Loader Component SWF Audio
How can I regulate the volume of an SWF that I load through a
loader component? I am loading several SWFs, each has its own
audio, so it's producing a cacophony of sound. I've already tried
stopAllSounds(); and no luck.
Any ideas? Thanks!
Hi,
Goto following link, will help you
http://ryangoodman.net/blog/index.php/2008/02/14/adding_a_pre_loader_in_xcelsius_dashboar
http://help.sap.com/businessobject/product_guides/xcelsius2008SP3/en/Xcelsius2008_FP3.1_release_notes_en.pdf
http://saptechblogsxcelsius.blogspot.com/
-Obaid
Similar Messages
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Is this a bug? loading component swf with MovieClipLoader
Guys, one wierdarse 'bug?' for you.
I have a swf created in Flash 8 Pro, published to Flash 7
with AS2.0 which contains just a selection of components dragged
from the standard library (date chooser, date field, combo bog,
radio button ,number list etc)
This swf is then loaded dynamically into a second fairly
straight foward swf - created in Flash 8 Pro, published for Flash 8
with AS2.0 using MovieClipLoader
The error:
When the first component is run on it's own, in flash, in
html etcetc all components work fine.
But when loaded into the 2nd swf all components work fine
APART from those containing some type of popup class (i'm guessing
here as don't know the inside of the components)
The two i've encountered which don't work are : Date field -
the click of the button, and comboBox
boxth of which ar eactive as they highlight in the standard
Flash green - so are active but do nothing when clicked.
so HELP, anyone know why, know a fix, has any idea what's
going on.
regards, RichThe components you're having trouble with create their popup
ui in _root.
For example, the list part of the ComboBox is created in
_root. But if _root
doesn't have the necessary assets in its library, that part
of the component
cannot be created. In your case, you can either add all the
components to
library in your topmost movie or use _lockroot to force the
popup parts to
be created in the loaded movie.
Example:
this.createEmptyMovieClip("components_mc",
this.getNextHighestDepth());
var lo:Object = new Object();
lo.onLoadInit = function(target_mc){
target_mc._lockroot = true;
var mcl:MovieClipLoader = new MovieClipLoader();
mcl.addListener(lo);
mcl.loadClip("components_mc.swf", components_mc); -
Loader component loading swf bigger as it is?
Im loading second.swf in main swf using a loader component,
second swf is has a stage size of 800*85, i load it in a
component with the same size, and scaleContent = true
This goes wrong, after investigating second.swf it actualy
has a stage size but some components on the size like a textfield
goes beyond the stage (which is necesarry to be able to load enough
text in it (it starts scrolling then to be visible on stage), when
i test second.swf, i get a 800*85 swf.
But when i include it in an other swf and autoscale it, it
seems like flas includes the objects outside the stage from
second.swf to do the scaling.
Ideas to avoid this fenomenon ?the loaded swf will include objects that are off-stage. it
wouldn't be satisfactory if those objects were "omitted".
if you want second.swf to appear the same in main.swf,
main.swf will need to have the same stage size as second.swf or
you'll need to mask second.swf's target to make it appear the
same. -
Could someone kindly explain to me how the swf loader component works? How can it be used?
Thanks in advance for any help!Hi,
Goto following link, will help you
http://ryangoodman.net/blog/index.php/2008/02/14/adding_a_pre_loader_in_xcelsius_dashboar
http://help.sap.com/businessobject/product_guides/xcelsius2008SP3/en/Xcelsius2008_FP3.1_release_notes_en.pdf
http://saptechblogsxcelsius.blogspot.com/
-Obaid -
Hi.
i have an fla file with 5 keyframes. Each keyframe navigates forward to the following keyframe. On the fifth keyframe, a Loader loads an external swf. The external swf has an flv playback component with sound.
The fifth keyframe, other than having a button to click to load the swf, has a movie clip that navigates you back to the first keyframe.
The loaded swf, once loaded, may be removed using removeThis function which has removeChild code as well as a _flv.stop(); which makes the flv stop when the swf is removed. So u're back on keyframe 5, no sound - good!.
ASo, all is well and the user can navigate back to the first keyframe (from keyframe 5), and from there continue on to the 2nd, 3rd, 4th and 5th keyframes again, problems start though, when you get to that 5th keyframe again: that keyframe has an FLVPlayback component playing an flv, which at that point becomes very sluggish as all the mc animations on that 5th frame. And worse, i realize, the flv in the external swf that was previously loaded, starts playing by itself, which i know, because i hear its sound track.
I tried putting a conditional statement to tell the _flv to stop on keyframes 1 and 5, but that causes errors, considering that the flv is an undefined property from the perspective of those keyframes.
