Java games in Safari?

Whenever I try to play a Yahoo game online, a picture of a coffee cup with two arrows in a circle around it shows up. Am I missing a plug-in? Or is it something else?
Thanks,
Geoff

Still no suggestions??

Similar Messages

  • Is java vulnerable in safari 5.1? I have a macbook using 10.6.8

    I am worried about the java vulnerability.  I need it to pay bills on my banks website.  is java vulnerable in safari 5.1.  I am using a macbook with os 10.6.8

    The recently discovered zero-day flaw in Java 7 is so serious that the U.S. Department of Homeland Security has warned users to disable or uninstall it, and Apple has disabled the Java 7 plugin on Macs through its OS X anti-malware system, in order to protect users from a potentially serious security issue.
    You should disable Java (if not already done) until either the US Department of Homeland Security, or Oracle, declare it safe and Apple restore the facility. Oracle have released an update said to fix the security flaw, available from here:
    http://www.oracle.com/technetwork/java/javase/downloads/jre7-downloads-1880261.h tml
    Javascript should not be disabled (it has nothing to do with Java), and is probably what your bank is using.

  • How can I download java game?

    Hi everyone, sorry for my english, it is not my native language.
    I have Game.Jar file, which is java game for Nokia ,and I uploaded this file into database.
    Now I have a filed, type of byte[] (array of bites)
    next, I generate URL like http://site.com/getfile.xxx?id=10, and then user go to this URL via WAP, and trying to send him byte[] array with java game data.
    But I don't know which Content-Type i must send :(
    I trying to send Content-Type: application/jar , but after downloading game into mobile phone, the game doesnt open :(((
    please help me!

    excuse me, it's actually application/java-archive
    This works for me (PHP) but unfortunately you have to rename the downloaded file to .jar:
    <?php
    $file = fopen("MimeTest.jar","r");
    header("Content-Type: application/java-archive");
    $text = fread($file,filesize("MimeTest.jar"));
    print $text;
    fclose($file);
    ?>You can try it out here: http://woogley.net/misc/MimeTest.php
    Download that and rename it to .jar and see if the data stayed in tact..

  • Java Game not working on phone

    Hello, Im using mpp sdk to compile and emulate java code. It works fine but when I download it to my phone, it doesnt work.
    Im sure the problem is somthing in the code that my doesnt support that the emulator does, I just dont know what it is.
    My phone is a sony ericsson k500i but Im hoping that this code will work on any phone with a jvm.
    The code is here
    http://www.geocities.com/ed72678954/Life.java
    http://www.geocities.com/ed72678954/LifeCanvas.java
    Thanks very much...

    No- I have a couple of java games apart from this one- but all other work fine. I even downloaded a free ad version of this game from Nokia store and even that gives the same problem. Why Cant Nokia check for compatibility before adding any app in its app store? Same is the case with quick office pro 7 which has compatibility issues with belle as agreed by quickoffice itself. Then why does the app continue to be available in store that too at a price?
    In Love With My C6-01:Now running on Nokia Belle!

  • Java Applets in Safari

    I'm trying to run a Java applet with safari, but everytime I go to the webpage all I get is a grey box with a picture of a coffee cup that has two arrows circling it. Nothing loads after that. Any idea how to fix this?

