Mixing Resolutions

Does the latest version of Final Cut Pro HD or Studio support mixing clips and materials of different resolutions (i.e. DV25 411, HD 1080i, HDV1080i and 720) into one sequence or timeline? Would it be able to playback the edit seamlessly? Can it also mix aspect ratios (16:9 and 4:3) in one sequence?
Would appreciate any info on this as we are about to work on a project which will have to deal with mix format client materials.

Not currently.
If you need to deal with mixed resolutions, you need to determine what your final or master resolution will be, then use a capture card to capture all of your footage at that resolution.
As for mixing aspect ratios, view the tutorial MULTI-ASPECT RATIOS:
http://www.proapptips.com/proapptipsvideotutorials/879F6B61-CFF9-4FD1-8D43-FDF89 605611A/CD2733FE-EAAB-484D-B6C5-E2196B8026C9.html
Shane

Similar Messages

  • FCP won't play mixed resolution timeline

    Trying to play a ProRes 422 sequence with mixed resolutions (AIC, HDV, ProRes) and keep getting the Dropped Frames warning. I have closed all other sequences, turned off "unlimited RT", gotten down to two audio tracks. I am on Dynamic Video Quality and Dynamic Frame Rate. Any other suggestions?
    I am really trying to stretch FCP to convince the Chief Engineer to upgrade our facility to FCP and FCE from an Avid shop.
    Any input is much appreciated.

    Yeah, that is the main issue, the conversion of HDV to ProRes on the fly. Another issue is the hard drive. ProRes 422 HD on a firewire 800 drive is pushing the limits. Adding mixed formats makes it worse. For the record, FW800 on an Avid mixing DNxHD and DVCPRO HD and DV...I didn't have an issue. But HDV is a whole new ballgame. Native HDV editing is taxing on processors.
    If you want to do offline/online editing...have the editors work low res in the field and then come back and relink to the masters at full res...Avid is the way to go. Avid 3.5 is really rock solid and mixes formats well. And the software is cheaper than it ever was. Get one machine, or two, with Nitris DX boxes and the rest just software and that won't set you back much.
    Figure out your workflow, then choose the tool that accomplishes that the best.
    Shane

  • Final Stereo Mix Resolution

    I am using Logic Pro and really liking it but am mixing through a premium 24 channel console to my final stereo mix is analog. If I simply bounce this back to the session I have my final stereo mix at the same resolution at my original tracks (I want to avoid dithering). I am thinking, that I should print my final analog stereo mix to the highest resolution possible, that is higher than I am willing to use for my tracking.
    In order to do this I would have to buy a couple of premium converters and strap them on to my TASCAM DVRA 1000.
    Do any of folks have any opinions or have you worked with a similar work flow?

    I am using Logic Pro and really liking it but am mixing through a premium 24 channel console to my final stereo mix is analog. If I simply bounce this back to the session I have my final stereo mix at the same resolution at my original tracks (I want to avoid dithering). I am thinking, that I should print my final analog stereo mix to the highest resolution possible, that is higher than I am willing to use for my tracking.
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    Do any of folks have any opinions or have you worked with a similar work flow?

  • Mixing resolutions - 1440x1080 and 1920x1080

    Hi
    Thanx in advance for your help.
    I will be shooting a band concert using three cameras, all Sony.  An FX100, a V1U and an AX2000.  The V1U and FX1000 do 30p at 1440 x 1080.  The AX2000 will  also do 30p at 1440 x 1080 but where the first two cameras max out at 1440 x 1080 the AX2000 is more native at 1920 x 1080.
    I would like to use the higher resolution (1920 x 1080) on the AX2000 but will be combining the output from the 3 cameras into a mutli-camera sequence and editing it as mutli-camera.
    Is there a way to "successfully" use these different resolution video outputs in the same CS4 sequence??   
    Thanx,
    Mel

    As most of the shooting will be done in HDV i would set the timeline up in HDV. The 1902x1080 files will drop nicely into the timeline.
    Rendering to dvd will be unnoticable. Rendering to BlueRay it doubt you will see any difference when it had been edited in a AVCHD timeline.

  • Crash on quit when switching resolutions.