Any help would be very appreciated:)
thanks.var loader:Loader = new Loader();
loader.load(new URLRequest("_.swf"));
house.addEventListener(MouseEvent.CLICK, loadswf1);
function loadswf1(event:MouseEvent):void
addChild(loader);
this is how i'm loading the swf. I tried using Loader.unloadAndStop() inside that loadswf function but get an error -
Scene 1, Layer 'a', Frame 75, Line 83
1061: Call to a possibly undefined method unloadAndStop through a reference with static type Class. -
Component loader & external swf : how send parameter ?
hello all,
I have a simple problem I have not been able to solve.
I use a compnent loader to load an external swf.
I need to pass a parameter to the swf to make it run
properly, which I named 'url_xml' and in which I provide the name
of an XML file.
the component loader is named 'diaporama'.
the following code works :
_root.diaporama.contentPath = "my_swfplayer.swf";
BUT I need to send a parameter, so I tried :
_root.diaporama.contentPath =
"my_swfplayer.swf?url_xml=filexml.xml";
It does not work. It tries to load a file named
my_swfplayer.swf?url_xml=filexml.xml
instead of loading my_swfplayer.swf with the param url_xml
whose value is filexml.xml.
Can somebody help ?
Many thanks.I would place some code in the loaded movie to look for the
variable and then start.
Cheers,
Gorka
www.AquiGorka.com -
How to Load a SWF in Dynamically Loaded HTML
Hello,
I have a Flash movie with a multi-line text field that loads
HTML text. As per the below Macromedia documentation I have swfs as
images inside my HTML text.
I'm trying to find a way to pre-load these swfs - if I do
loadmovie to load the swf, when the html file is loaded will it
need to reload the swf from scratch or will it take my loaded
version? I'd love to show a "loading" message in the text as the
swf was loading but am unsure how to do this now that I have the
swf reference embedded in the html text.
Any ideas?
Thanks!
Julia
From the Macromedia documentation:
Image tag (<img>
The <img> tag lets you embed external JPEG files, SWF
files, and movie clips inside text fields. The <img> tag has
one required attribute, src, which specifies the path to a JPEG
file, a SWF file, or the linkage identifier of a movie clip symbol.Thanks - your answer is exactly what I was looking for.
I'm noticing that every swf I load via dynamic HTML is
distorted - is there a way to prevent this? I can set the width and
height of each swf in the HTML, which works ok, but then I run into
a problem when I try and have a component item (like an accordion)
included in the dynamic text field. It works properly, and the
framing is sized correctly, but the guts are still skewed. I
haven't been able to figure out why the swfs are being distorted in
the first place.
Any ideas?
Thanks,
Julia -
AS 2.0 Loader component question
I have a site that has a gallery with 40 images, takes a long
time to load so I need to find the best way to correct. The files
that load manually now are movieclips that play in 10 second frames
in their own timeline with an alpha effect on each all the jpgs and
other files are in the main fla which is huge because of this. I
was going to use the loader component but I see you can only use
for .jpgs and I can't put the effect on jpgs, other obvious way is
using loadMovie but then I have to convert all mc's to separate
swfs. Before I go that route is there another way to do this?
rderfI have a site that has a gallery with 40 images, takes a long
time to load so I need to find the best way to correct. The files
that load manually now are movieclips that play in 10 second frames
in their own timeline with an alpha effect on each all the jpgs and
other files are in the main fla which is huge because of this. I
was going to use the loader component but I see you can only use
for .jpgs and I can't put the effect on jpgs, other obvious way is
using loadMovie but then I have to convert all mc's to separate
swfs. Before I go that route is there another way to do this?
rderf -
Loading external SWF with masked content - get size of masked area
I am loading an external swf using the SWFLoader component. The swf that is being loaded is masked so that only a portion is being shown. However, when it's loaded the actual size of the swf (loader.content.width && loader.content.height) is the complete swf including the masked area. Therefore, the loaded swf does not display properly in the itemrenderer Is there a way to to grab the size of the just the masked area as opposed to getting the size of the entire swf's contents (area not masked)?
One item to note that is complicating the issue, is that these are swf files that have already been created and there are many of them. In some instances, the size of the stage matches up with the size of the masked area. In other instances, the stage is larger (or possibly smaller) than the masked area movieclip as well as possibly the actual size of the movieclip (w/o the mask).
