Improvements to gradients.

I suggested this before but since its gone in the new forum here it is again:
Gradient improvements.
Adjust the hue/saturn/Brightness contrast of a gradient.
Like in Sumopaint.
I use gradients daily and this would be a huge timesaver.
When working with complex gradients, its very akward to adjust all of their colors individually.
Should be easy to implement.
Repeat to every X pixels or X number of times.
Interactive gradient lines like in illustrator. For gradient effects.
But also with interactive repeat markers. that would let you change the position of one or more repeat markers to make it repeat nolinear.
Please add a new gradient type:
Eliptical gradient.
Like in Inkscape. Very useful.

I imagine it as there would be two ways to create the eliptical gradient.
One for layer FX and one for the gradient tool.
The layer FX, could work as the circular/eliptical gradient in inkscape. With control handels for direction/center and width. With the addition of repeats.
The gradient tool could work as a twostep rocket. Many 3d programs work this way when you create a new object.
1. First you drag the direction and length from the center. (Or hold alt to drag from the corner?)
2. When you release the button the mouse will adjust the width. When you press the button the second time it will apply the gradient.
"Well, I think a Hue/Saturation-Adjustment Layer clipping masked to the Gradient-Layer might be good enough as it is."
It doesn't work in every case and its also requires you to allways copy and remake the layermask when applying the gradient to another object on another layer.
For example: When you apply a gradient FX inside a object together with other effects such as innerglow or a pattern. An adjustment layer would also change the color of all the other effects.

Similar Messages

  • How I can improve my gradient mesh tools?

    Hello there,
    I would like to know if I can go faster to do a photorealistic with a mesh tools, cause point by point....
    It's a bit hard, or do you have a tutorials on i Can go faster to do my pictures fast as I can do it.
    Thanks.

    ... and even if you decide not to use the plugin, make sure to read its introduction. It will teach you a lot about gradient meshes:
    http://vectorboom.com/load/web_roundups/mesh_tormentor_plugin_complete_guide/13-1-0-18

  • How to improve render quality of FXG graphics (gradients, paths, alpha)

    Hi
    I created a  FXG graphical asset in Illustrator. Basically, it has some radial gradients along paths in it. Overlapping gradients have alpha values and blend over. I would assume this is a pretty common use case if you create glassy/half 3D designs.
    After importing this FXG into flex i can see that the code is clean, e.g.
                <s:Group x="0" y="0">
                    <s:Group x="0" y="0">
                        <s:Path data="<.. some coordinates... >" winding="nonZero" x="0.5" y="0.5">
                            <s:fill>
                                <s:RadialGradient scaleX="213" scaleY="213" x="106.5" y="106.5">
                                    <s:GradientEntry alpha="0.15" color="0xffffff" ratio="0.913963"/>
                                    <s:GradientEntry alpha="0" color="0xffffff" ratio="0.932299"/>
                                    <s:GradientEntry alpha="0" color="0xffffff" ratio="0.976023"/>
                                    <s:GradientEntry alpha="0.15" color="0xffffff" ratio="1"/>
                                </s:RadialGradient>
                            </s:fill>
                        </s:Path>
                    </s:Group>
                </s:Group>
    There are several groups with the gradients in my application and they overlap.
    In Illustrator it looks all very nice blended. In Flash 10/Flex 4 beta 2 the render quality seems to be not that nice, is there a way to improve that with some sort of setting maybe?
    The left one is the Illustrator rendering, the right one is the flash one.
    I tried:
    stage.quality = StageQuality.BEST;
    and added those lines to the addedToStage Handler of an AIR 2.0 application. It does not seem to make any difference.
    Any help would be very much appreciated.
    Thanks,
    Philipp

    I can't reproduce the path in the screenshot with the code you provided so I'm just blindly guessing, but can you try this on the latest nightly build: http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+4
    We recently made changes to how blendMode works on a Group that might affect this.

  • Feature Request: Improve Gradients & Brush

    Hello,
    I love the Graddient tool in LR 4...but it would be SO much better if:
    We could control the shape - at least include radial.
    We could erase parts of it - for example on cityscpaes I like to enhance the sky but need to erase the buildings that are being impacted.
    We could name the pins - on both gradients and brushes.
    Does anyone else think this would be useful?
    Thank you for your consideration,
    Katrin

    I would agree with all 3 points Katrin. Naming of the pins is not too high on my list but I can see how it could be helpful especially if you have many pins.
    I would add one more thing.  Reversing the order of the adjustment on a gradient.  Right now if you drag down from the top of the images and adjust with say exposure it will be darker from the top of the image toward the bottom. Sometimes I want an opposite effect whereby adjusting the exposure produces a lighter to darker effect so my middle of the image is darker.  I hope I am explaining this clearly!
    So if I want my sky to be lighter and middle area to be darker I'd drag a gradient downward from the top of the image.  Then adjust exposure.  Right now if I do that the top portion where the gradient starts will get darker and gradually get lighter as the gradient ends.  A little reverse button would be cool.
    David

  • Gradient Mesh Tool Improvements toward photo realistic vectors

    Hello Guys,
    Please look into adding the possibility of reading a 3D UV Map from say an OBJ (or any other 3D industry standard file type) and copy it to the Mesh sub-layer.
    After that, automate a function to allow each vertex to sample the color immediately underneath it so that we can have a 3D render turned into a realistic 2D vector image.
    Are you guys already on that road?? Thanks.