    Hi ad1054,
    Are you sure you have java 1.6 and if so, how did you get it? I believe the latest version available from apple is 1.5.0_06. Java 1.6 was only just released by Sun, and, if I'm not mistaken, only for PC and Linux. Apple may be waiting to force people to pay for Leopard to get Java 1.6. (Though you can get a beta version from developer.apple.com.) As Hawaiian_Starman mentioned above, you can check your java version.
    That said, you don't have to worry about lower versions of Java because Java is backwards compatible. In fact, if you use Firefox (sorry, but I just checked it in Safari, and got a blank page so I guess Safari, like IE, doesn't support this) and go to "about:plugins" you will see something like
    <pre>
    Java Embedding Plugin 0.9.5g2
    File name: MRJPlugin.plugin
    Runs Java applets using the latest installed versions of Java. For more information: Java Embedding Plugin. Run version test: Test Your JVM.
    MIME Type Description Suffixes Enabled
    application/x-java-vm Embedded JVM xjv Yes
    application/x-java-applet Embedded Java Applet xja Yes
    application/x-java-applet;version=1.1 Embedded Java Applet xja11 Yes
    application/x-java-applet;version=1.1.1 Embedded Java Applet xja111 Yes
    application/x-java-applet;version=1.1.2 Embedded Java Applet xja112 Yes
    application/x-java-applet;version=1.1.3 Embedded Java Applet xja113 Yes
    application/x-java-applet;version=1.2 Embedded Java Applet xja12 Yes
    application/x-java-applet;version=1.2.1 Embedded Java Applet xja121 Yes
    application/x-java-applet;version=1.2.2 Embedded Java Applet xja122 Yes
    application/x-java-applet;version=1.3 Embedded Java Applet xja13 Yes
    application/x-java-applet;version=1.3.1 Embedded Java Applet xja131 Yes
    application/x-java-applet;version=1.4 Embedded Java Applet xja14 Yes
    application/x-java-applet;version=1.4.1 Embedded Java Applet xja141 Yes
    application/x-java-applet;version=1.4.2 Embedded Java Applet xja142 Yes
    application/x-java-applet;version=1.5 Embedded Java Applet xja15 Yes
    </pre>
    You can see from this list that all versions up to and including the currently installed one are supported. The only thing you have to fear is that the applet you are trying to use was compiled with Java 1.6 and is not itself backwards compatible. However, when I made a test applet of this type, I got a red X, and no coffee cup.
    If you see the red X, and I think the coffee cup as well, you should be able to right-click (or ctrl-click) the icon. If so, this will give you a menu with "console" and "about" choices. "About" will give you the version of Java you have, and "console" is supposed to show you the errors that kept the applet from working. (However, with my Java 1.6 test, the console was empty.)
    I hope this helps.
    1.5GB, 2.16 GHz Core Duo, 15.4" Macbook Pro   Mac OS X (10.4.8)  

  • Sound in a java game

    hy,
    is it possible to create a sound in a handy java game(J2ME)
    mfg pg

    In the MIDP 1.0 specification sound is not supported. You can only use the device specific API. The Siemens SL45i has its own classes for sound output. But when you use them, your program will not work on other devices.

  • Flash/Java/Quicktime?/Safari Problem

    Alright, I have this pretty large problem in my case.
    I just updated to QT 7.3 and iTunes 7.5, restarted my computer because of the update.
    & went on normally, then when trying to load a site like youtube.com (with its flash videos and other things)
    Nothing shows up for things swf/flash/java based.
    I then restarted my computer again, but the same problem occurs.
    I have repaired disk permissions, but that didnt do anything.
    I reinstalled flash and java. and 'Reset' Safari.
    So what am I suppose to do now?

    I'm having a similar problem ever since I did the 10.4.11 update. If I use the computer after having been in sleep mode all flash content comes up with a quicktime symbol and a question in front of it when using safari 3.0.4 and in firefox nothing comes up. The first time it did this a dialog box popped up and asked if I would like to enable quicktime to play flash. Enabling or disabling doesn't seem to affect the problem, however if I restart the computer everything is fine. I would prefer to be able to put the darn thing to sleep instead of having to restart every time i want to get online. Any help would be greatly appreciated.

  • How to make "Levels" in simple java game

    I just wanted to know if anybody knew how to make "Levels" in a java game. In my case, it is to change two polygons that are used in the background. I think you have to use an array of some kind, but i dont really know.
    Here is my source, the polygons are by the massive ///////// areas.
    I cut out the majority of the program, because it was too long.
    public class collision extends Applet implements MouseListener,MouseMotionListener
        private  Image rickImage,mazeImage;
       Image Buffer;
       Graphics gBuffer;
       int x, y;
       int[] LeftWallX = {0,204,204,149,149,162,162,243,260,235,259,232,260,230,207,207,0};
       int[] LeftWallY = {500,499,402,402,341,324,227,191,157,141,135,123,116,109,86,1,1};
       //int[] PlayAreaX = {204,204,149,149,162,162,243,260,235,259,232,260,230,207,207,263,263,245,282,262,274,257,273,250,184,184,170,170,208,216,216};
      // int[] PlayAreaY = {499,402,402,341,324,227,191,157,141,135,123,116,109,86,1,1,86,103,115,129,138,147,155,201,230,323,340,384,384,402,499};
       int[] RightWallX = {500,500,263,263,245,282,262,274,257,273,250,184,184,170,170,208,216,216};
       int[] RightWallY = {500,0,1,86,103,115,129,138,147,155,201,230,323,340,384,384,402,499};
       boolean mouseInside, collide;
       boolean rolled = false;
       boolean msg = true;
       int sX=204,sY=490,sW=12,sH=9;
       //Declare the rectangles
       Rectangle  movingRect,finshBloc,startBloc,oopsBloc;
       //Declare the polygons
       Polygon leftWall,playerArea,rightWall;
            ///Initiate
            public void init()
                 rickImage = getImage(getDocumentBase(), "rick.jpg");
                 mazeImage = getImage(getDocumentBase(), "maze1.jpg");
                 collide=false;
                 Buffer=createImage(getSize().width,getSize().height);
                 gBuffer=Buffer.getGraphics();
                 rightWall=new Polygon(RightWallX,RightWallY,18);
                 playerArea= new Polygon(PlayAreaX,PlayAreaY,31);
                 leftWall= new Polygon(LeftWallX,LeftWallY,17);
            public void paint(Graphics g)
                 drawStuff();
                 g.drawImage (Buffer,0,0, this);
    */

