Is Media Manager broken?

Never tried using media manager before but it doesnt appear to operate correctly.
Yesterday I tried using it on one project. It would create new clips in the target directory fine, but would not delete the original files and clear the disk space. The summary bars showed "Modified" as the reduced amount, but after it finished the "Original" files still remained, in addition to the new modified files. Isn't it supposed to delete the original files and clear the disk space?
Today I tried it on a different project and now it will only create copies of the original files but they are not reduced. The summary section only shows original and modified as the same amount.
what is the magic combo to getting this app to delete unused data? I have tried all options including copy, move, use exisiting, and recompress but the summary doesn't change the qty amount. Also have checked and unchecked "delete unused media" and there is no difference. Tried selecting the bin file, bin sequence, the timeline file, the timeline sequence (all files), set in/outs, cleared in/outs. What else can I do?
I am using FCP 2 6.0 on OSX 10.4.9.
I would appreciate any guidance you can give.
td

My experiencie with Media Manager:
I wanted to make small independent clips from a long master clip starting from subclips, using "Use exsisting", etc. Recommended workflow acording to FCP manual.
Well, it worked when I did the subclips marking in and outs in the master clip, then selecting "modify", "make sublcip".
After the process, I had the orginal quicktime file broken into a couple of smaller files. What I wanted.
But...
If I make my subclips using markers, and then convert those markers into subclips (taking them to a different bin, for example), the process just doesn´t work. It doesn´t do anything.
I have tested this several times.
With subclips made the first way, it works (really slow, btw). With subclips made the second way, it doesn´t.
Media Manager is very unpredicteble. I still don´t trust it for long projects.
Flavio.

Similar Messages

  • Media Manager: What features do work?  What doesn't?

    Hi,
    For those people for whom the media manager works, what works? What doesn't? What version of FCP and MacOS are you using?
    I've just spent the last several hours trying to reconnect clips by hand after FCP 5.0.4 crashed while using the Media Manager to consolidate Media Files into one folder (from the manual volume 4 pg 104-105) for archiving. I am beginning to despair. Luckily I've done this after writing out what should be the final version of my project to DVD, so if I can't succeed, as long as I don't need to edit anything I should be ok.
    I can tell you what's not working for me: the workflow of capture-now an entire miniDV tape to disk. I've tried many different approaches, and everything seems broken. I am using Mac OS X 10.3.9 and FCP 5.0.4.
    Specifically the aspects of Media Manager which are broken for me:
    1) (page 103) Removing Portions of Media Files after creating subclips. "A common logging and capturing workflow involves capturing each tape to a single media file, breaking the master clip into subclips, and then using the Media Manager to create individual media files for each subclip."
    That is just plain broken. Even when I delete the master file as recommended, it does not break up the media file into individual files for the subclips. I've seen that problem referenced here before. Creating subclips from the subclips and removing subclip limits gives me the entire 1 hr tape again, when all I want is the smaller portion which does not cross DV start/stop boundaries.
    Talking with a creative helper at the Palo Alto Apple store I learned that if you don't delete any media between clips, it doesn't make a file break. I have not tested that, instead I used the alternate workflow he proposed of selecting my subclips (created from the markers made with DV start/stop detect) ctrl-click -> batch export, item settings: make movie self contained. Unfortunately, I discovered the hard way that that workflow introduces errors in the time code, making recapturing the project to reconstruct it impossible.
    2) Consolidating Media Files into one folder (pg 104-105) - This is also broken and caused FCP to quit unexpectedly. Both the source and destination disk had enough disk space to hold two or more copies of the entire project. What's worse, although I've been able to reconnect most of the clips created using the batch export process menioned above, some of them complain that they need the complete 1-hr clip to play properly. Those clips were deleted weeks ago, and I was able to edit and work on the project successfully without them. Why are they needed now? The small clips do appear on disk, I can see them but they won't play without the long file.
    Nothing I've tried with the media manager has worked. Has anything worked for you? I'm especially interested if you use the "capture now" feature to capture 1-hr tapes and log later.
    Thanks,
    --Beth
    Dual 1.42 GHz PowerPC G4 2 MB L3 cache per processor   Mac OS X (10.3.9)   2 GB DDR SDRAM