  • Photoshop improvements. Disappointment at Adobe.

    Hi!
    All you know about recent Adobe decision to move to CC bussiness model. "Do less, charge more", good implementation of this principle. Before I was Adobe fan and I sincerely wanted to help them improve their products, I thought they want too. I created a list of about 80 improvements and fixes for PS. I sended it to Adobe. Also, to Tomas Knoll (I hope he recieved it, but not sure I have correct eMail, just my guess). It was a huge work, and I believed it may not be throwed to a trash can, they want to make their products better, after all! I thought...
    So? No answer after more than a week of waiting.
    The problem of our world for now is people who see only money in everything. They can't even imagine there's something else valuable around. They try to suck out money from everything, not to make anything better. That's all is only money for them and nothing else. They corrupt everything they touch. And there's at least a few people of this kind in Adobe (Autodesk and so on).
    I hope the time will come and this politics will destroy it's adherents. So, let's survive!
    Here's the work I made. I don't want it to be lost. Please, take a look and share your opinion! I will appreciate!
    Sorry for possible grammar mistakes, I'm not a native speaker.
    P.S. Is this only me who constantly get "can't do blah-blah-blah because of programm error" in CS6? Ireful!!!
    PS impovements list. In random order, presented within a few logical parts.
    Layers, Smart layer and Blending Styles
    ⦁    In free transform mode (whatever you transform - text, smart layer, maked layer) when you try to pull square handle on transformation frame it changes absolutely unexpectedly. It cause major inconvenience and wrong transformation all the time you do it. It happens even when you transform text layer. Espetially it is the problem when you have a large layer hidden by mask mostly. Sometimes handles and the frame go far outside the working space trying to represent size of layer by itself so it's impossible to operate. It is really stupid problem.  SOLUTION - Layer frame in both regular move and transfromation mode must remain the same size! Also on masked layer Photoshop must take mask center as layer center.
    ⦁    + When we have rotated layer it's frame is not rotated too. It cause inconvenience when you try to select layer underneath. Solution - rotated layer frame must always apperar rotated too.
    ⦁    There is a way to distribute a number of layers by their centers. But there's no way to achieve more common for web-designers task - distribute elements with constant margin. It must be there)
    ⦁    Often have to deal with a lot of smart layers, which, in fact, should not have to be so, but had to because of the need to change the filter or distort it, retaining the ability to edit it. We have to work with it as a separate document, blindfolded, which is often very uncomfortable. Why not add the ability to edit it in isolated mode, as in Illustrator, in the same document in which it is located? Or give an option to apply smart filters to not-smart objects. Please, concider this change, it's one of most significant changes have to be done to this program. The way it is now is not smart enough)
    ⦁    Blending (layer) styles. Why are they limited so strange? Why can't shadow be wider than 255 pixels? It's too strange. + when you make huge-huge banners you have to make elemnts smaller, turn them to smart layers and scale up to acheve effects size as needed. Strange. And must be solved.
    ⦁    When you work with layer styles you must see everything as it is, without any overlays. In CS6 something always interfere you to see object you are working with!
    ⦁    When you transform object that has layer styles those styles transform too. Where is an option to let them remain the same as before transformation???
    ⦁    The only way to crop layer is to make a mask and hit delete. But if layer goes outside the borders of document there will be areas that will remain after this. Solution - we need layer crop tool. Really need
    ⦁    Why we can add as many raster masks to the layer but can't do the same with vector masks? Why?
    ⦁    in CS6 adding adjustment layers and their editing are on two different tabs. It's very, very uncomfortably! Better make it as it was before.
    ⦁    When you transfer layer to the group, simply draggin'n'droppng it on the group icon - why, why does it falls all the way down to the very bottom? Where is logic???
    ⦁    Guides and notes. When we create multi-layered designs (each page of site in own group) both guides and notes are global (are not linked to certain group or layer) and in process of designing we have a mash with a huge amount of rulers and it's already impossible sometime to decide - what page is this guide related to? Solution - Illustrator-like guides represented by spetial kind of layer. I think one such layer must hold a few rullers (as well as notes) at one time.
    ⦁    About guides again. When you graw a shape with pen and hold down control to move a point near guide cursor starts to move guide. Stupid? Definately. Solution - whatever tool му are working with when you hold down control button coursor must not move guides.
    ⦁    When you deal with layer styles you can't pick color from the object you are working over. No, you can, but you'll pick the color of object by itself, excluding blending options. Strange behavior
    ⦁    Why when we undo actions hiding and showing layers are not  recorded as a step in history? It's pretty strange often, when you see something wrong, but can't remember that you hid a layer) I think we have to include this action in history or create separate hotkey for that , Shift-z/Shift-y, maybe
    ⦁    Very, very frustrating when you select a layer, do something and undo than. Selection goes back to previews layer! It's intorelably!!!
    ⦁    When you copy png from Firefox, for example, and paste it to photoshop the black color appears instead of alpha channel. Very boring...
    ⦁    Working with text tool. When you click with this tool over text layer hidden by other layer you go strait to this hidden text layer. Why????? It's horribly stupid. If layer is overlaped with other, it may not be selected this way. Must be fixed
    ⦁    same happens with rotated text layer. You click outside of it, but inside it's frame, and... You select it and enter editing mode. Annoying.
    ⦁    I prepose to add setting to make Smart guides visible all the time, not only when we move something. Like in Illustrator.
    ⦁    After raster layer transformation it MUST NOT be resampled immendately. Another words, Photoshop must save in memory original image and when we decide to transform it again it will transform original image, not resampled. There still are a lot of designers who does not understand that after each transformation image looses quality.
    ⦁    I think it will be pretty useful - linking parameters. For example, I have a few layers that represent one element of design and they are distributed in document separately so I can't group them. I want to hide them all (or show). If we will be able to link them there will not be such question.
    ⦁    To the point. In After Effects there is pretty handy feature that can be called "color-variables". It allows you to choose some color or a few and link color of certain elements to this variables. It gives a quick and super-easy way to quickly recolor your artwork, design an so on... I think Photoshop looses much without this great feature. Every change to big, multi-layerd design is a big problem...
    ⦁    Elemen-variable or instance copy. Yes, yes). Emagine - we have 10-pages site in one psd. On each page we have such a common for all the site elements as menu, footer, ui-elements and so on... Client wants to change something little in one of those elements, and.... You have to perform HUGE work replacing all this elements on all the pages... Scared?) So I think instance copies of layers and groups will become must-have in serious designer's arsenal as well as color-variables
    ⦁    Free-transform tool. It's not too useful now. I see at least two big downsides - resempling algorithm destroys image quality. And most important - when you get out of presets to custom mesh you have no any option to customize it. Moving corners does not affect their handles. Operating with this mesh is very uncomfortable.
    Text
    ⦁    Every time you choose font for text you can't guess does this font support Cyrilic and hieroglyphic symbols. So you can choose font that does not suport this and you'll see nothing is changed, excluding kerning. I think it would be handy if font properties will be shown in drop-down list.
    ⦁    Font preview. When we hover over font in drop-down list the text we are working with must be displayed in the font we hovered. Like in ms word. Fast and easy method to preview what we want
    ⦁    + I think it's necessary to have ability to change regular "sample" preview text with something different. I think also that when we select a pice of text and change the font "sample" must be swapped with selected text. No sure it will work well and fast, but it would be a nice feature
    ⦁    In all Adobe programms we have some fonts that has no Cyrilic and hieroglyohic sybols, but there are avilable even for free vertions of those font with this symbols. For example Stencil. I think it have to be fixed.
    ⦁    In text parameters we have no ability to add dashed underline to text, change it's color. In Web it's very common task, so why isn't it here?
    ⦁    Anti-aliasing. There are a lot of browsers, each has own anti-aliasing filter. But when you design anything in Photoshop and after see it in real life you see something different! Fonts are smoothing differently, and Adobe has no any anti-aliasing model that will emulate any of browser's real-life anti-aliasing. It must be concidered as a thing to change.
