Loading external MP3
Hi
I Have made a sound control panel with a start, stop and
volume control - at the moment it loads a .swf with music in from
the library- which is 2 big 2 download - can I load it streaming
externally by modifying this code ?
you can use loadSound() instead of attachSound(), but if you
stream your sound will start before the play_btn is
released.
Similar Messages
-
Using Flashvars to load external mp3 files
I am trying to find a very good step by step tutorial on using "Flashvars" to load external mp3 files, I have been searching on google and the many I have found fall short in some way or another. From what I have been able to gather, I have tried using the code in red (commented out), which works, and modify it to use "Flashvars". The code that works, the mp3 file is hard coded, but my goal is to use "Flashvars" which I am attempting to do in the code following the code in red. I am also including the html code. Any help will be greatly appreciated.
Thanks,
David
var soundReq:URLRequest = new URLRequest("mardi_gras2.mp3");
var sound:Sound = new Sound();
sound.load(soundReq);
sound.addEventListener(Event.COMPLETE, onComplete);
function onComplete(event:Event):void
sound.play();
var soundReq:URLRequest = new URLRequest(root.loaderInfo.parameters.audio);
var sound:Sound = new Sound();
sound.load(soundReq);
sound.addEventListener(Event.COMPLETE, onComplete);
function onComplete(event:Event):void
sound.play();
HTML CODE
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="550" height="400" id="mySoundvars" align="middle">
<param name="allowScriptAccess" value="sameDomain" />
<param name="allowFullScreen" value="false" />
<param name="movie" value="mySoundvars.swf" />
<param name="FlashVars" value="audio=mardi_gras2.mp3" />
<param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /> <embed src="mySoundvars.swf" quality="high" bgcolor="#ffffff" width="550" height="400" name="mySoundvars" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" FlashVars="audio=mardi_gras2.mp3" />Ok waterlovinguy,
I went back to my original code, and I got things to work... I think my whole issue was with the HTML CODE. So I decided to use the "SWFObject generator". I had never used it before, frankly I had never heard of it until I started my searches on "Flashvars".
Thank you very much for all your assistance, PEACE,
David
Final Codes below
var my_var:String = new String();
my_var = root.loaderInfo.parameters.myflashvar;
myText.text = my_var;
var soundReq:URLRequest = new URLRequest(root.loaderInfo.parameters.audio);
var sound:Sound = new Sound();
var soundControl:SoundChannel = new SoundChannel;
sound.load(soundReq);
play_btn.addEventListener(MouseEvent.CLICK, playSound);
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function playSound(event:MouseEvent):void
SoundMixer.stopAll();
soundControl = sound.play();
function stopSound(event:MouseEvent):void
soundControl.stop();
HTML Code
<!>>
<!<![endif]>
http://www.adobe.com/go/getflashplayer
</a>
<!>>
</object>
<!<![endif]>
</object -
Trouble with loading external mp3 files
I apologize for the length of the post. I hope this is clear
of what I am trying to explain.
My problem deals with getting "undefined" when I press a
button to load an external mp3 files. The following is what my XML
childNode looks like:
<option phonetic="Soundless, or A" name="aleph"
cursive="alephCursive.swf" block="alephBlock.swf"
audio="char1.mp3"/>
Every attribute loads the way I've programmed them, except
for the last one "audio".
The following is what my actionscript looks like loading in
these attributes:
Everything is happening inside the onLoad event for my XML
file.
var xmlContent = this.firstChild.firstChild;
audioContent = new Array();
for (var i = 0;
i<this.firstChild.firstChild.childNodes.length; i++) {
nextEntry = xmlContent.childNodes
audioContent = [nextEntry.attributes.phonetic,
nextEntry.attributes.name, nextEntry.attributes.cursive,
extEntry.attributes.block, nextEntry.attributes.audio];
The code above simply adds each attribute to the audioContent
array. Each element traces out correctly.
