Mouse Drag Box & get coordinates

Hi, is there a API to do this. If you click the mouse button and drag it I want a box to appear on the screen. When they release I want to get the coordinates of the box. I have seen it commonly done in programs like Photoshop and even in java applets on the web. I want to know if theres a API to do this before writing it myself. Thanks.

should be possible using moue and mousemotion listeners.
You check if currently a dragging happens and if so drawrect.
It could get slow and make jumps if you have lots of graphic behind since you have to redraw that every time.

Similar Messages

  • Mouse dragged event with unexpected coordinates

    I am dragging the mouse on a half circle from the middle left to the top middle. This results in mouse events with the coordinates form (10,90) ->(100,10)
    Letting the mouse go and then dragging it further to the left, the coordinates in the of the event are similar than the starting point of the first mouse drag event.
    Can anyone shed some light on this peculiar behavior?

    First of, I have to apologize for the example not being as minimalistic as it might be, but on the plus side, I know now why this happens, I just don't know how to work around it.
    * To change this license header, choose License Headers in Project Properties.
    * To change this template file, choose Tools | Templates
    * and open the template in the editor.
    package javafxtest;
    import java.util.ArrayList;
    import javafx.application.Application;
    import javafx.beans.property.DoubleProperty;
    import javafx.beans.property.SimpleDoubleProperty;
    import javafx.event.ActionEvent;
    import javafx.event.EventHandler;
    import javafx.geometry.Dimension2D;
    import javafx.geometry.Point2D;
    import javafx.scene.Group;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.control.Label;
    import javafx.scene.input.MouseEvent;
    import javafx.scene.layout.StackPane;
    import javafx.scene.paint.Color;
    import javafx.scene.shape.Circle;
    import javafx.scene.shape.Polygon;
    import javafx.scene.shape.Rectangle;
    import javafx.scene.shape.Shape;
    import javafx.scene.transform.Rotate;
    import javafx.stage.Stage;
    * @author andi
    public class HandleRotation extends Application {
        private DoubleProperty currentRotation;
        private ArrayList<Double> angles;
        @Override
        public void start(Stage primaryStage) {
            currentRotation = new SimpleDoubleProperty(this, "currentRotation", 10);
            SteeringWheelGroup background = new SteeringWheelGroup(200);
            background.setManaged(false);
            Group g = new Group(background);
            final Point2D centerPoint = new Point2D(100, 100);
            angles = new ArrayList<>(3);
            angles.add(190.0);
            angles.add(270.0);
            angles.add(350.0);
            double step = (180.0 - 2 * currentRotation.doubleValue()) / (angles.size() - 1);
            int radius = 100;
            final int yTranslation = 15; // might be due to the labels
            Polygon handle = createHandle(centerPoint, radius, yTranslation);
            g.getChildren().add(handle);
            StackPane root = new StackPane();
            Scene scene = new Scene(g, 300, 250);
            primaryStage.setTitle("Handle Rotation!");
            primaryStage.setScene(scene);
            primaryStage.show();
         * Calculate the base point for the label. This is the point on the arc, matching the angle.
         * @param center point of the circle
         * @param radius radius of the circle
         * @param angle in degree in [0,180]
         * @return Point on the circle
        Point2D calculateBasePoint(Point2D center, double radius,
                double angle) {
            float newX = (float) (center.getX() + radius * Math.cos(Math.toRadians(angle)));
            float newY = (float) (center.getY() + radius * Math.sin(Math.toRadians(angle)));
            return new Point2D(newX, newY);
         * Create the polygon that represents the handle
         * @param centerPoint
         * @param radius
         * @return
        private Polygon createHandle(final Point2D centerPoint, int radius, final int yTranslation) {
            double baseAngle = 180;
            Point2D p1 = calculateBasePoint(centerPoint, radius, baseAngle - 5);
            Point2D p2 = calculateBasePoint(centerPoint, radius, baseAngle + 2);
            Point2D p3 = calculateBasePoint(centerPoint, radius*0.65, baseAngle + 2);
            Point2D p4 = calculateBasePoint(centerPoint, radius*0.65, baseAngle - 7);
            double[] points = {p1.getX(), p1.getY(), p2.getX(), p2.getY(), p3.getX(), p3.getY(), p4.getX(), p4.getY()};
                      Polygon polygon = new Polygon(points);
    //        polygon.setOpacity(0);
            polygon.setTranslateY(-yTranslation);
            final Rotate rotationTransform = new Rotate(currentRotation.doubleValue(), centerPoint.getX(), centerPoint.getY());
            polygon.getTransforms().add(rotationTransform);
            polygon.setOnMouseDragged(new EventHandler<MouseEvent>() {
                @Override
                public void handle(MouseEvent event) {
                    if (event.getY() < centerPoint.getY()) {
    System.out.println("Event: "+event);                   
                                                       Point2D point = new Point2D((float)event.getX(), (float)event.getY());
                        double newAngle = angleBetween2Lines(centerPoint, point);
                        if (newAngle < 0) {
                            newAngle = (90 + newAngle)+ 90;
    System.out.println("Set angle on mouse drag: "+newAngle);
                        if (newAngle < 10) {
                            newAngle = 10;
                        if (newAngle > 170) {
                            newAngle = 170;
                        currentRotation.set(newAngle);
            polygon.setOnMouseReleased(new EventHandler<MouseEvent>() {
                @Override
                public void handle(MouseEvent event) {
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                    rotationTransform.setAngle(currentRotation.doubleValue());
            return polygon;
         * Snap to the correct angle. Correct angle is angle belonging to the nearest label.
        void snapToNearestAngle() {
            double currentAngle = currentRotation.doubleValue() + 180;
            double currentMin = 360;
            int minIndex = 0;
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            for (int i = 0; i < angles.size(); i++) {
                double angle = angles.get(i);
                double diff = Math.abs(angle - currentAngle);
                if (diff < currentMin) {
                    currentMin = diff;
                    minIndex = i;
    System.out.println("new minDifference at "+i+": "+diff);
            Double destinationAngle = angles.get(minIndex);
    System.out.println("DestinationAngle is "+currentAngle+" -> "+(destinationAngle - 180));
            if (destinationAngle < 180 + 10 || destinationAngle > 360 - 10) {
                throw new IllegalStateException("Angle is out of range: "+currentRotation.doubleValue()+" -> "+destinationAngle);
            currentRotation.set(destinationAngle - 180);
         * Calculate the angle between the vector horizontally to the left from the center
         * and the current point.
         * @param center point
         * @param point current point
         * @return angle in degree
        double angleBetween2Lines(Point2D center, Point2D point) {
            double slope2 = calculateSlope(center, point);
            double angle = Math.atan(slope2);
            if (point.getX() > center.getX()) {
                angle += Math.PI/2;
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                if (point.getX() > center.getX()) {
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                    return -absSlope;
                } else {
                    // bottom left
                    return absSlope;
            } else {
                if (point.getX() > center.getX()) {
                    // top right
                    return absSlope;
                } else {
                    // top left
                    return -absSlope;
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                int topPadding = 0;
                Rectangle rect = new Rectangle(getImageWidth(), getImageWidth(), Color.RED);
                double scale = destinationWidth / rect.getWidth();
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                rect.setScaleY(scale);
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                circle.setScaleY(scale);
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                int width = getImageWidth();
                Rectangle clipRectangle = new Rectangle(0, 0, width, width / 2);
                Circle clipCircle = new Circle(width / 2, width / 2, width / 2);
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                this.getChildren().add(rotationGroup);
                //double h = calculateHeigthOverHorizon(angle, destinationWidth/2);
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            public final int getImageWidth() {
                return 479;
    Here is how you can reproduce my effect:
    Grab the black handle
    Drag the mouse top and right until you approach the angle -90 (have an eye out on the console log)
    Let the mouse go: the handle will snap to 90 degree
    Grab the handle a second time and move further right
    You will see that the angle printed out do not match what you expect.
    Let the mouse go, the Handle snaps back to it's original position
    As the rotation does not happen around the polygon's center, I have to use a Rotaion effect, which is applied. While I can drag the shape from the rotated location the dragging is always measured from its base position.
    So what can I do to work around this?
    final Rotate rotationTransform = new Rotate(currentRotation.doubleValue(), centerPoint.getX(), centerPoint.getY());
    polygon.getTransforms().add(rotationTransform);
    If worse comes to worst, I can use a circular handle covering everything, then I can rotate around its center, but I would like to avoid this.