    ⦁    + we have the same with underline! Very often we see fat strange underline where in browser it must be thin 1 pixel line. Not good...
    ⦁    Pixel-perfect text. I said about it already, but... We really need it, I repeat)
    Shapes and vector.
    ⦁    Symmetry tools. We really need it)
    ⦁    While editing one point's handles on bezier curve you can see only handles nearest to this point. Why isn't there an option to show them all?
    ⦁    Custom shapes. I understand why they are separated buy setst, but why does dialog this stupid annoying "do you really want to replace this set with another" appears every time you change the set??? And why can't we review all the sets in the same time?
    ⦁    Procedural shapes. When you create a shape you often see that wrong paremeters were chosen, but you can't change it already. You have to delete that shape and draw another. We need a posibility to chage shape parameters after creating figure.
    ⦁    Scaling shapes and moving points. It's a pain when you scale a shape that's exactly (for example) 50*50 px, but because of pixel snapping the size is dancing about 30+31, or 31*30... It currupts the shape.
    ⦁    + you will have the same behavior while moving point. Sometimes it's must-have options, sometimes it really get a nerves.
    ⦁    BUGGEST fail with paths and shapes. If a point of the shape is placed initially it the middle of pixel you'll not be able to snap it to the pixel grid at all!!! It will always move at least 1 pixel in any demention, but will never be snapped properly. Fail, really)
    ⦁    When you select a shape layer and try to do a region selection over point on the path, and accedentaly click on shape layer below that, you will be switched to layer below immendately! It's ****ly annoying!
    ⦁    While drawing a shape new points don't snap to already existing ones. Same happens when you just move a poit. It seems to me Illustrator-like snapping will be pretty handy in this situation
    ⦁    + We really miss snap on bezier handles!
    ⦁    I tried to round a corner of path. And I can say sometimes it's even impossible to do, it's all manual. Maybe add a "chamfer" tool for vector layers?
    ⦁    We really need an analog of Illutrator's pathfinder. Of cource, Phoshop is not a vector program, but if there are vector tools they must be comfortable and overall.
    ⦁    I really want to see a way to merge two or more shape layers to one preserving shapes buy themself. I'm sure it's good idea
    ⦁    There must be an option to preserve handles position of neares point of path when we delete on of them. Now Photoshop tries to preserve shape, but in a lot of cases it currupts whe path we are working with.
    ⦁    We need more, and different, anti-aliasing models for vector shape. Same as for the text.
    ⦁    Masks. There's very poor functionality. For example, we can transform selection, but can't transform vector mask applied to layer. We can't add/substruct/do anything alse with it what must normally be able to do.
    Additional notes about performance and usability
    ⦁    Moving canvas. Why when document does not fill all the canvas we can't move it around? It's so stupid and uncomfortable...
    ⦁    Scroll bars. Who uses it? It's not usefil but takes a space. I think it's better to remove it or make them thinner
    ⦁    When you save document the path we saved last one must be default.
    ⦁    Changing extension must be more (much more) fast and easy. When we type extension in save dialog we well save document in psd, and it does not mean whatever we had type - png, jpg or something other. Why so stupid?
    ⦁    Save for Web dialog is not easy to use at all. Why can't we define a preset for all the slices at once or just apply it to each slice? The default gif preset is to unuseful, and changing it is a pain. I think it really worth to redisign this dialog.
    ⦁    Placing instrument settings in prefereces dialog (such as "snap vector shapes" or "image interpolation" is very, very wrong idea! All that settings must appear on the tool settings panel, otherwise it's very uncomfotrable to use
    ⦁    New representation of shape layers is very uncomfortable. Bring it back as it was - just solid color layer and mask on top of it.
    ⦁    Control-Alt-Z, Control-Z... It's very annoying when you undo with Control-Z, want to return, press Control-Shft-Z and nothing happens. Stupid behavior. Undo and Stap backward commands must be the same, with same hotkey.
    ⦁    When you try to drag n' drop a layer holding down Alt to copy it, and it's already placed on top of the layer stack you have no ability to copy it on top of original one. I think it must be fixed
    ⦁    Selecting any layer near selection frame of another layer is impossible, cursor turns to rotation/transformation mode.
    ⦁    Working with transformation box is a real pain. For example, when we try to move any little tiny layer we can't, becose or you start to move ancor point (that we don't do very often) or you start to transform layer. Very inconvinient.
    ⦁    When we grag layers from one document to another from layers panel we must always detach one document's windows to be able to do it. If we do the same moving the layers with alt held down we can transfer the between documents in different tabs. I think in both scenarios there must be a possibility to move them without need to detach window.
    ⦁    I think PS really needs advanced snapping system, much more advanced and smart than now. You'll laugh, but take a look at google's presentation maker, even it's snapping system much more advanced than what we have in Photoshop
    MOST IMPORTANT CONCEPT.
    Here I want to talk about how to make complex work more logic and easier. It's bold (maybe) concept, but believe me, it worth to make it reality. So...
    ⦁    Blending options. They have fixed, strict order that may not be changed. That limits our opportunuty to combine them, that makes impossible to acheve some complicated effects we want. I propose you the following:
    Blending options, each one, will be represented as an independed effect. We can change their order and amount, copy, delete, add, hide, hide with masks, do anything we want. Exactly the same possibility as with smart objects. And here we go to...
    ⦁    Layered logic. To be honest, all those blending options and smart filter (remember what I said about their new concept hereinabove) are just sub-layers, but they are represented differently. It makes harder to use and understand. Let's lead it to a common denominator
    ⦁    Simpiest example - we have a layer with stroke. We want it to cast a shadow. Switching on Drop Shadow we'll see that that shadow is UNDERNEATH the stroke! And we have no way to solve it. Allowing users to reorder blending options filters as sublayers, as we can now reaorder smart objects, well be the indispensable feature! + we will not confuze old-school users leaving old set and old order of those options buy default.
    ⦁    + A really crazy thought... What if we'll be able to apply blending option to another blending option? Just imagine - for example, we create a stroke, and above that we create one more. And we can make as much as we want. How complex effects can be that we'll achive!
    ⦁    And, of cource, each blending option filter (let's call it so) must be able to have own mask. Really great feature, I imagine what a cool effects we'll be able to achive!
    ⦁    UPD. And (especially since you've dropped suddenly and imprudently dropped Fireworks) Save for Web dialog must be redisigned entierly, from scratch. Now it's about unusable.
    Some additional ideas and fixes.
    ⦁    Per-element gradient. Often we have a layer with a few objects, or text layer with a few strings. If we apply gradient to that it will distribute colors from the very to to the very bottom. Per-element gradient will be handy when we want to apply it each string or character separately.
    ⦁    Gradient handles. Illustrator has this feature, why not to add it to Photoshop? Also I think the same controls for gradient overlay and gradient layer will be handy.
    ⦁    Gradient for stroke. The same as in AI.
    ⦁    What if we'll add a kind of interactive handles to stroke settings? So we'll be able to refine stroke thikness and color right on the shape it's applied to. Good idea?)
    ⦁    Gradients in such blending option as outer and inner glow, shadow, stroke well be very useful.
    ⦁    Apply color corection. For example, you have a design with washed out colors. Instead of chaging them all separately we'll add curve adgustment layer. But all the colors will generally remain the same. What if to add a tool that will "bake" those adjustments? A kind of "recolor artwork" from AI.
    ⦁    When you are duplicating and coping layers the layer panel becomes a horrible mess with dozens on layers with names like "Layer 123 copy 14" and it's very hard to sort it all out. Maybe it's better to copy layer with the same name as it's original?
    + In localazed vertions words Layer and Copy are cocalazed too that's not good, I think.
    ⦁    Clone stamp tool. It's great, but it's not as great as it can be. Very often after retouching an image you can notice the cloned areas. It's very noticeable and unveils the deception immendately. The main problem here is that the samples photoshop take as source for stamp may not be randomized (rotated and scaled randomly). Also, we can't do it manually. And donig a good healing becomes more complicated task than it could be.
    ⦁    Stamp again. Very annoying problem - when you heal a layer that ends within document frame Clone stamp starts to allow for "supposed" transperancy that does not really exist on image. So you get transparent areas where layer was ending and where it must not be.
    ⦁    In Russian Photoshop layer panel is expanded too much because of it's long title...)