    In case there are others out there needing to switch resolutions and have a full screen app running on the desktop with OS X 10.8 and Director 12.
    I thought I would share this experience and offer a way of fixing it.
    If you use BuddyAPI to change the screen resolution of your project and set the "Full Screen" option in the build settings for your projector. The projector will crash when you use the halt command.
    This only happens on OS X 10.8 and you projector is built with Director 12. Director 11 will not have this problem. But as we all know custom fonts will not display properly on OS X 10.7 and 10.8 when the projector is built with Director 10, 11 or 11.5.
    By the way it is also important not to use the older baSetDisplay as there will be color palette problems if you have used any art that have reduced palettes.
    Rather use baSetMultiDisplay, it works like a charm.
         if (the platform contains "Windows") then
                 isOK = baSetMultiDisplay( "primary", 800 , 600 , 32 , 60 , "temp" , 2 )
          else
                 isOK = baSetMultiDisplay( "primary", 800 , 600 , 32 , 75 , "temp" , 2 )
          end if
    The fix for the crash is also with the help of BuddyAPI.
    If you not set the projector options to "Full Screen" when you reset the monitor's resolution the menu bar will remain, so use BuddyAPI's baHideTaskBar(2) to get rid of it. Now it no longer crashes on Quit.
    Hope this can save someone some grief.
    Cheers!
    Update:
    I forgot to mention that now you will the menu bar will appear at the top of the window. To make it dissapear add the following code to your StartMovie script or at the end of your BuddyAPI resolution switch call:
    baHideTaskBar(2)
    P.S. The reason for the crash however is squarely in Adobe's court as you can see by the crash log below.
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000009eb435c
    VM Regions Near 0x9eb435c:
        MALLOC_LARGE (freed)   00000000092bb000-00000000093fb000 [ 1280K] rw-/rwx SM=PRV 
    -->
        VM_ALLOCATE            000000000b9f9000-000000000b9fd000 [   16K] rw-/rwx SM=PRV 
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libobjc.A.dylib                         0x9764b258 fixupSelectorsInMethodList + 27
    1   libobjc.A.dylib                         0x976419f4 _class_getMethodNoSuper_nolock + 107
    2   libobjc.A.dylib                         0x976413d1 lookUpMethod + 235
    3   libobjc.A.dylib                         0x976412e1 _class_lookupMethodAndLoadCache3 + 47
    4   libobjc.A.dylib                         0x97640ac1 objc_msgSend + 81
    5   com.apple.HIToolbox                     0x93d949bb _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
    6   com.apple.HIToolbox                     0x93c1c394 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1343
    7   com.apple.HIToolbox                     0x93c1b780 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 430
    8   com.apple.HIToolbox                     0x93c1b5ca SendEventToEventTargetWithOptions + 94
    9   com.apple.HIToolbox                     0x93dd6204 SendMenuPopulate(MenuData*, OpaqueEventTargetRef*, unsigned long, double, unsigned long, OpaqueEventRef*, unsigned char*) + 370
    10  com.apple.HIToolbox                     0x93def1fd PopulateMenu(MenuData*, unsigned long) + 92
    11  com.apple.HIToolbox                     0x93dedd93 FindItemByCommand(MenuData*, unsigned long, unsigned char, unsigned long*, MenuData**, unsigned short*) + 47
    12  com.apple.HIToolbox                     0x93dedf85 FindItemByCommand(MenuData*, unsigned long, unsigned char, unsigned long*, MenuData**, unsigned short*) + 545
    13  com.apple.HIToolbox                     0x93dedf85 FindItemByCommand(MenuData*, unsigned long, unsigned char, unsigned long*, MenuData**, unsigned short*) + 545
    14  com.apple.HIToolbox                     0x93dedc1f _GetIndMenuItemWithCommandIDWithOptions(MenuData*, unsigned long, unsigned long, unsigned char, MenuData**, unsigned short*) + 110
    15  com.apple.HIToolbox                     0x93c6b761 GetIndMenuItemWithCommandID + 99
    16  com.apple.HIToolbox                     0x93ecc757 InvalidateLiveMenu() + 82
    17  com.apple.HIToolbox                     0x93ecc8de RemoveWindowFromWindowMenu(WindowData*) + 58
    18  com.apple.HIToolbox                     0x93c33634 _ShowHideWindows + 816
    19  com.apple.HIToolbox                     0x93c332ff ShowHide + 44
    20  com.apple.HIToolbox                     0x93c0d1ac WindowData::Destruct() + 160
    21  com.apple.HIToolbox                     0x93c21ad8 HIObject::__Deallocate(void const*) + 34
    22  com.apple.CoreFoundation                0x96e545d9 CFRelease + 873
    23  com.apple.HIToolbox                     0x93c21934 HIObject::Release() + 20
    24  com.apple.HIToolbox                     0x93eb85e6 DisposeWindow + 29
    25  com.adobe.director_12_0.IMLLib.framework          0x0063a1a4 imWindowDispose + 247
    26  com.adobe.director_12_0.IMLLib.framework          0x0063a257 0x600000 + 238167
    27  com.adobe.director_12_0.IMLLib.framework          0x0061eb8d imShutDown + 100
    28  com.adobe.director_12_0.ProjLib.framework          0x000aadfd 0xa7000 + 15869
    29  com.adobe.director_12_0.ProjLib.framework          0x000a9bae ProjectorMain + 1165
    30  D&D2_stub_SP_v1_2                       0x00002d5f 0x1000 + 7519
    31  D&D2_stub_SP_v1_2                       0x00001d29 0x1000 + 3369
    32  D&D2_stub_SP_v1_2                       0x00001c58 0x1000 + 3160

