel._x = (thumbX-10)
         var xdist = _xmouse - 830;
         panel._x += -xdist / 7;
    The xml:
    <?xml version="1.0" encoding="ISO-8859-1"?>
    <slideshow>
    <photo thumbs="thumbnails/i_brown_fairy.jpg"  urls="images/brown_fairy.jpg"  />
    <photo thumbs="thumbnails/i_blonde_fairy.jpg"  urls="images/blonde_fairy.jpg"  />
    <photo thumbs="thumbnails/i_flower_fairy.jpg"  urls="images/flower_fairy.jpg"  />
    <photo thumbs="thumbnails/i_red_fairy.jpg"  urls="images/red-fairy.jpg"  />
    </slideshow>
    Attached is a link to the file I made named "index".
    https://rcpt.yousendit.com/706233226/5e7b4fe0973dacf090b5cbae32c47398
    I would have liked to have included the following files but was limited due to "you-send-it" not uploading folders.  Files not included: [but functioning] : xml list - images [folder] - thumbnails [folder]
    Again, Thank you
    Dalen

    The issues with the buttons calling up the scrolling thumbnail panel have been resolved, as well as keeping the buttons in their hit state once clicked, thanks to Rob.
    Those that have been following this thread, or stumble upon it in their searches later, may appreciate to see the final solution to this particular issue.
    [Hopefully I will be able to update this thread with a url in the future to show the site in operation, which may help somebody with their project in the future if its set up similarly.]
    Alas, it would be nice if future versions of flash had a more direct, flexible, user friendly method for creating navigation.
    [We may see development beyond the flash ads which everyone seems to loathe... and more creativity with flash in terms of games, web interactivity, &  animation.
    Below are 2 sets of code:
    a] the first is located within the first frame of the first button, and has some extra variables in it that the additional buttons call upon...
    b] the second is the code applied to every other button.
    stop();
    fscommand("allowscale", false);//keep SWF display at 100%
    var x:XML = new XML();//Define XML Object
    x.ignoreWhite = true;
    var fullURL:Array = new Array();//Array of full size image urls
    var thumbURL:Array = new Array();//Array of thumbnail urls
    //  .......  CHANGE
    var thumbX:Number;// = 25;//Initial offset of _x for first thumbnail
    // make an array of all of the instance names of each button object...
    // only do this once
    var buttonsList:Array = new Array(shadesOfGrey, silkPaintings);
    shadesOfGrey.isLatched = false;
    // the rollover function... repeat for each button
    shadesOfGrey.onRollOver = shadesOfGrey.onDragOver=function ():Void {
         if (!this.isLatched) {
              this.gotoAndStop(2);
    // the rolloff function... repeat for each button
    shadesOfGrey.onRollOut = shadesOfGrey.onDragOut=shadesOfGrey.onReleaseOutside=function ():Void {
         if (!this.isLatched) {
              this.gotoAndStop(1);
    // the mouse press function... repeat for each button
    shadesOfGrey.onPress = function():Void  {
         resetAllButtons();
         this.isLatched = true;
         this.gotoAndStop(3);
    shadesOfGrey.onRelease = function():Void  {
         x.load("shadesOfGrey.xml");// path to XML file
         thumbX = 25;
    function resetAllButtons():Void {
         for (b in buttonsList) {
              buttonsList[b].isLatched = false;
              buttonsList[b].gotoAndStop(1);
    x.onLoad = function() {//Function runs after XML is loaded
         //  resets the position of the panel on each new load
         panel._x = 740;
         //  .......  CHANGE  removes the existing movieclips from the panel before any new load...
