Is scratch drive necessary with 64 bit ps cs4?  with abundant ram

I intend to acquire ps cs4 andi have a 64 bit machine with 32gb of ram...problem is it would be difficult for me to set up a different scratch disc...how much ram would one need in order to see no benefit from a scratch disc ??

since i brought it up i just did the math...2 to 64th power is 1.84 times 10 to 19th power...i think that bears some relationship to how much ram the cpu can access but i'm not computer literate enuff to be sure anyway i'm a little off topic
as i understand it the reason that photoshop uses scratch drives is so the app doesn't have to compete with the operating system for what os calls "virtual memory"...i would think if one had enuff ram that the os wouldn't need virtual memory so ps would not be competing for hard drive access even if it did need to use it...i'm a little curious why ps doesn't address the fact that computers are continuously equipped with more and more ram....if adobe bothers to develop a 64 bit application that can address scads of ram why does ps continue to use hard drives for scratch files-when memory is faster ?

Similar Messages

  • 64 Bit CS5 Won't run after I unchecked the 'C' Scratch Drive....

    The problem started when I went into the 64 bit version of CS5;  edit : preferences : performance and in the scratch drive options I unchecked the ‘C’ drive option. (I know.... doesn't make sense to do that)  CS5 runs from the C drive BTW.  I then closed the program and on restart it would not work. When trying to open CS5 64 bit version I get an Adobe Photoshop CS5 message that states: “Could not open a scratch file because the file is locked or you do not have the necessary access privleges.  Use the ‘Properties’ command in the Windows Explorer to unlock the file. When I click on the OK button I get a second message that says, “Could not initialize Photoshop because the file is locked or you do not have the necessary access privledges.  Use the ‘Properties’ command in the Windows Explorer to unlock the file. Un install and install takes me to the same problem.  For what it’s worth the 32 bit version of CS5 runs fine. This is probably an easy fix for an expert but alas... that is not me. Any suggestions would be appreciated. Thanks in advance. Richard on the Eastern Shore of Virginia

    The root cause is likely a permissions issue.  You need to make sure you have Full Control privileges to the root folder of each of the hard drives you have told Photoshop to use, as well as to the folder identified on your system by the TEMP environment variable.
    Also, you may want to just turn off Windows UAC entirely, though you should research UAC and fully understand what it does and what the additional risks are before making the decision to do this.
    A quick fix for you to get you working again might be to press and hold the Control and Alt keys immediately after starting Photoshop from its icon or menu item.  If you're quick enough, it will pop up a dialog allowing you to re-specify the scratch disks you had before when it worked.
    -Noel

  • How necessary is a separate scratch drive??

    Greetings from cold, windy Humboldt,
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    Does anyone out there do their editing and capturing entirely on one computer, esp. a laptop? It seems like the powerful new Intel macbook PROs should be capable? Am I missing something?
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    The system drive has to run the operating system, and FCP as well as any other programs you may have open. If you add to that workload the task of capturing footage, you are pushing that one drive pretty hard.
    That being said, many people successfully edit this way, but be aware that you risk dropping frames and other problems.
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  • K8n neo2-fx Doesn't come with a floppy sata raid driver for XP 64-bit edition

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    download thease drivers: http://www.nvidia.com/object/nforce_udp_winxp64_6.25.html
    then look here dude:
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  • New computer build -- Photoshop scratch drive options