    No. You cannot be taken seriously.
    1. Photoshop is not Illustrator / Fireworks / Premiere / After effects / Dreamweaver / InDesign. Thank god Adobe. It is already bloated enough.
    2. Much worse: your improvement list is sometimes faulty.
    These are randomly selected examples:
    Anri Orlow schrieb:
    When you are duplicating and coping layers the layer panel becomes a horrible mess with dozens on layers with names like "Layer 123 copy 14" and it's very hard to sort it all out. Maybe it's better to copy layer with the same name as it's original?
    Rename your layer. See screenshot.
    Anri Orlow schrieb:
    When you try to drag n' drop a layer holding down Alt to copy it, and it's already placed on top of the layer stack you have no ability to copy it on top of original one. I think it must be fixed
    False. Press first Alt and move the layer a little bit upwards until you see the light line.
    Anri Orlow schrieb:
    Custom shapes. I understand why they are separated buy setst, but why does dialog this stupid annoying "do you really want to replace this set with another" appears every time you change the set??? And why can't we review all the sets in the same time?
    What - in your opinion - means the upmost entry in the list?
    Anri Orlow schrieb:
    Why we can add as many raster masks to the layer but can't do the same with vector masks? Why?
    Only 1 layermask + 1 vectormask maximum per layer. Try it.
    3. Some of your wishes are ok, but have in mind: different people have different wishes.
    miss marple

