Is there a way to detach audio?

I love FCE 4. It is 100000 times better then iMovie. But there is just one thing that's was in iMovie that I am not finding in Final Cut. And that is detaching audio. I'm sure there is a way to do this, but how?

Select the clip in the timeline. Then do *Modify > Link*
Then you can select just the audio portion of the clip and copy, move or delete it, or whatever else you want to do with it.

Similar Messages

  • Is there a way to digitize audio using the headphone input on the 15-inch (late 2013) Macbook Pro with Retina display?

    I'd like to digitize audio from a minidisc player into my 15-inch (late 2013) Macbook Pro with retina display, but can't see a way to change the internal mic input.  I understand that previous MacBooks allowed the headphone jack to double as a mic input, but mine doesn't seem capable of switching.  I've tried using a mini to mini cable, with no luck, and also tried using a headset splitter adapter (3.5 mm 4-pin to 2x3-pin 3.5 mm headset splitter adapter from Amazon) because I read that that would allow me to plug in headphones and input audio.  But in both cases, the only "input" available in my sound preferences is the built-in internal microphone.  Am I missing something?  Is there a way to digitize audio through the headphone jack? 

    Not likely. headphone jacks are usually output only devices unless specifically stated to support input, and even then, it may not be audio input that they support, but merely control input for volume and such.
    You can get a USB audio input instead. i.e:
    http://www.amazon.com/Griffin-Technology-iMic-Audio-Device/dp/B000BVV2IC

  • Is there a way to separate audio from a video clip in iMovie HD?

    iMovie 6.0.4
    Sorry if this has been answered before.
    Is there any way to edit audio within iMovie? What I mean is, importing an audio file but then editing and separating the audio file into smaller pieces. Is there a way to do this?
    Thanks for any help, much appreciated!

    Edit the same as you would a video clip. Highlight the audio clip by clicking on it, then select the place you want to edit it with the playhead, go to EDIT and select Split Audio Clip at Playhead.

  • Is there a way to "loop" audio while I try audio filters?

    Is there a way to "loop" audio while I try audio filters?
    Thanks

    Yes.
    Toggle Loop to ON
    Set an In and Out in the timeline then select Play In to Out.
    If you can't find these commands in the Menu Bar or are looking for the keyboard commands, use Help.
    Have fun.
    x

  • Is there any way of storing audio- / video-elements in the browser cache in Safari in iOS?

    Hi there,
    I'm desperatly trying to find a solution for a web application that has to run on an iOS-Safari (e.g. on iPad, iPad2 and iPhone 4):
    It's a web-application I wrote some time ago which lets the user search for and listen to short music samples (MP3s, all from ~100 kB to ~1.5 MB). The audio player is Flash-based, so it doesn't work on iOS-devices at the moment and I'll have to implement an alternative either in HTML 5 or with a "direct" QuickTime-object.
    Both my HTML 5- and QuickTime-alternatives for iOS-devices work fine so far, but there's one major problem I can't find a solution to:
    Unlike Flash and most HTML 5-capable browsers on Windows Safari on my iPad 2 won't store the audiofiles in the browsercache after loading and playing them - neither with HTML 5 audio-tags nor with a QuickTime-Object. Every time I load an audio file for playback from the server (with JavaScript-Commands, so without changing or reloading the whole page) it's downloaded again completely.
    If a user listens to sample A and then to sample B, Safari forgot about having played sample A and downloads the whole MP3 again if I like to listen to it again. On a mobile device with a potentially narrow bandwith this behaviour is out of the question.
    Is there a way of storing downloaded audiofiles opened by HTML 5 or QuickTime in Safari's cache so it remembers already having downloaded them  -  like it caches usual "web-files" like HTML, CSS or JPEG-images, or like Flash stores such objects in its local cache?
    The Application Cache with a manifest-file is not an option - this only seems to work if the browser is offline, for example if the iOS-device is in "Airplane"-Mode.

