Mouse Listener works well in swf. but when upload to server 50-50 Or Unable to flip the book v2.25

Hi,
I currently using v2.25 mac bookflip. The problem I am facing is that the onMouseDown and onMouseUp works well in swf. However, when the I upload to the web server and localhost. The chances for them to work are 50-50.
The truth is I was unable to drag the pages and I have no ideas what to do, and where to the start from can anyone tell me. what to do next?
To call the MouseUp. Basically, One swf (preloader)> load another swf (main menu and selection of books) > load another swf to read the book flip which my mouseDown is here.
Here is all the codes from mac v2.25 bookflip function. I only change the setPages function to make it load dynamically.
  Notes, the problem is not sometimes. It many times.
//do not change these values:  ----------------------------------------------------------------------------------------- ----------------------------
_global.mcnt = 0;                                //counter (used on a page where is an animation)
var gpage:Number= 0;                            //gotoPage No
var gflip:Boolean= false;                        //gotoPage flip
var gdir:Number= 0;                                //goto direction
var gskip:Boolean= false;                        //skip pages
var gtarget:Number= 0;                            //target when skipping
var aflip:Boolean= false;                        //auto flip
var flip:Boolean= false;                        //pageflip
var flipOff:Boolean= false;                        //terminateflip
var flipOK:Boolean= false;                        //good flip
var hflip:Boolean= false;                        //hardflip (the cover of the book)
var rotz:Number= -30;                            //hardflip max y difference
var preflip:Boolean= false;                        //corner flip status
var ctear:Boolean= false;                        //actual page status
var tear:Boolean= false;
var teard:Number= 0;
var tlimit:Number= 80;
var removedPages:Array= new Array();            //list of removed pages!
mpx = 0, mpy = 0;                                //mousepos at click
sx = sy = 0;                                    //startpoint when flipping
var x:Number= 0;                                //mouse x,y
var y:Number= 0;
var ax:Number= 0;                                //auto x,y
var ay:Number= 0;
var acnt:Number= 0;
var aadd:Number= 0;
var aamp:Number= 0;
AM= Math.PI/180;
//initializing pages
function reset()
    pages.p4.page._x = -pw;
    pages.p4._x = pw;
    pages.p1.page._x = -pw;
    pages.p1._x = 0;
    pages.flip.p2.page._x = -pw;
    pages.flip.p2._x = pw;
    pages.flip.p3.page._x = -pw;
    pages.flip.p3._x = 0;
    pages.p0.page._x = -pw;
    pages.p0._x = 0;
    pages.p5.page._x = -pw;
    pages.p5._x = pw;
    pages.pLL.page._x = -pw;
    pages.pLL._x = 0;
    pages.pLR.page._x = -pw;
    pages.pLR._x = pw;
    pages._visible= true;
    pages.p1.page.pf.ph.mask._width= pages.flip.p2.page.pf.ph.mask._width= pages.flip.p3.page.pf.ph.mask._width= pages.p4.page.pf.ph.mask._width= pw;
    pages.p1.page.pf.ph.mask._height= pages.flip.p2.page.pf.ph.mask._height= pages.flip.p3.page.pf.ph.mask._height= pages.p4.page.pf.ph.mask._height= ph;
    //NEW THEORY UNPROVEN
/*    pages.p1.page.pf.ph.attachMovie("pagesPreloader_mc", "pagesPreloader_mc", 0, {_visible:false});
    pages.p4.page.pf.ph.attachMovie("pagesPreloader_mc", "pagesPreloader_mc", 0, {_visible:false});*/
    pages.p1.page.pf.ph.pagesPreloader_mc._x= pages.p4.page.pf.ph.pagesPreloader_mc._x = pw/2;
    pages.p1.page.pf.ph.pagesPreloader_mc._y= pages.p4.page.pf.ph.pagesPreloader_mc._y= ph/2;
    pages.p0.page.pf.ph.mask._width= pages.p5.page.pf.ph.mask._width= pw;
    pages.p0.page.pf.ph.mask._height= pages.p5.page.pf.ph.mask._height= ph;
    pages.pgrad._visible = pages.mask._visible = pages.flip._visible = false;
    pages.flip.p3mask._width = pages.pgmask._width = pw*2;
    pages.flip.p3mask._height = pages.pgmask._height = ph;
    pages.center._height = ph+2*lcaddy;
    pages.flip.fmask.page.pf._width = pw;
    pages.center._width = 6;
    pages.flip.fmask.page.pf._height = ph;