  • My wireless usb mouse freezes or gets stuck on right click/drag

    My wireless usb mouse has been getting stuck on right click and/or drag, or the right click just freezes and becomes unusable. Sometimes, my mouse jumps erratically and opens anything that the arrow crosses. I can't use my trackpad because it's broken, but the trackpad itself isn't causing any problems. My system preferences for mouse and trackpad are all fine. My bluetooth is turned off in accordance with the recommendations of people having similar problems. My anti-virus programs don't detect a macro virus or any other problems. Only restarting in safe mode temporarily solves the problem. Does anybody know how to fix this?
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    Update: I've also tried repairing permissions and that doesn't help.
    I've experimented with other mouses just to see if there'd be a difference, but the problem is definitely with the computer. All plug-in or wireless mouses have the same results. Right click still won't work.

  • Mouse Drag Issues.

    I've been having problems with using my mouse to "click and drag". I'm pretty sure that is is not a hardware issue. It happens in multiple apps and general OS navigation. For example I will attempt to click and drag a folder into another. I wont be able to because the mouse wont stop the drag after I let go of the button. The folder icon gets stuck to the mouse pointer, I have to force quit and relaunch Finder using the keyboard's enter key because I cant use the mouse click to force quit.
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    > John
    >

  • AIR application object - mouse drag problem

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    }(Too bad blank lines are stripped, eh?)
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    ---Mark

    I guess we can think of this as one problem. When mouse dragged, JFrame also (Parent) receives events. If i understood correctly, what happens here is, Modal dialog creates its own event pump and Frame will be having its own. See the source code of Dialog's show() method. It uses an interface called Conditional to determine whether to block the events or yield it to parent pump.
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    package java.awt;
    * Conditional is used by the EventDispatchThread's message pumps to
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    * @version 1.3 02/02/00
    * @author David Mendenhall
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                // way, if the Dialog is hidden right after being shown, we
                // won't mistakenly block this thread.
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