IMovie seems to be confused

I am not an expert, having only made about six movies ever and all of those with iMovie 09. All of a sudden,iMovie seems confused. If I click the buttons to go to photos or iTunes, none of them work.
Also in the top left of the program the Project Library button doesn't work any more.
If I click on the arrow that swaps around the event library and the project library it acts as if it is going to swap them but doesn't. They stay in their original windows.
I don't know if I clicked on something to make this happen but I don't know what to do.
I went to download an update but kept getting the message that I need to have iMovie 09 installed to download it. Well, I already have it installed. In fact it is version 8.0.06 (821) but it is called iMovie 09.
I have no idea what to do to  unjam this program. I have rebooted three times now and shut down once but nothing changed.

I repaired permissions and it looks better; however, up in the top left where you put the photos when you are creating a movie . . . . well, when I open a movie I created the othe rnight, I see about 5 of each photo instead of only one. How do I correct this?
I actually found the log. Here it is. (It's from BEFORE I repaired the permissions. I see it is a time from an hour ago on it and I just repaired them a few minutes ago.
Process:         iMovie [14166]
Path:            /Applications/iMovie.app/Contents/MacOS/iMovie
Identifier:      com.apple.iMovie8
Version:         8.0.6 (821)
Build Info:      iMovieApp-8210000~16
Code Type:       X86 (Native)
Parent Process:  launchd [122]
Date/Time:       2011-05-04 18:00:37.415 -0400
OS Version:      Mac OS X 10.6.7 (10J869)
Report Version:  6
Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000083e58975
Crashed Thread:  0  Dispatch queue: com.apple.main-thread
Application Specific Information:
objc_msgSend() selector name: cancelUserAttentionRequest:
Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   libobjc.A.dylib                   0x93467ed7 objc_msgSend + 23
1   com.apple.iMovie8                 0x0011542e 0x1000 + 1131566
2   com.apple.iMovie8                 0x0011527e 0x1000 + 1131134
3   com.apple.iMovie8                 0x00114699 0x1000 + 1128089
4   com.apple.iMovie8                 0x0018b140 0x1000 + 1614144
5   com.apple.iMovie8                 0x0018aef4 0x1000 + 1613556
6   com.apple.Foundation              0x936e048f -[NSURLConnection(NSURLConnectionReallyInternal) sendDidFinishLoading] + 84
7   com.apple.Foundation              0x936e0400 _NSURLConnectionDidFinishLoading + 133
8   com.apple.CFNetwork               0x93c452cb URLConnectionClient::_clientDidFinishLoading(URLConnectionClient::ClientConnect ionEventQueue*) + 197
9   com.apple.CFNetwork               0x93cbcb70 URLConnectionClient::ClientConnectionEventQueue::processAllEventsAndConsumePayl oad(XConnectionEventInfo<XClientEvent, XClientEventParams>*, long) + 306
10  com.apple.CFNetwork               0x93c37930 URLConnectionClient::processEvents() + 94
11  com.apple.CFNetwork               0x93c377d3 MultiplexerSource::perform() + 183
12  com.apple.CoreFoundation          0x95bdf4cb __CFRunLoopDoSources0 + 1563
13  com.apple.CoreFoundation          0x95bdcf8f __CFRunLoopRun + 1071
14  com.apple.CoreFoundation          0x95bdc464 CFRunLoopRunSpecific + 452
15  com.apple.CoreFoundation          0x95bdc291 CFRunLoopRunInMode + 97
16  com.apple.HIToolbox               0x903cce04 RunCurrentEventLoopInMode + 392
17  com.apple.HIToolbox               0x903ccbb9 ReceiveNextEventCommon + 354
18  com.apple.HIToolbox               0x903cca3e BlockUntilNextEventMatchingListInMode + 81
19  com.apple.AppKit                  0x9147e78d _DPSNextEvent + 847
20  com.apple.AppKit                  0x9147dfce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
21  com.apple.iMovie8                 0x0003ae2d 0x1000 + 237101
22  com.apple.AppKit                  0x91440247 -[NSApplication run] + 821
23  com.apple.AppKit                  0x914382d9 NSApplicationMain + 574
24  com.apple.iMovie8                 0x00004356 0x1000 + 13142
25  com.apple.iMovie8                 0x0000382c 0x1000 + 10284
26  com.apple.iMovie8                 0x00003759 0x1000 + 10073
Thread 1:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib                 0x90a66922 kevent + 10
1   libSystem.B.dylib                 0x90a6703c _dispatch_mgr_invoke + 215
2   libSystem.B.dylib                 0x90a664f9 _dispatch_queue_invoke + 163
3   libSystem.B.dylib                 0x90a6629e _dispatch_worker_thread2 + 240
4   libSystem.B.dylib                 0x90a65d21 _pthread_wqthread + 390
5   libSystem.B.dylib                 0x90a65b66 start_wqthread + 30
Thread 2:  QTKit: QTVisualContextImageProviderWorkLoop
0   libSystem.B.dylib                 0x90a4009a mach_msg_trap + 10
1   libSystem.B.dylib                 0x90a40807 mach_msg + 68
2   com.apple.CoreFoundation          0x95bdd37f __CFRunLoopRun + 2079
3   com.apple.CoreFoundation          0x95bdc464 CFRunLoopRunSpecific + 452
4   com.apple.CoreFoundation          0x95be23a4 CFRunLoopRun + 84
5   com.apple.QTKit                   0x921f7645 QTVisualContextImageProviderWorkLoop + 128
6   libSystem.B.dylib                 0x90a6d7fd _pthread_start + 345
7   libSystem.B.dylib                 0x90a6d682 thread_start + 34
Thread 3:
0   libSystem.B.dylib                 0x90a4009a mach_msg_trap + 10
1   libSystem.B.dylib                 0x90a40807 mach_msg + 68
2   com.apple.CoreFoundation          0x95bdd37f __CFRunLoopRun + 2079
3   com.apple.CoreFoundation          0x95bdc464 CFRunLoopRunSpecific + 452
4   com.apple.CoreFoundation          0x95be23a4 CFRunLoopRun + 84
5   com.apple.FWAVCPrivate            0x0083d1b8 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 135
6   libSystem.B.dylib                 0x90a6d7fd _pthread_start + 345
7   libSystem.B.dylib                 0x90a6d682 thread_start + 34
Thread 4:
0   libSystem.B.dylib                 0x90a400fa semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib                 0x90a6dc85 _pthread_cond_wait + 1066
2   libSystem.B.dylib                 0x90a9caa8 pthread_cond_timedwait_relative_np + 47
3   ...ple.CoreServices.CarbonCore    0x97efae3d TSWaitOnConditionTimedRelative + 242
4   ...ple.CoreServices.CarbonCore    0x97efab7b TSWaitOnSemaphoreCommon + 511
5   ...ickTimeComponents.component    0x92826591 ReadSchedulerThreadEntryPoint + 4698
6   libSystem.B.dylib                 0x90a6d7fd _pthread_start + 345
7   libSystem.B.dylib                 0x90a6d682 thread_start + 34
Thread 5:
0   libSystem.B.dylib                 0x90a400fa semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib                 0x90a6dc85 _pthread_cond_wait + 1066
2   libSystem.B.dylib                 0x90a9caa8 pthread_cond_timedwait_relative_np + 47
3   ...ple.CoreServices.CarbonCore    0x97efae3d TSWaitOnConditionTimedRelative + 242
4   ...ple.CoreServices.CarbonCore    0x97efab7b TSWaitOnSemaphoreCommon + 511
5   ...ple.CoreServices.CarbonCore    0x97f556ee AIOFileThread(void*) + 1127
6   libSystem.B.dylib                 0x90a6d7fd _pthread_start + 345
7   libSystem.B.dylib                 0x90a6d682 thread_start + 34
Thread 6:
0   libSystem.B.dylib                 0x90a6e046 __semwait_signal + 10
1   libSystem.B.dylib                 0x90a6dd02 _pthread_cond_wait + 1191
2   libSystem.B.dylib                 0x90a6f998 pthread_cond_wait$UNIX2003 + 73
3   ...pple.AppleIntermediateCodec    0x16ee68b2 iCodecDecompressorComponentDispatch + 19394
4   libSystem.B.dylib                 0x90a6d7fd _pthread_start + 345
5   libSystem.B.dylib                 0x90a6d682 thread_start + 34
Thread 7:
0   libSystem.B.dylib                 0x90a6e046 __semwait_signal + 10
1   libSystem.B.dylib                 0x90a6dd02 _pthread_cond_wait + 1191
2   libSystem.B.dylib                 0x90a6f998 pthread_cond_wait$UNIX2003 + 73
3   ...pple.AppleIntermediateCodec    0x16ee68b2 iCodecDecompressorComponentDispatch + 19394
4   libSystem.B.dylib                 0x90a6d7fd _pthread_start + 345
5   libSystem.B.dylib                 0x90a6d682 thread_start + 34
Thread 8:
0   libSystem.B.dylib                 0x90a400e2 semaphore_wait_signal_trap + 10
1   libSystem.B.dylib                 0x90a6dc9c _pthread_cond_wait + 1089
2   libSystem.B.dylib                 0x90ab645f pthread_cond_wait + 48
3   ...ickTimeComponents.component    0x92994ccd jpegdecompress_MPLoop + 79
4   libSystem.B.dylib                 0x90a6d7fd _pthread_start + 345
5   libSystem.B.dylib                 0x90a6d682 thread_start + 34
Thread 9:
0   libSystem.B.dylib                 0x90a4009a mach_msg_trap + 10
1   libSystem.B.dylib                 0x90a40807 mach_msg + 68
2   com.apple.CoreFoundation          0x95bdd37f __CFRunLoopRun + 2079
3   com.apple.CoreFoundation          0x95bdc464 CFRunLoopRunSpecific + 452
4   com.apple.CoreFoundation          0x95bdc291 CFRunLoopRunInMode + 97
5   com.apple.Foundation              0x936de6f4 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 329
6   com.apple.Foundation              0x936a5ad0 -[NSThread main] + 45
7   com.apple.Foundation              0x936a5a80 __NSThread__main__ + 1499
8   libSystem.B.dylib                 0x90a6d7fd _pthread_start + 345
9   libSystem.B.dylib                 0x90a6d682 thread_start + 34