    pages.mask._width = pages.mask._height = pages.pgrad._height = pages.flip.p3shadow._height = pages.flip.flipgrad._height = 2*Math.sqrt(ph*ph+pw*pw);
    pageNumber = new Array();
    for(i=0;i<=(maxpage+1);i++) pageNumber[i] = i;
//////////////////////////////////////////////////////////////////////////////////MouseUP
//initializing mouse click handler
mousecontroll = new Object();
mousecontroll.onMouseDown = function()
    if(flip && !aflip)
        flipOK = false;   
        if(sx<0 && pages._xmouse>0) flipOK = true;
        if(sx>0 && pages._xmouse<0) flipOK = true;
        flipOff = true;
        flip = false;
    else if((flipOff || aflip || !canflip) && !preflip)
    else if(!preflip)
        var oox = ox;
        var ooy = oy;
        var osx = sx;
        var osy = sy;
        hit = hittest();                    //hittest
        if(hit)
            startsnd(1);                    //Sound
            flip = true;
            flipOff = false;
            tear = false;                    //not tearing yet
            ox = sx = hit*pw;
            pages.flip.setMask(pages.mask);
            mpx = pages._xmouse, mpy = pages._ymouse;
            oef();
            //_quality = "MEDIUM";            //it is the place to degrade image quality while turning pages if the performance is too low.
    else
    {                                        //if preflipping
        startsnd(1);                        //Sound
        flip = true;
        flipOff = false;
        tear = false;                        //not tearing yet
        aflip = preflip = false;
        mpx = pages._xmouse, mpy = pages._ymouse;
        oef();
mousecontroll.onMouseUp = function()
    if(flip && !tear)
        if((Math.abs(pages._xmouse)>(pw-afa) && Math.abs(pages._ymouse)>(ph/2-afa) && Math.abs(pages._xmouse-mpx)<afa) || preflip)
            flip = false;
            preflip = false;
            autoflip();
            startsnd(2);                    //sound
        else if(!preflip)
            preflip = false;
            flipOK = false;   
            if(sx<0 && pages._xmouse>0) flipOK = true;
            if(sx>0 && pages._xmouse<0) flipOK = true;
            flipOff = true;
            flip = false;
            if(flipOK) startsnd(2);            //sound
function hittest()
{                                            //hittest at mouse clicks, if click is over the book -> determining turning direction
    var x=pages._xmouse;
    var y=pages._ymouse;
    var pmh = ph/2;
    if(y<=pmh && y>=-pmh && x<=pw && x>=-pw)
        var r = Math.sqrt(x*x+y*y);
        var a = Math.asin(y/r);
        var y = Math.tan(a)*pw;
        if(y>0 && y>ph/2) y = ph/2;
        if(y<0 && y<-ph/2) y = - ph/2;
        oy = sy = y;
        r0 = Math.sqrt((sy+ph/2)*(sy+ph/2)+pw*pw);
        r1 = Math.sqrt((ph/2-sy)*(ph/2-sy)+pw*pw);
        pageN = eval("pages.flip.p2.page");
        pageO = eval("pages.flip.p3");
        offs = -pw;
        pages.flip.fmask._x = pw;
        if(x<-(pw-clickarea) && page>0)
        {                                    //>-----> flip backward
            pages.flip.p3._x = 0;
            hflip = checkCover(page,-1);
            setPages(page-2,page-1,page,page+1);
            ctear = pageCanTear[page];
            return -1;
        if(x>(pw-clickarea) && page<maxpage)
        {                                    //<-----< flip forward
            pages.flip.p3._x = pw;
            hflip = checkCover(page,1);
            setPages(page,page+2,page+1,page+3);
            ctear = pageCanTear[page+1];
            return 1;
    } else return 0;                        //wrong click
function checkCover(p,dir)
    if(hcover)
        if(dir>0)
            if(p==(maxpage-2) || p==0)         return true;
        else
            if(p==maxpage || p==2)            return true;
    return false;   
function corner()
    var x = Math.abs(pages._xmouse);
    var y = Math.abs(pages._ymouse);
    if(x>(pw-afa) && x<pw && y>(ph/2-afa) && y<(ph/2))
        return true;
    return false;
function oef()
    _global.mcnt++;                            //main counter incrase (need for some page effect);
    if(!flip && corner())                     //corner mouseover
        preflip = true;
