Importing existing libraries
Hi All,
I used to have a huge library already imported into lightroom while all the files stored on Drobo (external HD).
At some point my main computer died (HD failure).
After a full reinstall of the whole system from scratch, including LR I tried to reimport the same libraries again into new the new installation.
Is there a way to reuse the old import or somehow recreate it? Or I have to do it all from scratch?
Thanks,
Alex.
First of all, let me say that I don't really understand Steve Ives's comments on this matter.
What you need to do is find your previous catalog file, which existed before the computer crash. It is a file named *.LRCAT. If you can find this file, or a recent backup, then let us know and we can give you some simple instructions on how to restore it.
If you can't find this file, or a recent backup, then your previous work/organization is gone, and I strongly recommend that you begin making regular backups of this file. In fact, let me state the issue even more strongly ... making regular backups of your catalog file is MANDATORY for Lightroom users. As you can see, not having a backup exposes you to great risk.
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How do I import existing song libraries to my I tunes library?
How do I import existing song libraries to my I tunes library?
Due to recent security issues and identify theft (mostly due to phishing scams), the iTunes Store seems to be requiring more frequent verification of address information, even if you have a balance from a prepaid card. Either just go through the verification process or, if you have a credit card entered and don't expect to need to use it anytime soon, go into the Payment information in your account and set the payment method to "none" which should then stop the regular requirements for verification. If it still asks - my account does - just click through the buttons and it should verify without problems.
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Flare is an awesome data vizualization toolkit. Flare is a
collection of ActionScript 3 classes for building a wide variety of
interactive visualizations. For example, flare can be used to build
basic charts, complex animations, network diagrams, treemaps, and
more. Flare is written in the ActionScript 3 programming language
and can be used to build visualizations that run on the web in the
Adobe Flash Player. Flare applications can be built using the free
Adobe Flex SDK or Adobe's Flex Builder IDE. Flare is based on
prefuse, a full-featured visualization toolkit written in Java.
Flare is open source software licensed under the terms of the BSD
license, and can be freely used for both commercial and
non-commercial purposes.
Now, I downloaded the
flare-prefuse
visualization toolkit, from the
flare-prefuse.org site.
Following the steps in the
Flare Tutorial,
for the life of me I can't seem to import the flare libraries into
the Tuturial project within Flex Builder.
How do you import projects into another project? I'm able to
import the libraries so that they appear in the Flex Builder's
Navigation pane. I go through the "
Importing a libarary with another project" steps mentioned
below. When I click "OK" to add a project, the project name (eg.
flare.util) does not appear in the Library Path window. Further,
when I use a statement to reference the library, such as import
flare.animate.Tween, the FB2 compiler returns an error, "Definition
flare.animate:Tween could not be found".
Specifically, the flare tutorial states:
Importing Libraries
Before proceeding, make sure you have the flare libraries
loaded as projects within Flex Builder. You should have already
unzipped the flare files into your main Flex Builder workspace
directory. The next step is to import them into the Flex Builder
environment:
- Make sure you are in the "Flex Development" perspective.
- Right click the navigator pane on the left.
- Select "Import..." in the popup menu.
- In the dialog, select "General > Existing Projects into
Workspace" and click the "Next" button.
- Use the "Select root directory" widgets to navigate to your
Flex Builder workspace directory
- You should now seen the flare projects listed in the
"Projects:" panel
- Make sure all flare.* projects are selected and then click
the "Finish" button.
You should now see all the flare projects in the Navigator
pane. You can now browse the source code for each of the
sub-libraries.
Overview of the flare libraries
Here is a quick overview of the various flare projects:
flare.animate: animation library (depends on flare.util)
flare.data: library for loading data sets, useful, but still
under development (depends on flare.util)
flare.demos: an application project showcasing a number of
visualization demos
flare.physics: a physics engine, useful for physical effects
or force-directed layout (no dependencies)
flare.query: a query processor for ActionScript objects
(depends on flare.util)
flare.util: a set of utility classes shared by all projects
(no dependencies)
flare.vis: the flare visualization components and operators
(depends on flare.util, flare.animate, and flare.physics)
If a project has a dependency, you will need to import all
dependent projects into your application. We now describe how to do
that.
