Mouse down problem

On a custom panel I implement MouseInputAdapter.
In the mouseEntered(MouseEvent e) method, I want to do something only if the mouse button is not down.
So when the cursor enters the panel and the mouseEntered(MouseEvent e) method is called I want to be able to tell weather the mouse button is down or not. I cant use the mouseDragged(MouseEvent e) method because this can only tell when the mouse is down and also the drag has to be started when the cursor is inside the panel.
Is there a way to get the info from the MouseEvent in the mouseEntered(MouseEvent e) method?
something like
e.isMouseDown() ???
Any Ideas?
Thanks,
Jim

Sorry, I just found it...
SwingUtilities.isLeftMouseButton(e)
Cheers,
Jim

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  • AIR application object - mouse drag problem

    Hi,
    We face the following problem. Attached herewith are code sample and simulation for the problem. Would be great if someone could help us.
    Problem: Objects created in AIR application experience mouse drag problem.
    To simulate the problem please execute the  sample application, a grey box (object) appears on the screen. Hold down left and right mouse buttons and drag the object and release both the mouse buttons. Object sticks to mouse pointer and moves along with mouse pointer to wherever it is dragged.
    Steps to Reproduce  - Hold down left and right mouse buttons and drag the object and later release both the mouse buttons. Notice Object sticks to mouse pointer and moves along with mouse pointer to wherever it is dragged. Object stops to move along with mouse pointer after sometime, then move the mouse pointer to the object and see that it sticks to pointer again and gets dragged along with the pointer.
    Actual Result - Object sticks to mouse pointer and moves along with mouse pointer to wherever it is dragged.
    Expected Result - Object should not stick to mouse pointer even after the mouse buttons are released.
    Due to problems with uploading the attachment here, please send a email to the following email-id ([email protected]) and I shall send the attachment in response.
    Thanks in advance.

    After some research, it seems this problem has been there for years with Bootcamp.  Hope Apple can develop a better touchpad driver soon.

  • Mighty Mouse scrollball problems

    Hey all, I'm having a few problems with my scrollball on the Mighty Mouse, it keeps refusing to scroll down from time to time. It still scrolls up and sideways, just not down...
    It occasionally works sporadically when I forcefully scroll it, but this also brings up the Dashboard window.
    Anyone else having the same problem? And quick fixes/solutions without resorting to a new MM?
    My mac is under the Apple Protection Plan, so I could get a new mouse if needed, but I don't want to resort to that...

    SuperAdam is correct. The oils from your fingers causes the gunk to accummulate. You will need to wipe your Mighty Mouse down every once in awhile.
    Once a week I unplug the MM & wipe it down using a damp cloth or paper towel. To remove the gunk from around the scroll nipple, use a plastic tookpick.
    Another tip: Unplug your keyboard & run the vacuum hose over your keyboard keys once a week to suck up the dust particles and/or crumbs if you eat around your computer and/or if you have pets (dogs or cats).

  • Sound on Mouse-Down to Stop

    Hi,
    M using CS5 Flash.
    I hav an image which i haved converted into a symbol(button)
    Now the thing is..inside the Button movie clip, i hav embedded a sound only on the mouse-over keyframe but My problem is that when i click the button(mouse-down), i get the sound too.
    can anybody pliz help me out.
    I knw this is a very simple query but i new to flash and so, pliz dont mind for posting this one up.
    Thanks a lot.

    That's the way Flash works, I don't know why, but it is. In order to get what you want, the sound only on mouse over, you'll need to use Actionscript to create an event listener, to control a function that will play the sound.

  • SG tutorial MP4 videos wont load. jpeg seq will only show on mouse down

    Hello,
    just got the SG trial installed yesterday : 2014.1 build: 8.1x128
    The footage (MP4) in the first tutorial project works fine in PremPro CC & AE CC but wont load in SG.
    After rendering it to a sequence (jpg,png,tga) the footage will appear in the window 'only' on mouse down or in full screen mode (again on mouse down).
    Win 7 64 SP 1
    I5 -2400 @3.1GZH
    RAM 4GB
    Onboard intel HD 2000
    Appreciate any help on this.
    Thanks
    b

    Thank you Silkrooster!   I did the download of Quicktime and re-did the video training exercise, but this time it worked flawlessly!  Thanks, Chuck
    PS:  As I entered the forum, I noticed someone else with the exact same problem that I had.  But that person was able to ask their question in a couple of simple sentences instead of my long ramble! 

