Modernize the Flash / AIR platform
Look at this:
http://www.youtube.com/watch?v=tSfakMeW0lw
Lot's of new functions. Very impressive.
I opened a bug report as well (obviously it will be closed, but anyway):
https://bugbase.adobe.com/index.cfm?event=bug&id=3745856
Hi Colin,
Opps I am so sorry I didn't put the Connect URL for the meeting:
http://experts.adobeconnect.com/hawaiiflash/
I try to have all the Hawaii Flash User Group meeting on-line.
Usually about 20_ people join the meeting on-line.
The App Store 'gotchas' are for iOS.
Thanks, and I hope to see you there on-line, and remember the 2:00 pm starting time is Hawaiian Time. So please check your time zone.
Johnny
Similar Messages
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[FlashPro CC & AIR] Icons are reset each time I change the target Air Platform
Hi guys,
I have an annoying bug with my Flash CC : I'm building an Air app and each time I change the target platform (either Android or iOS or Windows) the <icon> tag is cleaned... so I have to set all the icons files again. Each and every time. All the icons.
Is it a known bug ? Is there a fix ? Is it a feature ? I tried to uninstall and clean all the cache, it does nothing. I have Flash CC on my work computer and on my laptop and the problem is on both computers...
I have the latest version of Flash CC and it's not linked to an Air version.
Thanks in advance for your help ! -
Flash Air III, how do I set it for 802.11N mode?
To whom it may concern: My Flash Air III is a very fine device. However…. My wireless receiver is setup for Wireless Mode: 802.11g with a rate of 48Mbps. Is there a way to set the Flash Air III to transmit in Wireless Mode: 802.11n? I would like to have a faster data rate.
It's really easy because it's mostly already set up... The AF-On button on the back of the camera already starts and stops AF.
To set up true BBF technique, you turn off the AF function at the shutter button. I believe it's Custom Function IV, 1: Opertaion/Others.... where you make button assignments. Navigate to the shutter button icon and press "set" to enter the options for that... change to the center one "metering start" and press "set" again. Done.
Optionally you can swap the function of the AF-On and "*" (AE Lock) buttons, using the same button assignment tool.
Alan Myers
San Jose, Calif., USA
"Walk softly and carry a big lens."
GEAR: 5DII, 7D(x2), 50D(x3), some other cameras, various lenses & accessories
FLICKR & PRINTROOM -
Programs using adobe air platform
Hello everybody, I have downloaded a bunch of programs that use the adobe air platform. Programs like tweetdeck, twhirl, seesmic, spaz and some other. The thing is that, none of them work for me and I don't know if it's because there is some problem with adobe air not letting them connect properly. They are all programs which allow users to connect to their twitter account, but they just try to log in, and they stay there but nothing happens. Some of them say that they can't connect to twitter, or they just keep logging forever.
The reason why I'm here is because I downloaded like 7 similar programs and not one of them work. So I don't think every single one of them has problems. That's why I'm wondering if the problem could be Adobe AIR? Can anyone please share their opinions on this? Because if Adobe AIR is not the problem I have to start looking somewhere else.
I've already requested support from every single program, to see if they have some solution. I'm just here because I wanna know if the reason why none of them connect could be because of Adobe AIR?
Thank you so much.Oh, sorry, my OS is windows vista home premium, and I use mozilla firefox 3.0.10 as my browser. Thank you. I've seen a forum on get satisfaction where people are having the same problem and apparently it's an adobe air problem because it doesn't connect to the internet. The link to that discussion is here.
Is there a solution to this problem? Like what can we do to make adobe air connect to the internet?
Thank you again so much. -
Capabilities.version returns the flash player version within AIR?
Capabilities.version returns my flash player version, "WIN 10,1,53,64", and not the AIR version within my air app. The Flex 4 reference states, "Specifies the Flash Player or Adobe® AIR® platform and version information". I assume this behavior is a bug, then. How can I obtain the version of AIR programmatically within AIR?
My version of AIR is 2.5.1.17730.
Thanks,
MarkHi Mark,
To get the AIR runtime version please try:
NativeApplication.nativeApplication.runtimeVersion
I'll ask around about the docs, it does appear to be misleading.
Chris -
Using the mini hdmi cord to connect the macbook air and my tv I cannot seem to have anything appear or be heard on my tv.. the MacBook air will flash blue like it is connecting but nothing will seem to work Any advice?
Hi kxh3011,
Thank you for using Apple Support Communities.
This feature is called closed clamshell mode. To learn more about using closed clamshell mode with an external display and how to set it up, please take a look at the article below.
Mac notebooks: How to use your computer in closed clamshell (display closed) mode with an external display
Cheers,
Alex H. -
AIR Intrinsic Classes-Tried and Proven Approach to building AIR applications in the Flash CS3 IDE
Hi everyone,
For all of you out there who would like to develop AIR
applications
from the Flash CS3 IDE but aren't sure how to get those pesky
intrinsic
classes working, I have a technique that you can work with to
create
your classes and make fully functional AIR applications.