  • Gradient Color Picker

    Dear Community,
    i have a Problem with Illustrator CS6. I've attached an image below.
    I have an object with gradient fill and i've selected the first color stop.
    In previous Versions of AI i could the pick any color with color Picker while holding the shift-key.
    In CS6 this changes the color only in the Gradient Panel but not the Object itself:
    I have to admit that i'm glad not to be a creative cloud user so i'm able to switch between Ai cs 5.1 and 6
    because both have some features missing in the other version.
    My best,
    Herr K. aus Berlin
    System info:
    OS: Windows
    Version: 6.1
    System Architecture: x86
    Built-In Memory: 24501 MB
    Components:
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    FilterPort 1.1 66.512941
    Microsoft® Windows® Operating System 6.1.7601.17825
    International Components for Unicode 2011/11/15-16:30:22  Build gtlib_3.0.16615
    International Components for Unicode 2011/11/15-16:30:22  Build gtlib_3.0.16615
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    International Components for Unicode 2011/11/15-16:30:22  Build gtlib_3.0.16615
    JP2KLib 2012/11/05-11:16:34 66.246493 66.246493
    LogSession 2.1.2.1640
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    Microsoft (R) Visual C++ 6.00.8168.0
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    PDFPort 2012/07/27-12:07:51 66.512941 66.512941
    Adobe PDFSettings 1.04
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    Adobe India Sangam Core Code 2012/02/07-10:51:05 66.240342 66.240342
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    ScCore 2011/12/14-15:08:46 66.490082 66.490082
    ScriptUIFlex 2011/12/14-15:08:46 66.490082 66.490082
    Microsoft® Windows® Operating System 6.00.2600.0000
    SVGExport 6, 0, 0, 0 1.0
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    Intel(R) Threading Building Blocks for Windows 3, 0, 2010, 0406
    Adobe Updater Notifications Library 6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 6.0.0.24
    WRServices Friday January 27 2012 13:22:12 Build 0.17112 0.17112
    ATE
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    Re: Gradient Color Picker
    created by Mike Gondek
    This still works for me in CS6 mac, but more importantly try not to use Shift eyedropper. The topic has been discussed here many times. Shift eyedropper is not accurate and samples the screen values, not the actual color.
    Try using global swatches more often. Try this instead
    select a gradient stop
    Alt click on a swatch
    If the swatch is set to global, you can easily change/adjust/merge colors later with one command on a global document level.
    Thanks for the advice. I never had problems with shift-click picker i sample colors from other objects and even if they have Spot colors assigned it works, at least in CS5. I've tried in CS6 it's just not working. I've been told that there has been many discussions and i've read some. I'll stick to CS5. I'm very disapointed with adobe. This is a known bug it has been reworked on Mac Versions but not on PC.

