Midlet not running on actual mobile phone

hi,
i made a small mdilet game its running fine on sun tool kit 2.5. but when i try to run it on any mobile phone the mobile phone becomse blank and dont shows anything. im using Nokia 6630,6280 and sony erricson K800i.
please help me asap....

actually im trying to make some sort of bluetooth chess game. i used Tiled Layer class to make the background (chess board) then i put imgaes on that chess board which i created with TiledLayer.
the problem is this that when i made only TiledLayer and displayed it on the midlet it worked fine on all phones but when i pute images on top of that TiledLayer then mobile phones dont show anything not even the chess board
heres the code...
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.TiledLayer;
public class GameScreen extends GameCanvas implements CommandListener, Runnable {
  // make ImageSet object
  private ImageSet imageSet;
  // instance of Graphics object
  private Graphics g;
  // the game boundary
  public static final int GAME_WIDTH = 160;
  public static final int GAME_HEIGHT = 160;
  // board block size
  public static final int BLOCK_X = 18;
  public static final int BLOCK_Y = 19;
  public static final int B_H_X = 3;
  public static final int B_H_Y = 1;
  // the new x,y origin of the game
  public final int GAME_START_X = (getWidth() - GAME_WIDTH)/2;
  public final int GAME_START_Y = (getHeight() - GAME_HEIGHT)/2;
  // the end x,y positions of the game
  public final int GAME_END_X = 18 * 8 ;
  public final int GAME_END_Y = 19 * 8 ;
  // block size of elements
  public final int BLOCK_SIZE_X = 18;
  public final int BLOCK_SIZE_Y = 19;
  // anchor for the golden ones
  public static final int GRAPHICS_TOP_RIGHT = Graphics.TOP | Graphics.RIGHT;
  // anchor for the blue ones
  public static final int GRAPHICS_VCENTER_RIGHT = Graphics.VCENTER | Graphics.RIGHT;
  // golden elements location the chess Image
  private final int goldElmtInImg[] = {0,8,3,4,7,2,9,0};
  // blue elements location the chess Image
  int blueElmtInImg[] = {0,9,2,5,6,3,8,1};
  // these are the images which we will get from ImageSet class
  private Image goldens[];
  private Image blues[];
  // these two images are gray and white area of the chess board
  //0 = white
  //1 = gray
  private Image chkImg[];
  public GameScreen() {
    super(true);
    try {
      jbInit();
    catch(Exception e) {
      e.printStackTrace();
  private void jbInit() throws Exception {
    g = getGraphics();
    chkImg = new Image[2];
    //create a new ImageSet
    imageSet = new ImageSet();
    // Set up this Displayable to listen to command events
    setCommandListener(this);
    // add the Exit command
    addCommand(new Command("Exit", Command.EXIT, 1));
    try {
      // makes chess Images
      imageSet.makeImages();
      drawImages(g);
    }catch(Exception e){
       e.printStackTrace();
   * The main GAME LOOP which goes infinity untill cancelled by the user
  public void run(){
   * Draws the images on the screen on specific locations
   * @param g Graphics: used to draw images on the board.
  public void drawImages(Graphics g){ 
    boolean flag = false;
    chkImg = imageSet.makeChkBox();   
    // paint the cheass board on the screen
    imageSet.createChessBoard(GAME_START_X,GAME_START_Y).paint(g);
    // set color to black and draw a rectangle around the chess board.
    g.setColor(0x000000);
    g.drawRect(GAME_START_X,GAME_START_Y,GAME_END_X,GAME_END_Y);
    goldens = imageSet.getGoldens();
    blues = imageSet.getBlues();
    // setting the color to green.
    g.setColor(0,255,0);
    g.drawRect(GAME_START_X+BLOCK_SIZE_X*4,GAME_START_Y+BLOCK_SIZE_Y*5, (GAME_START_X+BLOCK_SIZE_X*4)+BLOCK_SIZE_X,
                                                                     (GAME_START_Y+BLOCK_SIZE_Y*5)+BLOCK_SIZE_Y);
    System.out.println(GAME_START_X+BLOCK_SIZE_X*4+BLOCK_SIZE_X+"      "+GAME_START_Y+BLOCK_SIZE_Y*5+BLOCK_SIZE_Y);
    // drawing golden and blue elements
    g.drawImage(goldens[1],GAME_START_X+B_H_X,GAME_START_Y+B_H_Y,Graphics.TOP|Graphics.LEFT);
    g.drawImage(goldens[10],GAME_START_X+B_H_X,GAME_START_Y+BLOCK_Y+B_H_Y,Graphics.TOP|Graphics.LEFT);
    g.drawImage(blues[0],GAME_START_X+B_H_X,GAME_START_Y+BLOCK_Y*7+B_H_Y,Graphics.TOP|Graphics.LEFT);
    g.drawImage(blues[11],GAME_START_X+B_H_X,GAME_START_Y+BLOCK_Y*6+B_H_Y,Graphics.TOP|Graphics.LEFT);
    for (int i =1; i<=7; i++){ 
      g.drawImage(goldens[goldElmtInImg],GAME_START_X+BLOCK_X*i,
GAME_START_Y+B_H_Y,Graphics.TOP|Graphics.LEFT);
g.drawImage(blues[blueElmtInImg[i]],GAME_START_X+BLOCK_X*i,
GAME_START_Y+BLOCK_Y*7+B_H_Y,Graphics.TOP|Graphics.LEFT);
if(flag==true){
g.drawImage(goldens[10],GAME_START_X+BLOCK_X * i +B_H_X ,
GAME_START_Y+BLOCK_Y+B_H_Y,Graphics.TOP|Graphics.LEFT);
g.drawImage(blues[11], GAME_START_X BLOCK_X * i B_H_X,
GAME_START_Y + BLOCK_Y * 6 +B_H_Y,Graphics.TOP | Graphics.LEFT);       