Importing a library within another project
Now we need to adjust our project settings so that we can
make use of the flare libraries. Just follow these steps:
1. In the Navigator pane, right click the top folder of the
"Tutorial" project
2. Click "Properties" in the context menu
3. In the resulting dialog, click "ActionScript Build Path"
in the left panel (it should be the 3rd item from the top)
4. Click the "Library path" tab in the right panel
5. Click the "Add Project" button
6. You should now see a list of projects, including all the
flare libraries.
7. Select "flare.util" and then click "OK"
You've now added the flare.util libraries to your project,
and can use any of the classes it provides. Repeat steps 5-7 above
for the "flare.animate", "flare.physics", and "flare.vis" projects.
(We will be using the flare.animate classes in this part of the
tutorial, and then adding in the flare.vis classes in the next
part, so we might as well import them all now). "
My directory structure for the Tutorial project is:
C:\Documents and Settings\Ron Barrett\My Documents\Flex
Builder 2\Tutorial
Can you help to explain to me how to import the flare
libraries so that they are available to the Tutorial project?
Man, if you can help me out with this I'd be REALLY
grateful!!
All the best,
RonHi Magicrebirth:
Jeff Heer, of UC Berkeley, responded to my question, which
was also posted on the SourceForge Flare forum. The following is
his reply, which solved my problem. The easy answer is simply to
download and install FlexBuilder beta version 3.
Sorry for your troubles! The tutorial was written and tested
with Adobe
Flex Builder 3 Beta, so one solution would be to use FB3
instead.
Another approach may instead be to do a clean import of the
projects.
To do this, first delete the following files in each flare
project:
.actionScriptProperties
.flexLibProject
.project
Next, you can manually set up each project. In Flex
Development mode,
right click in the Flex Navigator and select "New
> Flex Library
Project". Now create a new project. Flex Builder
acts strangely when
project names have a "." in them, so leave
the "." out of the name. For
example, type "flareutil" instead of
"flare.util". After typing the
name, click OK. There should now be a project named
"flareutil" in the
navigator pane.
Now rename the project: right-click the project and select
"Rename...".
Now add the "." back into name (for example
"flareutil" should become
"flare.util"). In a warning message pops
up, just dismiss it. The
project should now have the correct name and include the
files in the
flare.util folder.
Now we just need to setup the project settings. Right click
the project
and select "Properties". A dialog window
should appear. In the list on
the left, select "Flex Library Build Path".
Under the tab "Classes",
make sure the box next to the "flare"
package is checked (all sub
checkboxes should be checked as a result) -- this makes sure
all the
files are included with the project.
Finally, you need to set up any project dependencies. These
are
described in the Tutorial. For example, flare.animate has a
dependency
on flare.util. To specify this, click the "Library
path" tab in the
Properties dialog. Now click "Add Project"
and select the project to
add. After you've done that, the project should appear in the
"Build
path libraries:" list. Click the "Link
Type" setting under the newly
added project reference, click the "Edit"
button on the right, and
adjust the link type to "External". Now
repeat this for any other
project dependencies.
Repeat the above process for each of the included flare
projects. The
only difference is for flare.demos. For that project, create
a new
"ActionScript Project", NOT a
"Flex Library Project".
As you can see, this involves a bit of busy work, so
switching to Flex
Builder 3 may be simpler.
hope that helps,
-jeff -
How to import existing projects into JDeveloper 11g
I am trying to work with JDeveloper for my application and want to know whether it is possible to import existing projects into the work space in JDeveloper. I am currently working with eclipse IDE and this feature is available in it. How can I connect to clear case from JDeveloper? In eclipse it is very easy to connect to clear case with a plugin installed and check out, check in files from the source control. Any help is greatly appreciated.
The basic way to import code is to use the "New->Projects->Project from existing code" or "project from WAR" dialogs to create your project.
You then need to do some tweaking in the project properties->Content (and sub nodes such as resources and Web content).
And also set the correct JARs/Libraries in the project properties.