  • Several Subtle Improvements to Text Handling and Other Miscellany

    Don't get me wrong: Illustrator CS4 is great. I love it. And ignore, for the moment, the recent announcement that CS5 is already being rolled out in a few days. Maybe some of these things will be included in CS5. But if not, I'd make the following feature requests. I'd also love to hear if anyone has been thinking the same things.
    Check this link to see a graphical overview of all the items, too:
    http://www.meesez.com/illyimprove.pdf
    Improvements to Text Handling
    Unify text antialiasing program-wide. Right now, the pixel preview seems to rasterize text according to the "Type Optimized" algorithm, but Save for Web & Devices uses the "Art Optimized" algorithm. This creates a discrepancy between on-screen preview and web output, especially with very thin fonts. Ideally, there would be per-object antialiasing control, as in Photoshop, which would globally apply to on-screen display, pixel preview display, Save for Web & Devices, Export, and Rasterize.
    a. Make an option to view and manipulate the size and position of point type areas in terms of the actual size of the glyphs present, ignoring any blank space within or between the glyphs' bounding boxes — that is, the size that would be reported if the type was converted to outlines. This is opposed to the current system, which calculates the size and position of point type areas based on the entire bounding box size of each character, even when glyphs don't extend to the all edges of the bbox (which most don't). This would make it easier to fit headlines to exact sizes without having to outline the text.
    b. Allow smart guides and snapping to detect anchors and paths on live glyphs.
    Allow users to specify that type should not be scaled when resizing area type boxes. With this option turned off, text boxes could be resized with the transform panel or the scale tool without their contents being stretched or squashed. (This is what currently already happens when a text area is resized using the mouse.)
    Create an option to apply leading to entire paragraphs. I love being able to enter a new paragraph leading value in InDesign without having to have any characters selected.
    Add vertical alignment options to area text.
    Add support for balancing ragged lines within a paragraph, as in InDesign.
    Add an option to automatically outline all text when saving a file as PDF. This option would be mutually exclusive with the "Preserve Illustrator Editing Capabilities" checkbox.
    Bug fix: font selection by font name keyboard entry. Typing a font name into the font selector in both the control bar and the character palette doesn't always succeed in changing the font of the selected type (tested in Windows XP). This happens sporadically; sometimes the selector will display the new font name but the selected type will remain in the old font. Clicking on the font selector in this situation brings the user to top of the menu, making it necessary to select the desired font by scrolling through the entire list (which does work).
    Other Improvements
    Add a preview mode (similar to InDesign's "W" key) which hides everything outside of the current artboard. This would be useful for previewing trims, especially now that bleeds are supported.
    Create an option to toggle the display of all document raster effects (while leaving them intact). This would be quite convenient when working with large files having high-resolution raster effects on several layers. In such a situation, small changes to artwork can take a long time to render.
    Add support for angle (conical) gradients. I'm guessing that this feature has not yet been implemented either because angle gradients don't interact well with other types of gradients, or perhaps because they can't be transformed into gradient mesh objects due to the "singularity" at the vertex. But couldn't this problem be resolved by being discreet about what's allowed in terms of file saving and conversions to gradient mesh? I would think the folks at Adobe could figure this one out, if it is indeed a mathematical problem.
    Bug fix: antialiasing on shapes that run exactly along pixel boundaries. See diagram for more details.

        Dirty_Deeds, I want to make sure your phone is functioning correctly. I would like to clarify some information you have provided. When you are attempting to reply to anything, are you able to use the keypad to type your reply? Is it just pressing send that presents a problem?
    AndreaS_VZW
    Follow us on Twitter @VZWSupport

  • Brush, Pattern, Font, Custom Shape Tool, gradient, etc organization

    On record, I have over 1,000 brushes, over 1,000 fonts, and I'm making other resources on the fly. I have an issue here: I can't find anything!!
    (I also have a second issue with resources and crashes, but I'll get to that later.)
    Is it that hard to ask Adobe to put in some font organization, tags for brushes and a search engine for them? Sometimes it's a pain trying to find the right font, but say, I think, "Hmm.. I want a font that is remotely Western, probably serif" there is no way in Adobe Photoshop to get through all of those fonts in a timely manner which means I'm spending about 2 hours shuffling through the fonts trying to find the right one. Sure there is a panel where you can select your favorite ones, but that's not by category... there is no sane way to find the font just for you.
    Same thing for brushes. Often the problem with brushes is that people lose where they've come from, meaning no credit to the brush maker and when you want, say, fairies because you need some, you can't remember where the hell they are. And if you do, you have tons of brushes to sort through. People have a compulsion to not label their brush sets properly, which drives me nuts because they also expect you to give them credit. How about Adobe gives them a leg up? Give them a space not only to name the brush, but give it tags, a name and a website where it was found at. (Not required, but can be used or even expanded down.) And give it search capability. (So I type in birds, then the brushes menu retrofits to show all brushes with the tag of birds, I delete the search line, all the brushes come back, I type in standard. All of the round brushes come up, etc. I type in spiritsighs and all of her brushes come up... and so on). Gradients, etc should be the same.
    Sure you can clear your brushes, but do you know how many brush packs I have to sort through, then load to get the right one? --;; A pain. (Plus brush packs are often lost in computer crashes, harddrive wipes, etc.)
    So I'm asking for a way to organize and find these resources more easily, with better searching abilities, because while the guys on Photoshop TV can afford to dump their probably thousands of brushes for a demo, isn't it kind of odd that they often say, "Where is it? "Ah there it is" in their tutorials? They've apologized at least a dozen times for the "ah there it is" and the "I'm sorry Adobe doesn't give a font organizer", but here is a crappier alternative.
    I'd like this in other programs in the CS suite too. Especially the Historyless Illustrator (Illustrator needs History) and InDesign. InDesign should have had font management a long time ago--most of it is about type setting anyway.
    Second part:
    Crashes. You've spent 2 hours making the right brush, stayed past your bedtime, made the brush, and voila, Photoshop crashes. You've just lost 2 hours of work, your files, which in your artistic daze you forgot to save and any chance of getting that brush file back.
    So I propose three fixes which are already out there in Computer land that Photoshop hasn't implemented. (And other Adobe products should also implement).
    1. The auto save. When the user isn't using the screen, or at x intervals it will ask the user if they want to save, which is settable by the user (prompting and the auto-saving). Microsoft has it, Most Mac programs have it, Adobe Photoshop should also have it.
    2. Generated back up files. At some intervals, instead of a full save, in case of a crash, Adobe Photoshop, when prompted will create back up files.
    3. A way for Photoshop and Illustrator when creating brushes, etc to auto-save said brush when the brush is created, rather than generating a pack. Like it updates a file in Photoshop when one creates a brush. This means it will hard save to the computer and one doesn't have to make a brush pack or shut down photoshop to get the brush to save. I think this would save a lot of people heartbreak.
    Minor peeve, but when I hit undo often it jumps to the previous layer I was at. I'd like an option to turn this "feature" off.