    It’s been years since I built my last Photoshop computer, so I’m researching what I want to include in my next build.
    I may use this computer for some video editing, but for the most part it will be dedicated to Photoshop.  I’m running CS5.  I’ll be stitching RAW images, & routinely editing 500+ MB files.  The configuration I’m closing in on is as follows:
    Windows 7, 64 bit
    Intel i5 2500K processor
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    One of the soon-to-be released motherboards utilizing the Z68 Express chipset
    My question is about the Photoshop scratch drive, & what’s the best current technology.  On my old computer, I originally had a two-drive RAID 0 array, but when the Promise RAID controller started having problems, I reverted back to a single Raptor drive.  I see three or four possibilities for scratch on my new computer:
    1) Use a SSD as my scratch drive.  The question I have is about reliability in this application given the large number of sequential read & write operations required of a scratch drive.
    2) Build a RAID 0 array with mechanical drives.  Which ones?  I’ve read that the top-rated fast WD Caviar Black drives have problems in a RAID 0 configuration.
    3) Just go with a single drive – Anandtech tests show a single WD Caviar Black drive is almost as fast as single VelociRaptor when the data is sequential reads & writes.
    4) The new Z68 motherboards will support the Intel Smart Response Technology that can make the SSD become the "Cache of the HDD" to boost up the HDD access speed.  The idea is to use a small cheap SSD as the cache.  This has yet to be proven in a Photoshop environment, & it may run into the same reliability issues I’m asking about in item #1 above.
    Can anyone with PS scratch-performance knowledge enlighten me on the current state of affairs?
    Thanks,
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    It's my opinion that you want to do all you can to keep Photoshop from having to go to the scratch drive, and when it must it's going to be painfully slow no matter what hardware you have.  This is based on the theory that RAM access is orders of magnitude faster than disk (even SSD) and the observation that Photoshop sometimes writes horrendously large datasets to the scratch drive.
    You're doing the right thing, going to 16 GB (24 GB might even be better).  I have 16 GB and for all "normal" work I find Photoshop to be very fast and not go virtual, even after long editing sessions.  In testing, however, I've been able to force Photoshop to go virtual by doing things like:
    1.  Processing a 1 gigapixel image (e.g., 32767 x 32767 pixels).
    2.  Stitching fairly huge (substantial portion of a gigapixel when finished) panoramas.
    In my case I've chosen to use a single mechanical 1 TB hard drive for scratch, and I've watched Photoshop in case 2 above (panos) actually write more than 200 gigabytes of data to the drive.
    I recommend paying a bit more for top quality enterprise class disk drives (e.g., Western Digital RE4), instead of consumer models.  They're fast, are built for hard use and much higher reliability, and have additional features (like vibration reduction).
    Also keep in mind that a RAID setup effecitvely adds the on-drive RAM caches together, so for example a RAID 0 C: drive, made from 2 RE4 drives each of which sports 64 MB on-drive cache) now delivers 2 x SATA 2 transfer rates with 128 MB on-drive cache.  This, along with enabling of Windows 7's highest throughput caching (which is not on by default) means that drive C: access will always be surprisingly quick.
    FYI, I recently purchased a powerful dual quad core workstation that implements the above on the cheap...   I've described how in these threads.  Depending on your budget, possibly worth considering in lieu of a new build...
    http://forums.adobe.com/message/3570020#3570020
    http://forums.adobe.com/message/3605467#3605467
    -Noel

  • Is a scratch disk necessary?

    Hi everyone,
    I'm building a PC for AE for my job soon. My understanding of scratch disks is that when the machine runs out of ram, it puts that data that would normally go on the ram, on a separate drive. If I never ran out of ram, would it be necessary to have a drive specifically for scratch disk data? Or am I missing something? Thanks a lot in advance!

    There is no "scratch disk" feature for After Effects.
    There is a disk cache feature---which Szalam mentioned---and it helps with performance on any system.
    There's a demonstration of the various cache features here:
    http://tv.adobe.com/watch/learn-after-effects-cs6/ram-and-disk-caching/

  • How to install driver on a 64 bit system to access a networked printer connected to a 32 bit pc?

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    This question was solved.
    View Solution.

    Sorry, that wasn't clear at all. I would use the 64 bit machine to go on the internet and download the latest 64 bit driver for the printer. Just run the setup on the 64 bit machine and I believe it will give you the option to search for a shared printer.  You must use the 64 bit version of the printer driver on the 64 bit machine.  The driver is just telling the 64 bit machine how to communicate with the printer no matter where it is.
    Reminder: Please select the "Accept as Solution" button on the post that best answers your question. Also, you may click on the white star in the "Kudos" button for any helpful post to give that person a quick thanks. These feedback tools help keep our community active, so you receive better answers faster.

