Making external SWF internal

hello. i recently downloaded a XML splash rotator from flash
den.
http://flashden.net/item/zoom-slideshow-banner-rotator/13523
i set up the XML files so that its loading the pictures i
want and it is working fine when i publish it and check the html.
i than open up my main website in flash, i select what frame
i want the swf to load and use the "Load movie" command. i check
the published file and the swf loads fine but its WAY to big,
stretches off the screen and its all out of proportion????? whats
goin on?
the ideal thing would be to have the "rotator" actually be
part of my main flash document, i want to be able to control and
set it up right in the main file. is there a way to import SWF's or
FLA's so that they are a single movie clip?
i also need particular video to start playing once a slide on
the rotator is clicked. i can set this up in the XML file but all
you can do is redirect it to an HTML file. i need it to control the
timeline in the main SWF file.
here is my website without any of the "rotator" stuff. it
would go under the "video" section
www.wafflecone.ca

you're loading an external swf using the loader class into your main swf, correct?  you're then resizing your main swf and there's a problem, correct?
if yes and yes, what's the problem?

Similar Messages

  • Unload external swf

    I loaded an external SWF file, now I need to understand how to unload the external SWF file. Is it possible to add the code to the last frame of the external SWFs internal timeline, so when it exits the last frame, it unloads itself.
    The script to load the SWF is below. Can I add the unload code to the last frame of timeline of the SWF?
    var Xpos:Number = 0;
    var Ypos:Number = 0;
    var swf:MovieClip;
    var loader:Loader=new Loader();
    var defaultSWF:URLRequest = new URLRequest("c1room.swf");
    loader.load(defaultSWF);
    loader.x = Xpos;
    loader.y = Ypos;
    addChild(loader);

    in the last frame of your loaded swf:
    if (this.parent is Loader) {
        this.parent.parent.dispatchEvent(new Event("playCompleted"));
    and on the timeline that contains yoru loader in your main loading swf:
    this.addEventListener("playCompleted",f)
    function f(e:Event){
        removeChild(ldr);  // where ldr is your loader that loads your external swf
        ldr.unload();
        ldr=null

  • Making link to external swf stop

    Using flash 8.  Inserted a link to a 2:15 second swf on the internet (get URL xxx.swf) at the beginning of my fla file, it plays fine but when the swf is over, how can I make it go away, in order to continue on with my presentation? 

    This is an onstage presentation so there are no buttons available, just
    letting it play through.  Doesn't sound favorable. Thanks very much for
    your help.
    From:
    Ned Murphy <[email protected]>
    To:
    rwcorgis <[email protected]>
    Date:
    07/16/2012 11:22 AM
    Subject:
    making link to external swf stop
    Re: making link to external swf stop
    created by Ned Murphy in ActionScript 1 and 2 - View the full discussion
    If you have no control over that external swf there probably is not much
    you can do outside of opening it in a separate browser window so that the
    window can be closed and your original page is still showing in its
    browser window..
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  • External SWF or internal symbol for movie clips

    I'm creating a Flash interactive thing which is basically a couple minute animated intro and then a menu of products to choose from. You click on one of 12 products and get a little animation about how it works. So my question is where to put these 12 product animations? I was originally thinking to just put them in the main timeline and just jump to them with labels but I'm thinking that the timeline is going to get too hairy, it's already got a lot. Now I'm wondering what the best approach should be. Should I produce 12 external SWF movies to be loaded when clicked on, or should I just make each product animation an internal movie symbol and just add an instance from the library to my main timeline? Or is there any other approach that might be better for some reason?
    Thanks,
    ~peter

    yes, as i mentioned, guidelines can be given:
    1.  loaded objects won't display as quickly (unless they're preloaded) as embedded objects.  they must load before they can be displayed
    2.  using loaded objects decreases the size of the main swf (and therefore decreases the main swf's load time) when compared with embedding objects in swfs.
    and, as for loading vs embedding swfs, the above still applies.  but there's one over-riding factor when considering swfs:
    3.  embedded swfs have their actionscript, if any is present, disabled.  so, almost always, you load, not embed swfs.