flag = false;
else{
g.drawImage(goldens[11],GAME_START_X+BLOCK_X * i +B_H_X ,
GAME_START_Y+BLOCK_Y+B_H_Y,Graphics.TOP|Graphics.LEFT);
g.drawImage(blues[10], GAME_START_X BLOCK_X * i B_H_X,
GAME_START_Y + BLOCK_Y * 6 + B_H_Y,Graphics.TOP | Graphics.LEFT);
flag = true;
public void commandAction(Command command, Displayable displayable) {
/** @todo Add command handling code */
if (command.getCommandType() == Command.EXIT) {
// stop the MIDlet
ChessProject.quitApp();
the helping class ImageSet which extracts the images from rerource file and manipulates them
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.TiledLayer;
public class ImageSet {
    // create a 2d array to store coordinates of images and their size
    // 1. size x
    // 2. size y
    // 3. location on the PNG
    private final int elements[][] = {{13,15,15},   // Gray Rock
                                     {13,15,28},   // White Rock
                                     {16,16,46},   // Gray Bishop
                                     {16,16,63},   // White Bishop
                                     {18,17,81},   // Gray Queen
                                     {18,17,99},   // White Queen
                                     {17,17,116},  // Gray King
                                     {17,17,133},  // White King
                                     {16,16,149},  // Gray Knight
                                     {16,16,167},  // White Knight
                                     {13,17,181},  // Gray Pawn
                                     {13,17,194}   // White Pawn
    private final int CELLS[] = {
                                2, 1, 2, 1, 2, 1, 2, 1,
                                1, 2, 1, 2, 1, 2, 1, 2,
                                2, 1, 2, 1, 2, 1, 2, 1,
                                1, 2, 1, 2, 1, 2, 1, 2,
                                2, 1, 2, 1, 2, 1, 2, 1,
                                1, 2, 1, 2, 1, 2, 1, 2,
                                2, 1, 2, 1, 2, 1, 2, 1,
                                1, 2, 1, 2, 1, 2, 1, 2
  // anchor for the golden ones
  public static final int GRAPHICS_TOP_RIGHT = Graphics.TOP | Graphics.RIGHT;
  // anchor for the blue ones
  public static final int GRAPHICS_VCENTER_RIGHT = Graphics.VCENTER | Graphics.RIGHT;
  // array of images others
  private Image allImagesOne[];
  // array of images mine
  private Image allImagesTwo[]; 
  public Image chessImg;
  // image to make the chess board
  private Image backgrndImg; 
  // to create the chess board
  private TiledLayer background; 
  private Image chkImg[] = new Image[2];
   * construction for initializing values
  public ImageSet() {
    allImagesOne = new Image[12];
    allImagesTwo = new Image[12];
    try{
      chessImg = Image.createImage("/chess.png");
      backgrndImg = Image.createImage("/board.png");     
    }catch(Exception e){
      e.printStackTrace();
   * This method creates the chess board and returns it to the calling code
   * @param GAME_START_X int: start position of game x axis
   * @param GAME_START_Y int: start position of game y axis
   * @return TiledLayer: the TiledLayer object returned
  public TiledLayer createChessBoard(int GAME_START_X, int GAME_START_Y){
    //create TiledLayer of image
    background = new TiledLayer(8, 8, backgrndImg,18 ,19);
    for (int i =0; i<CELLS.length; i++){
      int column = i % 8;
      int row = (i - column)/8;
      background.setCell(column, row, CELLS);
System.out.println(GAME_START_X+" "+GAME_START_Y);
background.setPosition(GAME_START_X,GAME_START_Y);
return background;
* this method creates two check boxes of board.png and returns to calling program
* @return Image[]
public Image[] makeChkBox(){
chkImg[0] = Image.createImage(18,19);
chkImg[1] = Image.createImage(18,19);
chkImg[0].getGraphics().drawImage(backgrndImg, 18,0,GRAPHICS_TOP_RIGHT); // gray area
chkImg[1].getGraphics().drawImage(backgrndImg, 37,0,GRAPHICS_TOP_RIGHT); // white area
return chkImg;
* Make the images of chess game and fill them in 2 arrays of the users one and two.
public void makeImages() throws Exception{
int tempVar =0;
// get golden images
for (int j = 0; j < 12; j++) {
allImagesOne[j] = Image.createImage(elements[j][tempVar],
elements[tempVar][++tempVar]);
allImagesOne[j].getGraphics().drawImage(chessImg, elements[j][++tempVar], 0,
GRAPHICS_TOP_RIGHT);
tempVar-=2;
setGoldens(allImagesOne);
// get the blue images
for (int j = 0; j<12; j++){
allImagesTwo[j] = Image.createImage(elements[j][tempVar],
elements[tempVar][++tempVar]);
allImagesTwo[j].getGraphics().drawImage(chessImg,
elements[j][++tempVar], 0,
GRAPHICS_VCENTER_RIGHT);
tempVar-=2;
public void setGoldens (Image allImagesOne[]){
this.allImagesOne = allImagesOne;
public void setBlues(Image allImagesTwo[]){
this.allImagesTwo = allImagesTwo;
public Image[] getGoldens (){
return this.allImagesOne;
public Image[] getBlues (){
return this.allImagesTwo;

