MX Tree Control Images
How I can do for change the folder icons of the tree for a
new ones? I want to change the the folder icons of the
ListCollection for another kind of images and not the default icons
like folders images in the tree.
Regards,
<mx:Tree x="10" y="10" width="161" height="298"
id="TreeProject" labelField="@label" showRoot="true">
<mx:XMLListCollection id="ProjectTree">
<mx:XMLList>
<folder label="Home Page">
<folder label="Slide Show"/>
<folder label="Other Folder">
</folder>
</folder>
</mx:XMLList>
</mx:XMLListCollection>
</mx:Tree>
evsPeart,
You can change the default icons by setting the
"folderOpenIcon" and "folderClosedIcon" styles on the Tree control.
To change the leaf icons, set the "defaultLeafIcon" style (see
attached code for a simple example using embedded images).
Peter
Similar Messages
-
Hi all
Can i load Images inside
Tree Control menu instead off juss text. I can do the same
in Accordion but not in
Tree Control . if its possible Please let me know how?
Thanks
SanyThere is an example posted on www.cflex.net. Search for Tree
itemrenderer.
It draws lines between sibling nodes, but will show you how
to do a TIR.
Tracy -
How to render image in tree control without embed it
Hello frndz i am working on tree control and want to show imagein its node through xml list collection.i have searched a lot for this but in every example with tree control images are embeded.i dont want to hardcode the image.Need to make the image comes from database(Xml).so is there any live or demo example for tree control.
Thanks in Advance
Vineet oshoif you decompile the imaging.ear file, there is a web.xml file which you can add the following parameter:
<context-param>
<param-name>oracle.adf.view.rich.security.FRAME_BUSTING</param-name>
<param-value>never</param-value>
</context-param>
or take a look at Receiving "Warning: Unable to load content in a frame. Frame content will load at the top level." When Trying to Use the <af:inlineFrame> Component [ID 1266770.1] on Oracle Support.
Make sure you take a copy of the imaging app before you make changes. You can then upload back through the weblogic console.
Sudi -
Hey... any of u know... how to assign symbols to each of the tags in the tree control.... i saw an example "Traverse Tree Control and set custom symbols.vi" in LabVIEW examples and tried to do in the same way but its not wrking.... nomore symbol is appearing in the tree...
hi there
see attachment and comments inside.
Best regards
chris
CL(A)Dly bending G-Force with LabVIEW
famous last words: "oh my god, it is full of stars!"
Attachments:
debug.zip 60 KB -
Dynamic Creation of Objects using Tree Control
I am able to Create Dynamic Objets using List control in
flex,but not able to create objects using TreeControl,currently iam
using switch case to do that iam embedding source code please help
me how to do that
<?xml version="1.0" encoding="utf-8"?>
<!--This Application Deals With How to Create Objects
Dynamically -->
<mx:Application xmlns:mx="
http://www.adobe.com/2006/mxml"
layout="absolute">
<mx:XML id="treeDP">
<node label="Controls">
<node label="Button"/>
<node label="ComboBox"/>
<node label="ColorPicker"/>
<node label="Hslider"/>
<node label="Vslider"/>
<node label="Checkbox"/>
</node>
</mx:XML>
<mx:Script>
<![CDATA[
import mx.core.UIComponentGlobals;
import mx.containers.HBox;
import mx.controls.*;
import mx.controls.VSlider;
import mx.controls.Button;
import mx.controls.Alert;
import mx.core.UIComponent;
import mx.controls.Image;
import mx.managers.DragManager;
import mx.events.DragEvent;
import mx.controls.Tree;
import mx.core.DragSource
import mx.core.IFlexDisplayObject;
/*This function accepts the item as on when it is dragged
from tree Component */
private function ondragEnter(event:DragEvent) : void
if (event.dragSource.hasFormat("treeItems"))
DragManager.acceptDragDrop(Canvas(event.currentTarget));
DragManager.showFeedback(DragManager.COPY);
return;
else{
DragManager.acceptDragDrop(Canvas(event.currentTarget));
return;
/*This Function creates objects as the items are Dragged
from the TreeComponent
And Creates Objects as and When They Are Dropped on the
Container */
private function ondragDrop(event:DragEvent) : void
if (event.dragSource.hasFormat("treeItems"))
var items:Array =event.dragSource.dataForFormat("treeItems")
as Array;
for (var i:int = items.length - 1; i >= 0; i--)
switch(items
[email protected]())
case "Button":
var b:Button=new Button();
b.x = event.localX;
b.y = event.localY;
b.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
myCanvas.addChild(b);
break;
case "ComboBox":
var cb:ComboBox=new ComboBox();
myCanvas.addChild(cb);
cb.x = event.localX;
cb.y = event.localY;
cb.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
break;
case "ColorPicker":
var cp:ColorPicker=new ColorPicker();
myCanvas.addChild(cp);
cp.x = event.localX;
cp.y = event.localY;
cp.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
