Movieclip convert to a graphic
hello every one
im trying to add to a movieclip called "movimiento"
a graphic property
var movimiento: Graphics = faceRectContainer.graphics;
but the following error occurs:
/Users/ignacionieto/Documents/AS3/OpenCVFlash/Marilena_mod10/src/FaceDetector_Camera.as, Line 112 1119: Access of possibly undefined property x through a reference with static type flash.display:Graphics.
Is there a way to convert the movieclip to a graphic object, or other is there other alternative to control mc movimiento with the faceRectContainer variable?
package
import com.quasimondo.bitmapdata.CameraBitmap;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.text.TextField;
import jp.maaash.ObjectDetection.ObjectDetector;
import jp.maaash.ObjectDetection.ObjectDetectorEvent;
import jp.maaash.ObjectDetection.ObjectDetectorOptions;
public class FaceDetector_Camera extends Sprite
private var detector :ObjectDetector;
private var options :ObjectDetectorOptions;
private var view :Sprite;
private var faceRectContainer :Sprite;
private var tf :TextField;
private var camera:CameraBitmap;
private var detectionMap:BitmapData;
private var drawMatrix:Matrix;
private var scaleFactor:int = 4;
private var w:int = 640;
private var h:int = 480;
private var lastTimer:int = 0;
private var movimiento:prueba;
public function FaceDetector_Camera() {
initUI();
initDetector();
private function initUI():void{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
view = new Sprite;
addChild(view);
camera = new CameraBitmap( w, h, 15 );
camera.addEventListener( Event.RENDER, cameraReadyHandler );
view.addChild( new Bitmap( camera.bitmapData ) );
detectionMap = new BitmapData( w / scaleFactor, h / scaleFactor, false, 0 );
drawMatrix = new Matrix( 1/ scaleFactor, 0, 0, 1 / scaleFactor );
faceRectContainer = new Sprite;
view.addChild( faceRectContainer );
movimiento = new prueba;
movimiento.x = 100;
addChild(movimiento);
movimiento.alpha = 0;
movimiento.visible = false;
private function cameraReadyHandler( event:Event ):void
detectionMap.draw(camera.bitmapData,drawMatrix,null,"normal",null,true);
detector.detect( detectionMap );
private function initDetector():void
detector = new ObjectDetector();
var options:ObjectDetectorOptions = new ObjectDetectorOptions();
options.min_size = 30;
detector.options = options;
detector.addEventListener(ObjectDetectorEvent.DETECTION_COMPLETE, detectionHandler );
private function detectionHandler( e :ObjectDetectorEvent ):void
var g :Graphics = faceRectContainer.graphics;
var mono: Graphics = faceRectContainer.graphics;
var movimiento: Graphics = faceRectContainer.graphics;
g.clear();
//mono.clear();
if( e.rects ){
g.lineStyle( 2 );
//mono.lineStyle(4);// black 2pix
e.rects.forEach( function( r :Rectangle, idx :int, arr :Array ) :void {
g.drawRect( r.x * scaleFactor, r.y * scaleFactor, r.width * scaleFactor, r.height * scaleFactor );
trace (movimiento.x);
movimiento.x = r.x * scaleFactor + 100;
movimiento.y = r.y * scaleFactor + 100;
movimiento.visible = true;
movimiento.alpha = 1;
If I comment
//var movimiento: Graphics = faceRectContainer.graphics;
It works well the bm image follow the g.rect object but goes static an the movieclip that consists in two frames appear only one : (.
Also the bm object doesnt dissapear i try to addchild to the g.rect the bm object;
g.addChild(movimiento);
g.addChild(bm);
but these error appear
/Users/ignacionieto/Documents/AS3/OpenCVFlash/Marilena_mod10/src/FaceDetector_Camera.as, Line 109 1061: Call to a possibly undefined method addChild through a reference with static type flash.display:Graphics.
How can I add the properties of the faceRectContainer to the m Movieclip movimiento so it could appear and dissapear like the g.Rect object?