    Thank you everyone for your comments and help. We had to push the release back two weeks for many reasons, some of them this issue.
    But I thought my solution would be good to know for people. For the record I was attempting to edit at 4k with imported RED files converted to optimized media. What I didn't realize is that some of those clips were actually shot at 5 or 6k. I think that was one problem in and of itself, so I converted my projects to 1080p. Still got memory errors though.
    So I think what solved the issue was when I flushed the cache by moving it outside the library. I think FCP had crashed while doing background renders from choking on some of the odd clips. I believe that corrupted some of the cache system, and wasn't fixed even when regenerating the cache files.
    So I went to project settings and set the project cache to be outside of my project file in a folder I created. When doing so you are prompted to decide whether or not to move your current cache. I didn't, and this forced it to re-reender all those clips (but not the original optimized or proxy media). This seemed to clear up every problem I was having with Final Cut Running Out of Memory problems. I bet it was the cache, but could have been related to the mixed resolutions.
    So I thought this might helpful to others searching this forum, and thanks again for everyone's help!

  • Apple TV resolutions

    I've read that the Apple TV supports HD 720p/1080i resolution. But movies for sale on iTunes are 480p, right? There are presently no HD movies available for sale on the iTunes Store. Is that correct?
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    Last question, when TV shows first became available on the iTunes Store there were only sold at iPod video resolution, like 320x240 or something like that. Then when they started selling movies, they started selling them and new TV shows at H.264 640x480 -- 480p. Did they go back to all the old TV shows they sell and upgrade those to H.264 640x480, 480p, too, or leave them at the old iPod video resolution? And if they did not, and there's mixed resolution content on the Store, how can I tell if what I'm buying is 480p or the old, lower iPod video resolution -- before I buy it.

