Is it possible to rotate softKeyboard

well,
that was my question is it possible?
and if so how to do that?
I was able to open the keyboard but becuse my app is in landscape mode of view, in this specific view I need it to be like in portrait.
My app is for android 2.2 and above so I cant use stageRotation.
anyone?

I've been using this iGlasses software the past few days. It's worked perfectly. Well, worth the money if you have an iSight camera (regardless of whether or not you need to flop it 180°). The brightness controls and macro focus controls work perfectly. Great product.

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    I've been using this iGlasses software the past few days. It's worked perfectly. Well, worth the money if you have an iSight camera (regardless of whether or not you need to flop it 180°). The brightness controls and macro focus controls work perfectly. Great product.

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  • Is this even possible? (Rotation question)

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    import java.util.*;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.JFrame;
    import java.awt.GraphicsConfiguration;
    import javax.media.j3d.*;
    import javax.vecmath.*;
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    import com.sun.j3d.utils.geometry.*;
    import com.sun.j3d.utils.image.TextureLoader;
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              view.setSize(800,600);
              GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
              Canvas3D c = new Canvas3D(config);
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              Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
              Color3f white      = new Color3f(1.0f,1.0f,1.0f);     
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              Color3f earthSpec = new Color3f(0.89f,0.79f,0);
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              BranchGroup root = new BranchGroup();
              // Set up the background
              Background bg = new Background(bgColor);
              bg.setApplicationBounds(bounds);
              //root.addChild(bg);
              //add first TransformGroup
              TransformGroup earthTrans = new TransformGroup();
              Transform3D earth3d = new Transform3D();
              earthTrans.setTransform(earth3d);
              earthTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
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              //sets the appearance of the earth adds a texture image
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              earthApp.setColoringAttributes(new ColoringAttributes( yellow,ColoringAttributes.NICEST));
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                                            PolygonAttributes.CULL_NONE,0f);
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              ,new Color3f(0.25f,0.25f,0.25f)//Shadows color
              ,new Color3f(1.0f,1.0f,0.8f)//Sun's light
              ,new Color3f(1f,1f,1f)
              ,128);
              //earthMat.setAmbientColor(0,0,0.5f);
              //earthMat.setDiffuseColor(1,1,1);
              //earthMat.setShininess(1000);
              //Material(white,white,earthDiff,earthSpec,100f);
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              earthpic.setMagFilter(Texture.BASE_LEVEL_LINEAR | Texture.NICEST);
              earthpic.setMinFilter(Texture.BASE_LEVEL_LINEAR | Texture.NICEST);
              earthApp.setMaterial(earthMat);
              earthApp.setTexture(earthpic);
              TextureAttributes texAttr = new TextureAttributes();
              texAttr.setTextureMode(TextureAttributes.MODULATE);
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              System.out.println("directional lights");
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              Alpha rotEarth = new Alpha(-1, 10000);
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              RotationInterpolator rotator = new RotationInterpolator(rotEarth, earthTrans, yAxis,
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              TransformGroup moonTrans = new TransformGroup();
              Transform3D moon3d = new Transform3D();     
              moonTrans.setTransform(moon3d);
              moonTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
              root.addChild(moonTrans);
              Appearance moonApp = new Appearance();
              Material moonMat = new Material(new Color3f(1f,1f,1f)
              ,new Color3f(0.25f,0.25f,0.25f)//Shadows color
              ,new Color3f(1.0f,1.0f,0.8f)//Sun's light
              ,new Color3f(1f,1f,1f)
              ,128);
              moonApp.setMaterial(moonMat);
              moonApp.setColoringAttributes(new ColoringAttributes( white,ColoringAttributes.NICEST));
              Sphere moon = new Sphere(0.2f,Sphere.GENERATE_NORMALS,moonApp);
              moonTrans.addChild(moon);
              Alpha rotMoon = new Alpha(-1, 4000);
              yAxis = new Transform3D();
              //Setting the rotation in a clock wise direction (could have used default constructor)
              RotationInterpolator moonSpin = new RotationInterpolator(rotMoon, moonTrans, yAxis,
                        0.0f,(float) Math.PI*2.0f);
              moonSpin.setSchedulingBounds(bounds);
              Transform3D axisOfTranslation = new Transform3D();
              Alpha transAlpha = new Alpha(-1,
                        Alpha.INCREASING_ENABLE |
                        Alpha.DECREASING_ENABLE,
                        0, 0,
                        5000, 0, 0,
                        5000, 0, 0);
              axisOfTranslation.rotY(-Math.PI/2.0);
              PositionInterpolator translator =
                             new PositionInterpolator(transAlpha,
                             moonTrans,
                             axisOfTranslation,
                             2.0f, 3.5f);
              translator.setSchedulingBounds(bounds);
              moonTrans.addChild(translator);               
              moonTrans.addChild(moonSpin);
              root.compile();
              return root;
         public static void main (String [] args)
              System2 sys = new System2();
              TransformGroup moonTrans = new TransformGroup();
              Transform3D moon3d = new Transform3D();     
              moonTrans.setTransform(moon3d);
              moonTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
              root.addChild(moonTrans);
              TransformGroup sunTrans = new TransformGroup();
              Transform3D sun3d = new Transform3D();     
              sunTrans.setTransform(sun3d);
              sunTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
              root.addChild(sunTrans);
              //creates the Sun that is used for Directional lighting
              Appearance sunApp = new Appearance();
              sunApp.setColoringAttributes(new ColoringAttributes( yellow,ColoringAttributes.NICEST));
              Sphere sun = new Sphere(0.2f,sunApp);
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                        Alpha.DECREASING_ENABLE,
                        0, 0,
                        5000, 0, 0,
                        5000, 0, 0);
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              sunTrans.addChild(sunPos);
              //root.addChild(aLgt);
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              root.addChild(a);
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              root.addChild(pl);
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              Transform3D Trafo_2 = new Transform3D();
              Trafo_1.rotX(0.5);
              Trafo_2.rotY(0.5);
              Trafo_2.mul(Trafo_1);
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              //Billboard moonEarth = new Billboard(moonTrans, Billboard.ROTATE_ABOUT_POINT, new Point3f(0f,0f,0f));