         for (c in panel) {
              if (typeof (panel[c]) == "movieclip") {
                   removeMovieClip(panel[c]);
         var photos:Array = this.firstChild.childNodes;//Defines variable for length of XML file
         for (i=0; i<photos.length; i++) {//For loop to step through all entry lines of XML file
              fullURL.push(photos[i].attributes.urls);//Each loop, adds URL for full sized image to Array fullURL
              thumbURL.push(photos[i].attributes.thumbs);//Each loop, adds URL for thumbnails to Array thumbURL
              //trace(i+". Full Image = "+fullURL[i]+"  Thumb Image = "+thumbURL[i]);
              var t = panel.attachMovie("b", "b"+i, i);//Each loop, Define local variable 't' as a new instance of 'b' movie clip, given unique instance name of 'b' plus the index number of the For loop
              t.img.loadMovie(thumbURL[i]);// Each loop, load thumbnail image from XML data into variable movie clip
              t._y = 0;//Set Y coordinate of variable movie clip
              t._x = thumbX;//Set X coordinate of variable movie clip based on variable thumbX
              t.numb = i;//Set sub-variable 'numb' inside variable t to hold index number
              t._alpha = 75;//Set the Alpha value of the variable movie clip to 75% - for onRollOver highlight action
              thumbX += 55;//Increment thumbX value so next thumbnail is placed 125 pixels to the right of the one before
              t.onRollOver = function() {//define onRollOver event of the variable movie clip
                   this._alpha = 100;//Set thumbnail alpha to 100% for highlight
              t.onRollOut = function() {//define onRollOut event of the variable movie clip
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onPress = function() {//define onPress event of the variable movie clip
                   this._rotation += 3;//rotates thumbnail 3 degrees to indicate it's been pressed
                   this._x += 3;//Offset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y -= 3;//Offset Y coordinate by 3 pixels to keep clip centered during rotation
              t.onReleaseOutside = function() {//define onRelease event of the variable movie clip
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during rotation
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onRelease = function() {//define onRelease function to load full sized image
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during
                   this._alpha = 75;//Reset thumbnail alpha to 75%
                   holder.loadMovie(fullURL[this.numb]);//Load full sized image into holder clip based on sub-variable t.numb, referenced by 'this'
         holder.loadMovie(fullURL[0]);//Initially load first full size image into holder clip
    // this one function scrolls the panel for all of the buttons, it gets the
    // size of the panel when the images are loaded by any given button...
    stroke.onEnterFrame = function() {
         if (this.hitTest(_xmouse, _ymouse, false)) {
              if (panel._x>=740) {
                   panel._x = 740;
              if (panel._x<=740-panel._width+mask._width) {
                   panel._x = 740-panel._width+mask._width;
              if ((panel._x<=740) && (panel._x>=740-panel._width+mask._width)) {
                   var xdist = _xmouse-830;
                   panel._x += -xdist/7;
    Of note is the change to how the movie clips are measured... this change in and of itself has really helped to make the thumbnail panels operation more efficient.
    Below is the script for each additional button: [Having issues with the forums not letting me post additional code, so I will put the remaining code in a reply below.]
    cont.

  • No Action Until Image Loads, Please

    Hi;
    For some reason the squares of color that are supposed to load behind the image that acts as a mask load first, momentarily showing while the image loads, which looks bad. Hre is the code:
    package
        import flash.display.Sprite;
        import flash.text.TextLineMetrics;
        import flash.text.TextField;
        import flash.text.TextFormat;
        import flash.text.TextFormatAlign;
        import flash.text.TextFieldAutoSize;
        import flash.net.navigateToURL;
        import flash.display.Bitmap;
        import flash.events.Event;
        import flash.events.MouseEvent;
        import flash.display.MovieClip;
        import com.greensock.*;
        import com.greensock.easing.*;
        import flash.display.Loader;
        import flash.events.ProgressEvent;
        import flash.text.TextField;
        import flash.text.TextFormat;
        import flash.text.TextFieldAutoSize;
        import flash.net.URLRequest;
        import Images;
        import flash.display.SpreadMethod;
        [SWF(backgroundColor="0x505050")]
        public class BillsBBQPreloader extends MovieClip
            var loader:Loader = new Loader();
            var loader2:Loader = new Loader();
            var loader3:Loader = new Loader();
            var loader4:Loader = new Loader();
            var loader5:Loader = new Loader();
            private var myTextField:TextField = new TextField();
            var imgFlag1:Boolean = new Boolean(false);
            var imgFlag2:Boolean = new Boolean(false);
            var imgFlag3:Boolean = new Boolean(false);
            var imgFlag4:Boolean = new Boolean(false);
            var imgFlag5:Boolean = new Boolean(false);
            var thermometer:Images = new Images();
            var thermometerMask:Images = new Images();
            var mask_container:Sprite = new Sprite();
            var square:Sprite = new Sprite();
            public function BillsBBQPreloader()
                addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
            private function init(e:Event)
    //            addChild(mask_container);
    //            mask_container.addChild(thermometerMask);
                addChild(square);
                AddThermometer();
            private function AddText():void
                var clientName:TextField = new TextField();
                var format:TextFormat = new TextFormat();
                format.font = 'Arial';
                format.size = 35;
                clientName.textColor = 0x023048;
                clientName.text = "Bill's Texas Pit BBQ";
                clientName.autoSize = TextFieldAutoSize.LEFT;
                clientName.setTextFormat(format);
                var nameSprite:Sprite = new Sprite();
                nameSprite.x = stage.stageWidth/2 - 150;
