Loading levels under elements in time line

I have a master container file that holds elements like a
navigation, border, logo and other items that need to be visible at
all times. I put these elements on the stage in various layers.
Upon clicking on buttons within the navigation, external .swf
files are then loaded into this container file. The loaded .swfs go
into an empty movie clip called "target_mc", created using
ActionScript:
this.createEmptyMovieClip("target_mc");
here's the AS for one of the buttons:
on (release) {
loadMovie("MM/01_home_SR_3404.swf", "target_mc");
Everything works fine, however the loaded .swfs are coming in
on top of the elements in my timeline. Is there a way to have then
come in under these elements? I know using AS to load these
elements in the same way as the .swfs will solve the problem, but I
like being able to see them in the time line so that it's easier to
make adjustments. I also know that creating an empty movie clip
that sits on the time line in a lower layer to hold the .swfs will
solve the problem, however I need to load them into levels so I can
eventually do things like swap depth and load to the next highest
level.
any advice would be greatly appreciated.
thanks!!

I'm still using Cs6.... I found that if you hold shift+click with the cut tool it cuts it.. I'll try link as shifting is a pain...
Maybe there is a way to set teh shift+click as the default action for the cut tool?

Similar Messages

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    So select all 100 pictures and move to time line and set the time to display each one to 1 second as example.
    Is there a way to select multiple pictures on the time line and set them all to be shown for a specific time.
    I know that a silgle item can be selected on the time line and manualy dragged to make it a specifice time,
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    My objective is to make a fast moving slide show from pictures, being able to set the on screen time for each one to
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    Dave

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    Then, before you bring your pictures in, open them in a program like Photoshop Elements and make sure they are all no larger than 1000x750 pixels. Photo Elements has a batch change feature under the File menu called Process Multiple Files.
    Then use Get Media/From Files and Folders and bring your pictures into your project. If you've got them named in alpha numeric order, they'll appear in the Media panel in the right order and you can grab them all at once and drag them to the timeline. Voila!
    All of this and more is in my books, by the way -- for better or worse, the ONLY manuals for Premiere Elements and the Photo Elements/Premiere Elements combo (aside from Adobe's Classroom in a Book). You can read about it and see some walk-throughs of its new features here:
    http://Muvipix.com/pe10.php

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    andrep
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    Hi all,
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    #0  0x00007fff81be9e93 in dlopen ()
    #1  0x00007fff82838f7f in map_images_nolock ()
    #2  0x00007fff82821bc0 in map_images ()
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    #5  0x00007fff5fc04d48 in __dyld__ZN4dyld4linkEP11ImageLoaderbRKNS0_10RPathChainE ()
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    #7  0x00007fff81be9ec0 in dlopen ()
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    #9  0x0000000100026730 in XXX ()
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    #0  0x00007fff5fc04d48 in __dyld__ZN4dyld4linkEP11ImageLoaderbRKNS0_10RPathChainE ()
    #1  0x00007fff5fc08f68 in __dyld_dlopen ()
    #2  0x00007fff81be9ec0 in dlopen ()
    #3  0x000000010002694f in AAA ()
    #4  0x0000000100026730 in XXX ()
    #5  0x000000010002663c in YYY ()
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    0x00007fff5fc08f68 in __dyld_dlopen ()
    (gdb) bt
    #0  0x00007fff5fc08f68 in __dyld_dlopen ()
    #1  0x00007fff81be9ec0 in dlopen ()
    #2  0x000000010002694f in AAA ()
    #3  0x0000000100026730 in XXX ()
    #4  0x000000010002663c in YYY ()
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    Single stepping until exit from function __dyld_dlopen,
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    The otool output for the binary and dylib are pasted below.
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    /usr/lib/libgcc_s.1.dylib (compatibility version 1.0.0, current version 1.0.0)
    /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 111.1.4)
    localhost:Latest dev$ otool -L /usr/libexec/Dipu/sample/sample.dylib
    /usr/libexec/Dipu/sample/sample.dylib:
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    /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon (compatibility version 2.0.0, current version 136.0.0)
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    /usr/lib/libstdc++.6.dylib (compatibility version 7.0.0, current version 7.4.0)
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    /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 111.1.4)
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