    Yes it is possible. Build a scene graph where the TransformGroup of the moon is a child of the TransformGroup of the earth.
    TG1 __________ Earth Shape3D
    |
    |____ TG2 ___ Moon Shape3D
    In this way the overal transformation for the moon is the concatenation of TG2 and TG1. The transformation for the moon TG2 has to be given relative to the earth (i.e. the middle of the earth is the center of the local coordinate system for the moon).
    If you want the earth spinning then build the following graph:
    TG1___ TG3 ___ Earth
    |
    |____ TG2 ___ Moon
    Put the transformation of the earth position in TG1. Put the spinning transformation of the earth in TG3 and the position transformation of the moon relative to the earth in TG2. Thus the spinning of the earth will not interfere with the position of the moon.

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    Premiere Pro and Premiere Elements can both do this.
    Just be aware that it's not a magic fix. In other words, it doesn't actually correct portrait to landscape, the way Photoshop does.
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    i believe you can use Windows Movie Maker in Windows 7 to do this. google will be your best bet on finding instructions, though.

  • Is it possible to rotate video horiz/vert?

    As a photographer, I frequently turn my camera vertically to shoot. Well, the new camera has video capabilities, and I did the same thing without thinking.
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    i believe you can use Windows Movie Maker in Windows 7 to do this. google will be your best bet on finding instructions, though.

  • Possible to rotate video shot in portrait to landscape?

    So I shot a video holding the camera in portrait orientation (vertical). When I streamed the video to my Apple TV, instead of rotating the image to fit the full screen, the video is a thin strip down the center of the screen (maintaining the portrait orientation). On iOS I am able to lock the screen orientation so I can turn the phone sideways and see the video properly (otherwise the same thing happens in landscape mode), however this has no effect on Apple TV. Perhaps the physical video cable might make a difference but I don't have one to test, nor would that solve the bigger problem of exporting the video into other applications.
    This seems incredibly counter-intuitive to the way video cameras have always worked. That is, regardless of how a camera is positioned, the video is always played back in the proper orientation so that it fills the screen. I can not think of a single application where I would want my video displayed as a thin strip down the center of a screen.
    Link to Example Image – http://gallery.me.com/woodwyn/100031/IMG_1159/web.jpg?ver=13059966380001
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    Surely there is a simple way to do this that I am simply overlooking?

    Yes, iMovie 9 will do this, which I had to upgrade to. It is still a rather convoluted process, but at least it can be done.
    As for holding the camera horizontally in the future, well that is not always practical. It is much easier to hold onto the camera vertically, as well as for stability.
    However, I did discover something ... the iPhone does not seem to change orientation during filming regardless of how the phone is held. Evidently whatever orientation the camera is in when recording starts, is the orientation the rest of the movie will be in, regardless of whether it changes for the remaining movie or not.
    So, in order to see the film as I shot it, I will actually have to make clips out of every change in orientation, then change the orientation to landscape if it is not already, flip some 180 as they are upside down depending on the rotation from orientation to orientation. It really would have made things so much simpler if the iPhone mimicked the way traditional cameras work.

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