  • Checking an external swf is loaded?

    Hi
    I'm loading an external .swf via typing the swf name into an input text field and hitting a submit button.
    The swf loads fine, but I'm trying to incorporate updating a status text field on a succesful load or if there is an error during loading.
    I can't find my mistake in the code - to me it should be making  load_status_txt display "ok", but the swf just loads with no status update.
    All the text fileds are fine, because if I code  load_status_txt.text = "hello" straight after addChild(loader); -  load_status_txt displays "hello"
    Can anyone see an obvious mistake below?
    Thanks so much again.
    Shaun
    loadSwfBut.addEventListener("mouseDown", sendData)
    function sendData(evt:Event){
        if(loadSwf.text !=""){
    var Xpos:Number = 0;
    var Ypos:Number = 100;
    var swf:MovieClip;
    var loader:Loader = new Loader();
    var defaultSWF:URLRequest = new URLRequest(loadSwf.text);
    loader.load(defaultSWF);
    loader.x = Xpos;
    loader.y = Ypos;
    addChild(loader);
            loader.addEventListener(Event.COMPLETE, dataOnLoad);
        } else load_status_txt.text = "All fields are mandatory"
    function dataOnLoad(evt:Event): void{
        load_status_txt.text = "ok";
    stop();

    use:
    loadSwfBut.addEventListener("mouseDown", sendData)
    function sendData(evt:Event){
        if(loadSwf.text !=""){
    var Xpos:Number = 0;
    var Ypos:Number = 100;
    var swf:MovieClip;
    var loader:Loader = new Loader();
    var defaultSWF:URLRequest = new URLRequest(loadSwf.text);
    loader.load(defaultSWF);
    loader.x = Xpos;
    loader.y = Ypos;
    addChild(loader);
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, dataOnLoad);
        } else load_status_txt.text = "All fields are mandatory"
    function dataOnLoad(evt:Event): void{
        load_status_txt.text = "ok";
    stop();

  • GotoAndPlay specific frame in external swf from main swf

    I have a main swf that loads 2 external swfs.
    I click on button to see content of external swf #1 and see stuff. I do something that causes external swf to show other stuff (i.e. not at beginning state)
    In the main swf I click on button to see content of external swf #2. External swf #1 content is made invisible and I see content of external swf stuff.
    NOW, if I click on button to take me back to see external swf #1, I see it's content in current state. I want to force it to start over again at frame #1 which will reset content.
    However, no matter what I try, I can't seem to control which frame to go to in external swf using gotoAndplay.
    Here is code in frame #1 of main swf to load external swfs:
    //load academic movie
    var swfLoader1:Loader = new Loader();
    container1.addChild(swfLoader1);
    var url1:URLRequest = new URLRequest("academic.swf");
    swfLoader1.load(url1);
    //load wisdom movie
    var swfLoader3:Loader = new Loader();
    container3.addChild(swfLoader3);
    var url3:URLRequest = new URLRequest("wisdom.swf");
    swfLoader3.load(url3);
    Here is code in frame 2 of main swf that checks button to see where to go in external swf:
    //academic button clicked
    function academicClick(event:MouseEvent){
       container3.alpha = 0;
       container3.visible = false;
       container1.visible = true;
       container1.gotoAndPlay(1); //this is where I am trying to force it to start at frame 1
       container1.alpha = 1;
    I don't want to reload the external movie to force it to start over.
    Any help would be much appreciated.