        if(!autoflip())         preflip = false;
    if(preflip && !corner())
        preflip = false;
        flip = false;
        flipOK = false;
        flipOff = true;
    getm();
    if(aflip && !preflip)
        y = (ay += (sy-ay)/(gflip? gs: ps ));
        acnt += aadd;
        ax -= aadd;
        if(Math.abs(acnt)>pw)
            flipOK = true;
            flipOff = true;
            flip = false;
            aflip = false;
    if(flip)                                 //page turning is in progress
        if(tear) {
            x = tox;
            y = (toy += teard);
            teard *= 1.2;
            if(Math.abs(teard)>1200) {
                flipOff = true;
                flip = false;
        } else {
            x = (ox += (x-ox)/(gflip? gs: ps ));
            y = (oy += (y-oy)/(gflip? gs: ps ));
        calc(x,y);                            //positioning pages and shadows
    if(flipOff)
    {                                        //terminating page turning effect... (comlplete turning... dropped on the other side)
        if(flipOK || tear)
            x = (ox += (-sx-ox)/(gflip? gs: es ));
            y = (oy += (sy-oy)/(gflip? gs: es ));
            calc(x,y);
            if(x/-sx > 0.99 || tear)        //we are done with turning, so stop all turning issue
                flip = false;
                flipOK = flipOff = false;
                pages.pgrad._visible = pages.flip._visible = false;
                //_quality = "BEST";        //if quality is decrased during turning effect, you must reset its default value
                if(tear)                    //if tear: remove page
                    removePage((sx<0)? page: page+1);
                    page += (sx<0)? -2: 0;
                else
                    page += (sx<0)? -2: 2;    //and tourning pages at pagenumber level...
                if(gskip)         page = gtarget;
                setPages(page,0,0,page+1);
                tear = false;
                if(gpage>0 && !gskip)         //gotoflip active -> is there another flipping left?
                    gpage--;
                    autoflip();
                    startsnd(0);            //sound
                else gflip = gskip = false;
        else                                 //terminating page turning effect... (incomlplete turning... dropped on the dragged side)
            x = (ox += (sx-ox)/3);
            y = (oy += (sy-oy)/3);
            calc(x,y);
            if(x/sx > 0.99)                    //we are done with turning, so stop all turning issue
                flip = false;
                flipOff = false;
                aflip = false;
                pages.pgrad._visible = pages.flip._visible = false;
                //_quality = "HIGH";         //if quality is decrased during turning effect, you must reset its default value
                setPages(page,0,0,page+1);    //no change at pagenumbers
function calc(x,y)                            //positioning pages and shadows by x,y reference points
    if(hflip)
    {                                        //hardflip
        var xp = (sx<0)? -x: x;
        if(xp>0)
            sp2._visible = false;
            sp3._visible = true;
            scalc(sp3,x);
        else
            sp3._visible = false;
            sp2._visible = true;
            scalc(sp2,x);
        pages.flip.setMask(null);
        pages.flip._visible = true;
        pages.flip.fgrad._visible = false;
        pages.flip.p2._visible = pages.flip.p3._visible = false;
        return;
    } else pages.flip.fgrad._visible = true;
                                            //normal flipping process
    rr0 = Math.sqrt((y+ph/2)*(y+ph/2)+x*x);
    rr1 = Math.sqrt((ph/2-y)*(ph/2-y)+x*x);
    if((rr0>r0 || rr1>r1) && !tear)
    {                                        // we can tear off pages now
                                            // so reference points must be recalculated
        if(y<sy)
            var a = Math.asin((ph/2-y)/rr1);
            y = (ph/2-Math.sin(a)*r1);
            x = (x<0)? -Math.cos(a)*r1: Math.cos(a)*r1;
            if(y>sy)
                if((sx*x)>0) y = sy, x = sx;
                else y = sy, x = -sx;
            if((rr1-r1)>tlimit && ctear)