First of all, those solutions out there that list
"intrinsic" functions
in their class definitions won't work. That keyword has been
taken out
and simply won't work. The "native" keyword also doesn't work
because
Flash will reject it. The solution is to do dynamic name
resolution at
runtime to get all the classes you need.
Here's a sample class that returns references to the "File",
"FileStream", and "FileMode" classes:
package com.adobe{
import flash.utils.*;
import flash.display.*;
public class AIR extends MovieClip {
public static function get File():Class {
try {
var classRef:*=getDefinitionByName('flash.filesystem.File');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get File
public static function get FileMode():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileMode');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileMode
public static function get FileStream():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileStream');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileStream
}//AIR class
}//com.adobe package
I've defined the package as com.adobe but you can call it
whatever you
like. You do, however, need to import "flash.utils.*" because
this
package contains the "getDefinitionByName" method. Here I'm
also
extending the MovieClip class so that I can use the extending
class
(shown next) as the main Document class in the Flash IDE.
Again, this is
entirely up to you. If you have another type of class that
will extend
this one, you can have this one extend Sprite, Math, or
whatever else
you need (or nothing if it's all the same to you).
Now, in the extending class, the Document class of the FLA,
here's the
class that extends and uses it:
package {
import com.adobe.AIR;
public class airtest extends AIR{
public function airtest() {
var field:TextField=new TextField();
field.autoSize='left';
this.addChild(field);
field.text="Fileobject="+File;
}//constructor
}//airtest class
}//package
Here I'm just showing that the class actually exists but not
doing much
with it.
If you run this in the Flash IDE, the text field will show
"File
object=null". This is because in the IDE, there really is no
File
object, it only exists when the SWF is running within the
Integrated
Runtime. However, when you run the SWF as an AIR application
(using the
adl.exe utility that comes with the SDK, for example), the
text field
will now show: "File object=[object File]". Using this
reference, you
can use all of the File methods directly (have a look here
for all of
them:
http://livedocs.adobe.com/labs/flex/3/langref/flash/filesystem/File.html).
For example, you can call:
var appResource:File=File.applicationResourceDirectory;
This particular method is static so you don't need an
instance. If you
do (such as when Flash tells you the property isn't static),
simply
create an instance like this:
var fileInstace:File=new File();
fileInstance.someMethod('abc'); //just an example...read the
reference
for actual function calls
Because the getter function in the AIR class returns a Class
reference,
it allows you to perform all of these actions directly as
though the
File class is part of the built in class structure (which in
the
runtime, it is!).
Using this technique, you can create references to literally
*ALL* of
the AIR classes and use them to build your AIR application.
The beauty
of this technique is its brevity. When you define the class
reference,
all of the methods and properties are automatically
associated with it
so you don't need reams of code to define each and every
item.
There's a bit more that can be done with this AIR class to
make it
friendlier and I'll be extending mine until all the AIR
classes are
available. If anyone's interested, feel free to drop me a
line or drop
by my site at
http://www.baynewmedia.com
where I'll be posting the
completed class. I may also make it into a component if
there's enough
interest. To all of you who knew all this already, I hope I
didn't waste
your time.
Happy coding,
PatrickWow, you're right. The content simply doesn't show up at all.
No
JavaScript or HTML parsing errors, apparently. But no IE7
content.
I'll definitely have to look into that. In the meantime, try
FireFox :)
I'm trying to develop a panel to output AIR applications from
within the
Flash IDE. GSkinner has one but I haven't been able to get it
to work
successfully. Mine has exported an AIR app already so that's
a step in
the right direction but JSFL is a tricky beast, especially
when trying
to integrate it using MMExecute strings.
But, if you can, create AIR applications by hand. I haven't
yet seen an
application that allows you to change every single option
like you can
when you update the application.xml file yourself. Also, it's
a great
fallback skill to have.
Let me know if you need some assistance with AIR exports.
Once you've
done it a couple of times, it becomes pretty straightforward.
Patrick
GWD wrote:
> P.S. I've clicked on your link a few times over the last
couple of days to
> check it out but all I get is a black page with a BNM
flash header and no way
> to navigate to any content. Using IE7 if that's any
help.
>
>
>
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to
new heights.
Download the BNMAPI today. You'll wonder how you ever did
without it!