The following code is how I am using these attributes:
for (var i = 0; i<audioLength; i++) {
audioContainer.attachMovie("container4", "audioItem"+i, i);
// Create a shortcut reference to the present movie clip
thisClip = audioContainer["audioItem"+i];
thisClip.myTxt1.htmlText = audioContent[0];
thisClip.myTxt2.htmlText = audioContent
[1];
thisClip.cursive_mc =
loadThis(assetPath+audioContent[2], thisClip.cursive_mc);
thisClip.block_mc = loadThis(assetPath+audioContent
[3], thisClip.block_mc);
thisClip.speaker_mc.attachMovie("speaker", "speaker_mc",
this.getNextHighestDepth());
thisClip.speaker_mc.speaker_mc.onRollOver = function() {
this.nextFrame();
thisClip.speaker_mc.speaker_mc.onRollOut = function() {
this.prevFrame();
thisClip.speaker_mc.speaker_mc.onRelease = function() {
mySnd.loadSound(audioPath+audioContent[4],true);
Loading the text works inside the htmlText. Using a function
loadThis to load external swf files works corerctly and even
attaching a linked movieclip from my library called "speaker" works
correctly.
The problem comes from pressing the speaker movieclip that
the output traces "undefined" instead of the external mp3 file.
I appreciate any help. Thanks.As Ned said the problem might be with the file structure on the server. Other problems may be with spelling. You computer may not be case sensitive to the names of the .swf files that you are loading, but your server might. So, on your computer when you are testing, second.swf is the same as Second.swf, or even second.SWF. But, on the server each of these variations is seen as a different file. Another problem is that when you are loading files from the same computer in testing, those files are close and so they load very quickly from your computer. When the files have to travel from the server, there will likely be a measurable period of time before the file is ready to be shown. This is particularly problematic with video that is embedded into an .swf. The whole file will need to be downloaded and uncompressed before it is available to play. If you stream the video as an external file, you can shorten the wait considerably.
-
Pb loading external mp3 sound file
Hello,
I use the following code to load and then play an external
mp3 sound file called "loop.mp3"
var son:Sound=new Sound(this);
son.loadSound("loop.mp3",false);
son.onLoad=function(success) {
if (success) {
this.start(0,999);
When I test my code while being under author environment by
using CTRL+ENTER Key, the sound is playing properly but when
launching the swf file alone, the sound is not playing. Why?ritpas wrote:
> Hello,
>
> I use the following code to load and then play an
external mp3 sound file
> called "loop.mp3"
> var son:Sound=new Sound(this);
> son.loadSound("loop.mp3",false);
> son.onLoad=function(success) {
> if (success) {
> this.start(0,999);
> }
> }
>
> When I test my code while being under author environment
by using CTRL+ENTER
> Key, the sound is playing properly but when launching
the swf file alone, the
> sound is not playing. Why?
when you say "launching the swf file alone", what do you mean
on destkop ? within browser ?
Best Regards
Urami
!!!!!!! Merry Christmas !!!!!!!
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
Load and play different external MP3
I wanted to do something I thought was simple - I wanted to have a sound playing (loaded external mp3) and then have various buttons on the screen that load an alternate song in its place. Could someone please help me?
This is what I'm trying to do:
var myMusic:Sound = new Sound();
var reqMyMusic:URLRequest = new URLRequest("mySong.mp3");
myMusic.load(reqMyMusic);
myMusic.play();
music1_btn.addEventListener(MouseEvent.CLICK, music1);
music2_btn.addEventListener(MouseEvent.CLICK, music2);
function music1(event:Event)
// LOAD AND PLAY A DIFFERENT MP3 (in place of mySong.mp3)
function music2(event:Event)
// LOAD AND PLAY A DIFFERENT MP3 (in place of mySong.mp3)use:
var myMusic:Sound = new Sound();
var reqMyMusic:URLRequest = new URLRequest("mySong.mp3");
myMusic.load(reqMyMusic);
var sc:SoundChannel = myMusic.play();
music1_btn.addEventListener(MouseEvent.CLICK, music1);
music2_btn.addEventListener(MouseEvent.CLICK, music2);
function music1(event:Event)
sc.stop();
myMusic = null;
myMusic=newSound();
myMusic.load(new URLRequest("whatever"));
sc=myMusic.play();
function music2(event:Event)
sc.stop();
myMusic = null;
myMusic=newSound();
myMusic.load(new URLRequest("whatever"));
sc=myMusic.play(); -
Hi,
Currently I'm working on a MP3 Player. I start loading the
MP3 using the Sound.loadSound(URL, true) method.
In the Sound.onID3 event, I try to read the Tags using
Sound.id3.TALB.
Now I run a test with 2 files. The first one is on localhost,
the second one is on an external server.
Starting the player out of the flash development environment
(STRG+SHIFT+ENTER), I get the album ID3 for each file.