                teard = -5;
                tear = true;
                tox = ox = x;
                toy = oy = y;
        else
            var a = Math.asin((y+ph/2)/rr0);
            y = Math.sin(a)*r0-ph/2;
            x = (x<0)? -Math.cos(a)*r0: Math.cos(a)*r0;
            if(y<sy)
                if((sx*x)>0) y = sy, x = sx;
                else y = sy, x = -sx;
            if((rr0-r0)>tlimit && ctear)
                teard = 5;
                tear = true;
                tox = ox = x;
                toy = oy = y;
    if((sx<0 && (x-sx)<10) || (sx>0 && (sx-x)<10))
        if(sx<0) x = -pw+10;
        if(sx>0) x = pw-10;
    //calculating flipping process
    pages.flip._visible = true;
    pages.flip.p3shadow._visible = pages.pgrad._visible = !tear;
    pages.flip.p2._visible = pages.flip.p3._visible = true;
    //equation of the line
    var vx = x-sx;
    var vy = y-sy;
    var a1 = vy/vx;
    var a2 = -vy/vx;
    cx = sx+(vx/2);
    cy = sy+(vy/2);
    //trigonometriai szamitasok
    //calculating rotation of the page, and the masks
    var r = Math.sqrt((sx-x)*(sx-x)+(sy-y)*(sy-y));
    var a = Math.asin((sy-y)/r);
    if(sx<0) a = -a;   
    ad = a/AM;     //in degree
    pageN._rotation = ad*2;
    r = Math.sqrt((sx-x)*(sx-x)+(sy-y)*(sy-y));
    rl = (pw*2);
    if(sx>0)
    {//flip forward
        pages.mask._xscale = 100;
        nx = cx-Math.tan(a)*(ph/2-cy);
        ny = ph/2;
        if(nx>pw)
            nx = pw;
            ny = cy+Math.tan(Math.PI/2+a)*(pw-cx);
        pageN.pf._x = -(pw-nx);
        pages.flip.fgrad._xscale = (r/rl/2)*pw;
        pages.pgrad._xscale = -(r/rl/2)*pw;
        pages.flip.p3shadow._xscale = (r/rl/2)*pw;
    else                                 //flip backward
        pages.mask._xscale = -100;
        nx = cx-Math.tan(a)*(ph/2-cy);
        ny = ph/2;
        if(nx<-pw)
            nx = -pw;
            ny = cy+Math.tan(Math.PI/2+a)*(-pw-cx);
        pageN.pf._x = -(pw-(pw+nx));
        pages.flip.fgrad._xscale = -(r/rl/2)*pw;
        pages.pgrad._xscale = (r/rl/2)*pw;
        pages.flip.p3shadow._xscale = -(r/rl/2)*pw;
    pages.mask._x = cx;
    pages.mask._y = cy;
    pages.mask._rotation = ad;
    pageN.pf._y = -ny;
    pageN._x = nx+offs;
    pageN._y = ny;
    pages.flip.fgrad._x = cx;
    pages.flip.fgrad._y = cy;
    pages.flip.fgrad._rotation = ad;
    pages.flip.fgrad._alpha = (r>(rl-50))? 100-(r-(rl-50))*2: 100;
    pages.flip.p3shadow._x = cx;
    pages.flip.p3shadow._y = cy;
    pages.flip.p3shadow._rotation = ad;
    pages.flip.p3shadow._alpha = (r>(rl-50))? 100-(r-(rl-50))*2: 100;
    pages.pgrad._x = cx;
    pages.pgrad._y = cy;
    pages.pgrad._rotation = ad+180;
    pages.pgrad._alpha = (r>(rl-100))? 100-(r-(rl-100)): 100;
    pages.flip.fmask.page._x = pageN._x;
    pages.flip.fmask.page._y = pageN._y;
    pages.flip.fmask.page.pf._x = pageN.pf._x;
    pages.flip.fmask.page.pf._y = pageN.pf._y;
    pages.flip.fmask.page._rotation = pageN._rotation;
function scalc(obj,x)                    //hardflip calc
    if(x<-pw)     x=-pw;
    if(x>pw)      x=pw;
    var a = Math.asin( x/pw );
    var rot = a/AM/2;
    var xs = 100;
    var ss = 100*Math.sin( rotz*AM );
    x = x/2;
    var y = Math.cos(a)*(pw/2)*(ss/100);
    placeImg(obj, rot, ss, x, y)
    pages.pgrad._visible = pages.flip._visible = true;
    pages.pgrad._xscale = x;
    pages.pgrad._alpha = pages.flip.p3shadow._alpha = 100;
    pages.flip.p3shadow._xscale = -x;
    pages.flip.p3shadow._x = 0;
    pages.flip.p3shadow._y = 0;
    pages.flip.p3shadow._rotation = 0;
    pages.pgrad._x = 0;
    pages.pgrad._y = 0;
    pages.pgrad._rotation = 0;
function placeImg(j, rot, ss, x, y)
    var m = Math.tan( rot*AM );
    var f = Math.SQRT2/Math.sqrt(m*m+1);
    var phxs = 100*m;
    var phRot = -rot;
    var xs = 100*f;
    var ys = 100*f;
    j.ph.pic._rotation = 45;
    j.ph.pic._xscale = (phxs<0)? - xs: xs;
    j.ph.pic._yscale = ys*(100/ss);
    j.ph._rotation = phRot;
    j.ph._xscale = phxs;
    j._yscale = ss;
    j._x = x;
    j._y = y;
    j._visible = true;
function setPages(p1,p2,p3,p4)
    //attach the right page "image" at the right place
    p0 = p1-2;                        //pages for transparency...