    Yes, I watched it. It contains interesting stuff I have to admit I didn't know yet, but unfortunately I still can't find a solution to my problem:
    My first attempt was trying to use the Application Cache with a manifest file - although this is not really the intended purpose for my application... I don't have a static set of files that I want to have cached or "available offline"  -  I just want to cache MP3s which the user has played yet.
    It should be possible to use a "dynamic manifest": One that is parsed by the Apache PHP module and listing the files played so far from a PHP session - something like this:
    <?php
    session_start();
    header("Content-Type: text/cache-manifest, charset=UTF-8");
    echo "CACHE MANIFEST\n";
    foreach($_SESSION['playedSongs'] as $song)
        echo $song."\n";
    ?>
    So whenever a song is loaded / played, I could access the PHP session with AJAX, insert the filename of the played file and manually update the manifest by calling window.applicationCache.update().
    There are two problems with this:
    First of all: It doesn't work. And I didn't even get to the point of trying to use a dynamic manifest:
    <!DOCTYPE html>   
    <html manifest="cache.manifest">
        <head>
            <title>Test</title>
            <script type="text/javascript">
            function playStuff(id)
                if(id == 1)
                    window.document.getElementById("audio").innerHTML = '<audio controls preload="automatic" autobuffer><source src="song01.mp3" type="audio/mp3" /></audio>';
                else if(id == 2)
                    window.document.getElementById("audio").innerHTML = '<audio controls preload="automatic" autobuffer><source src="song02.mp3" type="audio/mp3" /></audio>';
            </script>
        </head>
        <body>
            <div id="audio"></div><br />
            <br />
            <input type="button" value="playStuff(1)" onclick="playStuff(1)" />
            <input type="button" value="playStuff(2)" onclick="playStuff(2)" />
        </body>
    </html>
    The cache.manifest looks like this:
    CACHE MANIFEST
    song01.mp3
    song02.mp3
    and is properly returned from Apache as "text/cache-manifest" by adding
    AddType text/cache-manifest manifest
    to the .htaccess of this directory.
    The Apache-logs clearly show that the Safari (respectively "AppleCoreMedia") doesn't care about the application cache when it comes to audio-files:
    Safari itself seems to acknowledge the manifest and indeed preload the files:
    192.168.0.40 - - [23/Jul/2011:12:45:46 +0200] "GET /websql/index2.html HTTP/1.1" 200 2619 "-" "Mozilla/5.0 (iPad; U; CPU OS 4_3_3 like Mac OS X; de-de) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5"
    192.168.0.40 - - [23/Jul/2011:12:45:46 +0200] "GET /websql/cache.manifest HTTP/1.1" 200 79 "-" "Mozilla/5.0 (iPad; U; CPU OS 4_3_3 like Mac OS X; de-de) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5"
    192.168.0.40 - - [23/Jul/2011:12:45:46 +0200] "GET /websql/cache.manifest?%3E HTTP/1.1" 200 79 "-" "Mozilla/5.0 (iPad; U; CPU OS 4_3_3 like Mac OS X; de-de) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5"
    192.168.0.40 - - [23/Jul/2011:12:45:46 +0200] "GET /websql/song02.mp3 HTTP/1.1" 200 120525 "-" "Mozilla/5.0 (iPad; U; CPU OS 4_3_3 like Mac OS X; de-de) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5"
    192.168.0.40 - - [23/Jul/2011:12:45:46 +0200] "GET /websql/song01.mp3 HTTP/1.1" 200 120525 "-" "Mozilla/5.0 (iPad; U; CPU OS 4_3_3 like Mac OS X; de-de) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5"
    Up to this point I did nothing but opening my test-application in Safari.
    Playing song01.mp3:
    192.168.0.40 - - [23/Jul/2011:12:47:25 +0200] "GET /websql/song01.mp3 HTTP/1.1" 206 2 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:47:25 +0200] "GET /websql/song01.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:47:25 +0200] "GET /websql/song01.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:47:25 +0200] "GET /websql/song01.mp3 HTTP/1.1" 304 - "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:47:25 +0200] "GET /websql/song01.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:47:29 +0200] "GET /websql/song01.mp3 HTTP/1.1" 304 - "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:47:29 +0200] "GET /websql/song01.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    Playing song2.mp3:
    192.168.0.40 - - [23/Jul/2011:12:48:04 +0200] "GET /websql/song02.mp3 HTTP/1.1" 206 2 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:04 +0200] "GET /websql/song02.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:04 +0200] "GET /websql/song02.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:04 +0200] "GET /websql/song02.mp3 HTTP/1.1" 304 - "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:04 +0200] "GET /websql/song02.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:05 +0200] "GET /websql/song02.mp3 HTTP/1.1" 304 - "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:05 +0200] "GET /websql/song02.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    Playing song1.mp3 again:
