Link Actionscript

For example, right now my links (in Flash 5) have the
following actionscript (an example):
on(release){
getURL("
http://www.google.com", "_blank");
I know the "_blank" part opens a separate window. I know that
replacing this with "_self" takes you from the current page to a
new one (w/o opening a new window). The problem with this is when I
press the back button on the browser, I'm taken back to my home
page, and not the page with the links. Is there something I'm
missing?
Thanks to anyone with help, tips, or even a website that
gives actionscript "recipes," as I've heard them referred
to.

You'd need to incorporate some form of FlashVars (I believe
that was introduced in Flash 5) that you can tag to the end of your
site's url that you can make flash read in and then send a person
to the appropriate frame based on that.
You may find that you need access to AS2 and Flash 8 to do
anything like this as well. I know that 2Advanced Studios (
http://www.2advanced.com) uses
their own methods for such a navigation system that allows them to
have Flash talking with the browser and enables the back and
forward buttons for navigating the flash movie. Is this like what
you are talking about?

Similar Messages

  • Screen Capture in flex

    Hello,
    How can I create a flex air application to capture screen?
    Can Someone provide sample program for that ?

    Follow the Link
    actionscript - How can I take a screen shot of entire Screen on regular intervals using Adobe flex and action script - S…
    here Answer in the question  but my requirements are according to the event . It is associated with the C# application  i have made named GrabberCommand.exe  . You can create it using following link or download the source code if you just need to capture screen on  .
    Here is the link i have used in it
    http://gotoandlearn.com/play.php?id=125
    and
    http://gotoandlearn.com/play.php?id=126
    Thank You
    Udit Bhardwaj(TheDean)

  • [svn:fx-trunk] 12077: Although Spark RichText does not support link formats , modifying compiled FXG to not generate ActionScript code that will cause compile time exceptions .

    Revision: 12077
    Revision: 12077
    Author:   [email protected]
    Date:     2009-11-20 18:16:32 -0800 (Fri, 20 Nov 2009)
    Log Message:
    Although Spark RichText does not support link formats, modifying compiled FXG to not generate ActionScript code that will cause compile time exceptions.
    Removing references to Flex Builder 3 in RPC.
    QE notes: N/A
    Doc notes: N/A
    Bugs:
    SDK-24305 - Link format property nodes cause errors on RichText in FXG 2.0
    SDK-24322 - A couple references to Flex Builder 3 in Flex 4 LangRef (and code comments)
    Reviewer: Deepa
    Tests run: checkintests
    Is noteworthy for integration: No
    Ticket Links:
        http://bugs.adobe.com/jira/browse/SDK-24305
        http://bugs.adobe.com/jira/browse/SDK-24322
    Modified Paths:
        flex/sdk/trunk/frameworks/projects/rpc/src/mx/rpc/xml/XMLDecoder.as
        flex/sdk/trunk/modules/compiler/src/java/flex2/compiler/fxg/FlexFXG2SWFTranscoder.java

  • Connect ActionScript With XML Link

    Hi,
    Please if somebody can help me with this issue.
    I have Flash Movie (with multiple movie symbols) file that parses XML file(gallery.load("gallery.xml") with this
               <image>
                <date>03.31.06</date>
                <title>View of Seattle</title>
                <desc>View of Seattle</desc>
                <thumb>seattle5.jpg</thumb>
                <img>seattle5.jpg</img>
            </image>
            <image>
                <date>03.31.06</date>
                <title>View of New York</title>
                <desc>View of New York</desc>
                <thumb>New York.jpg</thumb>
                <img link="http://www.newyork.com">New York</img>
            </image>
    Action Script places first image in Flash File new movie symbol (new window).
              this.onRelease = function()
              showFullImage(this.imgToLoad, this.imgDesc);
    My problem is:
               i need to connect to image or to http
               depending on the tag in xml.
               In first example <thumb>Seattle5.jpg</thumb> button click will send image to Flash movie new window while
               <thumb>New York.jpg</thumb> click will open http://www.newyork.com
              this.onRelease = function()
              showFullImage(this.imgToLoad, this.imgDesc);
              i need to diferentiate here to let the ActionScript know that there is link present in XML
             getUrl(Link, "_blank");
    How can i make this split in Actionscript.
    Thank you

