Is saving media with possible with Developer's Server 3.5?

Hi All,
There is probably a very obvious answer that I've missed but I'm a newbie and could really do with any help at all!
I am making a Flash application, designed for the desktop that will record audio and video and take snapshots using the webcam.. I can record the audio and save to the server.. but am having problems making a list that updates on the client-side so the user can listen back through any recordings made.
The app is meant to record a voice and be ready for instant playback too, but NetStream.play(); just won't work and keeps throwing error: NetStream.Failed...  My playback function is :
function playRecordedAudio():Void
      //ns.play(currentFileName);
      ns.play(str);
the code that's commented out won't work either.
I have also been trying to save jpegs from the webcam.. either locally or on the server but cannot get FileReference to work.
Has anyone got any advice or examples? I have been trying to do this for months and have made almost no progress, any advice at all is more than welcome as my deadline is approaching very very soon.
ANY help at all would be greatly appreciated,
Many Thanks in advance,
Caroline, 

i suspect part of you issue may be buffering. What do you have the netstream.bufferTime set to on the receiving streams? In the case of video published by the flashplayer (H.263), you can safely set the buffer to zero in most cases. If you find that the video is stuttery with a zero buffer, push it up to 0.1
If  you're using VP6 or H.264 video, a zero buffer isn't suitable, so you'll need to buffer about a second of video to achieve smooth playback. In this case, you really can't get the low latency you're looking for.
Another factor here is network latency. If we assume 100ms on each client with no packet loss, then you can get close to your 300ms target. If network conditions aren't ideal, or latency between either client and the server is high, you won't be able to guarantee an aprticular level of delay on the video.

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