Thread 10:  com.apple.CFSocket.private
0   libSystem.B.dylib                 0x90a5f066 select$DARWIN_EXTSN + 10
1   com.apple.CoreFoundation          0x95c1cc83 __CFSocketManager + 1091
2   libSystem.B.dylib                 0x90a6d7fd _pthread_start + 345
3   libSystem.B.dylib                 0x90a6d682 thread_start + 34
Thread 11:
0   libSystem.B.dylib                 0x90a659b2 __workq_kernreturn + 10
1   libSystem.B.dylib                 0x90a65f48 _pthread_wqthread + 941
2   libSystem.B.dylib                 0x90a65b66 start_wqthread + 30
Thread 12:
0   libSystem.B.dylib                 0x90a659b2 __workq_kernreturn + 10
1   libSystem.B.dylib                 0x90a65f48 _pthread_wqthread + 941
2   libSystem.B.dylib                 0x90a65b66 start_wqthread + 30
Thread 13:
0   libSystem.B.dylib                 0x90a6e046 __semwait_signal + 10
1   libSystem.B.dylib                 0x90a99ec5 nanosleep$UNIX2003 + 188
2   libSystem.B.dylib                 0x90a99e03 usleep$UNIX2003 + 61
3   com.apple.AppKit                  0x915e7fe1 -[NSUIHeartBeat _heartBeatThread:] + 2039
4   com.apple.Foundation              0x936a5ad0 -[NSThread main] + 45
5   com.apple.Foundation              0x936a5a80 __NSThread__main__ + 1499
6   libSystem.B.dylib                 0x90a6d7fd _pthread_start + 345
7   libSystem.B.dylib                 0x90a6d682 thread_start + 34
Thread 14:
0   libSystem.B.dylib                 0x90a659b2 __workq_kernreturn + 10
1   libSystem.B.dylib                 0x90a65f48 _pthread_wqthread + 941
2   libSystem.B.dylib                 0x90a65b66 start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x95c04280  ebx: 0x9165c126  ecx: 0x91c0f748  edx: 0x83e58955
  edi: 0x17baece0  esi: 0xa01ca0d8  ebp: 0xbfffe338  esp: 0xbfffe2e8
   ss: 0x0000001f  efl: 0x00010282  eip: 0x93467ed7   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x83e58975
Binary Images:
    0x1000 -   0x334ffc  com.apple.iMovie8 8.0.6 (821) <CD0B8453-4663-7F8C-EFF4-926EAB254B2A> /Applications/iMovie.app/Contents/MacOS/iMovie
  0x3d2000 -   0x40bfe3  com.apple.MPEG2TSDecoder 1.0 (84) <75EC884A-7300-87B1-7E3A-A2B156BD4D79> /Applications/iMovie.app/Contents/Frameworks/Mpeg2TsDecoder.framework/Versions/ A/Mpeg2TsDecoder
  0x443000 -   0x464fff  com.apple.iWidgets 1.0.0 (24) /Applications/iMovie.app/Contents/Frameworks/iWidgets.framework/Versions/A/iWid gets
  0x477000 -   0x51aff4  com.apple.DotMacKit 47 (3.0.2L) <5C3FF2BA-7124-3DF9-B197-19DD4D543798> /Applications/iMovie.app/Contents/Frameworks/DotMacKit.framework/Versions/A/Dot MacKit
  0x580000 -   0x581ff7  com.apple.Helium 3.0.0 (157) <22FD7CB4-024E-3065-EB67-262ABF99636E> /Applications/iMovie.app/Contents/Frameworks/Helium.framework/Versions/A/Helium
  0x587000 -   0x588fff +com.bensyverson.dvmatte.autopicker 1.0 (1.0) <5FB2D0C9-D6D7-036E-F739-DA7CE5BAD36E> /Applications/iMovie.app/Contents/Frameworks/DVMAutopick.framework/Versions/A/D VMAutopick
  0x58e000 -   0x643fe7  libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <0B69B1F5-3440-B0BF-957F-E0ADD49F13CB> /usr/lib/libcrypto.0.9.7.dylib
  0x689000 -   0x7bbfe4  com.apple.Helium.HeliumRender 2.0.0 (157) <DEA355F6-22DC-68D4-EA7A-EE06C0D7F150> /Applications/iMovie.app/Contents/Frameworks/Helium.framework/Versions/A/Framew orks/HeliumRender.framework/Versions/A/HeliumRender
  0x814000 -   0x814ff7  libmx.A.dylib 315.0.0 (compatibility 1.0.0) <01401BF8-3FC7-19CF-ACCE-0F292BFD2F25> /usr/lib/libmx.A.dylib
  0x838000 -   0x86bff3  com.apple.FWAVCPrivate 30.46 (46) <786C1EA9-AE6E-C66F-A290-8705A4F43EA8> /System/Library/PrivateFrameworks/FWAVCPrivate.framework/FWAVCPrivate
  0x8bb000 -   0x8dffe7  GLRendererFloat ??? (???) <0C6A1BCF-97F0-F7D6-C840-2991681BB67C> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GL RendererFloat
  0xc00000 -   0xd78fe7  GLEngine ??? (???) <0E1DF3E4-0EEE-9FD8-8F52-FFFCF0DF23A7> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x12d5a000 - 0x1315ffe7  libclh.dylib 3.1.1 C  (3.1.1) <04502F95-931E-0AAF-7296-4624C7F8DE8B> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
0x153f9000 - 0x153faff7  com.apple.iLMBAppDefPlugin 2.5.4 (252.1.7) <FE5F088E-DAB2-041F-2056-B4C44930A1B9> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBAppDefPlugin.ilmbplugin/Contents/MacOS/i LMBAppDefPlugin
0x155aa000 - 0x156f3fe7  com.apple.iLMBAperture31Plugin 2.5.4 (252.1.7) <2E872C0E-C7E4-4C2E-1F46-8656958232FD> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBAperture31Plugin.ilmbplugin/Contents/Mac OS/iLMBAperture31Plugin
0x15734000 - 0x1573cff7  com.apple.iLMBAperturePlugin 2.5.4 (252.1.7) <BCA944B7-8F84-F8C5-798A-34C05D5B10A0> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBAperturePlugin.ilmbplugin/Contents/MacOS /iLMBAperturePlugin
0x15743000 - 0x15745ff7  com.apple.iLMBFolderPlugin 2.5.4 (252.1.7) <7B80429E-335E-C73F-A4C8-5D6BF44FB2E5> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBFolderPlugin.ilmbplugin/Contents/MacOS/i LMBFolderPlugin
0x1574a000 - 0x1574eff7  com.apple.iLMBGarageBandPlugin 2.5.4 (252.1.7) <D8ACAF97-19F0-68CC-E789-EA7D95CF75C2> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBGarageBandPlugin.ilmbplugin/Contents/Mac OS/iLMBGarageBandPlugin
0x15754000 - 0x15760ff7  com.apple.iLMBiMoviePlugin 2.5.4 (252.1.7) <A8406668-3E7F-A3A3-7779-170F9E553796> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBiMoviePlugin.ilmbplugin/Contents/MacOS/i LMBiMoviePlugin
0x15767000 - 0x1577bffb  com.apple.iLMBiPhoto8Plugin 2.5.4 (252.1.7) <F0FD3A8C-6054-BB5A-5073-DA4AD09C7CF3> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBiPhoto8Plugin.ilmbplugin/Contents/MacOS/ iLMBiPhoto8Plugin
0x15783000 - 0x158cffe7  com.apple.iLMBiPhoto9Plugin 2.5.4 (252.1.7) <01CBD6B3-71E9-B594-8E64-CC3C9C5E52DD> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBiPhoto9Plugin.ilmbplugin/Contents/MacOS/ iLMBiPhoto9Plugin
0x15911000 - 0x1591aff7  com.apple.iLMBiPhotoPlugin 2.5.4 (252.1.7) <59E4D58D-6084-E98F-BD53-E5B6A6E3CF2E> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBiPhotoPlugin.ilmbplugin/Contents/MacOS/i LMBiPhotoPlugin
0x15921000 - 0x15929ff7  com.apple.iLMBiTunesPlugin 2.5.4 (252.1.7) <31E751D5-B724-9819-CFB6-E92D43CEFB2B> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBiTunesPlugin.ilmbplugin/Contents/MacOS/i LMBiTunesPlugin
0x15930000 - 0x159c0ffb  com.apple.iTunesAccess 10.2.1 (10.2.1) <4E7353FB-C51B-3708-7877-2C7EFBB4C3CE> /System/Library/PrivateFrameworks/iTunesAccess.framework/iTunesAccess
0x159e7000 - 0x159e9ff7  com.apple.iLMBMoviesFolderPlugin 2.5.4 (252.1.7) <D727B496-D421-E727-AA70-6ABBD2B7D8EF> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBMoviesFolderPlugin.ilmbplugin/Contents/M acOS/iLMBMoviesFolderPlugin
0x159ee000 - 0x159f0ff7  com.apple.iLMBPhotoBoothPlugin 2.5.4 (252.1.7) <87318BD9-AEA2-CB0C-D018-4B6D44434035> /Library/Application Support/iLifeMediaBrowser/Plug-Ins/iLMBPhotoBoothPlugin.ilmbplugin/Contents/Mac OS/iLMBPhotoBoothPlugin
0x16947000 - 0x1694cfff  com.apple.AppleMPEG2Codec 1.0.2 (220.1) <EDDCFD0D-37F6-A846-EB4D-8E683ACC5184> /Library/QuickTime/AppleMPEG2Codec.component/Contents/MacOS/AppleMPEG2Codec
0x169f3000 - 0x169f7ff3  com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <F402CF88-D96C-42A0-3207-49759F496AE8> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugI n.bundle/Contents/MacOS/AudioIPCPlugIn
0x16ce7000 - 0x16cedffb  com.apple.audio.AppleHDAHALPlugIn 1.9.9 (1.9.9f12) <82BFF5E9-2B0E-FE8B-8370-445DD94DA434> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
0x16e31000 - 0x16e4afe7  com.apple.applepixletvideo 1.2.19 (1.2d19) <4A68731C-8071-6CF5-012C-40F00CD1333A> /System/Library/QuickTime/ApplePixletVideo.component/Contents/MacOS/ApplePixlet Video
0x16edc000 - 0x16ef7fef  com.apple.AppleIntermediateCodec 1.3.2 (153) <EFB476B9-486E-5112-50C8-8918A7964C22> /Library/QuickTime/AppleIntermediateCodec.component/Contents/MacOS/AppleInterme diateCodec
0x16f2e000 - 0x16f83fef  com.apple.AppleProResDecoder 2.0 (223) <793BA98A-2E7D-1C39-998D-805B60034DF4> /System/Library/QuickTime/AppleProResDecoder.component/Contents/MacOS/AppleProR esDecoder
0x17200000 - 0x1727afef  com.apple.AppleVAH264HW.component 2.0 (1.0) <6DA1BA82-A66D-6098-7989-965ADF1E9C7C> /System/Library/QuickTime/AppleVAH264HW.component/Contents/MacOS/AppleVAH264HW
0x1733d000 - 0x17379fe3  com.apple.QuickTimeFireWireDV.component 7.6.6 (1756.15) <9C48FD18-B6B8-10FA-3B09-47915626A73C> /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTim eFireWireDV
0x17fe8000 - 0x17feaff7  com.apple.podcastproducer.ImageDiffer 1.2.2 (168.5) <B40DECDF-A76E-62FB-B6FE-5421A54D7693> /System/Library/Graphics/Quartz Composer Patches/ImageDifferPatch.plugin/Contents/MacOS/ImageDifferPatch
0x189c1000 - 0x189e5ff7  com.apple.QuartzComposer.ExtraPatches 4.2 (156.16) <CF9F7162-11C6-F091-27D6-59388010FF60> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzCompose r.framework/Versions/A/Resources/ExtraPatches.plugin/Contents/MacOS/ExtraPatches
0x18b00000 - 0x18b4cffb  com.apple.audio.midi.CoreMIDI 1.7.1 (42) <FB4D4B64-6ABB-679E-3AA8-21DE9062B4C1> /System/Library/Frameworks/CoreMIDI.framework/Versions/A/CoreMIDI
0x18b71000 - 0x18b9afff  com.apple.audio.OpenAL 1.4 (1.4) <CDC6D2B8-3DCA-E511-2250-75567E4C94BD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x18ba8000 - 0x18bacff7 +com.bensyverson.quartzcomposer.dvmatte 1.0 (1.0) <DC961ABE-200A-E9E3-5CD2-7B98F129D0BF> /Applications/iMovie.app/Contents/Resources/Plugins/dvmatte.plugin/Contents/Mac OS/dvmatte
