Movieclip convert to a graphic

hello every one
im trying to add to a movieclip called "movimiento"
a graphic  property
var movimiento: Graphics = faceRectContainer.graphics;
but the following error occurs:
/Users/ignacionieto/Documents/AS3/OpenCVFlash/Marilena_mod10/src/FaceDetector_Camera.as, Line 112    1119: Access of possibly undefined property x through a reference with static type flash.display:Graphics.
Is there a way to convert the movieclip to a graphic object, or other is there other alternative to control mc movimiento with the faceRectContainer variable?
package
    import com.quasimondo.bitmapdata.CameraBitmap;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Graphics;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.geom.Matrix;
    import flash.geom.Rectangle;
    import flash.text.TextField;
    import jp.maaash.ObjectDetection.ObjectDetector;
    import jp.maaash.ObjectDetection.ObjectDetectorEvent;
    import jp.maaash.ObjectDetection.ObjectDetectorOptions;
    public class FaceDetector_Camera extends Sprite
        private var detector    :ObjectDetector;
        private var options     :ObjectDetectorOptions;
        private var view :Sprite;
        private var faceRectContainer :Sprite;
        private var tf :TextField;
        private var camera:CameraBitmap;
        private var detectionMap:BitmapData;
        private var drawMatrix:Matrix;
        private var scaleFactor:int = 4;
        private var w:int = 640;
        private var h:int = 480;
        private var lastTimer:int = 0;
        private var movimiento:prueba;
        public function FaceDetector_Camera() {
            initUI();
            initDetector();
        private function initUI():void{
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
            view = new Sprite;
            addChild(view);
            camera = new CameraBitmap( w, h, 15 );
            camera.addEventListener( Event.RENDER, cameraReadyHandler );
            view.addChild( new Bitmap( camera.bitmapData ) );
            detectionMap = new BitmapData( w / scaleFactor, h / scaleFactor, false, 0 );
            drawMatrix = new Matrix( 1/ scaleFactor, 0, 0, 1 / scaleFactor );
            faceRectContainer = new Sprite;
            view.addChild( faceRectContainer );
            movimiento = new prueba;
            movimiento.x = 100;
            addChild(movimiento);
            movimiento.alpha = 0;
            movimiento.visible = false;
        private function cameraReadyHandler( event:Event ):void
            detectionMap.draw(camera.bitmapData,drawMatrix,null,"normal",null,true);
            detector.detect( detectionMap );
        private function initDetector():void
            detector = new ObjectDetector();
            var options:ObjectDetectorOptions = new ObjectDetectorOptions();
            options.min_size  = 30;
            detector.options = options;
            detector.addEventListener(ObjectDetectorEvent.DETECTION_COMPLETE, detectionHandler );
        private function detectionHandler( e :ObjectDetectorEvent ):void
            var g :Graphics = faceRectContainer.graphics;
            var mono: Graphics = faceRectContainer.graphics;
           var movimiento: Graphics = faceRectContainer.graphics;
            g.clear();
            //mono.clear();
            if( e.rects ){
                g.lineStyle( 2 );
                //mono.lineStyle(4);// black 2pix
                e.rects.forEach( function( r :Rectangle, idx :int, arr :Array ) :void {
                g.drawRect( r.x * scaleFactor, r.y * scaleFactor, r.width * scaleFactor, r.height * scaleFactor );
                trace (movimiento.x);
                movimiento.x = r.x  * scaleFactor + 100;
                movimiento.y = r.y * scaleFactor + 100;               
                movimiento.visible = true;
                movimiento.alpha = 1;

