Make a simple banner using Captivate 4

I would like to make a simple banner using the animated text
object in a single slide. How can I keep it playing? There is no
way for me to disable the Display Time setting like Question slide.
Pls advise. Thanks.
Patrick Yip
Website:
http://www.chinese-way.com

Hi Patrick
I would think you could achieve this easily. Just configure
your project to loop.
Click Edit > Preferences > Project node > Start and
End node. There you will see a drop-down where you choose the
action when project ends. Choose Loop project.
Cheers... Rick

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    var CloudGenerator = new Class({
        // Implement the Events and Options utility classes
        Implements: [Events, Options],
        // Initialize our defualt values for the class options passed in
        options: {
            totalClouds:  4,        // Total number of clouds on screen at a given time (int)
            minDuration: 10000,     // Minimum travel time for a cloud across the screen (milliseconds)
            maxDuration: 120000,    // Maximum tracel time for a cloud across the screen (milliseconds)
            checkInterval: 10000,   // The interval used to check if new clouds are needed (milliseconds)
            autoStart: true,        // Automatically starts the cloud generator by default (bool)
            sky: $("sky"),          // Default sky target resides in an element named "sky" (element)
            cloudImg: "cloud.png",  // Define default cloud image (path/url)
            cloudDirection: 0,      // 0 = left to right, 1 = right to left (int)
            cloudWidth: 573,        // Cloud width (px)
            cloudHeight: 262,       // Cloud height (px)
            cloudScales: [1, 0.8, 0.6, 0.4, 0.2],   // Define an array containing the sizes the cloud will be scaled to (%)
            maxAltitude: 600,       // This defines the vertical space you allow clouds to appear within the sky (px)
            cloudTransition: Fx.Transitions.linear  //Define the transition algorithm for the cloud movement
        cloudCheck: null,           // Initialize the vairable to hold the setInterval declaration
        cloudsInSky: 0,             // Keep track of number of clouds in sky
        cloudSky: null,             // A reference to the cloudSky generated and injected into the sky element
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            // This lets us ensure that the clouds can smoothly enter and exit the
            // boundaries of the sky element
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