    I use MM all the time, but only for certain things. I can share some observations:
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    I might try to use MM to copy media used in a certain sequence, but I would never try to move the media in a way that would automatically remove or alter any of my already captured media. If FCP crashed in the middle of the operation (perhaps it hits a file with incorrect permissions) your media will be half-moved, and some of the media might get corrupted. I have reassembled a few projects like this for friends and it was not easy.
    Speed adjusted clips - I still see TC issues every now and then when using MM on speed-adjusted clips - here is my workaround: I go through my edited sequence and pick out as many of the speed-adjusted clips as I can find, copying and pasting them into a new sequence, where I remove the speed adjustments. I include this new sequence in my selection when I initiate MM, this creates new master clips for the speed-adjusted material that are guaranteed to come up with the correct in and out points. If during my re-assembly I find that and of these clips have a problem, I know there will be enough media in the master clip to replace the speed-adjusted media without having to log and capture a new clip.
    One major bug in MM I have found with FCP5 is that when using MM to convert a DV sequence to an Uncompressed offline sequence, any graphics or animation movie files (animation codec) can no longer be rendered at full quality without replacing them one by one. My last project had 70 of these files in a 1-hour program.

  • Bullseye Media Manager

    Hello,
    I just finished a working version of a media manager I use for my personal account to handle my music and pictures collection. I decided to published it on AUR as I assume it might interest some people.
    It's a python app with several modules.
    Here's a little sum up of what it is about :
    Music module
    - Inspired by Amarok 1.4 and Exaile
    - Library browser show rating sum, playcount sum and burn factor by node (artist, album, track, etc...). Burn factor is high if you've listened a lot to a few tracks of a node.
    - Advanced queue managment with several flags to apply on queued tracks :
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    Temp jump : Once the player is done playing the current track, it will play this track and then go back where it left
    Perm jump : Once the player is done playing the current track, it will play this track and then continue playback from here
    Bridge source : Once the player is done playing this track, it will move to the bridge dest of this bridge source (if there is one)
    Bride dest : Tells that this track is where the matching bridge source will lead when listened
    - Passive filters : hide tracks you do not want to see by showing only those matching filters, useful if you have a large collection and at some point just listen to a few tracks. Can be seen as content view modes.
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    - Last.fm scrobbling with offline cache support
    - Function to sync playcounts with Last.fm account
    - Function to import ratings from another Bullseye database (including BullseyeDroid)
    Other modules (pictures, videos, and later custom)
    - Manages files based on what there are and not just where they are on the disk
    Basically, what you have to do with these modules is creating categories (~ based on subject form) and universes (~ based on subject content). Then after Bullseye has scanned indexed folders for new files, you load some of these files and drag and drop them in the matching categories / universes. You can create an arborescence of categories and universes. For example, I can create the root category "Characters" and a sub-category "Warriors" to it. I can also create a root universe "Dragon Ball" and a sub-universe "Piccolo" to it. Then if I have a picture of the warrior character Piccolo from Dragon Ball, I'll load it and drag and drop it in "Warriors" and "Piccolo". This picture will then matches the criteria "Characters", "Warriors", "Dragon Ball" and "Piccolo".
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    - Function to check for doubloons
    - Video & Music module support multiple backends : GStreamer, VLC, Phonon and MPlayer (not there right now)
    Music module browser and flags demo : http://www.youtube.com/watch?v=UF5114mLWhQ
    Categories & Universes management introduction with pictures module : http://www.youtube.com/watch?v=h3i1plNSpsg
    Gtk2 package : https://aur.archlinux.org/packages.php?ID=58903
    Qt4 package : https://aur.archlinux.org/packages.php?ID=58905
    Theses versions are not really polished but should work quite properly (but they probably contain bugs since no one has used them except me).
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    Last edited by Piccolo (2012-05-21 16:38:03)