0x18e81000 - 0x18eadfff  com.apple.oxygene.layers.iDVDQCPatches 1.0.0 (602.0.2) <2F6AD71A-EDFB-66DF-ACBD-46617FDB7C0E> /Applications/iMovie.app/Contents/Resources/iDVDQCPatches.plugin/Contents/MacOS /iDVDQCPatches
0x213b6000 - 0x213b6ff7  com.apple.JavaPluginCocoa 13.4.0 (13.4.0) <8EB378CD-C567-32A7-1FAC-C601AA36CF2B> /System/Library/Frameworks/JavaVM.framework/Versions/A/JavaPluginCocoa.bundle/C ontents/MacOS/JavaPluginCocoa
0x218a0000 - 0x218a4ff7  JavaLaunching ??? (???) <EC009D89-308A-81B9-D063-B80DA22D182F> /System/Library/PrivateFrameworks/JavaLaunching.framework/Versions/A/JavaLaunch ing
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0x98315000 - 0x98443fe7  com.apple.CoreData 102.1 (251) <E6A457F0-A0A3-32CD-6C69-6286E7C0F063> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x98444000 - 0x9849cfe7  com.apple.datadetectorscore 2.0 (80.7) <18C2FB6A-BF60-F838-768C-0306151C21DA> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDe tectorsCore
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0x98619000 - 0x98620ff7  com.apple.agl 3.0.12 (AGL-3.0.12) <6877F0D8-0DCF-CB98-5304-913667FF50FA> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x98621000 - 0x9863dfe3  com.apple.openscripting 1.3.1 (???) <DE20A1B9-F9B6-697C-B533-F5869BA43077> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting .framework/Versions/A/OpenScripting
0x9863e000 - 0x98687fe7  libTIFF.dylib ??? (???) <5CE284EC-F637-EDBB-FDB3-61E86407CBB8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x98694000 - 0x9869effb  com.apple.speech.recognition.framework 3.11.1 (3.11.1) <45083DBA-5EA4-9B90-8BEB-A089E515180F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
0x986b3000 - 0x986ceff7  libPng.dylib ??? (???) <65E824F7-523A-CC34-ABDD-2A3B12DE1CA9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libPng.dylib
0x986cf000 - 0x98746ff3  com.apple.backup.framework 1.2.2 (1.2.2) <FE4C6311-EA63-15F4-2CF7-04CF7734F434> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup
0x98747000 - 0x98784ff7  com.apple.CoreMedia 0.484.20 (484.20) <105DDB24-E45F-5473-99E1-B09FDEAE4500> /System/Library/PrivateFrameworks/CoreMedia.framework/Versions/A/CoreMedia
0x98785000 - 0x987c8ff7  com.apple.NavigationServices 3.5.4 (182) <753B8906-06C0-3AE0-3D6A-8FF5AC18ED12> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationSer vices.framework/Versions/A/NavigationServices
0x987c9000 - 0x98819ff7  com.apple.framework.familycontrols 2.0.2 (2020) <C96C8A99-A40C-8B9C-1FBA-A0F46AC92F17> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyCon trols
0x98860000 - 0x98860ff7  com.apple.ApplicationServices 38 (38) <8012B504-3D83-BFBB-DA65-065E061CFE03> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Application Services
0x98861000 - 0x98894ff7  com.apple.AE 496.4 (496.4) <7F34EC47-8429-3077-8158-54F5EA908C66> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.fram ework/Versions/A/AE
0x988d6000 - 0x988daff7  libGFXShared.dylib ??? (???) <4F2199F0-320F-0B59-0380-D3131D644CBA> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.d ylib
0x988db000 - 0x990ca557  com.apple.CoreGraphics 1.545.0 (???) <8A4CB0D9-1001-0F62-4DA4-B8AB3B45E226> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/CoreGraphics
0x990cd000 - 0x990dbff7  com.apple.opengl 1.6.12 (1.6.12) <81AEF74E-E33A-B021-9CDB-6199104105FF> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x99186000 - 0x991c9ff7  libGLU.dylib ??? (???) <2C7B2727-26F6-F29D-9D15-33044E87359F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x991ca000 - 0x991caff7  com.apple.CoreServices 44 (44) <51CFA89A-33DB-90ED-26A8-67D461718A4A> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x991cb000 - 0x99684ffb  com.apple.VideoToolbox 0.484.20 (484.20) <E7B9F015-2569-43D7-5268-375ED937ECA5> /System/Library/PrivateFrameworks/VideoToolbox.framework/Versions/A/VideoToolbo x
0x99685000 - 0x9973cfeb  libFontParser.dylib ??? (???) <DDBBB503-5289-2E2B-AD35-F3BA00D00D5F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontParser.dylib
0x99786000 - 0x99968fff  com.apple.imageKit 2.0.3 (1.0) <B4DB05F7-01C5-35EE-7AB9-41BD9D63F075> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/ImageKit.fram ework/Versions/A/ImageKit
0x99969000 - 0x999bfff7  com.apple.MeshKitRuntime 1.1 (49.2) <F1EAE9EC-2DA3-BAFD-0A8C-6A3FFC96D728> /System/Library/PrivateFrameworks/MeshKit.framework/Versions/A/Frameworks/MeshK itRuntime.framework/Versions/A/MeshKitRuntime
0x999c0000 - 0x99a8bfef  com.apple.CoreServices.OSServices 359 (359) <EC340F74-8192-C9DD-40B3-AE4E519A38D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServi ces.framework/Versions/A/OSServices
0x99a8c000 - 0x99a97ff7  libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <4560936D-7730-5DD2-BFD7-95270DDC210A> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x99a98000 - 0x99a98ff7  com.apple.Carbon 150 (152) <9252D5F2-462D-2C15-80F3-109644D6F704> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x99ab2000 - 0x99abdff7  libGL.dylib ??? (???) <4425B9AA-B494-A336-EABB-6BBC9FF4EC4F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
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    OS Version: 
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    Architecture:
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    Report Version:  9
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    Steps:      
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    Pageouts:   
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    Process:    
    iMovie [1184]
    Path:       
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    i386
    UID:        
    504
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    27 ??? (in iMovie) [0xf9c95]
    27 ??? (in iMovie) [0xfa12a]
    27 NSApplicationMain + 1054 (in AppKit) [0x92d8fac5]
    27 -[NSApplication run] + 911 (in AppKit) [0x92afeac1]
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    27 NSKeyValueNotifyObserver + 387 (in Foundation) [0x95e59194]
    27 -[ILMediaObjectsViewController observeValueForKeyPath:ofObject:change:context:] + 1217 (in iLifeMediaBrowser) [0x9500538b]
    27 -[ILMediaObjectsViewController syncTreeNodeSelections] + 419 (in iLifeMediaBrowser) [0x9501179d]
    27 -[ILMediaObjectsViewController groupSelectionChanged:] + 233 (in iLifeMediaBrowser) [0x95007225]
    27 -[ILMediaObjectsViewController updateMediaObjectsViewToSelectedGroups:] + 2002 (in iLifeMediaBrowser) [0x9501035f]
    27 -[NSArrayController setContent:] + 858 (in AppKit) [0x92d97f3f]
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    Hi
    Yes this can be many things - and I can only guess/suggest.
    A. a very common origin to make the Mac un-happy is to - PANIC-HALT - when the round multicolored thing appear.
    So much can go wrong by doing this - and if done often problem builds up that can result in a real disaster.
    B. NEVER - move or alter any folder named - iMovie Event's resp. iMovie Project's - as iMovie has no search function - moving them results in that iMovie get's 100% lost.
    One can move them - but this HAS TO BE done within the iMovie application (as it is up and running)
    C. preference files - there are TWO or more Libraries on Your Mac. First and easy to find is the one You see when opening Your Start-Up Hard Disk window = Root Library == the WRONG ONE
    What we need to find is the one in Your User-Account folder (icon as a house) - and this is in Mac OS X.7, X.8 and X.9 HIDDEN. To see it do:
    ( It can be done like this: Open Terminal, then enter:
    chflags nohidden ~/Library
    Press return, then restart, and it will always be visible until the next major update, when you do the same thing again. )
    or - do like this. 
    On the Finder window at the top left of the screen,
    Hold down the Option key and clicked on Go. 
    This allowed You to see the Library folder and select it. 
    Then keep the Option button pressed down in order to see and select the Library folder. 
    Once found it, You are able to navigate to the iMovie preferences file and move it to the trash.  iMovie then start’s up fine! 
    Now here in Your User Library - find Preferences and trash
    com.apple.iMovie.plist
    com.apple.iMovie3.plist
    com.apple.iMovie7.plist
    com.apple.iMovie8.plist
    com.apple.iMovie9.plist
    com.apple.iMovieApp.plist
    and find
    com.apple.iApps.plist
    While iMovie is NOT RUNNING - move this/these file/s out on to desk-top.
    Now restart iMovie.
    I Prefere another way to find out if this is the problem.
    (after all folders (iMovie Event/Projects are moved into original place)
    • go up to Apple Menu
    • Down to System Pref's
    • Select Accounts - Create a new User
    • Go down the Apple menu - Log OUT
    • Log into as the new User
    Now try iMovie
    Does it work at all ? (Yes You don't see Events or Projects in Your original Account just now)
    If so - Then we know that there is a corrupted pref file to be trashed.
    Else - the problem are much more severe.
    D. After Panic Halt / Forced Quit - I always do -. to keep disasters on arms length.
    • Repair Permissions (Apple Disk Util tool)
    • Start from other HD or DVD - then run Repair Hard Disk (Apple Disk Util tool)
    Yours trying to be of help - Bengt W