  • [LV2013] Events ordering (mouse down vs. value changed) ?

    Hi,
    I've encountered a problem with my real-time behaving UI.
    The event distribution mechanism registers several events
    linked to various UI controls.
    Two of them are set this way :
    String control: value changed
    Tree control : mouse down
    The problem is that the String control is used both to display
    and modify values within the tree. Click an item, its name is
    displayed in the String control, modify the String control, the
    new value is reflected into the Tree control.
    The issue is when I edit a string inside the String control and
    click another item in the Tree Control, the first event fired is
    the Mouse down event on the Tree control. Then only the
    Value changed event is fired.
    What happens is that case is the value edited in the String
    control gets overwritten with the new clicked item's value,
    then it is saved inside the previous item's value.
    Is there a way to give a kind of priority on some events
    rather than others ?
    David Koch

    How is LabVIEW "nasty, nasty"?
    While it isn't doing what you want for your particular situation, it is doing exactly what it is supposed to do and is pretty logical.
    1.  You are in a control.
    2.  That control's value isn't update until you leave it.
    3.  Your method of leaving the control is by clicking on something else  (the mouse down).
    4.  The mouse down is what happens first, once LabVIEW detects the mouse down on another control, it then says, okay, now I need to take the focus from the first control and place it here.
    5.  It is the loss of focus from the first control that is what fires the value change event on the first control.
    So the precise order of events is:
    1.  Mouse Down event on control 2
    2.  Value change on control 1
    and that makes perfect sense.
    Your idea of reversing the order of events does not make sense to me.  I want LabVIEW to enqueue events as they happen, not rearrange them.  Supposed some other part of your VI is simultaneously issuing another value change event, or a user event.  Where should that event fall into the queue related to the other events you've had LabVIEW rearrange?
    From what I've seen from this message of yours and others in the past is you get quite upset when LabVIEW doesn't conform to your vision of the world and rather than figuring out how LabVIEW works and how to work with it, you try to fight how LabVIEW works and then take to the forums to complain.  If that is actually picture of you in your user icon, then that is exactly how I envision you while you are working on the computer.
     

  • Mouse down event reading a string terminal trick

    Hi,
    I wondered why I was getting frustrated entering a pasword that was verified in the mouse down event of the OK button. This is becuase when you click the OK button the entered text is still in the buffer and not copied to the terminal. (Which is more natural than clicking somewhere on the FP first). Note pressing enter or tab gets the string control out of enter text mode.
    Turns out need update value while typing turned on if you want to gaurantee a correct read of a text input control in a mouse down event. As this is one of those not obvious but sometimes happens bugs... I have posted for reference for others :-)
    Example attached v8.6.1.
    Attachments:
    TestMouseDownEvent.vi ‏13 KB

    Nick wrote:
    Turns out need update value while typing turned on if you want to gaurantee a correct read of a text input control in a mouse down event.
    AFAIK, "Update value while typing" will trigger only a Value Change event of the Str Ctl.
    Mouse Down event will preceed a Value Change event, if you have both the event cases configured in your code.
    - Partha
    LabVIEW - Wires that catch bugs!

  • How do I place an image and insert a different photo for the "mouse down" state?

    I have placed an image within an accordian widget and when I select the "mouse down" area in the states dialog box, i click "fill" in the toolbar and insert the photo i want to display when the image is clicked but this image is "covered up" by the originally placed image and is not seen in my states dialog box.
    I have done this before when i made rectangles and placed images in rectangles. But i soon realized that you cannot add alternative text to images in rectangles for some frustrating reason.
    How do I place and image and have a different image for the mouse down state?

    Hello,
    This effect can only be achieved when you use the images as a Rectangle Fill. And as you mentioned it above, you cannot add alternative text to images because it is added as a fill and not as a image.
    I would suggest you to post this as a feature request on our "Ideas for features in Adobe Muse" section of the forums : http://forums.adobe.com/community/muse/ideas
    Regards,
    Sachin

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