You can use the help->check for update to download the extension to JDeveloper that will let you integrate with Clearcase to do version management.
This how-to might help you with your migration:
http://www.oracle.com/technology/products/jdev/howtos/1013/w4wljdev/workshopandjdev.html -
Importing existing only WAR file in NWDS for deployment on WAS
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I have WAR file created on the eclispe platform by someone. I am required to import that into NWDS and embed into EAR and then deploy on WAS.
However, i found no direct way to import existing only WAR file into NWDS. Simply importing a file in the web module project will only copy the contents, without that getting extracted.
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ApekshaHi,
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The Web Module is the one that is being executed after deployment. It contains all the Code. The Enterprise App is just a wrapper around it. I don't know why it is not possible to directly deploy a WAR File to J2EE.
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I had the problem with Java Mail. The Version in WebApp was newer than the one used in J2EE so some functionality did not work at the beginning. Since there seems to be no way to tell the J2EE Classloader to load the Child Libraries first instead of parent I had to replace the mail.jar in SAP J2EE with my own one.
You will probably not even face such a problem so just ignore it for now!!
Unpack the WAR to some folder in your local filesystem using a ZIP Program. Then open your File Browser (e.g. Windows Explorer if you are on Windows) and put your NWDS besides it. Then just drag and drop the files from your File Explorer to NWDS using the Resource Perspective (as described above)
It is some manual work but there is no other way around this if you want to build your Web App in NWDS in order to avoid exchanging the WAR in your EAR everytime you deploy it!
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Hello, my company recently purchased Project Online to add to our existing Office 365 environment.
From the Project Web App home page, I would like to use the Create or Import projects tile to add an existing .mpp project file that I have uploaded to my SkyDrive to Project Online, and manage this project from the Project Web app.
However, I cannot figure out how to do this or if it is even possible. The tile itself says "Create new or import from Sharepoint sites and project files.". To import an existing project you're then referred to this site: http://office.microsoft.com/en-us/project-server-help/more-ways-to-create-or-import-projects-HA102923810.aspx.
On that site the only listed ways of importing an existing project are to import a Sharepoint task list (not what I want) or by connecting your local Project Pro to Project Online and publishing the project.
Importing or uploading an existing project file directly to Project Online would seem to be a fundamental basic usage of Project Online. Do I really need to also purchase Project Professional in order to import existing project files to Project Online?
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If you've not got Project 2013 Pro, you could cut and paste the existing task list from Project into a SharePoint list, and create the project from there.
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Ben Howard [MVP] blog |
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How to import existing ColdFusion project in the eclipse.
Hi All,
I have exiting ColdFusion project in my local drive and I want to import it in Eclipse. I already have CFEclipse installed in Eclipse. Is there any step by step instruction to do this?
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How to import existing eclipse Project to JDeveloper
Hi,
previously I used to use Eclipse IDE. I have started to use Oracle JDeveloper 11.1.2.4.0 now. How can I import my existing Eclipse projects to JDeveloper? Please Note, I already have tried following options -
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Importing existing flash video files??
howdy
quick question. if you import existing flash video files into an encore project, will this help reduce the final render time? or will encore rerender the existing flash video files?
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I am trying to import some projects that I have on my work
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One problem I had though, is that I cannot seem to import all
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Invalid project description
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location E:\projects\FlexProjects
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It is critical that I be able to port Flex projects between
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Where are imported shared libraries defined
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How to import jsf libraries into eclipse
hi,
i want to run jsf applications in eclipse......
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Importing existing classes loses package identity in 9.0.2
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Access to the Software Image, PAK and License File
The product numbers ordered for Prime Collaboration are: R-xxx and L-xxx. They result in an email being sent to the ordering ship-to email address providing instructions to access the Cisco eDelivery site to download the software image(s) and license Product Authorization Keys (PAKs) you ordered. The software image is downloaded and installed on the host server. The license PAK ID from the ESD site allows you to access the Cisco Licensing Site to associate the server MAC address to a license key or keys that are then installed on the host server(s). These license keys activate the Prime Collaboration software to be used in a production environment. These license keys also convert a trial installation into a production environment.
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