    You can easily control this by making the external swf to load with your movieclip, The below is the code snippet that clear on accessing the specific frame on external swf.
    //Loading clips content
    var ldr:Loader;
    var mcExt:MovieClip;
    //Loading
    loadswf("external.swf");
    function loadswf(tmp:String):void{
        unloadSwf();
        ldr= new Loader();
        ldr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressListener);
        ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoaded);
        ldr.load(new URLRequest(tmp));
        function progressListener (e:ProgressEvent):void{
            ploader.visible=true;
        function swfLoaded(e:Event):void {
            mcExt = e.target.content as MovieClip;
            ldr.contentLoaderInfo.removeEventListener(Event.COMPLETE, swfLoaded);
            mcExt.addEventListener(Event.ENTER_FRAME,onEnterfn);
            ploader.visible=false;
            addChild(mcExt);
    //UnLoading
    function unloadSwf():void{
        if (ldr!=null){
            ldr.unloadAndStop();
            removeChild(mcExt);
            mcExt=null;
    //Intervals (The part you work on the specific frame within the external swf
    function onEnterfn(e:Event):void{
        var num:int=mcExt.currentFrame;
        if (num==1) mcExt.play();
        if (num==9) {
                mcExt.skipmc.addEventListener(MouseEvent.CLICK,skipfn);
                function skipfn(e:MouseEvent):void{
                    mcExt.stop();
                    mcExt.removeEventListener(Event.ENTER_FRAME,onEnterfn);
                    gotoAndStop("help");
        if (num==mcExt.totalFrames){
            mcExt.removeEventListener(Event.ENTER_FRAME,onEnterfn);
            gotoAndStop("help");
    hope it solve

  • Further External SWF Issues

    So once again, I am trying to create seperate external SWFs for my site in order to drastically reduce load times and each SWF loads a different section of my portfolio. This code worked for the first external SWF:
    var myLoader:Loader = new Loader();
    var url:URLRequest = new URLRequest("flashfiles/bwphoto.swf");
    myLoader.load(url);
    bwanchor.addChild(myLoader);
    But now on a different area in the timeline when I try to use it on a different movie clip with a different SWF and URL, it doesn't work. It gives me two errors:
    1151: A conflict exists with definition myLoader in namespace internal
    1151: A conflict exists with definition url in namespace internal
    What do these mean? And does someone maybe just have a better code to unload and load multiple external SWFs? Keep in mind it can be just click to load, click again to unload because each SWF has its own navigation to change the image shown.
    Thanks again for any help.

    The errors seem to indicate that you are trying to declare the same variables again, namely 'myLoader' and 'url'.
    var myLoader:Loader = new Loader();
    var url:URLRequest ...
    When you use "var" you are declaring a variable.
    You cannot declare a variable more than once in a file.  So either use new variable names, or do not use the "var" declaration for any other times you use those variables in the file.  LAter in the timeline you could try using...
    myLoader = new Loader();
    url = new URLRequest("flashfiles/someother.swf");

  • Fully loaded and rendered external SWF printing problem.

    I have an application that loads external SWF files that I have not built and do not have the codebase for.
    I need to know when these SWFs are fully loaded and have rendered themselves on the screen.
    Even gone to the point of giving them 80 enter frame events before trying to print and they show up on the paper sporadically.
    Does anyone know if there's some standard event coming from some object internal to SWFLoader that would let me know when the SWF is "running?"

    There is no way to know in the general case.  If it had an animation of
    birds flying around on it, when would be the right time to print it?

  • External .swf Loading?

    Hello.
    I am having trouble making a button load an external .swf file!!!
    I have a made a flash file, and in the navigation; once a Button is pressed it should load another .swf file but I can't get the Button to load another .swf despite numerous attempts, and Google searches!!
    Can someone please tell me how to do?? :-o
    Make a Button load an external .swf file once pressed!!?
    I'm trying to do this in AS2!
    Thanks so much!

    in your event handler you will want code that looks like
    loadMovie("circle.swf", mySquare);
    mySquare is defined earlier as a movie clip.  You can see the information about loadMovie here

  • Loading external swf and Roll_OVER ROLL_OUT Events...