    I am not an xml expert in the least, but if I were faced with what you want to do I would probably have two separate fields in each image set for those two things... <img>  and <link>  and I would be checking if the img tage was assigned a null value or not when making the decision how to code each one...
    if(<img> is not null) code to show the large image
    Just to mention, the code you are showing is AS2, not AS3, so you may want to move your inquiries to the AS2 forum if you aren't planning to use AS3.

  • Actionscript link help...

    I've been trying to work with a flash template that I bought
    from templatemonster.com ...
    Here is my problem...I need the buttons at the top to link to
    other pages, whereas currently they link to other scenes or
    frames...
    Can I do this without losing the interactive actionscript
    features (rollover effects, etc.)?
    I had it working before when I just added in a bunch of
    getURL functions, but it wasn't the prettiest...some of the
    rollover effects didn't work correctly...
    Here is the current code for one of the buttons:
    onClipEvent (load) {
    num = 1;
    on (rollOver) {
    if (_root.link<>num) {
    this.gotoAndPlay("s1");
    on (releaseOutside, rollOut) {
    if (_root.link<>num) {
    this.gotoAndPlay("s2");
    on (release) {
    if (_root.link<>num and _root.animation == 1) {
    _root.animation = 0;
    _root.link_prev = _root.link;
    _parent["item"+_root.link].gotoAndPlay("s2");
    _root.link = num;
    _root.play();
    }

    you should be using:
    onClipEvent (load) {
        num = 4;
        this.hitArea = this.area;
    on (rollOver) {
        if (_root.page<>num) {
            this.gotoAndPlay("s1");
    on (releaseOutside, rollOut) {
        if (_root.page<>num) {
            this.gotoAndPlay("s2");
    on (release) {
        if (_root.page<>num) {
    _root.page = num;  // <-assign before the following code
            _parent["item"+_root.page].gotoAndPlay("s2");
            getURL("index-3.html");

  • Using ActionScript to control where a break happens in TLF linked text boxes

    Let's say you want to display a directory of people including name and department person works in. This information is in an xml file and ActionScript is used to read the information in and display the text in TLF text boxes that are linked. Is there a way to use ActionScript to control orphans/widows? Meaning, let's say that the first TLF text box fills up and at the very bottom of that text box another person's name appears. Then at the top of the linked text box the department name that person works in appears. Is there a way to use ActionScript to control it so that the persons name doesn't get separated from the department name? Thanks for any help!!

    Thanks for taking time to answer my post, kglad.
    Yes. I believe I understand. I could create another button
    and call it "Reset Grid" and call this function, however what I am
    hoping for is to have the grid redraw simply by the user entering
    new values for the width and height and then clicking "draw
    floorplan" again.
    Currently the first line of code is:
    my_button.addEventListener("onPress",gridf); Should not the grid
    redraw each time and then parse the new values in the width and
    height fields? I am sure I am just dense but my grid is not
    clearing each time the "draw " button is clicked.
    You can see this happen on the sample link below. After
    entering say 20 width and 20 height values and clicking "draw"
    button, the grid is created perfectly. Then if, say new values of
    10 width and 10 height are entered and "draw" button is clicked,
    the grid does not redraw correctly using these new values.
    Sample link:
    http://216.197.127.249/grid/grid_sample_1.html
    Could the problem be that the gridf function should happen as
    the first function in the script before the new values are parsed
    again? Should a: grid_container.removeMovieClip(); execute before
    anything else is executed each time the "draw" button is clicked?

  • Link XML to Actionscript ?

