In Flashplayer, I can crossover mouse and keyboard events. In IrfanView I cannot. Can this be fixed?

My client uses IrfanView to play SWF files. Unfortunately, he does not use Flashplayer. In Flashplayer, I can crossover mouse and keyboard events with no problem. In IrfanView, the second I click a button, the keyboard events are disabled. Is there a fix?

Hi Ned. I may have posted this issue a bit early, but this problem is also happening in Flashplayer 10. It's not exclusive to IrfanView.
Here is something that I encountered during my testing, when I jump to scene 6 using the menu button, I have a play button to jump from one frame to the next frame that stops -- the keyboard events start working. But if all I am doing is jumping scene to scene with the mouse button, the keyboard events are disabled.
I feel as if the keyboard events only work if I am playing frames in the scene. And if all I am doing is jumping scene to scene using the buttons, the keys will disable.
I set up the mouse buttons inside a movieclip that all the scenes share. The mouse actionscript is in the movieclip. On the main timeline of each scene is an actionscript for the keyboard events, even though I had to change each function name.
I feel the actionscript is setup pretty simple. I just wish clicking the buttons would not disable the keyboard events. This may sound redundant, but the keyboard events do the same thing if you use the mouse buttons. It's just preference for the client even though he will need to understand that using the mouse buttons override the keyboard events. He doesn't really lose functionality.
Keyboard actionscripting below:
import flash.events.KeyboardEvent;
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyEvent);
function onKeyEvent(e:KeyboardEvent):void {
var character:String=String.fromCharCode(e.charCode);
if (e.keyCode==72) {
  gotoAndStop(1,"master");
if (e.charCode==49) {
  gotoAndPlay(1,"Distributor");
if (e.charCode==50) {
  gotoAndPlay(1,"Mirka");
if (e.charCode==51) {
  gotoAndPlay(1,"Farm");
if (e.charCode==52) {
  gotoAndPlay(1,"Check2");
if (e.charCode==53) {
  gotoAndPlay(1,"Check3");
if (e.charCode==54) {
  gotoAndPlay(1,"Scene2");
if (e.charCode==55) {
  gotoAndPlay(1,"Scene1");

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