    Hi.
    Suppose the following scenario:
    My application has some handlers attached for the rollover
    and rollout events. the seem to work pretty fine. But i have to add
    into my application an swf, so i add it using an Image Object. This
    new Image Object containing my external swf file is into my
    application. Now Roll_OUT event of my application fires when i
    enter the swf Image Object, that is inside my application!!!
    What am i doing wrong? I attach an example
    Maybe that swf has events on it...
    I am really confused about this behaviour in flex

    I sat typing into the quick reply, but this isn't sorry.
    The issue here is that when you roll over another object
    within the application it assumes that you have moved out of the
    current object even if the new object is within the container of
    the current object.
    Hope that makes sense upto now. I had the same problem and
    had to do this...
    On mouse Over pr Rollover on internal object I run the stop
    propogation and then restart the mouse over of the parent
    container.
    private function stopGadget(e:MouseEvent):void
    // Stops the current mouse over running the parent container
    mouse over. Then reloads the parent container for the gadget bar
    (BIT OF A HACK)
    e.stopPropagation();
    Application.application.showTheGadget(e);
    I think my comment sums it up a BIT of a Hack.

  • Preload external swf before play

    i have a project i am working on...but for some reason the solution i went with is not satisfying my instructor......
    so....here is my new code ( which is incorrect but i cant figure out how to arrange the preloader at the end )
    var Xpos:Number=0;
    var Ypos:Number=0;
    var swf:MovieClip;
    var bgloader:Loader = new Loader();
    var bgURL
    if(page==1){
    bgURL=new URLRequest("pages/home.swf");
    else if(page==2){
    bgURL=new URLRequest("pages/about.swf");
    else if(page==3){
    bgURL=new URLRequest("pages/projects.swf");
    else if(page==4){
    bgURL=new URLRequest("pages/experimental.swf");
    else if(page==5){
    bgURL=new URLRequest("pages/contact.swf");
    bgloader.load(bgURL);
    bgloader.x=Xpos;
    bgloader.y=Ypos;
    bg.addChild(bgloader);
    stop();
    var percent:Number = bgURL.bytesTotal;
    if(percent==100){
    gotoAndPlay("start");
    first off, i dont even know if what i am being asked to do is possible...but, what i am being requested to do is obviously load in the external swf BUT, the external swf cannot play until the MAIN swf is directed to "start"......
    i have done this numerous times in as1 and 2....but back then things were totally written different and if you do it the same way you run into migration issues....
    i thought this was solved already, but my instructor will not accept the method of using an event to be dispatched in the external SWF to tell the main swf when to play "start"....im not sure if there is any other way to do this?
    he wants the external swf to contain NO code other than what is necessary for its internal functions....
    everything is to be coded in the MAIN swf.....
    so im trying to use bytesTotal, and the percent==100 is just a number i threw in for example purposes.....i am just not figuring this out....
    any help is greatly appreciated

    From what I could gather based on your description, your instructor wants you to start playing when external swf is loaded completely.
    If my understanding is correct, what you need to do conceptually is:
    1. Instantiate Loader
    2. Add event listeners that you are interested in.
    3. Execute code corresponding to these listeners in their corresponding handler functions.
    As for No 2 - Usually there are at least 3 events that are of interest when dealing with Loaders:
    1. Event.COMPLETE - dispatched when entire target is loaded
    2. ProgressEvent.PROGRESS - dispatched when a new bytes packet arrives.
    3. IOErrorEvent.IO_ERROR - dispatched when something goes wrong with loading (say, wrong url, etc.)
    In your particular case it is supposed to be something like this (may not work because you did not describe what is the point of different swfs loading and how it affects entire application). SEE COMMENTS:
    stop();
    var swf:MovieClip;
    // always specify datatype
    var bgURL:URLRequest;
    if(page == 1) {
         bgURL = new URLRequest("pages/home.swf");
    else if (page == 2) {
         bgURL = new URLRequest("pages/about.swf");
    else if (page == 3) {
         bgURL = new URLRequest("pages/projects.swf");
    else if (page == 4) {
         bgURL = new URLRequest("pages/experimental.swf");
    else if (page == 5) {
         bgURL = new URLRequest("pages/contact.swf");
    var bgloader:Loader = new Loader();
    configureListeners();
    // now you are ready to load
    bgloader.load(bgURL);
    * Adds listeners.
    function configureListeners():void {
         // NOTE!!! Listeners are added to contentLoaderInfo - not Loader itself
         bgloader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
         bgloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
         bgloader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
    * Removes listeners.
    function removeListeners():void {
         bgloader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete);
         bgloader.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, onProgress);
         bgloader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, onLoadError);
    function onLoadComplete(e:Event):void
         // depeneding on the situation
         // you may want to add loaded swf
         // but before if swf exists - you need to remove it
         if (swf && this.contains(swf)) {
              removeChild(swf);
              swf = null;
         swf = bgloader.content as MovieClip;
         addChild(swf);
         // now play
         this.gotToAndPlay("start");
         // dont't forget to remove listeners
         removeListeners();
    function onLoadError(e:IOErrorEvent):void
         // deal with the error
    function onProgress(e:ProgressEvent):void
         // here you update preloader if you have one
         trace("Progress", e.bytesLoaded, e.bytesTotal);
    On a side note, the way you deal with instnatiating URLRequests is not the most efficient or scalable. A better approach would be to keep them in an array and call by index. Note, conditionals are gone.
    var bgList:Array = [
              "pages/home.swf",
              "pages/about.swf",
              "pages/projects.swf",
              "pages/experimental.swf",
              "pages/contact.swf"];
    var bgURL:URLRequest = new URLRequest(bgList[page]);