break;
case "Vslider":
var vs:VSlider=new VSlider();
myCanvas.addChild(vs);
vs.x = event.localX;
vs.y = event.localY;
vs.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
break;
case "Hslider":
var hs:HSlider=new HSlider();
myCanvas.addChild(hs);
hs.x = event.localX;
hs.y = event.localY;
hs.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
break;
case "Checkbox":
var check:CheckBox=new CheckBox();
myCanvas.addChild(check);
check.x = event.localX;
check.y = event.localY;
check.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
break;
else {
var Component:UIComponent =
event.dragSource.dataForFormat("items") as UIComponent ;
Component.x = event.localX;
Component.y = event.localY;
Component.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
myCanvas.addChild(Component);
/*How to move the Objects within the Container */
public function mouseMoveHandler(event:MouseEvent):void{
var
dragInitiator:UIComponent=UIComponent(event.currentTarget);
var ds:DragSource = new DragSource();
ds.addData(dragInitiator,"items")
DragManager.doDrag(dragInitiator, ds, event);
]]>
</mx:Script>
<mx:Tree dataProvider="{treeDP}" labelField="@label"
dragEnabled="true" width="313" left="0" bottom="-193" top="0"/>
<mx:Canvas id="myCanvas" dragEnter="ondragEnter(event)"
dragDrop="ondragDrop(event)" backgroundColor="#DDDDDD"
borderStyle="solid" left="321" right="-452" top="0"
bottom="-194"/>
</mx:Application>
iwant to optimize the code in the place of switch case
TextTextAssuming your objects are known and what you need are simply
variable names created by the program, try using objects as
associative arrays:
var asArray:Object = new Object();
for (var n:int = 0; n < 10; n++) {
asArray["obj" + n] = new WHAT_EVER(); -
How to search a tree control.
Hi all,
I just started learning Flash Builder not too long ago, quite a learning experience I have to say. I am a little lost and woul like some help from you guys.
I am trying to build a menu tree that will display and image and information about that image when the corresponding node is selected.
I also want to have the menu tree searchable, I looked at a few examples of tree controls to get some ideas but I keep hitting brickwalls left and right.
I started over few times trying to follow some of the examples. Right now, I only have the visual elements, please see the code below.
Thank you so much in advance.
Here's the code I have so far:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="960" minHeight="560" backgroundColor="#FFFFFF" width="960" height="560">
<fx:Declarations>
</fx:Declarations>
<mx:HDividedBox y="80" height="415" x="25">
<s:Panel x="20" y="95" width="240" height="415">
<s:TextInput x="10" y="-25" height="20" contentBackgroundAlpha="1.0" borderAlpha="1.0" textAlign="left" fontWeight="normal" text="Search" focusColor="#70B2EE" fontSize="10" color="#646464"/>
<mx:Tree id="tree"
x="10" y="5" width="220" height="370" borderVisible="false" color="#787878">
</mx:Tree>
<s:Button x="160" y="-25" label="Find" fontWeight="bold" fontSize="10"/>
</s:Panel>
<s:Panel x="275" y="95" width="660" height="415">
<mx:SWFLoader id="swfLoader"
scaleContent="true"
x="0" y="0" width="660" height="190"/>
<mx:Text width="639" id="treeSelectedData"
height="169" x="9" y="203"/>
</s:Panel>
</mx:HDividedBox>
</mx:Application>You should take a look at the help documentation about the tree component. They have an example code at the bottom that shows how to load in data to the tree and how to perform actions when a node in the tree is selected. Below is a link to the help documentation on the tree component.
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/mx/controls/Tree.html?f ilter_flex=4.5.1&filter_flashplayer=10.3&filter_air=2.6 -
Tree control: How to disable the selection of a child item
Hello everyone,
Im having trouble with disabling the selection of a child item in a tree control. I dont know if its possible but havent found any answers on this forum regarding this issue.
Example:
Parent tag 1
child item 1
child item 2
Parent tag 2
child item a
child item b
What i would like to do is being able to select the parent tags but not the child items, because i use the name of the selected item in my program to determine which actions are allowed and those that are not. To avoid this problem i look at the first 4 letters of the name and this way i can determine if it is a parent tag or child item and take appropriate action. Im able to do this because the parent tags have fixed names. But even though nothing happens in software if i select a child item it still lights up, so for the user of the program it looks as if the child items is selected but the program doesnt do anything(because i made it that way). Thats why i want to be able to disable the selection of the child item or at least make the selection colour of the child item transparant so it doesnt look like it is selected.