  • Imovie '11 - export format confusion - m4v = mov = H.264?

    Greetings,
    iMovie '11
    When I use Share > Export I get the "Save As" dialog box. If I select Mobile, Medium, or Large, the file type is .m4v. If I select HD 720p or HD 1080p, the file type is .mov. When I view them with QuickTime Player 7, then according to the Inspector, they are all in H.264 format. The .m4v files open in iTunes by default, whereas the HD files open in QT7 by default. What is the point of this mess? Please explain.
    AEF

    betaneptune wrote:
    ...  What is the point of this mess? Please explain.
    'Format' is very unspecific when it comes to media as video.
    There's CODECS and there's CONTAINERS, or wrappers:
    h264 is a codec; a computer needs a wrapper, a box to identify such data as 'video', there's no such thing as 'naked' h264 in the wild. . such a box could be avi, or mov. Or m4v. Or .mts. Or AVCHD .. = all can contain h264. Different box, different purposes, some say 'standards' ...
    Another example: mpeg2 ... is a codec. can appear as .mp2. can appear inside a mov. can appear inside a VIDEO_TS aka 'videoDVD'.-
    Next: flv. NO codec. A wrapper. Can contain h264. Can contain VP6. If h264 is inside, no need for 'flash video', which is property of Adobe.-
    Finally, just to confuse you: mpeg4. Is a codec. can appear as .mp4. BUT .mp4 is a wrapper too, can contain h264, as 'videos' for a Playstation4 ...
    If you're not interested in what some lunatic engineers invent, simply use the presets in any export-dialog. does work.-

  • InDesign data merge isn't pulling in all fields, seems to be confusing some fields

    Hi there - I'm trying to do a data merge in CS6 for about 450 address labels. The labels are 10-up so I made a .csv file with 10 equal sets of colums (named Firstname1, Firstname2, Firstname3, etc.) and merged those into my label document. I've done this before plenty of times with no problem, but for some reason this time the merge seems to be getting thrown off by something. I can see multiple places in which the merge will stop after a certain field - usually the address - then there will be a bunch of blank labels, then on the next page the address from the last label will start up again. I've attached a screen shot of what it looks like when the address breaks like this. In the top image, Troy Christian's merge breaks after the street again. Then a few blank labels follow, then Troy's city, state, and zip appear at the beginning of the next page. Then it continues on with the next address block (inserting commas along the way for some reason), then it breaks again.
    I've scoured both the merge fields and the Excel file - nothing seems out of the ordinary - resaved the Excel over and over as both .csv's and .txt's, and can't get it to fix. Any ideas here?? Please let me know if there's any further info I can provide.
    Thank you!

    We didn't end up even looking at it in a text editor, although that probably would have been easier - we just saw where the errors were occurring in the merge and looked carefully at those cells in the .csv file, and then deleted line breaks, commas, and weird characters. Worked like a dream.
    Thank you so much for your help on this!
    e

  • HT201210 After updating my computer OS to Lion, my iPhone ID seems to be confused, and won't update.  I don't want to lose all the songs in my iPhone (they are gone from my computer), so I'm trying to find a way to work around, get updates but still keep

    I'm wondering how I can update my iPhone after having updated my computer to Lion.  Suddenly, I can't get proper software updates to my phone.  It didn't help matters that I changed my email shortly thereafter, and one of these issues is making me somewhat unrecognizable to Apple, or my phone to my computer.  Something's wrong. When I went to Apple for help, they asked me to put my Serial # in, and then it told me that there was a problem with that, too!  ***?  Anyone have this problem?

    See also Recover your iTunes library from your iPod or iOS device.
    tt2

  • Over the years i have collected a number of email address's on Apple and they seem to be confusing,one that shouldnt be used is the hotmail account and everytime i try to log on to the store app it refuses my address

    sir over the past few years i have changed my ISP and of course my Apple details and one particular address [email protected] has been out of use for months now and has been replaced by my present Gmail acount and everytime i try tp open the app store up pops this old address and i just cannot recall the password. i tried the telehope help line but im 81 and just couldnt hear the man. i am seriously stuck and would apprecaiet som guidance thanks Kenneth

    If you used this email address as an Apple ID to buy content; music, videos, apps, etc., then that is the only Apple ID that can be used with that content as far as updating or redownloading.