    192.168.0.40 - - [23/Jul/2011:12:48:38 +0200] "GET /websql/song01.mp3 HTTP/1.1" 304 - "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:38 +0200] "GET /websql/song01.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:38 +0200] "GET /websql/song01.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:38 +0200] "GET /websql/song01.mp3 HTTP/1.1" 304 - "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:38 +0200] "GET /websql/song01.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:40 +0200] "GET /websql/song01.mp3 HTTP/1.1" 304 - "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:48:40 +0200] "GET /websql/song01.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    Playing song2.mp3 again:
    192.168.0.40 - - [23/Jul/2011:12:49:12 +0200] "GET /websql/song02.mp3 HTTP/1.1" 304 - "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:49:12 +0200] "GET /websql/song02.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:49:12 +0200] "GET /websql/song02.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:49:12 +0200] "GET /websql/song02.mp3 HTTP/1.1" 304 - "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:49:12 +0200] "GET /websql/song02.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:49:13 +0200] "GET /websql/song02.mp3 HTTP/1.1" 304 - "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    192.168.0.40 - - [23/Jul/2011:12:49:13 +0200] "GET /websql/song02.mp3 HTTP/1.1" 206 120525 "-" "AppleCoreMedia/1.0.0.8J2 (iPad; U; CPU OS 4_3_3 like Mac OS X; de_de)"
    Every file is downloaded again completely when playing it. So "AppleCoreMedia" (whatever this may be exactly, the QuickTime-plugin that is triggered by the HTML 5 audio-element I suppose?) either doesn't have access to the Application Cache or simply just doesn't realize the files in it. So if I switch my iPad to "Airplane Mode" now, the Safari is unable to access / load / play the files.
    I also tried using a QuickTime-object instead of an HTML 5 audio-tag (as far as I know HTML 5 audio and video in Safari always use QuickTime?) and controlling it with something like:
    document.movie1.SetURL('song02.mp3');
    Nothing changes, it's just like using HTML 5 audio and everything gets downloaded again when loading/playing it.
    And even if this would work there'd still be a problem:
    To properly implement that I would have to load the MP3-file in the Application Cache before playing it. When doing this it seems impossible to show a "real" progress: The ProgressEvent that is fired from the Application Cache after updating it doesn't seem to provide any information about data loaded so far and the complete size of a file. It's just "File 1 from 2" and so on, and not a "real" progress where I could determine something like: "100 kB of 1.2 MB loaded" as I can with the audio-element.
    All the other storage-approaches like Web SQL / Web Database or Local Storage are no help either:
    I don't see any way of getting the MP3 data into Local Storage or Web Database or getting it out again to play it. The HTML 5 Canvas-element has a toDataURL()-function to produce a Base64-encoded representation and use it for storage  -  the Audio-element doesn't seem to have anything like this.
    My last really "dirty" approach was trying to load "manually" Base64-encoded-MP3s with a combination of AJAX and PHP: A PHP-script outputs a Base64-representation of a MP3-file and is loaded by AJAX, so I could store the Base64-representation e.g. as Local Storage or in Web Database:
    <?php
    $infile = 'song01.mp3';
    $contents = file_get_contents($infile);
    $base64 = base64_encode($contents);
    $audio = 'data:audio/mp3;base64,'.$base64.'';
    echo $audio;
    ?>
    I tried using the resulting AJAX responseText as the source-argument in an audio-source-tag. Suprise: It doesn't work in Safari on my iPad 2, the player just fails to load the "file", although this works fine in Chrome on Windows. Possibly a size limitation for Base64-URIs on Safari / iOS.
    And again: Even if this was working in iOS/Safari I don't know of a way to determine a real progress from an AJAX-query...
    The last thing I could think of is not replacing the audio- or source-tags when loading a song but leaving them in the DOM-structure, check if it's already there when a song is loaded and just add a new audio-tag if a song hasn't been loaded yet.
    This solution would be my last resort: I'd have to rewrite nearly the whole application to completely operate on JavaScript / AJAX to stay on one site in the browser - else the "cached" audio data would be lost again when changing to another site in Safari.
    Furthermore I think there'll be a small cache limit somewhere when doing this?
    Any ideas?