    I've read that the Apple TV supports HD 720p/1080i resolution.TV supports input file formats up to 720p24/25 (1280 x 720 @ 23.98/24 fps NTSC or 25 fps PAL). On the other hand, it can output various signals compatible with the specific HDTV and interface to which it is connected. E.g., most HDTVs may offer 1080i (1920 x 1080 interlaced), 720p (1280 x 720 progressive), 480p (854 x 480 progressive), or 480i (640 x 480 interlaced) settings via the HDMI or component interface, as well as, 576p (1024 x 576 progressive) or 576i depending on the TV. If connected to a PC DVI interface, a whole new range of PC compatible formats may also be available. It all depends on the TV and the interface used.
    But movies for sale on iTunes are 480p, right?No, I believe you are limited to "Baseline" and "LC" H.264 content which limits limits dimension to within 640 x 480 depending on aspect ratio. I have never purchased any files but have downloaded some of the "free" samples encoded as 640 x 480 and 320 x 180 files.
    There are presently no HD movies available for sale on the iTunes Store. Is that correct?As far as I know this is correct. (As I say, I am not what you might call a "regular ITMS customer.")
    So, does the Apple TV, over component video connection, upscale 480p iTunes Store movies to 720p or 1080i? Or is it straight 480p?Scaling depends on your HDTV, your TV output settings, and the format of the file itself. Generally speaking, a 16:9 file will be displayed at full screen dimension on a "widescreen" HDTV. A 2.35:1 movie will be displayed "letterboxed" top and bottom. And, a 4:3 aspect ratio content will be display "pillared" left and right. If your HDTV has a native resolution of 1920 x 1080 and your TV is set to output at 1080i and your input file is 720p, then yes, the movie will be upscaled to match your HDTV. On the other hand, if your HDTV has a 1280 x 720 native resolution and your TV is set for 720p output, then no scaling is required. On the other hand, either of these HDTVs playing the 720p input file via the 480p TV setting would downscale playback for an 854 x 480 or equivalent screen display. In addition, depending on your particular TV model and mode, various "scaling effects" may also be available. These may range form horizontal fill to justified horizontal fills to zooms.
    (As a pre-Apple TV purchase test, I downloaded what I'm assuming is a standard-def TV show from iTunes in widescreen (the "Raines" pilot) and played it via the iPod composite audio/video output to my HDTV, and frankly, I was pretty much blown away by the quality.This scaling was done by the HDTV alone. Some models have excellent scalers built in. Others less so. On mine the TV scaler is better than the one in the TV, so I see quite a bit of improvement watching the same file via TV as opposed to my iPod via the TV's composite input.
    And I'm 99% sure there's no way the iPod video upscales over composite.No, as indicated above, the scaling here was performed by your HDTV and not the iPod.
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    Did they go back to all the old TV shows they sell and upgrade those to H.264 640x480, 480p, too, or leave them at the old iPod video resolution? And if they did not, and there's mixed resolution content on the Store, how can I tell if what I'm buying is 480p or the old, lower iPod video resolution -- before I buy it.Based on the "free" samples, I would assume there is still some "mixed" content out there. However, it should be relatively easy to determined what content is which. One way would be to simply play the trailer/preview and see what it looks like. Another, possibly better method is to simply compare the running time against the file size. Since the 480i (640 x 480) "Low Complexity" files are encoded at roughly twice the video data rate of the older "Baseline" H.264 files, it is esay to tell them apart. For instance an average 2-hour "LC" movie will run between 1.2 and 1.6 GBs in file size. A "Baseline" (320 x 240) version of the same file would likely only be 600-800 MBs in size.

  • What will the output resolution be from the multicam if the input clips have varying resolution ?

    Hi there,
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    Thanks

    RyanManUtd wrote:
    … Only thing that I am puzzled is why FCPX even bother to ask us to select the resolution that we wanted when we create a multicam clip ? …
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    Probably, because a clip HAS to have a 'resolution' - that simple.
    RyanManUtd wrote:
    ... just a thought, if the normal resolution of video increased from 1080p to 4K in the future and becomes a standard, then we gotta find a camera that can do 16K ?
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    For good reasons, Apple decided 'Retina' means 200-400 ppi : depending on viewing distance, and due to Angular Resolution of the human eye (about 2° - only!) any more pixels is of little use ... just have a - close - look at a billboard aside the street: palm-size 'pixels', but crystal clear on drive-by.
    So, a UHD-display in the living-room smaller than 60" ... is probably 'waste of ammo'… -
    (diffrent for computer display! Then, we sit much closer to it!).
    At the soccer world-cup last year, NHK tested 8k cams - again: not for l'art pour art 'quality', but again for reframing; for broadcasting football, Fox uses frequently 4k-cams, you can see in use in this (for me… )  very interesting article Any Given Sunday/theverge.com ... as a hobby-sports-reporter, I ínhaled that article .. LOL!
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    enjoy movie making!!!

  • Project Resolution for Encore CS5

    I've recently started using Encore CS5 to create Blu-ray discs. I'm creating my projects from sequences from within Final Cut 7 and creating the Blu-ray files using Compressor.
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    http://www.leebergermedia.com/images/downres01.png
    http://www.leebergermedia.com/images/downres02.png
    http://www.leebergermedia.com/images/downres03.png
    http://www.leebergermedia.com/images/downres04.png

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  • Aspect Ratio is Officially Jacked Up

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    Von

    JPo,
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    Thank you everyone for your comments and help. We had to push the release back two weeks for many reasons, some of them this issue.
    But I thought my solution would be good to know for people. For the record I was attempting to edit at 4k with imported RED files converted to optimized media. What I didn't realize is that some of those clips were actually shot at 5 or 6k. I think that was one problem in and of itself, so I converted my projects to 1080p. Still got memory errors though.
    So I think what solved the issue was when I flushed the cache by moving it outside the library. I think FCP had crashed while doing background renders from choking on some of the odd clips. I believe that corrupted some of the cache system, and wasn't fixed even when regenerating the cache files.
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