    not sure if anybody mentioned  this.
    tumasoft.com has a product for viewing and organizing your  brushes patterns etc. 25 bucks.
    This should be native to Photoshop rather than from an external program. It's in many other programs,so I don't understand why Photoshop doesn't have a system native to it.
    To be blunt: If that has happened more than once to you and you still  don’t save useful, newly created brushes regularly you should, in my  opinion, improve your workflow.
    Saving a brush into a set should be doable  in something like 15 seconds, less if you use Keyboard Shortcuts.
    Even  less than that if one automates the task with a Script (which could  then be invoked either via a Keyboard Shortcut or Configurator Panel).
    Let  me know if you want to give it a try.
    You misunderstand me. I save the brush into the brush panel, and I may have the brush in up and working, but to save the brush permanently, you have one of these options:
    1. Quit Photoshop between each brush made. The Save Brush Preset was NOT a permanent solution. It should be automatically saved to a file. Such as "all". Illustrator has a similar feature, though this really needs to be streamlined for Illustrator as well.
    2. Save as a brush pack. However, if you have a bunch of brushes planned, this becomes a pain to do. This means out of say the 100 brush packs you have to find it every single time and add it and even if Photoshop crashes, the brushes you saved won't show up in the brush menu, because Photoshop doesn't remember any of the brushes you made until you quit Photoshop. This means then, if you're in the middle of making a brush and Photoshop crashes, you have to bring up said brush pack.
    Do you really make brushes? 'cause I do. I make lots of brushes and it annoys me to no end that when I save the brush to the brush panel it's not a permanent save, but temporary. It should be permanent and I shouldn't have to shut down Photoshop to get it to save automatically to the Photoshop Brush palette.
    I spend a lot of time refining my brushes by testing them, making them, and then testing them again. When I get the brush perfect, and find that something big has happened, I expect the brushes I saved to the brush palate should have saved permanently. But test it... You can force quit Photoshop, after saving to a brush to the brush palate and find that it's not at the end of the brush palate anymore. This is wacky and should be fixed. I view it as an internal bug rather than a "feature" i.e. something they didn't think about when they gave users the ability to create their own brushes. This is very programable as other programs can do it and as you pointed out it, it is minor. Especially with the advent of workable backup files, it has become ten times easier. Since Photoshop remembers on shut down, it may be even more minor--just shifting some code from the shut down process to the "save to Brush palate" process. I wouldn't mind say 5-10 seconds more of waiting while it saves if the  save ends up in a permanent save.
    But as for organizing Brush Presets  and Brush-name search capabilities Photoshop could indeed do with some  improvements. (I still work with CS4, so I don’t know what changes  exactly CS5  brought in that respect.)
    Fonts on the other hand … I suspect  the risks connected with implementing any expanded font-capabilities in  Photoshop may be significant.
    Font organizers already exist. And programs have implemented them with success without hindering the work flow. I'm proposing this in addition to the "favorites" and the type-in pull down menu, not instead of it. As there are working examples, I doubt it will be that difficult to mock up. This isn't like a new fangled idea--so making it isn't as difficult. It should have been in In Design a long, long time ago... All the Adobe Products need one. I wouldn't even mind if it was an external program that worked with the suite. (Similar to Font Book for Mac with the Coco Products)

  • Wk 8 - Video of the week: Improving speed with a B...

    Hi Everyone
    This weeks video shows you how to fit a BT Accelerator.  Extension wiring around your home can affect your broadband speed. Fitting a BT Accelerator (which you may also have heard called an iPlate) can really help improve it.
    To view our other videos, visit our YouTube Channel.
    Thx
    Kerry
    Retired BTCare Community Manager - StephanieG and SeanD are your new Community Managers
    If you like a post, or want to say thanks for a helpful answer, please click on the Ratings star on the left-hand side of the post.
    If someone answers your question correctly please let other members know by clicking on ’Mark as Accepted Solution’.

