Knuckleheaded Alpha Channel Question of the Week

OK...I rarely monkey around in Motion, but I have amazingly just created about 10 different animated versions of my client's logo for use in various films (cut in SD in FCP). I need to be able to library these rascals so I can just drop them into FCP when I need them.
However, and here is where the knucklehead deal enters the picture.
I am baffled as to how to export the logos out of Motion so there is no black background! I want to create a QT file of each version that I can library and then import into FCP. I have already checked the all of the Alpha channel questions dealing with this issue and the answers are like me and algebra in the 7th grade...huh?
Can somebody give me the kindergarten version of how to get rid of the black background behind my little purple animated logo.
Thanks in advance and I promise to close Motion and step away from the keyboard as soon as one of you mavens helps me solve my little non power user dilemma.

Easiest would be not to export at all, but save a different project file for each version - then just bring the Motion project file into FCP. As long as you have set the background to be transparent (Edit > Project Properties), then the project file will have transparency.
If you want to export, you need to choose a codec that supports an alpha channel, such as Animation or PNG.

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    It looks correct in the Pixel Bender preview window.
    When I use it in a Flex project with proper 32 bit png images, the filter seems to work correctly, except it sets any partial alpha value on the images to fully opaque (like a 1 bit alpha channel).
    Because the image preview looks correct in Pixel Bender, I'm assuming it's a problem with the bitmap data that Flex is passing to the blend shader filter.
    I tried changing the filter to simply output a copy of the foreground firstly, and the background second, to test.
    When returning a copy of the foreground, the imags weren't visible on stage, either because the pixels were transparent or because it was really returning the background pixels, camouflaging the images.
    When returning a copy of the background, the images were just black rectangles.
    The images are being place on stage programmatically inside an mx Module, and having their depth property set.
    They also have draggable behaviour, where the current drag object is layered above all else during the drag.
    I'm actually using a subclass of mx.controls.Image, but am simply setting the source property with preloaded bitmap data, so I'm am fairly sure the subclass is not a factor.
    I hope this is enough information for someone to be able to provide some help.
    Thanks

    Please make sure you have installed the latest graphics drivers, from http://www.nvidia.com/Download/index.aspx?lang=en-us, for your graphics card.

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