  • My previous music on my ipod was deleted by itunes yesterday after I purchased Il Volo. I want all my music back on my ipod. My previous hard drive broke and I got a new one it seems to be confusing everyone. please help.

    It sure would be a lot faster to talk to someone.
    I bought Il Volo yesterday for my ipod nano and itunes deleted all my previous music.  I want all my previous music back on my ipod.  Would someone please get it back for me.  Thank you

    Did you try syncing your iPod with a new/different iTunes library? If so, an iPod is designed to sync with one and only one iTunes library at a time. When you sync it with a new/different iTunes, everything on the iPod will be erased and replaced with what is in the new library.
    If these files you lost from your iPod are no longer in an accessible iTunes library or backed up somewhere else, I'm afraid you are out of luck. There are expensive data recovery solutions out there, but I'm positive if they will work with an iPod's flash storage.
    You should be able to redownload most iTunes purchases via iCloud. For music imported from outside of iTunes such as downloads from another music store, or tracks ripped from CDs, you'll need to either rerip them into iTunes or redownload them from their original source if possible.
    Downloading past purchases from the App Store, iBookstore, and iTunes Store
    B-rock

  • Mail Rule seems to be confusing messages

    This script extracts email addresses from the body of a message and resends the message to each of the extracted addresses. It works well when one message arrives at a time. However, when several messages arrive at once, it often sends a message to the wrong address. The script is very straight forward, yet I am not sure what is going on. Any ideas?
    property debug : false
    property choAddress : "[email protected]"
    using terms from application "Mail"
       on perform mail action with messages theMessages for rule theRule
           tell application "Mail"
               repeat with aMessage in theMessages
                   -- Extract addresses from message content
                   set messageContent to aMessage's content
                   set messageSubject to aMessage's subject
                   set mAddresses to my extractAddresses(messageContent)
                   -- Build a unique list of addresses
                   set uAddresses to {}
                   repeat with mAddress in mAddresses
                       set mAddress to contents of mAddress
                       if mAddress ≠ choAddress and mAddress is not in uAddresses then set end of uAddresses to mAddress
                   end repeat
                   -- Forward messages to each extracted address
                   repeat with uAddress in uAddresses
                       set newMessage to make new outgoing message at the beginning of outgoing messages with properties {sender:choAddress, subject:messageSubject}
                       tell newMessage
                           make new to recipient at beginning of to recipients with properties {address:uAddress}
                           set content to aMessage's content
                           if debug then
                               set visible to true
                           else
                               send
                               delay 1
                           end if
                       end tell
                   end repeat
                   delay 1
               end repeat
           end tell
       end perform mail action with messages
    end using terms from
    on extractAddresses(mContent)
       try
           -- Thanks Nigel Garvey
           set extractedAddresses to paragraphs of (do shell script "echo " & quoted form of mContent & " | grep -Eo '[[:alnum:]][^[:space:]<>@\":;]+@[^ <>\"]+[][:alpha:]]'")
       on error
           error number -128
       end try
    end extractAddresses

    Sorry but my AppleScript is too rusty to wade through your script. However, a while ago I wrote a script to extract email addresses from an emailed web form with a defined format and send a reminder 4 days later with a specified message.
    I opted to use a mail rule to put a copy of specified messages into another mail folder - this may be more reliable for you.
    For my 4 day delay I set a 'Users Daemon' to run an AppleScript every hour. This is more efficient and reliable than setting delays in AppleScript.
    The most tedious task is parsing for all possible email formats - check email RFCs if you doubt this.
    This script was not completed but the sections I tested on Leopard worked well. Here is the incomplete script - just in case you find something useful:
    tell application "Mail"
      set fourDays to 345600 -- normally 345600 but can be 0 for testing
              repeat with lastMsg from (count messages of mailbox "Pending") to 1 by -1
      try
                                  set thisMsg to message lastMsg of mailbox "Pending"
      end try
      if (current date) - (date sent of thisMsg) > fourDays then
      set txt to content of thisMsg
      set AppleScript's text item delimiters to {"Email id"}
      set newRecipient to paragraph 3 of text item 2 of txt
      set html to source of thisMsg
                                  set AppleScript's text item delimiters to {"<body bgcolor=\"#FFFFFF\" text=\"#000000\">"}
      set bodyPlus to text item 2 of html
      set AppleScript's text item delimiters to {"</html>"}
      set oldBody to text item 1 of bodyPlus
      set newMsg to make new outgoing message with properties {sender:"[email protected]"}
      tell newMsg
      make new to recipient with properties {address:newRecipient}
                                            set subject to "Your Heating Oil Order"
                                            set html content to "<html><body bgcolor='#FFFFFF' text='#000000'>
    <!-- Use normal html with inline style after this line - do not use double quotes -->
    <br>
    <hr style='color:pink; background-color:pink; height:4px; width:60%; text-align:middle'>
    <br>
    <p style='color:red; font-size:xx-large'>Thank you for placing your heating oil order with us.</p>
    <p style='color:brown; font-size:x-large'>I would appreciate feedback (good or bad) about how your oil delivery went.</p>
    <p style='color:blue; font-size:medium'>Please contact me if you experienced any difficulties with your order.</p>
    <br>
    <p style='color:navy; font-size:medium'>Sincerely,<br>
    <br>
    Peter Pan</p>
    <br>
    <hr style='color:pink; background-color:pink; height:4px; width:60%; text-align:middle'>
    <!-- End of extra html - original message follows -->
    <br>" & oldBody & "</html>"
      send -- normally send but can be set to save to put email in Drafts for testing
      end tell
      delete thisMsg -- normally delete thisMsg but can be removed for testing
      end if
      end repeat
    end tell

  • Stabilize in iMovie 10.0.1 seems to unstabilize!

    I haven't tested this much, but with an old project I converted from iMovie v9 to the new iMovie v10, which was stabilized successfully before, the new iMovie seems to do the opposite of stabilizing when I apply stabilization. Believe it or not, instead of compensating for the moving camera by moving the image in the opposite direction to correct it, it emphasizes the moving camera by moving the image in the same direction! In other words, it's doing the opposite thing to what it's supposed to do and actually anti-stabilizing. It's ridiculous to see. It looks much smoother with stabilize unchecked, and moving the slider up to 100% makes the thing crop itsself and shake around so badly that it's hard to watch. I was wondering if this was a behavior anyone else has noticed.

    How much disk space do you have? iMovie 10 is likely to eat it ALL.
    One thing where it is better than iMovie 9.0.9 though, I've found, is in the stabilisation. But it takes a while to do that, longer perhaps than you see the spinning thing instead of the checkbox. It also needs a lot of space and it doesn't seem to complain when it runs out; it just quietly fails to do what you asked.
    I tried it out and decided to stick to iMovie 9.0.9 for most of what I do, but I did reinstall on a user account on my MacBook that I don't usually use for video, because there were a couple of things where v10 seemed better than v9. For me, those are the image stabilisation, and the fact that v10 will repair the synch problem in videos taken on my Samsung Galaxy S2 when I had Android v3 on it. On the account where I'm still using iMovie v10, I have not quite 30 minutes of video in the Movies folder. Here are the figures:
    What was there already, created using iMovie 9.0.9
    iMovie Events: 4.33 GB on disk
    iMovie Projects 54.7 MB on disk
    What resulted from (1) conversion process and (2) appying shake compensation to a 20-min video in v10:
    iMovie Library: 33.63 GB
    At least the conversion process is not destructive. You can go back by deleting the iMovie Library and iMovie Theater files, and by removing the UpdatedToiMovie10 marker files from the old Events and Projects folders.
    The old stabilisation process would crop and crop to keep the steady picture within a stable frame, but you could lose an awful lot of visual information. That's why the slider asks you how much zoom you're prepared to tolerate.
    The new stabilisation process asks you what percentage of stabilization you want to achieve, zero to 100. At a certain level, and (as far as I can see) depending on how shaky your video is, it cuts over from zooming in on a smaller area to a kind of "dancing frame" effect, where you see the edges of your video within a black frame that dances around. Points on the picture are stable, and you do see more of the image, though the edges drop out of sight behind the black frame when the shake sends it that way.
    I quite like the dancing frame, which is why I persevered, but what annoys me is that iMovie v10 makes its own sweet mind up whether to use the crop or the dancing frame method, and it does that clip by clip. I want to control how my video looks in its entirety, so I find it intensely frustrating that it's not an option I can control.
    The 20-minute video where I'm re-doing the stabilization is of a helicopter trip to the Grand Canyon, for which I used my trusty Samsung S2 and which you can guess was quite shaky in places.
    I'm rendering that now, and will upload to YouTube after it's done. In case anyone is interested in comparison, I posted the video as stabilised by iMovie v9 (it refused to do some clips), and allowed YouTube to make a copy of that version adding their own picture stabilization. I've left both for comparison, and some time in the next few days I'll post the v10 result.
    https://www.youtube.com/user/JimInRoses/videos

  • Time Machine seems confused - can somebody explain what I am seeing?