    p5 = p4+2;
    if(p0<0)             p0=0;
    if(p5>maxpage)         p5=0;
    if(p1<0)             p1=0;        //visible pages
    if(p2<0)             p2=0;
    if(p3<0)             p3=0;
    if(p4<0)             p4=0;
    globalP1= p1;       
    globalP2= p2;       
    globalP3= p3;
    globalP4= p4;
    if(checkPageLoaded[globalP1-1] == false && checkPageLoaded[globalP4-1] == false)
        trace("Preloader 3");
        checkPageLoaded[globalP1-1]= true;
        checkPageLoaded[globalP4-1]= true;
        var cCounterTwo:Number= globalP1- (canPreLoadNumber+ 1);
        var cTwoPerPage:Number= cCounterTwo+ 2;
        cCountPage(cCounterTwo, cTwoPerPage, globalP1, globalP4);
    pages.p1.page.pf.ph.pic._x = -(p1-1)*pw;
    pages.p1.page.pf.ph._y = -ph/2;
    if(hflip)                         //hardflip pages are specials!!!
        pages.flip.hfliph.sp2._visible = true;
        pages.flip.hfliph.sp3._visible = true;
        sp2 = eval("pages.flip.hfliph.sp2");
        sp2.ph.pic.pic._x = -(p2-1)*pw - pw/2;
        sp3 = eval("pages.flip.hfliph.sp3");
        sp3.ph.pic.pic._x = -(p3-1)*pw - pw/2;
    else
        pages.flip.hfliph.sp2._visible = false;
        pages.flip.hfliph.sp3._visible = false;
        sp2 = eval("pages.flip.p2.page.pf.ph.pic");
        pages.flip.p2.page.pf.ph.pic._x = -(p2-1)*pw;   
        pages.flip.p2.page.pf.ph._y = -ph/2;
        sp3 = eval("pages.flip.p3.page.pf.ph.pic");
        pages.flip.p3.page.pf.ph.pic._x = -(p3-1)*pw;   
        pages.flip.p3.page.pf.ph._y = -ph/2;
    pages.p4.page.pf.ph.pic._x = -(p4-1)*pw;   
    pages.p4.page.pf.ph._y = -ph/2;   
    soundDuration = containerArray[page+1].voice.duration/1000;
    checkPage(p4,p2,p3,containerArray[arrayCounter].voice,buttonName,dotName,txtName);
    transcript_mc.removeMovieClip();
function resetPages()
    setPages(page,0,0,page+1);
function autoflip()
{                                //start auto flip!