Running the player as an embedded SWF on a HTML site (running
on localhost), I get the album ID3 for the file saved on localhost
but not for the external one. I can play it and read it's duration
and total bytes, though.search crossdomain.xml and add that file (edited to fit your
domains) to the domain where your MP3 file is.
Flash definitely cannot access data across domains under the
new security models so you require a crossdomain.xml which allows
your domain to pull data from that server. My guess is the sound
comes through because Flash is allowed to access a music stream
cross domain. Data definitely not. It's kind of confusing for sure
what the difference is, but data cannot be accessed for
sure. -
SetMedia problem with MediaPlayback - external MP3s
I'm using the MediaPlayback component to play an external MP3
file, and it's working fine, EXCEPT that when it first loads it
plays the first part of the clip for a split second, then stops and
re-plays it -- regardless of the autoPlay settings that are used.
I have autoPlay set to false, both in the component
properties panel AND explicitly in the code before the setMedia
call. In the code below, the trace executes even though I've set
autoPlay to false.
I can stop the "blip" from happening if I inject a pause() or
stop() command after the setMedia() call -- HOWEVER, it happens
again when I call the play() method to play the file.
HELP!! Anyone else out there had this problem and solved
it??? I'm at my wit's end. See code snippet below.
soundFile = "arabian_dreams.mp3";
// Make sure media does not start playing 'til we tell it to
myMedia.autoPlay = false;
// Set the sound file for the MP3 player
myMedia.setMedia(soundFile, "MP3");
// Attempting to fix problem where the setMedia
// function plays the clip for a fraction of a second
// on loading, regardless of the autoPlay settings
//myMedia.pause();
//myMedia.stop();
if (myMedia.playing == true) {
trace("playing!");
// Now play the sound
myMedia.play(0);How old is the property? It may be that if it's pre60s, it was originally wired for 15amp (round-pin) and was not rewired correctly when converted to 13amp (square pin). It may also be that what you are experiencing with your system is indicative of the sort of wiring degradation that normally warrants a rewire (or partial rewire) of the house.
There are testers available (Argos, even Tescos in their electrical sections, and other electrical retailers) that will check both grounding and possible wiring defects such as the transposition of live and neutral, but it may also be a wise move to try and isolate the problem as much as possible by connecting your mini to the TV, leaving aside the hard drive and hi-fi, to see if the problem still exists, then juggle components to see if you can determine whether the mini, the drive, the tv or the hi-fi appears to be the primary cause of the problem. It may even help to take the basic system elsewhere, and connect it to someone else's display etc just to test it. -
Media files prevent Flash from fully loading external XML file
Im trying to debug a flash widget we created, and it loads
fine on the 20 odd computers we tested on EXCEPT for one computer
where, the application doesn't load an external XML file that calls
for 3 small mp3 files and a FLV file to load as well.
In a debugger, we noticed that when it tried to load these
mp3 files it was getting a Forbidden access message. The FLV just
prevents the FLV player from showing up at all (not even the skin).
Can anyone figure out why, that it would work over all the
other computers and NOT the one? On that person's computer, we
tried it in IE, Firefox, even Chrome and the application doesn't
load. We even cleared the cache, did a hard refresh and still
nothing.
However, the other computers work just fine.
ALL the computers have the latest Flash software installed.
What could cause this problem?Actually what worked was removing 'xmldoc' from the php script. So $data =$GLOBALS["HTTP_RAW_POST_DATA"]; instead of $data = xmldoc($GLOBALS["HTTP_RAW_POST_DATA"]);
Couldn't find anything about 'xmldoc'. Is it used for anything in php?
Anyway, the loading error went away, but then I got into problems with getting the return echoed values back. The textfield stayed empty even when saving the data.txt file worked.
I then placed the <stuff> tags between <root> tags and then flash got the sentences between the <stuff> tags back. Why does Flash need the returned xml output to be between <root> tags for it to see the content between the <stuff> tags? So why do I need to use echo("<root><stuff>Server unable to create file.</stuff></root>"); instead of cho("<stuff>Server unable to create file.</stuff>");? -
Error message when playing external mp3?
Hello,
I have getting the following message when trying to play external mp3 files:
Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error.
at playingExternalMp3_fla::MainTimeline/frame1()
Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error.
at playingExternalMp3_fla::MainTimeline/buttonFunction()
at playingExternalMp3_fla::MainTimeline/load1()
These message appear in the output panel every time I slect the button for that sound file? Is there a linkage problem?