  • HELP ASAP - external swf's

    HI, we have a situation which has done our heads in for two
    days non-stop,
    We have a pre-loader loading the area's and then have the
    loadmovienum to load in additional swf's now when we use the nav
    bar at the top of the page, it opens the right file but when it
    loads the page it moves onto the next load movie for some reason
    with out stopping, even though the stop command is in place....
    We have uploaded the dodgy version which you can test and see
    what problems we are having, the contact page is the same as the
    service page for the moment, but you will see the contact page
    display the "cloned" service page then it restarts the whole movie
    Here are the URL's to the zip file with all the swf's and
    fla's including the live what we have done so far online version.
    http://www.drsolutions.co.uk/premiere/wwwroot/
    http://www.drsolutions.co.uk/premiere/fla/premiere.zip
    Please reply asap thanks
    PS WE ARE USING FLASH 8

    Just to clarify,
    I am the author of the above flash project / files.. Travman
    is my collegue.
    Although this is not your style of flash shyaway, you did get
    my noodle ticking over the interval script,
    example:
    var id = setInterval(function(){play();clearInterval(id);},
    8000);
    this was to make a movie clip pause for 8000 miliseconds,
    then play the continued sequence to form a rotation of images, this
    code was used on 4 frames in the sequence..
    Following a closer look and removal of the code, the main
    flash movie with loaded external swf's plays fine.. the reason, i
    can only assume this code was causing an issue is due to the
    play(); command, making the whole main movie play instead of just
    the movie clip..
    Scene names do not usually cause and issue, however, keeping
    seperate names is always good from a logical sense
    I have now resolved the issue, but for any other readers with
    a similar problem, try searching for all play/stop commands that
    run sub to the main timeline.
    Andy - Web Designer/Developer /Programmer

  • Load external swf in Flash file...

    I am a beginner using flash. I only ask that those answering this question assume that I have no knowledge of flash (because I probably don't) and answer accordingly. I do have a grasp of ActionScript 3 so I can follow much of that. That said...the question:
    I have recently learned how to load an external swf inside another swf. What I'm trying to figure out is how to position the swf file precisely where I want it (I am making a flash GUI). How do I do this?