    if(!aflip && !flip && !flipOff && canflip)
    {                            //only when all conditions fits our needs
        acnt = 0
        var pmh = ph/2;
        aamp = Math.random()*pmh-(ph/4);
        var x= gflip? (gdir*pw)/2: ((pages._xmouse<0)? -pw/2: pw/2);
        var y= pages._ymouse;
        if(y>0 && y>pmh) y = pmh;
        if(y<0 && y<-pmh) y = - pmh;
        oy = sy = y;
        ax = (pages._xmouse<0)? -pmh: pmh;
        ay = y*Math.random();                //page turnig style randomizing
        offs = -pw;
        var hit = 0;
        if(x<0 && page>0)
            pages.flip.p3._x = 0;
            hflip = (hcover && gskip)? (page==maxpage || gtarget==0): checkCover(page,-1);
            ctear = pageCanTear[page];
            if(!(preflip && hflip)) {
                if(gskip) setPages(gtarget,gtarget+1,page,page+1);
                else setPages(page-2,page-1,page,page+1);
            hit = -1;
        if(x>0 && page<maxpage)
            pages.flip.p3._x = pw;
            hflip = (hcover && gskip)? (page==0 || gtarget==maxpage): checkCover(page,1);
            ctear = pageCanTear[page+1];
            if(!(preflip && hflip))
                if(gskip) setPages(page,gtarget,page+1,gtarget+1);
                else setPages(page,page+2,page+1,page+3);
            hit = 1;
        if(hflip && preflip)
            hit = 0;
            preflip = false;
            return false;
        if(hit)
            anim._visible = false;
            flip = true;
            flipOff = false;
            ox = sx = hit*pw;
            pages.flip.setMask(pages.mask);
            aadd = hit*(pw/(gflip? 5:10 ));            //autoflip takes 10 frames to be done!!!
            aflip = true;
            pages.flip.fmask._x = pw;
            if(preflip)
                oy = sy = (pages._ymouse<0)? -(ph/2): (ph/2);
            r0 = Math.sqrt((sy+ph/2)*(sy+ph/2)+pw*pw);
            r1 = Math.sqrt((ph/2-sy)*(ph/2-sy)+pw*pw);
            pageN = eval("pages.flip.p2.page");
            pageO = eval("pages.flip.p3");
            oef();
            return true;
    } else return false;
function getm()
{    //get x,y reference points depending of turning style: manual/auto
    if(aflip && !preflip)
        x = ax;
        y = ay;
    else
        x = pages._xmouse;
        y = pages._ymouse;
function getPN(i)
{//get the right page number
    if(i==0) return 0;
    var find = false;
    for(j=1;j<=maxpage;j++)
        if(i==pageNumber[j])
            i=j;
            find = true;
            break;
    if(find) return i;
    else return -1;
function removePage(i)
    i = (Math.floor((i-1)/2)*2)+1;
    removedPages.push(pageNumber[i], pageNumber[i+1]);
    for(j=(i+2);j<=(maxpage+1);j++)
        pageOrder[j-2]=pageOrder[j];
        pageCanTear[j-2]=pageCanTear[j];
        pageNumber[j-2]=pageNumber[j];
    maxpage -= 2;

Do you mean it's firing when you click Edit?. I've replicated your code as below and it worked, try to remove the OnRowCommand run a build and then add the it again:
protected void Page_Load(object sender, EventArgs e)
BindGridwithDummy();
protected void GridMainCat_RowCommand(object sender, GridViewCommandEventArgs e)
string catID = e.CommandArgument.ToString();
if (e.CommandName == "Edt" && e.CommandArgument != null)
if (e.CommandName == "Dlt")
private void BindGridwithDummy()
DataTable dt = new DataTable();
DataRow dr;
dt.Columns.Add(new System.Data.DataColumn("Test", typeof(String)));
dr = dt.NewRow();
dr[0] = "A dummy Data"; //Adds the Dummy Data in the Row
dt.Rows.Add(dr);
// Show the DataTable values in the GridView
GridView1.DataSource = dt;
GridView1.DataBind();
<asp:GridView ID="GridView1" runat="server" OnRowCommand="GridMainCat_RowCommand">
<Columns>
<asp:BoundField DataField="Test" />
<asp:TemplateField>
<HeaderTemplate>
Button</HeaderTemplate>
<ItemTemplate>
<asp:LinkButton Style="padding: 4px;" ID="lnkDel" CommandName="Dlt" runat="server"
CausesValidation="false" Text="Delete" CommandArgument="1" OnClientClick="javascript:return('Are you sure, do you want to delete Record??')"></asp:LinkButton><br />
<asp:LinkButton ID="lnkEdit" runat="server" Text="Edit" CausesValidation="false"
CommandName="Edt" CommandArgument="2" Style="padding: 4px;"></asp:LinkButton>
</ItemTemplate>
</asp:TemplateField>
</Columns>
</asp:GridView>

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