Here is the code:
import com.greensock.*;
var myArray:Array=[01,02,03,04,05];
var contentArray:Array=[aframe1,aframe2,aframe3,aframe4,aframe5];
var buttonArray:Array=[meas1Btn,meas2Btn,meas3Btn,meas4Btn,meas5Btn];
var i:uint=1;
for(var k:uint=0;k<5;k++){buttonArray[k].buttonMode=true};
function frameVisibility():void{for(var j:uint=0;j<5;j++){contentArray[j].visible=false}; }
frameVisibility();
aframe1.visible=true;
var req:URLRequest = new URLRequest("nhacviet"+myArray[i] +".mp3");
var VSound:Sound = new Sound();
var channel:SoundChannel = new SoundChannel();
var trans:SoundTransform = new SoundTransform();
VSound.load(req);
channel = VSound.play();
function frameFunction(evt:Event):void {
frameVisibility();
contentArray[i-1].visible=true;
removeEventListener(Event.ENTER_FRAME, frameFunction);
markMoves();
var req:URLRequest = new URLRequest("nhacviet"+myArray[i]+".mp3");
var VSound:Sound = new Sound();
VSound.load(req);
channel = VSound.play();
channel.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler);
channel.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler);
function soundCompleteHandler(event:Event):void {
if (i==5) {i=1}
else {i++;}
addEventListener(Event.ENTER_FRAME, frameFunction);
channel.removeEventListener(Event.SOUND_COMPLETE, soundCompleteHandler);
meas1Btn.addEventListener(MouseEvent.CLICK, load1);
function load1(evt:MouseEvent):void {
i=1;
markMoves();
frameVisibility();
aframe1.visible=true;
buttonFunction();
meas2Btn.addEventListener(MouseEvent.CLICK, load2);
function load2(evt:MouseEvent):void {
i=2;
markMoves();
frameVisibility();
aframe2.visible=true;
buttonFunction();
meas3Btn.addEventListener(MouseEvent.CLICK, load3);
function load3(evt:MouseEvent):void {
i=3;
markMoves();
frameVisibility();
aframe3.visible=true;
buttonFunction();
meas4Btn.addEventListener(MouseEvent.CLICK, load4);
function load4(evt:MouseEvent):void {
i=4;
markMoves();
frameVisibility();
aframe4.visible=true;
buttonFunction();
meas5Btn.addEventListener(MouseEvent.CLICK, load5);
function load5(evt:MouseEvent):void {
i=5;
markMoves();
frameVisibility();
aframe5.visible=true;
buttonFunction();
function buttonFunction():void{
SoundMixer.stopAll();
var req:URLRequest = new URLRequest("nhacviet"+myArray[i]+".mp3");
var VSound:Sound = new Sound();
VSound.load(req);
channel = VSound.play();
channel.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler);
function markMoves():void{
if(i==1){TweenLite.to(mark, 1,{x:55})}else
if(i==2){TweenLite.to(mark, 1,{x:164})}else
if(i==3){TweenLite.to(mark, 1,{x:273})}else
if(i==4){TweenLite.to(mark, 1,{x:382})}else
if(i==5){TweenLite.to(mark, 1,{x:491})}
killAll.buttonMode=true;
killAll.addEventListener(MouseEvent.CLICK, killsAll);
function killsAll(evt:MouseEvent):void {
SoundMixer.stopAll();flash isn't finding those mp3s.
-
I'm loading an external .swf using the following code:
voiceover = new Sound ();
voiceover.loadSound("Audio/Test.mp3", true);
The audio plays fine. My question is how can I create a pause, resume, rewind, or fast forward button for an external mp3?check the sound() class in the help documents. it has the properties and methods you need.
-
Existing 'load external .flv' code?
Recently, I found a great little Flash project that acts like a jukebox for external mp3 song files, and am using it on my website to play my song demos.
I'm now trying to find if there is an existing solution like that for video. I just need some way to progressively download video files from my webspace when the thumbnail is clicked... and am now looking into some sort of Flash jukebox.
I've tried just embedding the video files into HTML, but they don't progressively download for some reason (even though they are saved as Progressive With Compressed Header). I've even tried using prettyPhoto (...a script that mimics a Lightbox like feature, where the whole page dims, and a floating window appears over your site, displaying any media, and allowing you to move back/forth through your list of media)..... works great, but again, not a progressive download, so you stare at a blank screen for a while.