  • How to Install 64-bit "Generic / Text Only" print driver on a 32-bit Windows 2003 Server?

    Hi All,
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    The problem is that there is no Driver-Disk to get the drivers. I’ve been able to isolate 14 files related to the 64 bit drivers from a Windows 7 x64 computer and copy them to a temp folder on the Windows 2003 x32 server. When I try to add the 64 bit driver
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    Because Microsoft will no longer support Windows XP, my client is replacing all of their Point-of-Sale Windows XP x32 systems with Windows 7 x64. They use Terminal Services (Remote Desktop) to connect to a Windows 2003 x32 server to use the POS system. The
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    This will be a huge issue for me if I can’t get this to work.
    Thanks in advance for any suggestions and help! -Rob

    those may be helpful...
    http://social.technet.microsoft.com/Forums/en-US/a129f49a-0216-41f0-b190-3efb46fbb8ac/generic-text-only-driver-on-windows-2008-server-r2?forum=winserverprint
    http://blogs.technet.com/b/yongrhee/archive/2009/09/14/how-to-add-64-bit-print-drivers-on-32-bit-windows-server-2003-or-windows-server-2008-print-server.aspx
    Best,
    Howtodo

  • Network Drives / FCP Scratch Drive

    Hi
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  • Having hard drive problems with 2011 macbook pro

    Hey all,
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    Yes, BUT...
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    I learned from my Plumber that consumers have no appetite for solutions that might work, and detest return visits for any related problems whatsoever. You or your friend may have had your drive replaced, not because it actually failed, but because the situation was troublesome, and the provider thought you would not tolerate anything less than a crisp, complete fix on the first attempt. And based on the cost of technician time, it may have even been cheaper that way.

  • Best practice question re. importing and scratch drive

    Hello:
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    Yes read your manual to understand more but here is a clip:
    Create proxy media: This option creates video and still-image proxy files. Video is transcoded to the Apple ProRes 422 (Proxy) codec format, which provides high-quality files useful for offline editing at the original frame size, frame rate, and aspect ratio. Final Cut Pro creates medium-quality (one-quarter resolution) proxy versions that increase editing performance. Video proxy files take up considerably less disk space, which often means you can work on a portable computer instead of a desktop computer that has significantly more memory and processing power. Still images are transcoded to either JPEG (if the original file doesnʼt have alpha channel information) or PNG files (if the file has alpha channel information). Still-image proxy files facilitate faster processing and rendering when the original image is very large.
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  • FCP locks up system after 5 min digitize, fills scratch drive w 1 big file.

    For some reason, FCP has developed a problem with capturing media that it didn't have before.
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    Here's the thread that explains what's happening.
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  • Scratch drive setup - Mac

    CS4 AME with a MBP
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  • When loading LR4.3 is it necessay to download to Drive c (SSD TYPE) rather than to drive D with 3T?

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  • Esata vs fw800 user preferences set up for scratch drive

    I would like to switch scratch disc capture from a current fw800 setup (and setting) to esata. I purchased a express card34 esata. scratch disc is an external 3.5in 750gb 7200rpm hdd esata
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    Message was edited by: magnumip

    Found it. Page 1820 of the FCP 7 user manual (.pdf)
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    +For example, suppose you try to play a sequence with six simultaneous video tracks containing DV media, and Final Cut Pro warns you that frames were dropped during playback. If you then try to play a sequence with five simultaneous video tracks and no frames are dropped, you know that your scratch disk can handle no more than five simultaneous DV video streams. Since DV has a data rate of 3.6 MB/sec., you can select the “Limit real-time video to” option and enter 18 MB/sec. (5 x 3.6 MB/sec.) in the number field. Now, if a sequence requires a sustained data rate of more than 18 MB/sec. for+
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