  • Is there any way to change audio conforming in preferences?

    Hi
    I am uploading about 4 hours worth of footage for a new project to CS5 Premier Pro, and have found that I can only capture in 10 minute segments as when I capture anything longer due to capture/conform back up that inevitably occurs eventually PP decides that its not responding.
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    thanks
    Mandi

    Mandy,
    As Harm points out, Conforming is necessary. What is happening is that the Audio is converted to 32-bit floating-point for accurate editing, and then the PEK (Waveform Display) file is created. You end up with a CFA and a PEK for each Audio Clip, and these will be located where you directed your Scratch Disks (files).
    I can only capture in 10 minute segments as when I capture anything longer due to capture/conform back up that inevitably occurs eventually PP decides that its not responding.
    This is an odd problem, and I think that Harm is correct, that you have an outside issue, causing this. Now, when you say "capture," you do mean "Capture" as from a miniDV tape camera over FireWire using the Capture module in PrPro, don't you? If you are not doing Capture that way, then you are Importing the files. If the latter is the process that you are using, can you give us the full details of those files?
    If the former, Capture, that should be in accordance with the Sequence's Capture settings.
    Good luck,
    Hunt

  • Is there any way to cut audio while keeping the video it is tied to?

    ok, I have a video from a dvd i burned on FCE but the sound is messed up. I am going to be making a AMV with it anyway so I don't really need the audio. Is there any way of cutting the audio without disturbing the video it was imported with. I must stress that they were not imported separately.

    Place the footage in the timeline. Click the lock key on the vidoe time line. This will place a screen looking thing over the video. Select the audio in the time line and press delete. That will delete the audio but keep the video. Then unclick the lock key and all should be well. Always remeber the "undo" option if you mess up. I use it all the time.
    Message was edited by: vidoedude

  • Is there a way to burn audio to a cd using itunes for windows?

    Is there a way to burn an audio cd using itunes for windows?

    Make a playlist.
    Click File>Burn Cd

  • Is there a way to have audio only come through the optic cable and video come only through HDMI on Apple TV 3rd Gen?

    I currently have a digital optic cable hook up from my Apple TV 3 to my receiver and a HDMI hook up from my Apple TV 3to my flat screen. The audio is coming out of my TV speakers and receiver at the same time. I was wonder if there was a way to switch the audio output from the Apple TV 3 to the digital optic cable and only have video come out of the HDMI? I really only plan on using my receiver for the audio for my Apple TV 3. I know that I can just mute the TV but I wanted to know if there was a way to switch the feed. Thanks

    There is an option on my TV but if I do that I lose all my audio on the TV. I have 3 HDMI ports on my Flat Screen. One is for my cable, one is for my PS3 (BTW the PS3 has an option to switch the audio feed so it will come out of the digital optic cable and leave video for the HDMI), and the last one is for my Apple TV 3. If I switch to external speakers I will lose my audio for the cable. I was hoping there was a way to switch the audio feed on the Apple TV 3.

  • Is there a way to force audio out through the Thunderbolt port?