    I'm not exactly sure in your case what you are trying to accomplish. If all you want to do is make new polygons for your levels then you will simply need a Vector of type level (or polygon). Store multiple levels/polygons in that vector. This can be done many ways, probably the most efficient way would be to create a class Level of sorts and create each level object from there. This way you have all your levels stored into that vector.
    I have made programs where the levels/mazes are randomly generated based on certain parameters (this way you would not need to define any specific level). This can be done inside the Level class and added to the vector so that when a level is randomly generated there are literally infinite possibilities. I would suggest posting all your code or at least a breakdown UML diagram of what is going on in your entire program.

  • I'm getting this error: It looks like you've the new version of Firefox. Unfortunately, there is currently a bug that is preventing players from playing Java games with version 3.6.14 of Firefox.

    cant play on Pogo.com, error: theres a bug that prevents everyone from playing Java games with Firefox new version.

    You can update Firefox to the latest 3.6.15 version via "Help > Check for Updates"

  • Java Game Smart Card Implementation

    Hi,
    As an assignment i have been told to design a smart card application,(theory only). My idea was that of cross-platform java games that could be stored on a smart card,so for example:
    -the smart card could be used in PC and mobile (allowing games to be restarted at the same stage).
    -the card would store high scores, character info, and background environments
    - the card could send game data to friends, by either using the smart card in their devices or via the internet extracting and downloading from the card, or better still off the phone to anothers phone by selecting them from the address book
    I was wondering if there were any other ideas that i could use, and more importantly the technical details of how to implement such a card
    -ie which card
    -how much memory
    -the equipment required
    I would appreciate all the help you could give me, and it is quite an interesting topic.
    thanks
    jag

    http://forum.java.sun.com/thread.jsp?forum=23&thread=357393&tstart=0&trange=15

  • The ever so savvy "creating a java game" post

    Hey, I'm creating a java game, and I did research, and found that this question has been asked many, many times. But my question unfortunately did not match up with any of these posts :( So here goes...
    Im creating a java game, which will run as....kind of a mix between a 2d game, and 3d game (no i am not insane). I dont want the original zelda look, and i dont want the first person shooter look, I want my character to be viewed from an angle, like tibia - if anyone has ever played that. And I also want to leave open the door to changing the view within the game. I figured I can just get my graphics friends to draw things in 3-d, (draw a house [draw the 4 sides and the roof]), and then somehow skew these images to accomodate for a different view.
    I am more than willing to code some kind of graphics engine if what I need is not available, I have looked at a couple and found no such luck.
    So what is the most efficient way to create this game? By just sortof getting all the graphics to be from a certain percpective, and then somehow modifying them with java.....
    or by using some kind of graphics engine that allows me to change views? If so any recomendations?
    Thanks a lot - wow this was long, oh yea a couple Dukes for this too thanks again
    -Mark

