Keyframing vanes

Any thoughts would be appreciated.
I need to create an animation of a rotary pump. Inside the pump are several vanes. Think of these as narrow rectangular objects residing within a circle. The objects (vanes) extend from the center of the circle out in 45 degree increments, so they point to 45degrees, 90degrees, 135degrees, 180degrees, etc. There are 8 individual vanes.
Each vane needs to move up and down in sequence. As an example, vane 1 (45degrees) moves up to the edge of the circle and then back down towards the center of the circle. Vane 2 waits until Vane 1 is at the edge of the circle before beginning its move to the edge of the circle...so that by the time it reaches the edge of the circle, vane 1 is back down at the center and vane 3 is beginning its move to the edge of the circle.
As the vanes move out toward the edge of the circle, the entire collection of vanes is rotating clockwise.
My thought is to keyframe each of the vane's movements over the life of the animation. Each vane is a difference layer. Then nest all the vane layers under one layer and spin this layer clockwise. In this way, the vanes move out toward the edge of the circle and back in sequence while rotating.
Does this approach seem like the best one to take? Would appreciate any advice.

Two ways of doing it
1) Animate the first vane, then make one copy of the vane and then offset it by 45 degrees. Do this for the rest and then slip each in time. Then group the whole lot and rotate that layer.
2) try using the replicator
Peter
MacPro 3G 6G RAM FCP6 M3 FxF1.05   Mac OS X (10.4.9)   XSR Decklink & loads of cool new plugins

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