Seems the only way it works is if I have the file on YouTube or some other site, then embed it or use the prettyPhoto app.
So, can someone either tell me how to make the embedded file download (OT, but I figured I'd ask), or point at some existing Flash file that serves as a video jukebox, showing all media on a common window?Hi,
You can load external .flv files which is placed on your web server. You have to add a small amount of AS3 code into your flash document. Please click on the below link
http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/media/Video.html
Please use the sample code which is provided in the bottom of the page. In the code, you will find a line
private var videoURL:String = "Video.flv";
In the above line, instead of "Video.flv", you have to give your webserver path like http://www.domainname.com/foldername/videofilename.flv
(The above code does the progressive download of an video)
You can play the video through progressive download, by click on an image. To achieve that, you need to place the above code inside the mouse click function of an image.
Thanks -
Loading External Sounds vs Library
I have successfully loaded an mp3 both externally and from
the library. When the sound is loaded from the library there is no
distortion, however using URLRequest to load the sound renders it
in a distorted tone. Any reason why this might be? I have used an
eventListener with the URLRequest method to play the sound only
after it has been fully loaded and it still doesn't correct the
issue.use:
var wordArray2:Array = new Array("apple","baby","ball","bear","bed","bell","bird","boat","box"," bread","cake","car","cat","chair","chicken","corn","cow","dog","door", "duck","egg","eye","feet","fire","fish","hand","horse","house","milk", "money","nest","pig","rabbit","robin","sheep","shoe","toy","tree","wat er","window","wood","back","birthday","boy","children","Christmas","da y","doll","farmer","farm","father","floor","flower","game","garden","g irl","goodbye","grass","ground","head","hill","home","kitty","leg","le tter","man","men","morning","mother","name","night","paper","party","p icture","rain","ring","Santa","school","seed","sister","snow","song"," squirrel","stick","street","sun","table","time","top","watch","wind"," brother","coat","way");
var startNum:Number=0
var soundClip:Sound;
var sounds:Array = new Array();
for (var i:Number = 0; i <= 93; i++)
sounds.push(new URLRequest("PictureSounds/"+wordArray2[i]+".mp3"));
myButton.addEventListener(MouseEvent.CLICK, playSound);
function playSound(evt:MouseEvent):void
if(soundClip){
soundClip=null;
soundClip=new Sound()
soundClip.load(sounds[startNum]);
soundClip.play();
startNum+=1 -
Unable to load external swf which has runtime sharing with another swf.
Hi,
I am getting issues on loading external swf say "importer.swf" file into another swf file say "loader.swf" for second time like
ReferenceError: Error #1065: Variable testSymbol is not defined. VerifyError: Error #1014: Class testClass could not be found.
at global$init()
In the external swf "importer.swf", i am trying to import the symbol "testSymbol" from another swf file say "exporter.swf", which exports through runtime sharing option for the symbols.
I am having some buttons in loader.swf file and on each button click i am loading different swf files into the loader.swf after unloading the previous one.
I am able to load and unload different swf files but unable to load the importer.swf file which is sharing symbols from external swf and that too for the second time i.e., when i click the button twice.
When trying to debug with flash debugger, all the other swf files are being unloaded before loading of another swf but the swf which is sharing symbols/classes with another swf is not getting unloaded.
Output when i am trying to load two files example and importer files into loader.swf file on two different button clicks. On first button click example.swf is loaded. On second button click , example.swf is unloaded and importer.swf is loaded which is successful. On first button click again importer.swf is unloaded and example.swf is loaded. On second button click again, example.swf is unloaded and importer.swf is loaded, here i am getting issues shown above.
Attemping to launch and connect to Player using URL D:\runtime issue\loader.swf
[SWF] D:\runtime issue\ loader.swf - 8181 bytes after decompression
[SWF] D:\runtime issue\example.swf - 441708 bytes after decompression
[UnloadSWF] D:\runtime issue\example.swf
[SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
[SWF] D:\runtime issue\importer.swf - 441708 bytes after decompression
[SWF] D:\runtime issue\ example.swf - 441708 bytes after decompression
[UnloadSWF] D:\runtime issue\ example.swf
[SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
ReferenceError: Error #1065: Variable xxxxxx is not defined.
Debug session terminated.