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    Network Adapter Information
    Adapter Name:    {5A2E3825-CB3D-4C98-8F0F-1C98FA4AEE30}
    Description:    Intel(R) 82562V 10/100 Network Connection - Packet Scheduler Miniport
    IP Address:    192.168.1.101
    Subnet Mask:    255.255.255.0
    Default Gateway:    192.168.1.1
    DHCP Enabled:    Yes
    DHCP Server:    192.168.1.1
    Lease Obtained:    Sun Apr 27 13:27:38 2014
    Lease Expires:    Mon Apr 28 13:27:38 2014
    DNS Servers:    209.18.47.61
            209.18.47.62
    Active Connection:    LAN Connection
    Connected:    Yes
    Online:        Yes
    Using Modem:    No
    Using LAN:    Yes
    Using Proxy:    No
    Firewall Information
    Windows Firewall is on.
    iTunes is enabled in Windows Firewall.
    Connection attempt to Apple web site was successful.
    Connection attempt to browsing iTunes Store was successful.
    Connection attempt to purchasing from iTunes Store was successful.
    Connection attempt to iPhone activation server was successful.
    Connection attempt to firmware update server was unsuccessful.
    An unknown error occurred (0x80096004).
    Connection attempt to Gracenote server was successful.
    Last successful iTunes Store access was 2014-04-27 20:32:27.

    What happens when you try to open iTunes?
    Does it just hang with iTunes.exe running i=on the processes tab in the Task manager even though it never opens?
    If so here are a couple of simple things to try:
    A couple of simple things to try:
    XP
    http://support.apple.com/kb/TS1776?viewlocale=en_US
    Vista or Win7
    http://support.apple.com/kb/TS2363?viewlocale=en_US
    Stop the bonjour service, this FAQ has instructions:
    http://support.apple.com/kb/HT2250?viewlocale=en_US
    If stopping the Bonjour service works, it can be uninsatlled if you don't need what Bonjour does.

  • Files containing .sis extension is not running in ...

    I have Nokia N95-1. Application with extention .sis is not run/install in my phone. Only the extension .jar is running but some important software I have with extension .sis. Kindly somebody tell me how can I run the file with .sis extension.
    Thanx
    Manish

    manishvgs wrote:
    I have Nokia N95-1. Application with extention .sis is not run/install in my phone. Only the extension .jar is running but some important software I have with extension .sis. Kindly somebody tell me how can I run the file with .sis extension.
    Thanx
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    Goto the app.mgr.-> software installation-> all; online certificate check-> off
    ‡Thank you for hitting the Blue/Green Star button‡
    N8-00 RM 596 V:111.030.0609; E71-1(05) RM 346 V: 500.21.009

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