I am currently loading the external swf in using a Loader. Once loaded, I make a copy (screen shot) of the swf by creating a bmp of the loader.content.This is done as I don't want to have any animations being shown on screen at this moment. I am setting the size of the bmp using using loader.content.width & loader.content.height. I then set the SWFLoader.source to the bitmap.Here's the code I am using to load the swf:
<fx:Script>
<![CDATA[
protected function application1_applicationCompleteHandler(event:FlexEvent):void {
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onSWFLoaded);
loader.load(new URLRequest("c:\\Flex Testing\\FA warns Mr. Jones.swf"), context);
private function onSWFLoaded(event:Event):void {
bmData=new BitmapData(loader.content.width, loader.content.height, true, 0x990000);
bmData.draw(loader.content, new Matrix());
bmp=new Bitmap(bmData);
swfLoader.source=bmp;
addElement(swfLoader);
with (swfLoader)
setStyle('verticalAlign', "middle");
setStyle('horizontalAlign', 'center');
verticalCenter=0;
horizontalCenter=0
scaleContent=true;
maintainAspectRatio=true;
addEventListener(MouseEvent.CLICK,onClick,false,0,true)
useHandCursor = true;
buttonMode = true;
width=200;
height=200;
loader.unload()
loader=null;
]]>
</fx:Script> -
Loader Component in screens/app piece
I have an e-learning shell set up using the apps template. I
have several screens that have external swfs loading into the
loader component. With the auto load on the component the swfs all
automatically play upon load of the the app. If set to ffalse no
load upon the app loading. I do not want them to load when the app
loads only when you would move to the particular screen they are
on. I can put a play and stop button in the external swf but I
would rather that they play automatically when the user navigates
to the screen they are sitting on. Any ideas on actionscript to
control this?
Thanks!I don't understand your explanation.
Is the SWFLoader loading a full SWF or an embedded symbol? What is an invisible mode and how do you know it is in that mode?
Alex Harui
Flex SDK Developer
Adobe Systems Inc.
Blog: http://blogs.adobe.com/aharui -
Can I have two loader components in one flash file (my main web page) I have a main loader for my pages to load into when the corresponding button is clicked. I need to add a second one for a small .swf file of a interactive calendar. So I guess I need another loader . I tried to add another loader to my main flash page and it said something like this component is in use or has same name. I looked in my library and changed the name of my other loader to myLoader and it is still giving this wierd error. Is is possible to use the Loader component twice in one flash document? I also don't have them in the first frame of my document because I have an animation that plays through first.
I'm only trying to interpret what that message is telling me in this response. It seems to be indicating that you have some object in the library that you have named "calLoader" and assigned it a linkage ID of Loader (possibly by default) as well as another object in the library named myLoader that has the same linkage ID (possibly by default).
If these two objects are the same component type, then you only need one of them in the library. The different naming of them can be managed on the stage. -
Hey guys...
I'm back. I am still working on this site, and have worked
through numerous challanges and gotten through, but I have now hit
a roadblock that I cant seem to conquer... Here is the
situation....I have a “main” file.... I am using the
technique of loading external swf’s into a loader component
on the main file. So each individual page is a different swf file.
I have the navigation set up in a seperate swf file as well, and
have the nav bar loading into another instance of the loader in the
“main” file. The navigation has its own action
scripting that animates it, and I have written action script so
that when you click the buttons (I have attached the code that I
wrote for the buttons), the other loader on the main page should
load the corresponding swf... (still with me?) well I preview the
“main” page and it runs great and the home.swf
automatically loads and the nav loads (and animates), but when you
click the buttons nothing happens... I hope someone can help me
through this problem.... Thanks so much in advance...........Doesnt anyone know how to help me with this issue?
Best,
Ken -
Loader Component IE7 Scaling Content Issue
Hello,
I have an image gallery that is using Loader components to
pull in the thumbnails and i have the scaling set to true, but in
IE7 it is very inconsistent in scaling... IE6 and Mozilla work
great, but IE7 is inconsistent... click on the top left to view
image galleries, then select Family or Weddings and you can see
what i mean..
http://www.gummyinteractive.com/projects/infinite/
thanks in advance!Yes, because of the size of the stage being larger than that
of the Loader and loaded SWF, you will see it rendered 'outside'
the Loader component.
Simply mask the area of the Loader Component, in the loading
SWF. -
Loader component not scaling content
I am using a loader component to load an external swf into
main movie. As swf plays, content that should be off stage is
showing outside the box of the loader. Scale content is set to true
and swf is sized down, but will not stay within loader.Yes, because of the size of the stage being larger than that
of the Loader and loaded SWF, you will see it rendered 'outside'
the Loader component.
Simply mask the area of the Loader Component, in the loading
SWF. -
Okay, I am making my portfolio and I am having problems
loading the galleries into the main index/main page.
I am using the "loader" component, and telling it to load the
EXACT file name of the SWF.
This is the error I get:
Error opening URL
'file:///Macintosh%20HD/Users/ARP/Library/Caches/TemporaryItems/index_graphic.swf'
I have an index_graphic.fla & index_graphic.swf
WHY IS THIS NOT LOADING?!
I am a newbie at flash, so I need it to be straight forward.
THANKS A MILLION. I really need to finish this
tonight!!!!!!!!Save your Flash movie to a specific location, maybe a folder
on your desktop. Then put the .swf into that folder.
If you have not saved the file that you are currently working
on, then Flash has no idea what the relative path for that file.
What you are seeing in the error is the Mac default working file
path.
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