    I have been wanting to post this for a long time so here it goes...............
    in the flexstore sample application, there is an interesting link between the product XML data and the provided classes(Product.as etc) such that developers only need to reference the properties founded in the actionscript classes to access the data rather the httpservice itself.  it is as if the classes have been filled with the xml data.
    How can i achieve the same for my application ? I have tried to see establish how the link(s) was/were done in the flexstore sample application but upto now i have failed. please help

    Try with this make movieclip and set some linkageID after
    that into the movieclip make one button and that much textfileds
    that is the fields from the xml , with your xml that mean 3 text
    fields nazov,load,image after that when you load the xml file and
    get the childNodes just use attachMovie clip with the button and
    textfields inside and put into new attachedMovie clip the
    information from XML.The priority is that they you have movieclip
    into the library and inside the movieclip you can put the code that
    command the movieclip to open new URLs and other things without to
    puttin some events when xml load new items.Cheers! :)

  • Is it possible to link to swc library from c++ code contain actionscript 3

    I m  wittering  actionscript code in c++ file :
    does gcc compiler have flag to link with swc libray
    in other words:
    i have  symbols made by flash and exported as swc library and i want to use it inside c++ actionscript 3 project

    No it does not, but you can build your code as a SWC and link it with the other SWC with mxmlc in console or any flash ide. 

  • Making buttons link to popup browser windows in ActionScript 3

    I am trying to figure out how to make buttons on my flash
    file link to URLs that appear in a window of fixed dimensions (with
    scroller bars) next to my Flash window.
    I am aware that Adobe has instructions for creating pop-up
    browser windows through Flash (
    http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14192)
    However, what I'm trying to do is a bit more complicated,
    since I want to have multiple embedded invisible buttons in the
    Flash window that each take you to a specific URL when you click on
    them. Alternatively I'd be happy if any button click resulted in a
    link to a random selection from a pre-programmed list of URLs.
    Any suggestions? This is for ActionScript 3.

    Hi Im having a simlar problem with creating a button that
    opens up a url link in a blank browser window and keeping it at a
    specific size. here is the code that I'm using.
    my_btn.addEventListener(MouseEvent.MOUSE_DOWN,
    mouseDownHandler);
    function mouseDownHandler(event:MouseEvent):void {
    var urlStr = "my info_page.html";
    if (ExternalInterface.available) {
    ExternalInterface.call( "window.open", urlStr, "_blank",
    "width=400,height=400");
    } else {
    var urlRequest:URLRequest = new URLRequest(urlStr);
    navigateToURL(urlRequest);
    the problem is the window doesn't open when I click on the
    button and I don't know how to fix this

  • Can someone help with this Actionscript 2.0 URL link problem

    Hi
    I've created a button that when clicked needs to jump to a
    frame, play the
    animation and then load a web page from the net.
    I've got the first bit alright with
    on(release) {
    gotoAndPlay(81);
    But what Actionscript 2 do I need to put in to jump to an URL
    after that?
    Any help would be appreciated.

    on the last frame of your animation, place a keyfame on the
    timeline in a layer called 'actions' then use the code:
    stop();
    getURL('
    http://www.thesite.com',
    '_self');

  • How to make a link in Flash ActionScript 2.0

    Trying to figure out how to add a link that will open up in a new window using Action Script for something at work.  Have barely used Flash so I am totally lost.  People at work gave me a file with a blue box that is in its own layer, but I don't understand where to put the link at.  I know I have to use Action Script 2.0 and go to the Actions palette.  After that I am lost! HELP!

    if clicking the blue box is supposed to open that link, right click the blue box, click convert to symbol, tick movieclip and click ok.  in the properties panel assign an instance name (say blueboxMC).  click on an empty part of the stage and in the actions panel paste:
    blueboxMC.onRelease=function(){
    getURL("http://www.adobe.com","_blank");
    // upload your published swf, html and ac_fl_runcontent.js files to your server and test.

  • Newbie is still being stupid! Actionscript for a button to a URL isn't linking??