    This is on my new MacBook Pro retina 13 inch. And I just started using Time Machine with it about 10 days ago.
    I was just looking at a certain folder via Time Machine and found the following strange results, as I "go back in time."
    Now: a folder and 3 files (that is correct).
    Today at 12:47 pm: 1 file (that is correct, because I created the folder after that, and added the 3 files).
    Today at 12:47 pm: no content - why is this entry even here? It's time-stamped the same as the later one.
    Today at 11:46 am: a folder and 3 files! The same as "Now." Why would that be? It doesn't make any sense.
    Today at 11:45 am: the same folder and 3 files as "Now" - with a time-stamp one minute earlier.
    Today at 11:45 am:  a repeated entry.
    It seems to be confused with all the entries prior to Today at 12:47 pm.
    Any idea why?
    Thanks,
    Doug

    Anyway, I see what the Time Machine problem is. It is an artifact resulting from the fact that the finder window I was examining is on an external monitor.
    Time Machine displays on the MBP monitor, but none of the items are selectable, and some entries are incorrect.
    If I move the finder window to my MBP display and run Time Machine the entries are correct and selectable.
    So Time Machine apparently just doesn't play well with what is showing on an external monitor.
    AppleCare's response to that was: "Well, that is odd."
    Anyway, that is how it appears to work. I'll just make sure to not use Time Machine with a finder window on an external monitor for now.
    I don't know whether to mark this as "resolved" or not. I think I will, but Time Machine does seem to have a bug regarding finder windows on external monitors.
    doug

  • Confused about Imovie 7 hang on launch

    Greetings. There is a lot of talk here and many other places on the web re: iMovie will not launch (spinning ball), but I see no real (universal solutions). And no KBs on Apple.com

    It's not clear what your problem is.
    imovie seems to take a while to open for many users, during whichtime they get to watch the beachball, but it does eventually open and all is well.
    Other users have reported that it never opens and many have traced the problem to the existence of Divx or Perian on their systems or unsupported video clips in iphoto.
    You don't say whether in your case it just takes a while to open or doesn't open at all

  • Stutter in iMovie 5 & 6 - causes and workarounds

    This topic discusses the problem of stutter in the playback of iMovie 5/6 projects — where the playback pauses repeatedly. The cause of the stutter is discussed here, with possible workarounds.
    Over the last several weeks I've examined several stuttering projects, one provided by Marilyn Hudson and three by Benny Alford. Thanks to you both. They were very helpful.
    I also examined several projects I created myself, after discovering how to force a project to stutter.
    The tests I ran suggest that stutter is caused by the number of audio clips in the timeline of the project. When a large number of audio clips have been added to a project, the project begins to stutter. The stutter worsens as more audio clips are added, eventually causing the project to play very poorly, if it plays at all. The stutter improves as you remove audio clips, eventually allowing the project to play normally.
    Frank Farmer, whose forum topic about stutter describes the problem nicely, is a good read:
    http://discussions.apple.com/thread.jspa?threadID=495288&tstart=0
    Benny's topic is also very helpful:
    http://discussions.apple.com/thread.jspa?threadID=511773&tstart=100
    BEFORE WE BEGIN, A CAVAET OR TWO...
    Identifying software problems is never easy, especially when you don't have the code to read. So my conclusions may not be accurate in every respect. There may be "gaps" still to fill.
    Certain features of the stuttering problem can vary from user to user and from project to project, so what I say may not apply to everyone or to every project. Likewise, your experience may not apply to others.
    In light of that uncertainty, I hesitated a bit to even post this message, for some conclusions may be "wrong" for some users. Hopefully they will be "right" for most.
    If your experience is hugely different than mine, please say. We will all benefit.
    THE PROBLEM
    Stuttering takes several forms. It may include pauses in video playback, pauses in audio playback, audio distortion, or some combination. I believe these all have the same cause, creating a variety of playback symptoms. (The behavior may vary because of a difference in video cards and other hardware features. The amount of RAM doesn't seem to matter. I didn't have lots of Macs to test.)
    Stutter is not simply an inconvenience or nuisance. Stutter can make it impossible to edit a project. Playback becomes so poor you can't view the editing you've done.
    Severe stutter can also make simple tasks impossible to do, like moving the playhead, starting/stopping playback, selecting clips, undoing changes and saving. Your editing grinds to a halt.
    HOW THE PROJECTS WERE STUDIED
    When I began I didn't know what I was looking for, of course. I had never seen stutter in any of my projects, but had read reports by others and had some guesses. I poked and prodded the projects looking for clues, aided by software I wrote to help evaluate the type and number of project clips. I tried to explore as many possible causes as I could think of, ruling out possible causes.
    THE CAUSE
    Every project I tested could be forced to stutter by adding a large number of audio clips. Conversely, every stuttering project could be made to stop by removing audio clips. The exact number of audio clips that caused stutter varied, but not the pattern.
    Based on what I saw, the major contributing cause to stutter — perhaps the only cause — is the number of audio clips in the Timeline of the project. That will definitely cause the problem, not the length of the project, nor the project size, nor the iMovie version, nor the number of video clips.
    I was unable to find any other contributing factor. You can't prove a negative, however, so I cannot be certain other causes don't exist. As we discuss this topic more perhaps other factors will emerge.
    SEVERITY
    The severity of the stutter varies by the number of audio clips in the timeline. Stutter begins with a few simple "popping" sounds, and gets worse as more audio clips are added. The popping is replaced by pauses and audio distortion. Stutter continues to worsen as you add more audio clips, eventually making the project hard to edit.
    WHAT KIND OF AUDIO CAUSES STUTTER?
    All kinds of audio clips cause stutter. The type of audio you add doesn't seem to matter. It's the total number of audio clips that matters, not the type.
    The audio can be any of these types:
    1) Songs imported to the project from iTunes or elsewhere;
    2) Audio extracted from video clips; and
    3) Voiceover clips — narrations you record in iMovie.
    WHAT COUNTS?
    It's the number of audio CLIPS in the Timeline that matters, not the number of audio files you import or create. Importing a song adds one clip to the timeline and one file to the project. Splitting that clip adds additional clips, increasing the likelihood of stutter. Splitting extracted audio clips adds to the clip count too.
    Every audio split you do adds to the total, increasing the likelihood of stutter.
    WHAT DOES NOT AFFECT STUTTER?
    I saw no evidence that these factors contribute to stutter:
    1) The number of audio and video files (files stored in the project's Media folder).
    2) Overlapping clips in an audio track.
    3) The length of audio clips.
    4) Which audio track the audio clips reside on.
    5) The number of video clips.
    6) The length of the project.
    7) The size of the project (file size).
    8) The size of the iMovie Trash.
    HOW MANY AUDIO CLIPS WILL CAUSE STUTTER?
    It varies a bit, so it's hard to say exactly. Projects I tested from one user began stuttering at 60 audio clips. Others began at 125. The number seems to vary from Mac to Mac. My guess is a typical maximum is 90-100 audio clips, but that's just a guess.
    Although the number of clips may vary from user to user, my guess is the number may be relatively constant for all your projects. Your projects might tend to start stuttering at about 60 clips, 90 clips, 125 clips or whatever. But that's just a guess.
    One of the reasons a precise number of clips is difficult to say is that the stutter itself varies from occasional popping to long pauses, affected by the number of audio clips. It's sometimes hard to know exactly when stuttering begins. As you remove audio clips from a stuttering project, for example, the stutter may appear to go away, but you may later hear occasional popping. Then when you remove five more audio clips you achieve perfect playback.