    I came across a facility to check on reported faultsb at https://www.bt.com/consumerFaultTracking/secure/faults/tracking.do?pageId=5&reload=true
    so I tried it out to find only the last fault (Sept 14th) - it took ages to load BT's speedchecket and eventually after running it the speed was 0.62mb - so it had obviously speeded up by then. last week on one occasion it was running at 0.22mbits and earlier that day I had 0.0mbits - however the fact it gave me a result at all suggests it was more than that (perhaps the software was "too ashamed" to say what it really was!). If so the software is more intelligent tan most of the people at the call centre.
    The thing is since switching to BT I get around 0.7-0.8mb but when I complain it sometimes goes up to 1 or 1.1mb but within 24 hours it drops to 0.8 and after another 24 hours bottoms out at 0.6-0.7 once more. On several occasions BT has sent out engineers, and it seems the "fault"  is around 700m of cable - that is, 700m down the road there is a 4mbits service but at my roadside connection point the speed is around 1mbit (on a good day, just after BT resets the kit at the exchange). I have madee a dozen calls this year - but only the last one (2 weeks ago) is shown on the tracking service - and that was closed a week ago - there are no details it just saus "closed").
    All BT did wes reset the exchange equipment on the day I called - as the speed went up to 1m as usual and as I predicted it was down to 0.6 again 2 days later. BT recons that they are providing me with 1mb speed and that is all they are obliged to do. but that is like a Reliant Robin dealer saying he can prove the car will run at 50mph and goes to the top of a gradient turns the car around, gets the needle up to 51mph going down the hill and then says - see it will do more than 50. Rubbish service is rubbish service.
    R

  • QT: Poor video quality for gradients when Motion JPEG A/B codec used.

    Hello,
    I have a problem using the Quicktime (7.6) and the Motion JPEG A/B codec.
    My workflow is as follows:
    1. Create animation with Quartz Composer. This animation should use gradients from dark red to white.
    2. Export the animation as Quicktime film (MOV), set full HD (1920x1080), duration e.g. 2 minutes.
    3. Open exported MOV with Quicktime(Pro)
    4. Export again to Quicktime film, now choose Motion JPEG A for codec, set quality to best.
    5. Check the exported film. The gradient is not smooth, I see bright and dark lines. The quality of the gradient is poor.
    I checked the other codecs. When I use "Animation" then the gradient is smooth and beauty.
    Unfortunately I have to use Motion JPEG codec due to customer requirements.
    Does anybody have an idea, how I can improve the quality? Maybe internal QT settings? Other external Motion JPEG codec ?
    Thanks in advance
    LeKarmar

    Hello QuickTimeKirk,
    Thank you for your reply.
    I need Motion JPEG A/B or PhotoJPEG This is my "final distribution format" required by the customer.
    I have problems not only with the red color. Even using grey, blue or yellow gradients produces bad output.
    You're right. Animation codec produces what I will accept and want, but the files are huge sized and my customer doesn't accept this format.
    Please note, that I already set the high quality playback setting in Quicktime.
    Regards
    LeKarmar
    Message was edited by: LeKarmar

  • Gary level gradient problems !!!

    Hi,guys!
    I have a problems with gary level gradient effect! Like the image below. It have stripes. Not smooth transition. And is it a technical problems? Can't be solved? If it can't be solved,is any ways to change it better,like encoder format,some parameters. If it is my false and it can be solved,what should I do?
    Hope someone help me,THKS!!!

    If you are going to have very slight color differences in a gradient then your best option is to tint the dark toward something like blue and the brighter toward orange just slightly so that the bands break up between the r g and b channels. Then you add some noise. It doesn't matter what kind of display you have if you compress your video for delivery using an mpeg format like h.264 because that is an 8 bit codec so color artifacts will show up. Noise is your friend and unequal rgb values for each channel are also your friend so you can break up the differences between the channels in more steps. The biggest problem with digital displays is that all color values are quantified so you have to learn to work with your design to minimize problems.
    I hope you understand what I am saying. A gradient with RGB values of 2, 4, and 9 at one end blending to 22, 35 and 19 at the other end are going to have a lot more bands in the image than a gradient that moves all values up 10 or 15 points equally because the banding in red is going to be in a different position than the banding in blue and so on. This helps hide the banding and also improves the chances that compressing to mp4 for delivery will build up fewer blocky color artifacts.
    Another trick is to use a feathered mask on a solid color as an overlay on an image that has a texture. Something simple like rice paper or even a fractal with a blended (multiply blend mode) dark overlay with a feathered mask will work much better than a simple gradient background.

  • Full screen gradient - poor quality?

    Hello Forum
    I'm using actionscript 2 to create a full screen gradient
    across the screen as a background. (see code below).
    It looks ok, but if I look closer the quality is not that
    great. It doesn't seem to have enough colors to create a smooth
    transitions from color A to B... Is there a way to improve the
    quality? I'd like to avoid having to import a huge jpg or gif as a
    background... there's enough to load already.
    Any insight appreciated.
    Thanks
    Stephank

    Likely it's a combination of the colors you've chosen for the
    gradient, and
    the area you are filling. There's only so many colors that
    can fit in the
    given space. For example, an area the full screen width might
    still only be
    1280 pixels wide - so the max colors you can put in there is
    1280... If you
    fill with light blue to dark blue, it might look spot on. But
    if you go from
    light blue to deep red, it won't be as smooth. It can't be.
    Dave -
    www.offroadfire.com
    Head Developer
    http://www.blurredistinction.com
    Adobe Community Expert
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    It's a serious and destructive bug, plain and simple. It's a product defect that evidently will not be corrected as it should. Users will no doubt have to just hope it gets fixed in the next pay-for major version.
    > FH does the same thing.
    FH similarly adds points where the geometry requires. But FH does not commit the kind of feature-debilitating path damage that AI CS3 does.
    JET

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