    Qt Version was broken, and wasn't loading the database (thus no music was showing).
    My vim setup trims extra whitespace from files, so I created a diff that ignores white space to allow a cleaner application of the patch:
    diff --git a/qt/gui/menubar.py b/qt/gui/menubar.py
    index 495b484..0d1189f 100644
    --- a/qt/gui/menubar.py
    +++ b/qt/gui/menubar.py
    @@ -22,7 +22,7 @@ class MenuBar(QtGui.QMenuBar):
    def checkForNewFiles(self):
    progressNotifier = self.core.statusBar.addProgressNotifier()
    - self.core.BDD.checkForNewFiles(progressNotifier)
    + self.core.db.checkForNewFiles(progressNotifier)
    def loadModuleMenus(self, module):
    As a side note, there seems to be a lot of differences between the gtk and qt versions. Aside from potentially not having qt installed, is there a reason to maintain two versions? Alternatively, i wonder if it would make since to separate the project into a library and the gui's which implement the library (kind of like xmms and mpd do)? These are just ramblings, so feel free to ignore this part of my reply. the important part is the patch. :-)
    edit:
    If the above didn't apply cleanly, try this instead:
    diff --git a/qt/gui/menubar.py b/qt/gui/menubar.py
    index 495b484..0d1189f 100644
    --- a/qt/gui/menubar.py
    +++ b/qt/gui/menubar.py
    @@ -9,22 +9,22 @@ class MenuBar(QtGui.QMenuBar):
    self.core = parent
    QtGui.QMenuBar.__init__(self, parent)
    toolsMenu = QtGui.QMenu(_('&Tools'))
    +
    toolsMenu.addAction(_('Check for new files'), self.checkForNewFiles)
    toolsMenu.addAction(_('Settings'), self.openSettings)
    self.addMenu(toolsMenu)
    +
    parent.moduleLoaded.connect(self.loadModuleMenus)
    +
    for module in self.core.loadedModules:
    self.loadModuleMenus(module)
    +
    +
    def checkForNewFiles(self):
    progressNotifier = self.core.statusBar.addProgressNotifier()
    - self.core.BDD.checkForNewFiles(progressNotifier)
    + self.core.db.checkForNewFiles(progressNotifier)
    +
    +
    def loadModuleMenus(self, module):
    if(module == 'pictures' or module == 'videos'):
    pictures = QtGui.QMenu(_(module[0].capitalize() + module[1:]))
    @@ -32,9 +32,9 @@ class MenuBar(QtGui.QMenuBar):
    pictures.addAction(_('Check for doubloons'), self.core.managers[module].containerBrowser.checkForDoubloons)
    pictures.addAction(_("Move to UC structure"), lambda: self.moveToUCStructure(module))
    pictures.addSeparator()
    +
    panelGroup = QtGui.QActionGroup(self)
    +
    browserMode = settings.get_option(module + '/browser_mode', 'panel')
    panes = pictures.addAction( _('Multi-panes'), lambda: self.core.managers[module].setBrowserMode('panes'))
    @@ -42,7 +42,7 @@ class MenuBar(QtGui.QMenuBar):
    if(browserMode == 'panes'):
    panes.setChecked(True)
    panes.setActionGroup(panelGroup)
    +
    panel = pictures.addAction(_('All in one panel'), lambda: self.core.managers[module].setBrowserMode('panel'))
    panel.setCheckable(True)
    if(browserMode == 'panel'):
    @@ -56,61 +56,61 @@ class MenuBar(QtGui.QMenuBar):
    self.core.BDD.reloadCovers(progressNotifier)
    music = QtGui.QMenu(_('Music'))
    music.addAction(_('Reload covers'), reloadCovers)
    +
    +
    self.addMenu(music)
    +
    def moveToUCStructure(self, module):
    dialog = modales.UCStructureHelper(module)
    folder = dialog.exec_()
    if folder != None:
    self.core.managers[module].containerBrowser.moveToUCStructure(folder)
    +
    def openSettings(self):
    dialog = modales.SettingsEditor()
    dialog.exec_()
    +
    class StatusBar(QtGui.QStatusBar):
    def __init__(self):
    QtGui.QStatusBar.__init__(self)
    +
    def addProgressNotifier(self):
    notifier = ProgressNotifier(self)
    notifier.done.connect(self.removeNotifier)
    self.addWidget(notifier)
    return notifier
    +
    def removeNotifier(self):
    notifier = self.sender()
    self.removeWidget(notifier)
    class ProgressNotifier(QtGui.QProgressBar):
    +
    valueRequested = QtCore.Signal(int)
    pulseRequested = QtCore.Signal()
    done = QtCore.Signal()
    +
    def __init__(self, statusBar):
    QtGui.QProgressBar.__init__(self)
    self.statusBar = statusBar
    self.valueRequested.connect(self.setValue)
    self.pulseRequested.connect(self.doPulse)
    +
    def doPulse(self):
    self.setRange(0, 0)
    +
    def emitDone(self):
    self.done.emit()
    +
    def pulse(self):
    self.pulseRequested.emit()
    +
    +
    def setFraction(self, val):
    val *= 100
    if(self.maximum != 100):
    self.setMaximum(100)
    self.valueRequested.emit(val)
    +
    The difference is that whitespace edits aren't ignored
    Last edited by aspidites (2012-06-07 01:45:21)

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    Please remember to "Accept as Solution" the post which solved your thread. If I or someone else have helped you, please tell us you "Like" what we had to say at the bottom right of the post.

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