Code i am using
b1.addEventListener(MouseEvent.CLICK, b1Clicked);
b2.addEventListener(MouseEvent.CLICK, b2Clicked);
var ldr:Loader;
function b2Clicked(e:MouseEvent)
if(ldr != null)
ldr.unloadAndStop(true);
ldr = new Loader();
ldr.load(new URLRequest("importer.swf"));
addChild(ldr);
function b1Clicked(e:MouseEvent)
if(ldr != null)
ldr.unloadAndStop(true);
ldr = new Loader();
ldr.load(new URLRequest("example.swf"));
addChild(ldr);
If i try to open the swf using IE, i am not getting any issues at all. But i need to open this loader.swf in a air application. Also when i use loaderContext for the loader instance i am able to get rid of this issue but i cant use it in my application.
So, please help me in resolving this issue.
ThanksI got my answer. I had to append the photo url to the 'movie' value of the javascript embed method. Like this:
<script language="JavaScript" type="text/javascript">
AC_FL_RunContent(
'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0',
'width', '550',
'height', '400',
'src', 'lesson2',
'quality', 'high',
'pluginspage', 'http://www.adobe.com/go/getflashplayer',
'align', 'middle',
'play', 'true',
'loop', 'true',
'scale', 'showall',
'wmode', 'window',
'devicefont', 'false',
'id', 'lesson2',
'bgcolor', '#ffffff',
'name', 'lesson2',
'menu', 'true',
'allowFullScreen', 'false',
'allowScriptAccess','always',
'movie', 'lesson2?photo=http://www.flash-mx.com/images/image1.jpg',
'salign', ''
); //end AC code
</script>
Thanks,
srb. -
How to load external subtitles in mov files (in QT)?
Hi everybody,
When I play an avi file, QT is able to load external subtitles (I've Perian installed). However, this week, I downloaded a file from apple, saved it as a mov file and created a subtitle file for it. Then, I put both files in the same directory and used the same name for them (one .mov and the other .srt). When I play it (with QT), the subtitle file doesn't load. Does anybody know what is happening? Is is a problem with mov files? Or is it a problem with files downloaded from apple (some kind of lock?!)?
Thankscowpox wrote:
Hi everybody,
When I play an avi file, QT is able to load external subtitles (I've Perian installed). However, this week, I downloaded a file from apple, saved it as a mov file and created a subtitle file for it. Then, I put both files in the same directory and used the same name for them (one .mov and the other .srt). When I play it (with QT), the subtitle file doesn't load. Does anybody know what is happening? Is is a problem with mov files? Or is it a problem with files downloaded from apple (some kind of lock?!)?
Thanks
You might do better reposting this in the QuickTime forum here:
http://discussions.apple.com/forum.jspa?forumID=932 -
WARNING - Bug in iTunes 7.2 - Will No Longer Load All MP3s Into 60GB iPod
I upgraded my iTunes to version 7.2. Unfortunately, iTunes refuses to load 101 mp3 songs that formerly played on my iPod Video 60 GB onto my iPod. These were songs that I purchased from iTunes in the last year, burned to a CD and then ripped back into unprotected MP3 format. iTunes gives me an error message that states that these MP3s are in a format this not readable by the iPod.
I did a restore of the iPod, but this did not fix the problem.This is a very strange bug.
To be more precise:
I have a 17" Mac iSight G5 (1.9 GHz) with OS 10.4.9 installed.
This morning I upgraded from iTunes 7.1 to iTunes 7.2. After I upgraded, I went to sync my 5th generation 60GB Video iPod (firmware 1.2.1) and it would not import 101 mp3s (encoded in iTunes at 192kbs). All of the 101 songs play correctly in iTunes and continue to synch correctly with my Apple TV. Furthermore, all of my other mp3s and protected AAC songs synched correctly with the 60GB Video iPod.
I restarted the computer and restored the iPod, but neither fixed the problem.
The 101 songs all were protected AAC songs that I purchased from iTunes, burned onto a CD and then ripped back into iTunes. The songs were purchased from iTunes between 2004 and 2007.
I have had iTunes on Mac OS X since 2002 and have not had any prior problems with iTunes. My computer has no haxies, hardware or software modifications.
I have 116 GB of movies, television shows and music in iTunes which we sync with our Apple TV and 60GB iPod.
I have e-mailed Roy at Apple a description of the problem and a screenshot of the error message.
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