                nameSprite.y = 10;
                nameSprite.alpha = 0;
                TweenLite.to(nameSprite, 2, {alpha:1});
                addChild(nameSprite);
                nameSprite.addChild(clientName);
                AddWhite();
            private function AddThermometerMask():void
                thermometerMask.ImagesArray = ["images/thermometer-mask.png", "index.py", 144, 1152, (stage.stageWidth-144)/2, 23];
                AddRed();
            private function AddWhite():void
                square.graphics.beginFill(0xffffff);
                square.graphics.moveTo(0,0);
                square.graphics.lineTo(100,0);
                square.graphics.lineTo(100,504);
                square.graphics.lineTo(0,504);
                square.graphics.endFill();
                square.x = (stage.stageWidth-100)/2;
                square.y = ((stage.stageHeight+458)/2)-83;
                AddRed();
            private function AddRed():void
    //            square.mask = mask_container;
                square.graphics.beginFill(0xff0000);
                square.graphics.moveTo(0,0);
                square.graphics.lineTo(75,0);
                square.graphics.lineTo(75,504);
                square.graphics.lineTo(0,504);
                square.graphics.endFill();
                square.x = (stage.stageWidth-74)/2;
                square.y = ((stage.stageHeight+458)/2)-83;
                AddLoaders();
            private function AddThermometer():void
                thermometer.ImagesArray = ["images/thermometer-mask.png", "index.py", 144, 1152, (stage.stageWidth-144)/2, (stage.stageHeight-458)/2];
                addChild(thermometer);
    //            AddThermometerMask();
                AddText();
            private function AddLoaders():void
                loader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded);
                loader.load(new URLRequest("images/logo_w_fire.png"));
                loader2.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
                loader2.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded2);
                loader2.load(new URLRequest("images/tpwebbaseline.jpg"));
                loader3.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded3);
                loader3.load(new URLRequest("images/tpdplatebgwflame.jpg"));
                removeEventListener(Event.ADDED_TO_STAGE, init);
                addChild(myTextField);
                myTextField.width = 250;
                myTextField.x = (stage.stageWidth-50)/2;
                myTextField.y = 470;
                myTextField.selectable = false;
                myTextField.border = false;
                myTextField.borderColor = 0xAA0000;
                myTextField.autoSize = TextFieldAutoSize.LEFT;
                var myFormat:TextFormat = new TextFormat();
                myFormat.color = 0x023048;
                myFormat.size = 24;
                myFormat.italic = true;
                myTextField.defaultTextFormat = myFormat;
            private function imageLoaded(event:Event):void
                imgFlag1 = true;
                if (imgFlag2 == true && imgFlag3 == true)
                    completePreloader();
            private function imageLoaded2(event:Event):void
                imgFlag2 = true;
                if (imgFlag1 == true && imgFlag3 == true)
                    completePreloader();
            private function imageLoaded3(event:Event):void
                imgFlag3 = true;
                if (imgFlag1 == true && imgFlag2 == true)
                    completePreloader();
            function completePreloader()
                var req:URLRequest = new URLRequest('index.py');
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        import flash.display.Sprite;
        import flash.display.Bitmap;
        import flash.display.BitmapData;
        import flash.filters.*;
        import flash.filters.BitmapFilterQuality;
        import flash.net.URLRequest;
        import flash.net.URLLoader;
        import flash.display.Loader;
        import flash.display.LoaderInfo;
        import flash.display.DisplayObject;
        import flash.events.Event;
        import flash.events.IOErrorEvent;
        public class Images extends MovieClip
            private var parent_container:Sprite = new Sprite();
            private var _path:String = new String("path");
            private var _myWidth:Number = new Number(20);
            private var _myHeight:Number = new Number(20);
            private var _myX:Number = new Number(20);
            private var _myY:Number = new Number(20);
            private var _myURL:String = new String("url");
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            public function set ImagesArray(_imagesArray:Array):void
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                _myURL = _imagesArray[1];
                _myWidth = _imagesArray[2];
                _myHeight = _imagesArray[3];
                _myX = _imagesArray[4];
                _myY = _imagesArray[5];
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                parent_container = new Sprite();
                addChild(parent_container)
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                displayObject.height = _myHeight;
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                parent_container.y = _myY;
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        import flash.text.TextLineMetrics;
        import flash.text.TextField;
        import flash.text.TextFormat;
        import flash.text.TextFormatAlign;
        import flash.text.TextFieldAutoSize;
        import flash.net.navigateToURL;
        import flash.display.Bitmap;
        import flash.events.Event;
        import flash.events.MouseEvent;
        import flash.display.MovieClip;
        import com.greensock.*;
        import com.greensock.easing.*;
        import flash.display.Loader;
        import flash.events.ProgressEvent;
        import flash.text.TextField;
        import flash.text.TextFormat;
        import flash.text.TextFieldAutoSize;
        import flash.net.URLRequest;
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        import flash.display.SpreadMethod;
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        public class BillsBBQPreloader extends MovieClip
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            var loader2:Loader = new Loader();
            var loader3:Loader = new Loader();
            var loader4:Loader = new Loader();