    Assign the desired x and y location properties for the Loader...
    var ldr:Loader = new Loader();
    ldr.x = 100;
    ldr.y = 100;
    addChild(ldr);
    ldr.load(new URLRequest("your.swf"));

  • Loading external swf fonts created with fontswf, loaded with a Loader, compatible with iOS

    Let me immediately start out by saying that I do in fact have a current working solution for using embedded fonts, generated by fontswf and working in an AIR ActionScript mobile application, and also currently working fine with iOS.
    My current app needs CFF fonts, so I currently use the fontswf tool to pre-generate the .swfs using:
    fontswf -4 -a [SomeAlias] -o [SomeFont.swf] [SomeFont.ttf]
    and then I am currently embedding them in my app source code .as for compilation using:
    [Embed(source="/swf/SomeFont.swf", symbol="SomeAlias")]
    public static var SomeFontClass:Class;
    I then have no problem registering them using Font.registerFont(SomeFontClass) and everything works fine.
    However, I would prefer to take the use of these swf fonts one step further and load them dynamically using a Loader so that I do not have to take the hit of having multiple CFF font swfs embedded in the main compiled SWF and so that I could even load an unknown future set of fonts without having to supply them as part of the app build.
    Now I have seen and read many blogs and tutorials where people have exported font swf from Flash Builder where you add an explicit 'Class' name or even made standalone .as static files compiled into standalone swfs only including the two lines:
    [Embed(source="/swf/SomeFont.swf", symbol="SomeAlias")]
    public static var SomeFontClass:Class;
    so that you also have a 'Class' involved. Then people use some form of appropriate applicationDomain.getDefinition("className") as Class
    to pull out the class for the font registration.
    My question is, how does one perform the same font loading and registration of fonts using a Loader only loading the .swfs produced directly from fontswf?
    It seems only a DefineFont4 is tagged in the swf, there doesn't seem to be a 'Class' per se to call on.
    More importantly, iOS apps cannot load external swfs with code in them, so my understanding is any extra wrapped swf that would contain a custom Class technique would fail the iOS requirement of only having one main SWF with any ActionScript compiled code.
    Is there an alternative to the 'Class' technique by grabbing the DefineFont4 tagged resource from the swf and instantiating a proper working Font class from that? One that would still be compatible with the restrictions placed on AIR mobile apps running on iOS?

    Ironically, just after posting this, Adobe released AIR 3.5 beta onto labs, and added multiple SWF support for iOS.
    While this new support makes it easier to manage your content across multiple SWFs and technically allows you to use the class based separate .swfs for each font if desired, the system still requires that all these SWFs be present at compile time when making the final app .ipa for iOS.
    So this still doesn't solve trying to load fonts after the app is already built. For example, as part of a downloaded in-app purchase mechanism.

  • Loading external swf and object error

    Hello Forum,
    I have two swf files, Flash CS3, action script 3.
    One file can be considered to be the parent container, it
    does have some objects on its stage.
    The other file is a file that I would like to load into the
    master file using the Loader object.
    The file that I would like to load, works fine (or so it
    seems) standalone. This file contains
    a timer object, a loader object (which loads images from an
    xml file), and XMLLoader feature,
    and a button that I have created from a class that i have
    created for a button. I can set the
    label for the button from the swf like a property. This swf
    is all Actionscript, using
    addchild to get the various things on the stage.
    I am using actionscript to load the objects on the stage in
    the external file - as opposed to having
    them on the timeline before hand.
    When I try to load this external swf file in to a parent swf
    file I get an error like this:
    TypeError: Error #1009: Cannot access a property or method of
    a null object reference.
    at weekly_tasks_fla::MainTimeline/frame1()
    This error happens whenever (in the external swf file) i add
    an object
    (like a button or a textfield) to the stage of the exteranl
    swf file.
    I am able to load other swf files ok (as long as I did not
    create them!).
    Confused Again,
    eholz1

    I sat typing into the quick reply, but this isn't sorry.
    The issue here is that when you roll over another object
    within the application it assumes that you have moved out of the
    current object even if the new object is within the container of
    the current object.
    Hope that makes sense upto now. I had the same problem and
    had to do this...
    On mouse Over pr Rollover on internal object I run the stop
    propogation and then restart the mouse over of the parent
    container.
    private function stopGadget(e:MouseEvent):void
    // Stops the current mouse over running the parent container
    mouse over. Then reloads the parent container for the gadget bar
    (BIT OF A HACK)
    e.stopPropagation();
    Application.application.showTheGadget(e);
    I think my comment sums it up a BIT of a Hack.

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