Here oges the code
package
import com.quasimondo.bitmapdata.CameraBitmap;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.text.TextField;
import flash.display.Bitmap;
import flash.display.BitmapData;
import jp.maaash.ObjectDetection.ObjectDetector;
import jp.maaash.ObjectDetection.ObjectDetectorEvent;
import jp.maaash.ObjectDetection.ObjectDetectorOptions;
public class FaceDetector_Camera extends Sprite
private var detector :ObjectDetector;
private var options :ObjectDetectorOptions;
private var view :Sprite;
private var faceRectContainer :Sprite;
private var tf :TextField;
private var camera:CameraBitmap;
private var detectionMap:BitmapData;
private var drawMatrix:Matrix;
private var scaleFactor:int = 4;
private var w:int = 640;
private var h:int = 480;
private var lastTimer:int = 0;
private var movimiento:prueba;
private var bmd:BitmapData;
private var bm:Bitmap;
public function FaceDetector_Camera() {
initUI();
initDetector();
private function initUI():void{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
view = new Sprite;
addChild(view);
camera = new CameraBitmap( w, h, 15 );
camera.addEventListener( Event.RENDER, cameraReadyHandler );
view.addChild( new Bitmap( camera.bitmapData ) );
detectionMap = new BitmapData( w / scaleFactor, h / scaleFactor, false, 0 );
drawMatrix = new Matrix( 1/ scaleFactor, 0, 0, 1 / scaleFactor );
faceRectContainer = new Sprite;
view.addChild( faceRectContainer );
movimiento = new prueba;
// movimiento.x = 100;
//addChild(movimiento);
movimiento.alpha = 0;
movimiento.visible = false;
bmd = new BitmapData(80, 80, true, 0x00000000);
bmd.draw(movimiento);
bm = new Bitmap(bmd);
this.addChild(bm);
view.addChild( bm );
private function cameraReadyHandler( event:Event ):void
detectionMap.draw(camera.bitmapData,drawMatrix,null,"normal",null,true);
detector.detect( detectionMap );
private function initDetector():void
detector = new ObjectDetector();
var options:ObjectDetectorOptions = new ObjectDetectorOptions();
options.min_size = 30;
detector.options = options;
detector.addEventListener(ObjectDetectorEvent.DETECTION_COMPLETE, detectionHandler );
private function detectionHandler( e :ObjectDetectorEvent ):void
var g :Graphics = faceRectContainer.graphics;
//var bmp: Graphics = faceRectContainer.graphics;
//var hola: Graphics = faceRectContainer.graphics;
// ----> error g.addChild(bm);
g.clear();
//mono.clear();
//movimiento.clear();
if( e.rects ){
g.lineStyle( 2 );
//mono.lineStyle(4);// black 2pix
e.rects.forEach( function( r :Rectangle, idx :int, arr :Array ) :void {
g.drawRect( r.x * scaleFactor, r.y * scaleFactor, r.width * scaleFactor, r.height * scaleFactor );
//mono.drawCircle( r.x * scaleFactor, r.y * scaleFactor, r.width * scaleFactor);
addChild(movimiento);
//trace (movimiento.x);
movimiento.x = r.x * scaleFactor + 100;
movimiento.y = r.y * scaleFactor + 100;
movimiento.visible = true;
movimiento.alpha = 1;
bm.x = r.x * scaleFactor + 100;
bm.y = r.y * scaleFactor + 100;
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3) I then found a texture that I want cut out of graphic I just created. Since this is for a logo, I need the texture to actually be cutout of the shape, not just sitting above it as a white colored layer. As seen here, this is what the map graphic looks like with the texture layer over the top of it.
4) The only way that I know of, to cookie cut the map graphic with the new texture is to hold the "alt/command key" while pressing the "minus front" option found in the pathfinder tools pallette. The only problem is that when I do this, a compound path is created, which converts the entire graphic to a single color as seen here:
I need the graphic to be the original 4 colors. The odd thing is that I was able to cut the globe grid lines out of the map layers just fine (and still able to change colors), yet now I can't when I'm trying to cut the texture from the entire graphic.
Summary: Can someone please tell me how to achieve the graphic below. I need the texture to be cutout of the graphic. The only way I can figure to cookie cutter the texture from the graphic is to create a compound path via the pathfinder tool. This leaves me with a proper cutout shape I'm looking for, but all in brown and with no ability to change the graphic back to the original 4 colors.Hello Jacob, Mike, and Erica,
Thank you very much for your replies to my question. I really appreciate it. Mike, in regards to your suggestion about just changing the white layer's color as needed, that is an option, but really only suitable for web use. My concern would be if the logo were to ever be printed on non white colored paper. Trying to match the color of the texture layer to that of the paper color could prove to be quite a challenge without test prints. If the matching is not done correctly, the transparent effect would be lost. That is the main reason I need to cookie cut the texture from the logo graphic.
In regards to the suggestion by all of you, I did try to use the transparency option, but the "make mask" button is grayed out and unclickable. The "clip" and "invert mask" options are also grayed out. I'm assuming it's because I am not grouping or merging my layers as needed. I've tried everything I can think of but no luck. Again, I need to maintain the 4 colors of the logo, so I can't use compound paths (which convert everything to a single color).
Here are the steps I took to try to create a transparency mask:
1) Selected my finalized world graphic.
2) Selected my texture layer (on top of the world graphic).
3) Opened up the transparency panel, in which it won't let me create the mask?
4) I tried different variations of my layers (grouped, ungrouped, merged, united) but no luck.
If I'm misunderstanding things, my apologies. I'm obviously doing something wrong. This is just not something I've dealt with much in Illustrator. I watched the video and see how she is able to use the transparency mask but for whatever reason I can't get it to function for my task? -
Alpha Video... need to convert SWF to FLV
I am working on a video ad that includes video that was shot
using a green screen. The video has been masked and brought into
Flash 8, where background effects were added. Everything is working
perfectly with flash, but I need the final product as an FLV. I
cannot output a quicktime movie because quicktime only supports up
to flash player 5, and I need it output as flash player 8 to
support the alpha included on the video.
I attempted to import the SWF into Final cut pro HD 4.5 (then
output as an FLV), but I received a file error, guessing that it
may have an issue with Flash player 8 as well??
Has anyone else run into this issue and found a solution? any
help is greatly appreciated!
Thanks,
BrentThanks for the article.
I realized I had the embedded video placed in a movie clip
and had to convert those the graphic symbols.
That brings up another issue for me though. I need the masked
video to fade-in and fade-out at the end of each clip. The graphic
symbol is starting over at each keyframe, other than playing
through. Is there a trick to get this to work? Also, The sound is
embedded in the video, but it is not included exported movie
(quicktime movie exported with 44 kHz 16-bit stereo).
Thanks!
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