    COUNTING AUDIO CLIPS
    Note that iMovie 5 and 6 lets us count the number of audio clips in the Timeline. When you select clips with the mouse, iMovie displays the number of selected clips at the bottom of the iMovie window.
    Unfortunately, the clip count is not displayed when the "Select All" menu command is used to select clips. You must physically drag across the audio clips to see the total.
    HOW CAN I FIGURE OUT THE CLIP LIMIT FOR MY STUTTERING PROJECT?
    It's not hard to figure out how many audio clips your Timeline can hold without stuttering. You can do a simple test where you remove audio clips until the stutter stops.
    First Save the project. (Do NOT Save the project again during the test.) Then select ten audio clips or so, and hit the Delete key. Check for stutter. If the project stutters, remove more clips. Continue removing audio clips until the stutter stops, then count the remaining audio clips. To count the remaining clips, select all the audio clips with the mouse and check the total reported at the bottom of the iMovie window. Subtract a few — just to be safe — and that's your clip limit. (If you hear occasional popping sounds later, subtract another five clips.)
    To restore the project to its previous state, choose File > Revert to Saved.
    IS THIS JUST AN iMOVIE 6 PROBLEM? OR JUST AN iMOVIE 5 PROBLEM? OR WHAT?
    Stuttering occurs in both iMovie 5 and iMovie 6. I saw the same stutter in both.
    There were indications that stutter begins earlier in iMovie 6 — with 10% to 20% fewer audio clips. That may explain why some users report that stuttering began when they upgraded to iMovie 6. iMovie 5's tolerance for audio clips seems a bit higher, so projects that play okay in iMovie 5 might begin stuttering when upgraded to iMovie 6. They may have been "on the edge" in iMovie 5, but when upgrading to iMovie 6, they start stuttering.
    Stuttering also occurs in iMovie 3 and 4. I could create stuttering projects in iMovie 3/4 too.
    The only version of iMovie that refused to stutter was iMovie 2. (I stopped the test after adding 400 audio clips.) Note that iMovie 2 may use very different QuickTime routines than later versions of iMovie, which may explain its reluctance to stutter.
    SO, WHERE'S THE PROBLEM?
    In spite of what I just said about iMovie versions, I suspect this is not an iMovie problem. The problem may lie elsewhere. Here's why:
    1. It's possible to create stuttering movies in QuickTime Player too, completely independent of iMovie. I used QuickTime Pro to add audio tracks to a movie, and found that a normal QuickTime movie can be made to stutter. It behaves just like iMovie. (QuickTime Pro's "Add" command lets you add multiple audio tracks to a movie. Each audio track is equivalent to an audio clip in iMovie.)
    2. QuickTime Player also stutters when it plays the small QuickTime reference movie iMovie places inside the iMovie project. (iMovie 2 has no such movie, suggesting its reliance on QuickTime is different.)
    The existence of stutter in both QuickTime Player and iMovie suggests the problem is in the QuickTime software itself, not iMovie. iMovie and QuickTime Player both use QuickTime system routines to edit/play our movies. I suspect that's where the problem lies. (I mean the QuickTime system software underlying both the QuickTime Player and iMovie, not the QuickTime Player application.)
    CAN I EXPORT PROJECTS STUTTERING PROJECTS TO THE CAMERA?
    No, a stuttering projects cannot be successfully exported to the camera. The copy on the tape will stutter too. If iMovie can't play the project smoothly, it can't export smoothly to the camera.
    CAN I EXPORT STUTTERING PROJECTS TO QUICKTIME?
    The stutter does NOT affect exporting to a QuickTime movie. That export succeeds, I suspect, because the export to QuickTime is not a time-sensitive operation, unlike the export to the camera. The QuickTime export can take as long as required.
    The ability to export successfully to QuickTime lets us use some of the workarounds described below.
    CAN I BURN A DVD OF A STUTTERING PROJECT?
    Yes, you can successfully burn a DVD of a stuttering project. The iDVD encoding acts a lot like exporting to QuickTime, apparently. iDVD takes whatever time it needs to encode the project; it's not a time-sensitive operation.
    CAN STUTTERING PROJECTS BE REPAIRED?
    Projects cannot be repaired so they will never stutter. The only permanent fix is for Apple to fix QuickTime, if that's where the problem lies.
    Workarounds can remove the stutter, however, allowing you edit the project successfully.
    IS THERE AN EASY WORKAROUND?
    The workaround ADJUST PLAYBACK SETTINGS below is pretty easy to implement. Trouble is, it doesn't always work, and the improvement may only be temporary. But the workaround is easy to do, so it's worth a try.
    This workaround adjusts your iMovie playback settings and Mac monitor settings to make it easier to play the movie. That reduces the playback burden on your Mac and may raise the number of audio clips the project can contain before stutter begins.
    This workaround may also make it easier to edit your project, making it easier to apply OTHER workarounds. So it's a good first step before implementing (better) workarounds.
    ARE THERE OTHER WORKAROUNDS?
    Yes, there are several effective workarounds. They all eliminate the stutter in the iMovie project.
    The workaround to choose depends on the amount of editing yet to do, and whether or not you want to preserve all the clips in the project as discrete clips. And, of course, the workaround must be convenient for you. Some require more "expertise" than others.
    It goes without saying that the simplest workaround is to try to limit the number of audio clips you include in the Timeline. That's not an ideal solution for all projects, obviously, but when you can do it, that's the best solution.
    The other workarounds are posted below, one workaround in each message. As you try them, please reply to that message when suggesting changes and reporting errors. Future readers should check for updated versions of workarounds posted later in this topic.
    GENERAL OBSERVATIONS
    • The type of stutter we see varies quite a lot. One project I tested, the large project authored by Marilyn, showed considerable VIDEO stutter when played on her iMac. The audio played fine. There was so much stutter the project could not be edited. When I moved Marilyn's project to my PowerBook 1.5 GHz G4, worse video stuttering occurred.
    But when played on my desktop Mac (Dual 1 GHz PPC G4) the VIDEO played just fine but the AUDIO stuttered. The audio slowed down, as if playing in slow motion. A clip's audio could sometimes be heard well after the playhead moved beyond the end of the audio clip.
    • It's easy to create a stuttering project. Here's how: Create a new project, record a few seconds of audio voiceover, Copy the voiceover clip and Paste it at the end of the project 9 times. (To move the playhead to the end before you Paste each time, press the End key on your keyboard.) Then select all 10 audio clips, Copy them, and Paste at the end of the project 9 times. The project now has 100 audio clips. Try playing the project. If it fails to stutter, Paste again at the end of the project. Repeat Pasting at the end until the stutter begins. Stutter will get progressively worse the more clips you Paste.
    • I saw some strange window behavior when editing badly stuttering projects. The iMovie window began behaving strangely. Activating windows in OTHER applications windows stopped working normally. Clicking in the window of another application would activate the window — allow me type in it, for example — but the iMovie window refused to allow it to come forward. The iMovie window remained on top, although its three red, orange and green window titlebar buttons were disabled. It was as if the iMovie window had changed into a palette that refused to go to the background. Re-launching iMovie resolved the problem.
    WHAT ABOUT iTUNES MUSIC?
    There are reliable reports that (some types of?) iTunes music may affect stutter. Unfortunately, I wasn't able to reproduce that problem, no matter what music I tried. I can't suggest what type music to use — or avoid.
    There is a workaround that has worked successfully for some. That is to use iTunes to burn an Audio CD of the songs you want to use, then import the songs directly to iMovie from the Audio CD. See the workaround "BURN SONGS TO AUDIO CD" below.
    THIS IS GETTING LONG
    There's more I could say, but it won't add much value. We'll learn more as we gain more experience, I'm sure.
    Good luck with your projects. Let's hope the underlying problem, whatever it is, is fixed soon. In the meantime, share your insights and discoveries.
    Karl