Available for ActionScript 2.0/3.0. -
Can dreamweaver (CS3) play the middleware between flash AIR as 3.0 and MSSQL
I have developed a Flash AIR AS3 form, 7 input text fields, one submit button. I know that Flash can't communicate with a server unless a PHP script is in the middle. Sadly, I am on microsoft sql server 2008 not mySQL. Does anybody out there, know of a tutorial that will teach me how to write the php script in dreamweaver to act as the middleware so AIR will send the data from the text fields to the database on the MSSQL. The goal of this is a learning experance, nothing more, I have never tried to talk to a server or database before....SO i beg please be gental, with me.
thank you all.You can't declare the same variables/function more than once in a given timeline. That's what all the errors are telling you. The two options that Rob identified will work.
What you can do is extend the actions frame for the length of the occupied timeline so that variables/functions you declare in frame 1 are available in all frames along the timeline. To do this, you have the code in keyframe 1 and go to the end of the timeline and choose the command to Insert Frame. You should see the timeline between the first frame and the last becomes one large white frame area.
I will often have two layers dedicated to actionscript. One for the code that lives in frame 1 that gets shared along the timeline's length, and another for the commands that are specific to certain frames only.
If you need need text to appear/type-out in different frames then you just call the function that performs the typing while sending it the text that it needs to type. If you need to type it into a different textfield, then you could pass that to the typing function as well so that it targets the desired textfield. -
I bought a used macbook air, it didn't come with the flash drive to do a factory reset. Can I download the info needed and save it to my own flash drive and then do a factory reset? If not what can I do?
If it originally shipped with Mac OS X 10.6.8 or earlier, click here, phone Apple, and order a replacement.
If it originally shipped with Mac OS X 10.7 or newer, restart it with the Option, Command, and R keys held down.
(113079) -
Adobe Air "The Flash Builder debugger failed to connect to the running application".
Hi,
I know this issue or bug, is well known here, but i only read problems with flex apps and im trying to debug an Air app, i've read almost all about this problem but i cant found a solution for this. I tryed rebooting my desktop, uninstalling and installing again, etc. I installed flash builder 4.6 on other computers and worked fine only my computer has the problem and i don't understand why.
I have windows 7, 64 bits.
I tryed to do a telnet to port 7935, i did this cause a read a post with suggesting doing that, the port does listen and throw me this error
"▼∟disable_script_stuck_dialogon∟disable_script_stuckon↕∟break_on_faulton▬∟enumer
ate_overrideon§∟notify_on_failureon↕∟invoke_setterson§∟swf_load_messageson¶∟gett
er_timeout1500¶∟setter_timeout5000♦☺☺"
I hope someone can help me.
Thank you.
Gabriel Vargas.I Installed the Flash Builder 4.6 and now i cant debug any flex or air app.. neither flex builder (flex 3).. i don't what to do.. i really need to debug my apps.. someones has to know an answer..
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For example, Real Racing 3 takes 1.5 GB in my iPod Touch 5G. But it takes the same in the iPad Air / Retina iPad mini?
I think you didn't understand. I meant the size that takes from the flash memory. I hava an iPod Touch 5G and the app was 1.4GB the day that was release.
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Is the "flash" storage in Macbook Pros and Airs upgradable?
I just watched an OWC video on upgrading SSD on mid 2012 Macbook Pro, is that what they consider "Flash" storage? They only say SSD, so I'm just wondering if I buy 128GB Macbook or Air can I increase it later or is it "built in" and not upgradable?
SSD = flash memory storage. There are no Apple-supported upgrades for the internal SSD/flash storage in the MacBooks, partly because Apple uses a special connector. OWC has created replacement MacBook SSD/flash drives of their own initiative, and they do work. But they are only available for some models.
Due to the special Apple design of the flash storage you will not find many options for upgrading. So far only OWC has gone to the trouble of trying to match the Apple specs.
It is still best to order a MacBook with the amount of storage you need, if available. If you do need an upgrade later, whether you will be able to will depend on whether OWC offers one for the model you have, and there is no guarantee of that. And any such upgrade will not be supported by Apple. But OWC is a good company and I have bought many products from them. -
If i buy my macbook pro with a flash memory will i get instant on like the macbook air?
If i buy a macbook pro with a flash memory will i get the instant on feature like the macbook air?
Almost, if you up your memory to 8GB or even 16GB (for around $80) AND use the SSD (solid state drive)((flash memory)) it should be an "instant on" sort of setup.
A pretty cheap way to go I must say. Only a couple hundred extra to be such a fast computer.
BF -
I have recently purchased a new macbook air I was wondering what the "other" represents in the flash storage?
Everything that cannot be classified in one of the other categories.
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VisionMobile invites you to join in the biggest Mobile Platform Survey to date, sponsored by O2 Litmus. Have your say on the future of mobile app development and see what everyone else in the community is saying.
Plus, enter a draw to win prizes, including:
· 1 Nexus One smartphone
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Register now on www.visionmobile.com/developers. Survey closes end of March and results become publicly available in Q2. Participants will receive summarised copy of the results.That's greate!
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