            var loader5:Loader = new Loader();
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            var imgFlag2:Boolean = new Boolean(false);
            var imgFlag3:Boolean = new Boolean(false);
            var imgFlag4:Boolean = new Boolean(false);
            var imgFlag5:Boolean = new Boolean(false);
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            var thermometerMask:Images = new Images();
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            var square:Sprite = new Sprite();
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                nameSprite.y = 10;
                nameSprite.alpha = 0;
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                thermometerMask.ImagesArray = ["images/thermometer-mask.png", "index.py", 144, 1152, (stage.stageWidth-144)/2, 23];
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                square.graphics.beginFill(0xffffff);
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                square.graphics.lineTo(100,0);
                square.graphics.lineTo(100,504);
                square.graphics.lineTo(0,504);
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                square.y = ((stage.stageHeight+458)/2)-83;
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    //            square.mask = mask_container;
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                square.graphics.moveTo(0,0);
                square.graphics.lineTo(75,0);
                square.graphics.lineTo(75,504);
                square.graphics.lineTo(0,504);
                square.graphics.endFill();
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                square.y = ((stage.stageHeight+458)/2)-83;
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            private function AddThermometer():void
                thermometer.ImagesArray = ["images/thermometer-mask.png", "index.py", 144, 1152, (stage.stageWidth-144)/2, (stage.stageHeight-458)/2];
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                addChild(square);
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                loader2.load(new URLRequest("images/tpwebbaseline.jpg"));
                loader3.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded3);
                loader3.load(new URLRequest("images/tpdplatebgwflame.jpg"));
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                myTextField.width = 250;
                myTextField.x = (stage.stageWidth-50)/2;
                myTextField.y = 470;
                myTextField.selectable = false;
                myTextField.border = false;
                myTextField.borderColor = 0xAA0000;
                myTextField.autoSize = TextFieldAutoSize.LEFT;
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                myFormat.color = 0x023048;
                myFormat.size = 24;
                myFormat.italic = true;
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                imgFlag1 = true;
                if (imgFlag2 == true && imgFlag3 == true)
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            private function imageLoaded2(event:Event):void
                imgFlag2 = true;
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            private function imageLoaded3(event:Event):void
                imgFlag3 = true;
                if (imgFlag1 == true && imgFlag2 == true)
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            function completePreloader()
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                navigateToURL(req, '_self');
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                var perc:Number = e.bytesLoaded/e.bytesTotal;
                myTextField.text = Math.ceil(perc*100).toString() + "%";
                var myY:Number = ((stage.stageHeight+458)/2)-83-(3.75*perc*100)
                square.y = myY;
    package  {
        import flash.display.MovieClip;
        import flash.display.Sprite;
        import flash.display.Bitmap;
        import flash.display.BitmapData;
        import flash.filters.*;
        import flash.filters.BitmapFilterQuality;
        import flash.net.URLRequest;
        import flash.net.URLLoader;
        import flash.display.Loader;
        import flash.display.LoaderInfo;
        import flash.display.DisplayObject;
        import flash.events.Event;
        import flash.events.IOErrorEvent;
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            private var parent_container:Sprite = new Sprite();
            private var _path:String = new String("path");
            private var _myWidth:Number = new Number(20);
            private var _myHeight:Number = new Number(20);
            private var _myX:Number = new Number(20);
            private var _myY:Number = new Number(20);
            private var _myURL:String = new String("url");
            public function Images():void
            public function set ImagesArray(_imagesArray:Array):void
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                _myURL = _imagesArray[1];
                _myWidth = _imagesArray[2];
                _myHeight = _imagesArray[3];
                _myX = _imagesArray[4];
                _myY = _imagesArray[5];
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                addChild(parent_container)
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                var loader:Loader = new Loader();
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                var loaderInfo:LoaderInfo = e.target as LoaderInfo;
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                displayObject.height = _myHeight;
                parent_container.addChild(displayObject);
                parent_container.x = _myX;
                parent_container.y = _myY;
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                trace("ioErrorHandler: " + event);
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    > ----- Original Message -----
    > From: "TC2112" <[email protected]>
    > Newsgroups: macromedia.dreamweaver
    > Sent: Saturday, January 31, 2009 7:04 PM
    > Subject: Auto slideshow with progressive image load
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    >>
    >>
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    > "TC2112" <[email protected]> wrote in message
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    >> Tim
    >>
    >>
    >
    >

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