If I comment
//var movimiento: Graphics = faceRectContainer.graphics;
It works well the bm image follow the g.rect object but goes static an the movieclip that consists in two frames appear only one : (.
Also the bm object doesnt dissapear i try to addchild to the g.rect the bm object;
g.addChild(movimiento);
g.addChild(bm);
but these error appear
/Users/ignacionieto/Documents/AS3/OpenCVFlash/Marilena_mod10/src/FaceDetector_Camera.as, Line 109    1061: Call to a possibly undefined method addChild through a reference with static type flash.display:Graphics.
How can I add the properties of the faceRectContainer to the m Movieclip movimiento so it could appear and dissapear like the g.Rect object?
Here oges the code
package
    import com.quasimondo.bitmapdata.CameraBitmap;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Graphics;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.geom.Matrix;
    import flash.geom.Rectangle;
    import flash.text.TextField;
    import flash.display.Bitmap;
import flash.display.BitmapData;
    import jp.maaash.ObjectDetection.ObjectDetector;
    import jp.maaash.ObjectDetection.ObjectDetectorEvent;
    import jp.maaash.ObjectDetection.ObjectDetectorOptions;
    public class FaceDetector_Camera extends Sprite
        private var detector    :ObjectDetector;
        private var options     :ObjectDetectorOptions;
        private var view :Sprite;
        private var faceRectContainer :Sprite;
        private var tf :TextField;
        private var camera:CameraBitmap;
        private var detectionMap:BitmapData;
        private var drawMatrix:Matrix;
        private var scaleFactor:int = 4;
        private var w:int = 640;
        private var h:int = 480;
        private var lastTimer:int = 0;
        private var movimiento:prueba;
        private var bmd:BitmapData;
        private var bm:Bitmap;
        public function FaceDetector_Camera() {
            initUI();
            initDetector();
        private function initUI():void{
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
            view = new Sprite;
            addChild(view);
            camera = new CameraBitmap( w, h, 15 );
            camera.addEventListener( Event.RENDER, cameraReadyHandler );
            view.addChild( new Bitmap( camera.bitmapData ) );
            detectionMap = new BitmapData( w / scaleFactor, h / scaleFactor, false, 0 );
            drawMatrix = new Matrix( 1/ scaleFactor, 0, 0, 1 / scaleFactor );
            faceRectContainer = new Sprite;
            view.addChild( faceRectContainer );
            movimiento = new prueba;
        //  movimiento.x = 100;
            //addChild(movimiento);
            movimiento.alpha = 0;
            movimiento.visible = false;
            bmd = new BitmapData(80, 80, true, 0x00000000);
            bmd.draw(movimiento);
            bm = new Bitmap(bmd);
            this.addChild(bm);
            view.addChild( bm );
        private function cameraReadyHandler( event:Event ):void
            detectionMap.draw(camera.bitmapData,drawMatrix,null,"normal",null,true);
            detector.detect( detectionMap );
        private function initDetector():void
            detector = new ObjectDetector();
            var options:ObjectDetectorOptions = new ObjectDetectorOptions();
            options.min_size  = 30;
            detector.options = options;
            detector.addEventListener(ObjectDetectorEvent.DETECTION_COMPLETE, detectionHandler );
        private function detectionHandler( e :ObjectDetectorEvent ):void
            var g :Graphics = faceRectContainer.graphics;
            //var bmp: Graphics = faceRectContainer.graphics;
           //var hola: Graphics = faceRectContainer.graphics;
     //   ----> error   g.addChild(bm);
            g.clear();
            //mono.clear();
            //movimiento.clear();
            if( e.rects ){
                g.lineStyle( 2 );
                //mono.lineStyle(4);// black 2pix
                e.rects.forEach( function( r :Rectangle, idx :int, arr :Array ) :void {
                g.drawRect( r.x * scaleFactor, r.y * scaleFactor, r.width * scaleFactor, r.height * scaleFactor );
                //mono.drawCircle( r.x * scaleFactor, r.y * scaleFactor, r.width * scaleFactor);
                addChild(movimiento);
                //trace (movimiento.x);
                movimiento.x = r.x  * scaleFactor + 100;
                movimiento.y = r.y * scaleFactor + 100;               
                movimiento.visible = true;
                movimiento.alpha = 1;
                bm.x = r.x  * scaleFactor + 100;
                bm.y = r.y * scaleFactor + 100;               

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