    WORKAROUND 3: Divide and Conquer.
    BEST SUITED FOR
    This method is best suited for projects where you still have quite a lot of editing to do, and the project is stuttering badly.
    This is my favorite workaround, for it allows you to continue to edit the clips normally as discrete clips, but in a stutter-free environment.
    SUMMARY
    To reduce the number of audio clips in the project, this workaround divides your project into two smaller projects. Each project — each Part — contains a smaller number of audio clips so it plays smoothly. You can edit the clips normally, for the project plays smoothly.
    Later, when you have finished editing the Parts, you re-assemble the Parts back into a single project. The method of reassembly we use will not cause stutter in that project.
    As you add more audio clips to each Part, you may see a Part begin to stutter again, just like the original. You've hit your audio clip limit again. It's not a big deal. You simply divide that Part in half again to reduce the number of audio clips, and the new, even smaller Parts will play smoothly.
    Usually it's necessary to divide a stuttering project just one time, but more may be needed.
    ADVANTAGES
    Each Part of the divided project contains half the clips of the original project. The clips are preserved as discrete clips, which allows you to edit clips normally. (Other methods join the video clips, audio clips, titles, and transitions into a single clip so they are no longer editable as discrete clips.)
    DISADVANTAGES:
    1) Because the project has been divided into two (or more) Parts, it's not possible to play your project from start to finish.That's not a big problem, but it's not what I would prefer. (If playing everything is important to you, see the MODIFIED DIVIDE AND CONQUER paragraph below.)
    Of course, you'll be able to play all the Parts together when you re-join the Parts later.
    2) This workaround can require significant amounts of disk space, especially if the clips imported from the camera are long-running clips. (An hour-long lecture, for example, with no scene breaks.)
    If the clips are small, dividing a 10GB project in half will use an additional 10GB disk space (the total for the two Parts). As you split the Parts, it will temporarily use more.
    If the clips in the original project were long-running clips, each Part may require the same disk space as the original project. If the original project was 10GB, each Part may use 10GB. This is because of iMovie's non-destructive editing feature, which copies the long Media file for the long clip in the original project to each Part.
    Later, when joining the two Parts into one project, allow 13GB for each hour of total run time.
    3) If the project contains many clips, it may be difficult to divide the project's video and audio tracks accurately. iMovie bugs may make it difficult to correctly select and delete clips. Care must be taken when selecting and removing clips. More details below.
    TO DIVIDE THE PROJECT, FOLLOW THESE STEPS
    • Open the stuttering project.
    • If you haven't done it yet, adjust your Mac and iMovie settings as described in WORKAROUND 1: Adjust Playback Settings. This may make it easier for you to divide the stuttering project. (Return your settings to normal after dividing the project.)
    • In iMovie preferences > General, turn ON the checkboxes "Snap to items in Timeline" and "Play sound effects when snapping." We will create bookmarks in a moment, and this makes them easier to use.
    • From the iMovie menubar, choose View > Switch To Timeline Viewer. (Ignore if the Timeline already uses that view.)
    • Locate a good place to divide the project in half. In a moment, you will move the playhead to that place and create a bookmark. Later, you will divide the project there.
    (If the project already has many bookmarks, consider removing all the bookmarks to make it easier to find your new bookmark. Use the iMovie menu command Markers > Delete All Bookmarks.)
    • If your audio clips are heavily grouped in one area of the project, split the project in the middle of that area, not the middle of the project. You goal is to divide the number of audio clips roughly in half.
    • Look for a location like this, which is ideal:
    - At the start (or end) of a video clip.
    - Where that end of the video clip has no audio clip below it.
    If you can't find a clip end that has no audio clip below it, move the playhead to the start/end of a video clip, select the audio clip below it, and split that audio clip.
    If the video clip is so long you must split it, split the video clip where there is no audio clip directly below it.
    • Place the playhead where you want to divide the project, precisely at the start (or end) of a video clip. Create your bookmark.
    • Write down the location (the playhead position) of the bookmark you created. If you've moved the playhead away from the bookmark, first re-locate the playhead exactly over the bookmark. Use the menu command Markers > Next Bookmark (or Previous Bookmark) to go there.
    The playhead position is displayed just under iMovie's video Monitor. The time shown will be something like "33:52:10". Write it down.
    • Save the project. Quit iMovie.
    • In the Finder, click on the project and choose File > Duplicate. The Finder will require several minutes to duplicate the project. The Finder will name it "<Project Name> copy.iMovieProject", where <Project Name> is the original name of your project.
    • When the Finder is done duplicating it, rename the duplicate project "Part 1 <Project Name>.iMovieProject". (We'll refer to this part now as "Part 1".)
    • Open Part 1 in iMovie.
    • In a moment, you will remove all the video and audio clips AFTER the bookmark, leaving the video clips and audio clips BEFORE the bookmark intact. They will comprise Part 1. iMovie sometimes makes it hard to select the clips you want to remove, so go slowly and carefully here.
    • Read this paragraph and the three after it before you continue. Starting at the end of the project and moving towards the bookmark, select groups of audio clips in the bottom Timeline track and delete them. (Select the clips, then hit the Delete key.) After removing a group of audio clips from the bottom track, remove (any) audio clips above them in the middle track, then remove the video clips above those. Removing the video clips makes the timeline shorter, easier to work with.
    • As you approach the bookmark, be careful. When you select an audio clip that's located close to the bookmark, iMovie sometimes (inappropriately) selects an audio clip or two BEFORE the bookmark, even though you don't drag over it. (I suspect those are audio clips where Direct Trimming has been used, and iMovie gets a bit confused.) It's important you not remove any selected audio clip located before the bookmark. You must unselect those before hitting the Delete key. To do that, hold down the Command key — the Apple key — and click on any selected clip located before the bookmark. Make sure only the audio clips you want to delete are selected, THEN hit the Delete key.
    • If you mess up, don't worry. Use iMovie's Undo command. Or to undo all your changes, choose File > Revert to Saved, which reverts Part 1 back to when you opened it.
    • Sometimes iMovie fails to delete all the video clips you've selected. (Another bug.) As you approach the bookmark, zoom in on the Timeline to view the bookmark area more closely. After pressing the Delete key to delete the video clips you've selected just beyond the bookmark, make sure all the video and audio clips after the bookmark were removed. If not, press the Delete key again.
    • How go back and do what you just read.
    • When all the audio and video clips after the bookmark have been deleted, save Part 1.
    • Play Part 1. If it doesn't play smoothly, it still contains too many audio clips. That's unusual, but it happens. Later, you will have to divide it again, but don't worry about that now. You can divide it again after finishing Part 2.
    • To discard the clips no longer needed in Part 1, empty the iMovie trash. Emptying the trash will save the project again, automatically. (It may be necessary to also empty the Finder trash to recover the disk space.)
    • We now move on to Part 2. It's a bit different, so don't skip reading these instructions.
    • Quit iMovie, closing Part 1.
    • Duplicate the original project again. Name this copy "Part 2 <Project Name>.iMovieProject".
    • Open Part 2 in iMovie.
    • IMPORTANT: For Part 2, it's crucial that you lock the audio at the second half of the project before removing video clips in the first half, which you are about to do. Locking prevents the audio from sliding over when you remove the video clips in the front half, losing sync with the video.
    To lock the clips , move the playhead to the start of the first audio clip you'll keep, then select all the audio clips and choose Advanced > Lock Audio Clip at Playhead.
    • Starting at the bookmark and moving back towards the start of the project, select audio clips in the BOTTOM audio track and delete them.
    • Repeat for the audio clips in the TOP audio track (the middle timeline track.)
    • You are about to remove the video clips before the bookmark. There's a couple of things you need to know first.
    1) Removing the video clips will dislodge the bookmark. Ignore its new position. The bookmark will no longer be located next to the dividing clip. That's okay. You won't be using the bookmark again.
    2) iMovie may not actually remove all the selected video clips when you hit the Delete key. A few video clips may remain, still selected, at the (new) beginning of the project. Do not click the mouse for clicking it will unselect those clips. Before clicking the mouse, use the zoom slider below the timeline to zoom in on the (new) start of the project. If you see selected clips there, hit the Delete key AGAIN to remove them.
    • If you don't understand what you just read, read it again. Then select all the video clips before the bookmark and delete them. Zoom in to check for any selected clips that were not deleted, and press the Delete key again, if necessary.
    • Save Part 2 and empty the iMovie trash.
    • If everything worked as it should, the Part 2 audio and video should still be in sync and the project should play smoothly. If it doesn't play smoothly, Part 2 still contains too many audio clips. You'll have to divide Part 2 again later.
    • If either Part 1 or Part 2 needs to be divided again, use the same technique we just used, but instead of duplicating and dividing the original project, duplicate and divide Part 1 or Part 2. First read WHAT IF THE PARTS BEGIN STUTTERING LATER? just below for a naming suggestion.
    WHAT IF A PART BEGINS TO STUTTER LATER?
    As you add add more new audio clips to Part 1 or Part 2, these projects may eventually start to stutter, just like the original project did. That's okay, for now you know how to eliminate stutter by dividing the project. When dividing Part 1 or Part 2 use new names like "Part 1A" and "Part 1B", or the names that work for you.
    HOW TO RE-JOIN THE COMPLETED PARTS
    When you are done editing all the Parts, you will likely want to join the Parts back together in a single project that you send to iDVD, export to QuickTime, or export to the camera. (See below when exporting to the camera.)
    Don't worry, the method we use to join the Parts won't increase the number of audio clips, so the joined project won't stutter.
    FOLLOW THESE STEPS TO RE-JOIN THE PARTS
    1. Create a new iMovie project. Name it "Joined <Project Name>.iMovieProject" or something. Save the project.
    2. One by one, locate the movie "Timeline Movie.mov" that's inside each of your Part projects and drag that movie into the Joined project timeline. (Dropping the movie on the Timeline imports Part 1 to the Joined project.) First import Part 1, then Part 2, etcetera.
    To locate the Timeline Movie inside the Part project you must first open the project package to see what's inside. In the Finder, Control-click on the project icon and choose "Show Package Contents" from the popUp menu. A Finder window will open, showing the contents of the project package.
    Double-click on the Cache folder. Inside you'll find the QuickTime movie "Timeline Movie.mov". (It's a special kind of QuickTime movie, called a reference movie, that has no audio or video of its own, just pointers to files in the project's Media folder.)
    Drag the Timeline Movie.mov into the Joined project timeline. That will import the audio and video of that Part as a single clip to the Joined movie. Because all the audio clips are "flattened" as part of one video clip, the Joined project has no audio clips, only one video clip for each Part. So the Joined project won't stutter.
    When all the Parts have been imported, add your Chapter Markers for iDVD to the project, if desired, and send the project to iDVD.
    EXPORTING TO THE CAMERA
    When exporting the divided project to the camera you may prefer to export the individual Parts projects instead of the Joined project. The reason is that the Parts projects contain discrete clips, just like the original project, while the joined project contains only a few clips, one for each Part.
    When exporting a project to the camera iMovie preserves the clips as clips. Later, if you re-import that tape back to a new iMovie project, iMovie returns the exported clips as clips.
    If you want your tape to contain all the clips of all the Parts, export the Parts to the camera, not the Joined project. The clips will return as discrete clips when the tape is re-imported. Clips like titles and transitions will no longer be editable, but they will return as discrete clips.
    (Some clips in the Parts don't return as discrete clips. Any adjacent clips iMovie has edited are merged into one clip when exported to the camera. So two adjoining title clips will return as a single clip.)
    MODIFIED DIVIDE AND CONQUER
    If you want to able to play Part 1 as you edit Part 2 — instead of playing one Part at a time — you can modify the Divide and Conquer method to include Part 1 in your Part 2 project. This requires more disk space, but that may not matter.
    When you done editing Part 1 and are ready to start editing Part 2, drag the Timeline Movie.mov from Part 1 to the beginning of the timeline in Part 2 (after locking the audio clips in Part 2). That delivers all of Part 1 as a single clip in Part 2. That lets you play Part 1 as you edit Part 2. (When joining the Parts, skip importing Part 1 to the Joined project. It will arrive with Part 2.)
    FINALLY
    This is the most complicated workaround, but for some projects, arguably the best. If I've missed something, please say so we can avoid problems.
    Karl

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