LoadClip fails to load Hi-Res image

Hi Guys,
I am trying to load a image with resolution of 3849 x 3535
using the loadclip method of a MovieClipLoader. When I catch the
onLoadProgress event of the MovieClipLoader, its shows that the
image is downloaded completely (by reading the bytesLoaded and
bytesTotal parameters). But the image is not downloaded completely
it displays most of the region of the image, I can see about 75% -
80% of the image but the rest of the image is missing.
Currently I am using Player 9.0, but I have also tried it
with Player 8.0.
Is this happened with anybody else? Kindly help me out with
this?

You're welcome. I wanted to say also, that if resizing isn't
an option,
loading in chunks can work really well. We did an interactive
JLo timeline,
and the seamless background image was over 11,000 pixels wide
- loading it
in pieces, into one master clip, worked without a hitch.
Dave -
www.offroadfire.com
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/

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    But I fixed it.
    Now what you have to do to resolve this issue, involves editing the startup entry in the Windows Registry.
    If you are scared to go into it, have no idea what I am talking about, or never edited the Registry before, don't worry. If you follow these steps EXACTLY, you have nothing to fear.
    I will be using default installation parameters for file pathing, so if your Operating System is installed in a different dri've letter other than C:\, then just change the letter to the one your OS is installed onto.
    Capitals used for emphesis on actions to take:
    -Hit the START button, then select RUN
    --------If RUN is not in your start menu, you need to enable it by right-clicking and open area of your TASKBAR, select PROPERTIES. --------Click the START MENU tab, then the CUSTOMIZE button. Click the ADVANCED tab. In the START MENU ITEMS box, scroll down to the entry that says SHOW RUN. Check the checkbox to fill it. Then OK/APPLY/OK, and you should be back to the desktop. Then go to START/RUN
    -type the word REGEDIT
    --------This opens the Windows Registry.
    --------DO NOT change ANYTHING in this other than the exact directions I specify or you may corrupt your registry or even worse, corrupt your system, which means F&R time (Format & Reinstall). Treat it like a stripper. You can look all you want but don't touch or there could be dire consequences.
    --------Now the fastest way to find this is to manually navigate to the specific "key" or "entry" you need to modify. Mouse-click the +'s to navitage further into the "hi've" following these maps:
    -FOR WINDOWS XP x86 USERS NAVIGATE TO: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Curr entVersion\Run
    -FOR WINDOWS XP x64 USERS NAVITAGE TO: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432\Microsoft\Wind ows\CurrentVersion\Run
    --------Now you are looking for a specific entry NAME called RCSYSTEM. Depending on which version you are running. They are:
    -FOR WINDOWS XP x86 USERS: "C:\Program Files\Creative\Shared Files\Module Loader\DLLML.exe" RCSystem * -Startup
    -FOR WINDOWS XP x64 USERS: "C:\Program Files (x86)\Creative\Shared Files\Module Loader\DLLML.exe" RCSystem * -Startup
    -------Now we are going to edit the entry. What we need to do is get rid of that * (asterix) character in the name. I don't know why it is there, I'm thinking it may be a coding error. But in my WinXPx64, this was the culprit.
    -Double-click the RCSYSTEM key to edit it, and edit it so it looks EXACTLY LIKE THIS (If you're paranoid about doing something bad, COPY and PASTE this line pertaining to your installed OS. KEEP IN MIND THE INSTALLATION DRIVE LETTER, CHANGE FIRST LETTER IF NESCESSARY)
    -FOR WINDOWS XP x86 USERS: "C:\Program Files\Creative\Shared Files\Module Loader\DLLML.exe" RCSystem -Startup
    -FOR WINDOWS XP x64 USERS: "C:\Program Files (x86)\Creative\Shared Files\Module Loader\DLLML.exe" RCSystem -Startup
    -click OK button. Now it is changed.
    -------And we're DONE EDITING the Registry entry!
    -now go to FILE in the top-left menu, then select EXIT
    -RESTART your computer
    -------You should not receive the "DLLML.exe failed to load" (application error) again!!
    To check to see if it loaded into your system properly (as if not getting the error message anymore was proof enough it loaded properly), when you reboot back to the desktop, do the "three-fingered salute" (ctrl-alt-delete), then select the PROCESSES tab. Click on the IMAGE NAME heading to sort it alphabetically, and look for the name (WinXPx86) DLLML.exe or (WinXPx64) DLLML.exe *32.
    If you see it listed, it loaded!! CONGRATS, IT BE FIXED!!
    If this did not work for you, then your system is posessed, get a priest. I don't think a witchdoctor would give your comp good vibes O_o
    Hope this resolved it for you. Enjoy your EAX with Duke Nukem 3d again!
    EDIT: As a side note, I also noticed that since after this fix, my computer doesn't hang after sending the restart/shutdown killsignal, so I am wondering with people having similar hanging issues, if their issue could be resolved something similar to this.
    Just a thought for any admins/mods/users out there that know what they are doing that maybe wanna test that out.
    Sincerely,
    Jason Ostapyk
    3yr degree, MCP, CCNA, A+ certified, Specialised Electrician Class M Licensed

    G Kudos for a brilliant finding! After a Windows Hotfix on my XP SP3, when shutting down my PC I would wait for a program and then get an error that EAX was not responding before finally shutting down. On next reboot I lost sound on my PC. After running tests, the Direct Sound test failed pointing at EAX.
    This solution cured the problem. Again, kudos, job really well done!!!

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