    I am trying to connect a 15" MacBook Pro to an InFocus 3916 using a Mini DisplayPort to HDMI adapter.
    I know that the computer, adapters, and cables I am using support audio over HDMI.
         I have tested 4 separate adapters, 2 cables, and 2 computers, all of them work when hooked up to a Samsung HD TV.
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    When I try using any of the three Infocus Projectors, it only shows the internal audio.
    I have tried resetting the PRAM, and SMC. I have tried plugging in an audio cable to my computer to force a refresh of the Sound Preference Pane... I have tried turning on and off the projector.
    At this point I am trying to find a way to force Mac OS X to recognize the Projector as an audio output... Or at least to force the computer to think there is something there, so that it will push sound out the thunderbolt port.
    MBP Hardware Configuration:
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    2.2 GHz Intel Core i7
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    mjs1138 wrote:
    endasil, Thanks for the reply. I'm currenlty running the program from within the NetBeans IDE. It is the output displayed by in NetBeans "output" that I'm looking at.
    --- MikeI don't use Netbeans, but I would guess that it too pipes Standard Out and Standard Error to the same console. You didn't address my comment. Are you printing to System.err as well? This happens implicitly if you use Exception.printStackTrace(), for example.

  • Is There A Way To Loop Audio Using Edge Commons?

    Hi,
    I've been getting on really well using Edge Commons to add audio to my animations (fantastic bit of kit, by the way - thank you simonwidjaja !).
    However, while playing a sound via the trigger EC.Sound.play("mySound"); works brilliantly for individual instances of sound I've wholly failed to find a way to get sound files to loop.
    I've been struggling with this for an age, now, and really haven't got anywhere at all. I know that Edge Commons integrates SoundJS and I know that SoundJS provides a facility to loop audio but I can't see a way to make it happen via the Edge Commons script.
    SoundJS' method seems to be couched as: 
    static SoundInstance play ( value , interrupt , delay , offset , loop , volume , pan )
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    var instance = SoundJS.play(soundId, SoundJS.INTERRUPT_NONE, 0, 0, false, 1);
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    I'm guessing (as has been mooted by resdesign in another post) that I need to edit the following, which appears in creation complete, in order to make looping happen but I just can't seem to get anything I try to work.
    {src: assetsPath + "mySound.mp3|" + assetsPath + "mySound.ogg", id: 'mySound'},
    Of course, I may simply be on the wrong track altogether; so as ever, any thoughts and ideas will be very gratefully received x

    Hi Emmy,
    1. can I use buzz to create sound in edge compositions destined for the ipad?
    Yep. Although there still exists the MASSIVELY annoying issue whereby iOS insists on a user-push to activate the play of any audio. Apple's assertion is that users shouldn't have to worry about being forced to download unsolicited audio which may end up costing them dear if they are on a chargeable 3G connection; so they've effectively disabled anything that is, or could be described as, an autoplay function. This means that instead of being able to include autoplay of audio  - to, say, have a sound track automatically start playing when an animation begins - the playback of said track needs to be initiated by the user.
    For example, the code: sym.getComposition().getStage().YourSoundName.play(); would need to be placed on a clickable button as opposed to a trigger on the main timeline or the timeline of any of your symbols.
    In essence you have to provide the user with an opportunity to confirm that 'yes I want to hear this'.
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    2. will users need internet access to hear the sounds each time?  In other words do the sounds have to be called from an exteral source each time they are played, or are they part of the exported file and therefore only downloaded once.  (I understand that Ihave to manually include the audio file in the exported Edge file).
    Not quite sure about this one as I ended up working on some entirely different stuff; so didn't persue the Apple annoyances long enough to find out more.
    3. can I use my own mp3 sounds, and if so, how?
    If you mean, can you use mp3s that are not originated by you (i.e. iTunes tracks etc.) then essentially no. Not unless they're copyright/royalty free or you've obtained a license to use them.
    If by your own mp3 sounds you mean audio that you've originated yourself, then yes, of course
    It makes sense to produce both an mp3 and an ogg version of each sound, to ensure maximum compatibility with regard to user playback. Other than that, simply name your files, place them in a folder called 'audio' (for example) and then, in Edge's 'compositionReady', include the following code for each sound (changing the names accordingly):
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