    Not sure what I am doing wrong now.  I have coded the frame as below, yet when I publish it it doesn't link?  Any suggestions? (obviously a false link here, but am using a link that actually works!)
    stop();
    var getPaypalBoostaboiler:URLRequest = new URLRequest("http://www.addressgoeshere.co.uk");
    //---Get URL---\\
    paypal_boostaboiler.addEventListener(MouseEvent.CLICK,boostaboilerBuy);
    function boostaboilerBuy(event:MouseEvent):void{
    navigateToURL(getPaypalBoostaboiler);

    Just uploaded it and it works fine now - I HAVE SO MUCH TO LEARN!!!
    Thank you so much for your help.

  • Using Actionscript to draw a link button

    I cannot seem to get a linkButton to be displayed using
    actionscript. I have the following:
    button_lnk.label = "SHOW ME";
    button_lnk.visible = true;
    button_lnk.x = a *10 + 20;
    button_lnk.styleName = "topMenu";
    //Alert.show (button_lnk.label);
    button_lnk.width = 100;
    button_lnk.height = 30;
    button_lnk.includeInLayout = true;
    button_lnk.id = "link123_"
    This code is called in a function, and I do know the function
    is getting called
    Any ideas?
    Thanks

    i did not understand what you are looking for.
    Is it on how to create buttons with a custom style (or controls in general)?
    Then have a look at http://www.drdobbs.com/jvm/a-javafx-20-custom-control/229400781
    If you really want to know how to use the path class to draw anything, just pop up a sample stage and start drawing. The JavaDoc for Path provides some good examples.
    you could as well just phrase your exact problem.

  • Linking videos with actionscript 3

    Hey guys. I'm very new to actionscript (or at least to using video in it) and have an issue.
    As part of a project I am making a 7 minute interactive video made up of about 15 short video clips. This is going to go on a website and the idea is that the user will click some sort of start button and the first video will play. At the end of that video, I have two buttons appear on a certain frame and depending on which button you press, a different clip will play, advancing the story.
    My problem is that while it originally worked before, now that I have it up on the website, the videos take 2 or 3 seconds to loads but the timeline seems to play ahead without them, meaning the buttons are appearing too early.
    Surely there is a fix to this. And sorry if I made that sound confusing.

    you'll need to stop your timeline while waiting for enough video to buffer and start playing and, when the video starts, start you timeline that you stopped while waiting for the video to buffer and start playing.
    how you listen for you video(s) to start play depends on whether you're using the netstream class or flvplayback component to play your video.  i'm assuming your video(s) is (are) not embedded in a timeline.

  • Pausing a linked .flv with actionscript

    Hi all.
    Let me preface by saying that I'm fist-and-foremost a
    designer... and an actionscript novice.
    I have an external .flv and I simply need to be able to pause
    it with a frame action and start it back up with another frame
    action.
    I found some references to "flvStream.play" through google
    but I haven't been able to properly implement it.
    Any help would be greatly appreciated. Thanks in
    advance.