    you don't need to do any skewing. Here's what I'd do. I'd store all the tile information in a matrix (Object[][]) with a custom tile class that has the information it needs to retrieve its appropriate image, and certain game related data like slow down factor when a person walks over a certain type of tile, and whether it can be collided with. I'd draw them based on however you decide to angle your tiles. But the important part is you go in this order:
    [0, 0], [0, 1], [1, 0], [0, 2], [1, 1], [2, 0], etc., etc....
    The idea is if you're turning the floor 45 degrees clockwise, to give the correct illusion of depth, you'll want to draw the furthest back tile first, and the furthest tile forward last. Whether you start on the left or right depends on what angle you decide to work with. At a 45 degree angle, it obviously doesn't matter whether you start on the left or right. But if you guess wrong with your rendering, it will show because tiles that are closer to the "camera" will be overlapped by tiles further from the "camera".
    for (int i = 0; i < tiles.length; i++) {
         for (int j = 0; j < tiles.length; j++) {
              graphics2D.drawImage(tiles[i].getImage(), i*horizontalSpacing - camera.getX(), j*verticalSpacing, camera.getY(), null);
    }horizontalSpacing and verticalSpacing will be determined by the angle of your tiles. Set those to match however you make your art.
    Drawing moving sprites will be a bit trickier because you'll have to decide which set of axes to follow... meaning, do you follow the axes of the screen, or the axes of your "rotated world." Give that some thought and once you understand what's happening with the perspective here you'll be able to see which is easiest.
    So there's your engine ;)
    Now, as for the art itself, make them in png format, so that you can have the base of your images be diamond shape, but of course tiles for players and walls and stuff will extend above that diamond. Just don't let them get below the base of their diamond otherwise the tile that gets drawn below them will cut them off. And you don't want a character's feet cut off by the "floor" as he runs ;)
    For your final question, don't let java skew the sprite. The only possible way to make it decent is if when you pick an angle, a 3D render takes your 3D world and it's 3D models and re-renders them at that angle; skewing is simply not capable of creating that illusion. The closest you could get is to simply squish the hight of your art to give the illusion that the camera is moving up, but since you can't expose things higher, like the top of your character's head (since the data doesn't exist in the "lower" version), it will be obviously funny looking.
    Hope that answers your questions, and good luck! I would definitely like to see what you come up with.

  • JAVA Game DEV

    Does anyone know of a site which will walk a total newbie through making a very simple game in Java. It doesn't matter how crappy the game is, just something to get the newbie started.
    The website is for me :)
    Thanks,
    Christopher Gillis

    I recomend books like "Black Art of Java Game Programming". Although it is old. It is still very relevant.
    The sites that I learnt from are:
    http://www.gamejug.org/tutorials/
    http://www.electricfunstuff.com/jgdc/tutorials/jgdc_tutorials.htm
    http://blazinggames.com/books/jgd/ch01/page02.html
    They are good sites for amatures.
    I also found insparation and some code at:
    http://www.javaonthebrain.com
    Hope that helps!!

  • How to install outside java games in firefox os...(not from marketplace)

    Installing java games in firefox os

    Then can I install android apps in firefox os smartphone? If yes, then how?

  • How to install & enable Java Plugin2 in safari on windows

    how to enable java next generation plugin 2 in safari.I used this link to detect plugins in my safari http://www.pinlady.net/PluginDetect/JavaDetect.htm. and i get Next-Generation Java Plugin2 installed & enabled: false. can anybody help me how to enable or install the java plugin 2

    update safari and retry.
    if that fails, use a different browser to dl adobe story.

  • Making some basic Java games

    Can anyone help on how to make some basic java games for my website if you could that would be helpful
    thanks,
    Louie

    Well, first of all you program the Framework, add Graphics / sounds / Data , then you put it in your HP - There you are!

Maybe you are looking for

  • HT1918 remove credit card from account

    I need help removing a credit card from my account!

  • Focus on mouse pointer on click- WPF

    hi, I want to focus the position of the mouse pointer when the user clicks. Exactly like the focus we get on clicking the ctrl key to locate mouse pointer after enabling it here.  Can anyone help me with this. Thanks, Shaleen TheHexLord

  • WARPING OF ALUMINUM!!! NO DROPS!!! ***??

    I got a macbook in october. About 2 weeks later, these warps started showing up. they are mainly around the bottom right corner, around the IR receiver, and the left corner too. This thing is my CHILD. I haven't let it out of my sight. I am getting a

  • Which component I should choose to simulated a stepper motor's winding?

    Dear all, I'm now trying to design a chopper type stepper motor driver. In order to learn from basic, I build a simple circle with only one motor winding. I choose advanced inductor for motor winding. But some of the parameters required in this compo

  • Change Leopard to display Tiger's dock.

    Dear members: This is probably a minor issue for most but I have found the new dock on Leopard to be quite annoying. I really prefer to work with the dock in Tiger. Although I have already upgrade the office computers to Leopard my home computer is s