Motion tweens in animations for handsets

I have an animation that's headed for mobile handsets and
Flash Lite. In it are motion tweens. I've been advised that a tween
will slow down the playback on a handset. Is the solution to
convert each of the tweens to individual frames?
Thanks

We see this issue weekly if not daily - make sure the text
fields are set to Static (default is
Dynamic and dynamic text needs the font outlines embedded to
render in the player). If you must have
Dynamic fonts then embed the font outlines.
Chris Georgenes
Adobe Community Expert
www.mudbubble.com
www.keyframer.com
www.howtocheatinflash.com
DocJollyWood wrote:
> Let me start by saying I have just returned to Flash
after an extended (6 year)
> hiatus from the program. The last time I used Flash was
Flash 5.0. I've
> probably forgotten most everything I did know (which
admittedly wasn't all that
> much), but the program is so different now, jumping from
5 to 9 would probably
> be stressful even if I were better with the tool. Now,
anyway with that
> disclaimer out of the way I have (what should be a
simple chore) driving me
> bonkers.
>
> I created several lines of text and converted the text
to symbols. I then
> created "funky" motion tweens for the text featuring
alpha and tint changes,
> 360 rotations and flips, etc. etc. When I am in Flash
and do a Control > Play,
> the movie displays EXACTLY as I had envisioned with all
bells and whistles.
> The problem is after I export the movie to SWF and play
it in Flash Player it's
> not the same movie that just played back moments before.
The exported file
> only contains the motion tweens that involve
no-resizing, spinning, or alpha
> changes. The symbols with those features merely only
display the last frame of
> the animation. Furthermore the fonts and stylings I used
are missing.
>
> Please help.
>

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    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
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    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
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    Message was edited by: LastNameLeft3000

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    Right click one of the Motion tweens and chosy "copy as Actionscript 3.0" from the context menu then paste the code in any available textEditor and you will see sth like:
    import fl.motion.AnimatorFactory;
    import fl.motion.MotionBase;
    import fl.motion.Motion;
    import flash.filters.*;
    import flash.geom.Point;
    var __motion_Symbol1_9:MotionBase;
    if(__motion_Symbol1_9 == null) {
        __motion_Symbol1_9 = new Motion();
        __motion_Symbol1_9.duration = 24;
        // Call overrideTargetTransform to prevent the scale, skew,
        // or rotation values from being made relative to the target
        // object's original transform.
        // __motion_Symbol1_9.overrideTargetTransform();
        // The following calls to addPropertyArray assign data values
        // for each tweened property. There is one value in the Array
        // for every frame in the tween, or fewer if the last value
        // remains the same for the rest of the frames.
        __motion_Symbol1_9.addPropertyArray("x", [0]);
        __motion_Symbol1_9.addPropertyArray("y", [0]);
        __motion_Symbol1_9.addPropertyArray("scaleX", [1.000000]);
        __motion_Symbol1_9.addPropertyArray("scaleY", [1.000000]);
        __motion_Symbol1_9.addPropertyArray("skewX", [0]);
        __motion_Symbol1_9.addPropertyArray("skewY", [0]);
        __motion_Symbol1_9.addPropertyArray("rotationConcat", [0,3.91304,7.82609,11.7391,15.6522,19.5652,23.4783,27.3913,31.3043,35.2174,39.1304,43.043 5,46.9565,50.8696,54.7826,58.6957,62.6087,66.5217,70.4348,74.3478,78.2609,82.1739,86.087,9 0]);
        __motion_Symbol1_9.addPropertyArray("blendMode", ["normal"]);
        __motion_Symbol1_9.addPropertyArray("cacheAsBitmap", [false]);
        __motion_Symbol1_9.addPropertyArray("opaqueBackground", [null]);
        __motion_Symbol1_9.addPropertyArray("visible", [true]);
        // Create an AnimatorFactory instance, which will manage
        // targets for its corresponding Motion.
        var __animFactory_Symbol1_9:AnimatorFactory = new AnimatorFactory(__motion_Symbol1_9);
        __animFactory_Symbol1_9.transformationPoint = new Point(0.499943, 0.500000);
        // Call the addTarget function on the AnimatorFactory
        // instance to target a DisplayObject with this Motion.
        // The second parameter is the number of times the animation
        // will play - the default value of 0 means it will loop.
        // __animFactory_Symbol1_9.addTarget(<instance name goes here>, 0);
        // Call the addTarget function on the AnimatorFactory
        // instance to target a DisplayObject with this Motion.
        // The second parameter is the number of times the animation
        // will play - the default value of 0 means it will loop.
        // __animFactory_Symbol1_9.addTarget(<instance name goes here>, 0);
    This is only the code for simply rotating a rectangle over the duration of 24 frames.
    You notice 2 two problems right away: while having the registration point in the center, Flash distorts the values:
        __animFactory_Symbol1_9.transformationPoint = new Point(0.499943, 0.500000); //should be (0.5, 0.5)
    you can imagine that this "error" gets worse when inherited from nested symbol to nested symbol, it "exponentially" grows with each nesting, and it will soon reach a point were it gets visible.

  • Motion Tween Keyframe Display

    Hello Everyone,
    I faced a very strange issue while working with motion tween. I have motion tween of 100 frames. The motion tween path on the stage shows me Keyframes at every 5 frames i.e. it shows keyframe of 5,10,15,20 and so on till 100..No isues with that at all.
    But when trying to motion tween the duration to 99 frame or even lesser the entire motion tween path shows me each and every Keyframe on the stage which becomes so cumborsome to handle as then I have to manage all the keyframes on the stage. Whereas, when it is 100(just a frame more) it starts showing a different display.
    How can I have to same display if I were to reduce the motion tween to 99 or less, in that instance it is much easier to ease the frames in my animation..Is there any setting which controls this??
    Please help geeks as your help as always been a boon for me.
    Thanks,
    Kangana
    I am using Flash Professional CS5.0

    Hi Darshan,
    Thanks for your response but this is not what I wanted to explain.
    The duration of the layer for motion tween is at 100 frames in the first setting. On the Stage I can only see Anchor Points(Keyframes) on frames 5,10,15 and so on.. No issues with that. I have taken a screen shot of this and attached as Version-1
    Now with the same file and everything being the same, If I decrease the duration of the Layer by just one frame i.e.99 or lower, then all the anchor points(i.e.keyframes) 1,2,3... become visible on the motion tween path on the Stage. I have also attached the screen shot as Version-2
    I trust there would be a setting which controls this display.
    Thanks for your help...
    Kangana

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