    Geisen,
    > I have an external .flv and I simply need to be able to
    > pause it with a frame action and start it back up with
    > another frame action.
    The most important tip I can share with you is this: think
    in terms of
    objects. An FLV video, external or not, is a file format that
    needs a bit
    of help getting displayed. A very popular approach is to use
    the
    FLVPlayback Component (see the Components panel), which
    includes a number of
    configurable (and optional) "skins" that allow for pausing,
    playing, volume
    control, etc. The FLVPlayback Component, in that scenario, is
    your object.
    Many people use a Video asset from the Library in cahoots
    with something
    called NetConnection and NetStream, in which case you're
    dealing with three
    objects (Video, NetConnection, and NetStream) that
    collaborate. Going back
    further, there are Media Components that provide much of the
    functionality
    of FLVPlayback, in which case the focus of your object(s)
    changes again.
    In all cases, objects are defined by something called
    classes. Movie
    clips are defined by the MovieClip class, text fields by the
    TextField
    class, FLVPlayback by the FLVPlayback class, and so on.
    Classes define
    objects in the way a recipe defines a certain kind of cake or
    a blueprint
    defines a certain kind of structure. In the ActionScript 2.0
    Language
    Reference, you'll find that most classes list one or more of
    the following
    three headings: properties (characteristics of the object),
    methods (things
    the object can do), and events (things the object can react
    to). In the
    ActionScript 3.0 Langauge Reference (if you have Flash CS3),
    you'll find the
    same format, with the occasional additional heading. From a
    bird's eye
    view, however, the layout is the same: objects have certain
    properties, and
    can do certain things and react in certain ways (to button
    clicks, internal
    timers, etc.) -- and it's the combination of these qualities
    that makes a
    given object the type it is (e.g., text fields don't have
    timelines, so the
    TextField class doesn't mention anything about a text field's
    current frame,
    yet text fields and movie clips both have width and height,
    and both their
    classes mention as much).
    So ... the way you're going to pause your FLV video depends
    on entirely
    on the object(s) being used to display that video. If you're
    using
    FLVPlayback, you'll have to give that Component on the Stage
    an instance
    name (see the Property inspector while the Component is
    selected). Instance
    names allow ActionScript to speak directly to individual
    instances of an
    object -- this particular FLVPlayback in the lower left, for
    example, rather
    than the other one in the upper right.
    Once it has an instance name, you can reference that name
    and invoke
    FLVPlayback class members on that instance. If you've given
    it the instance
    name myPlayer, you would invoke FLVPlayback.pause() (the
    pause method) as
    follows:
    // In a keyframe of your scripts layer ...
    myPlayer.pause();
    And to start it up again, you would invoke
    FLVPlayback.play() (the play
    method) at a later keyframe like this:
    myPlayer.play();
    If you're using a combination of a Video element from the
    Library and
    the NetConnection and NetStream classes, you'll reference
    your NetStream
    object by its instance name (this will be the variable you
    use to
    instantiate the object) and invoke NetStream.pause(), and so
    on.
    Here are a few articles in ActionScript 2.0 on the topic:
    http://www.quip.net/blog/2006/flash/how-to-load-external-video
    http://www.quip.net/blog/2006/flash/how-to-control-flv-without-component
    http://www.quip.net/blog/2007/flash/actionscript-20/how-to-determine-completion-of-flv/
    Those should at least get you a bit more comfortable with
    the idea of
    classes, objects, and their members (properties, methods, and
    events). If
    you're building a movie in ActionScript 3.0, the syntax may
    change ... not
    so much for quick method calls, but certainly for event
    handling. For what
    you're described, even these AS2 examples should be helpful.
    David Stiller
    Co-author, Foundation Flash CS3 for Designers
    http://tinyurl.com/2k29mj
    "Luck is the residue of good design."

Maybe you are looking for

  • Bug in Street View

    When using Google Maps on a desktop Mac, we can click the Street View button and see a clear indication of streets that have been imaged: they are outlined in blue on the map. Click anywhere on one of these streets and the Street View window pops up.

  • AR - How to Complete and Incomplete a Transaction

    Hi, We have a requirement, where after a transaction is created by AutoInvoice, we want to make the Transaction Incomplete, so that it cannot be posted to GL. Send the Transaction for some approval and once approval is obtained, make the Transaction

  • Combining iso files

    I have some software that I downloaded and it came as 2 .iso files. I need to combine these into one iso file in order to mount and install. Any advice on how to do this would be helpful. Thanks.

  • Runtime Error When executing Method from JavaScript

    Greetings In the name of the creator of all things, space, and time. I have a problem with scripting an applet using Javascript (JScript). The problem is as follows: I receive the runtime error - An outgoing call cannot be made since the application

  • Photos  have been found in the iPhoto Library that were not imported

    Every time I open iPhoto 9 (version 8.0.3) I get the following message: "photos have been found in the iPhoto Library that were not imported. Would you like to import them?" Whether I click "yes" or "no" (it doesn't matter) a "recovered photo" folder