Can anyone help me with this problem, if there are parts of my question you dont understand, just ask.
greetz
Ynse.Muks,
your last image disables the whole tree.
To programmatically disables an item use ActiveItem.Disabled? property.
Unfortunately this only has two states, Enabled and disabled (thus grayed).
Ton
Free Code Capture Tool! Version 2.1.3 with comments, web-upload, back-save and snippets!
Nederlandse LabVIEW user groep www.lvug.nl
My LabVIEW Ideas
LabVIEW, programming like it should be! -
Dear all,
Can some one help me with the Tree control UI,I need to display a hierarachy of products.
Also pls share how to display photos which are stored in R/3 to appear in a view.
Thanks in advance,
SethuHi Sethu,
for information related to implementation of trees check my post in the following thread
Explorer view in WDA - Urgent
with regards to displaying photos, u need to use image ui-element and sets its source property, check out the tutorial at the below link:
https://www.sdn.sap.com/irj/sdn/go/portal/prtroot/docs/library/uuid/2eb11b59-0a01-0010-dfa3-8292abdf9c4f
Regards,
Shweta
PS: Award points if reply was helpfull -
How to change the symbol not provided by LV in tree control
AS we know ,Lv7.0 provide the new "tree" control
,but the symbol provided is just some black_white
icon.if I want to chang the icon as I enjoy ,
how to do?You can create your own symbols (icons) for the tree control. First, create an invoke node for your tree control and select "Custom Item Symbols -> Set Symbol Array". You must build an array of images to feed to the method. You can right-click on the item in the invoke node and select Help for it.
Once your custom symbol array is set, you can designate an icon for each item on the tree with the property "Active Item Properties -> Symbol Index".
Daniel L. Press
PrimeTest Corp.
www.primetest.com -
Hi All,
I have a need for a tree control which supports having a
combobox. I've done extensive research on Google, but came up
empty. If anyone has or can point me to any examples, it would be
greatly appreciated.
Thanks in advance!
-jfHere's a follow-up to my first question.
I found an example of a tree with checkboxes and set out to
modify it so that it would fit my needs. I'm really stumped here,
because it will render a checkbox or radio button fine, but I can't
get it to render a combobox or button. I'd also like the combobox
and button to be on the right side of the parent/child label, is
that possible?
Any help anyone can provide is greatly appreciated.
Content of ComboBoxTreeRenderer:
package util
import mx.controls.Image;
import mx.controls.Tree;
import mx.controls.treeClasses.*;
import mx.collections.*;
import mx.controls.ComboBox;
import mx.controls.Button;
import mx.controls.RadioButton;
import mx.controls.listClasses.*;
import flash.events.Event;
import flash.events.MouseEvent;
import mx.events.FlexEvent;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
import flash.xml.*;
import mx.core.IDataRenderer;
public class ComboBoxTreeRenderer extends TreeItemRenderer
protected var myImage:Image;
// set image properties
protected var myComboBox:ComboBox;
protected var myRadioButton:RadioButton;
protected var myButton:Button;
public function ComboBoxTreeRenderer ()
super();
mouseEnabled = false;
override protected function createChildren():void
super.createChildren();
myRadioButton = new RadioButton();
addChild(myRadioButton);
myComboBox = new ComboBox();
addChild(myComboBox);
myButton = new Button();
myButton.setStyle( "label", "Button" );
addChild(myButton);
override protected function
updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
super.updateDisplayList(unscaledWidth, unscaledHeight);
if(super.data)
if (super.icon != null)
myRadioButton.x = super.icon.x;
myRadioButton.y = 2;
super.icon.x = myRadioButton.x + myRadioButton.width + 17;
super.label.x = super.icon.x + super.icon.width + 3;
else
myRadioButton.x = super.label.x;
myRadioButton.y = 2;
super.label.x = myRadioButton.x + myRadioButton.width + 17;
Content of comboBoxTree_test.mxml:
<?xml version="1.0" encoding="iso-8859-1"?>
<mx:Application xmlns:mx="
http://www.adobe.com/2006/mxml"
creationComplete="init();" >
<mx:Script>
<![CDATA[
import mx.collections.*;
[Bindable]
public var treeList:XMLList =
<>
<folder isBranch="true" label="Branch 1" >
<folder isBranch="false" label="Leaf 1" />
<folder isBranch="false" label="Leaf 2" />
</folder>
</>;
[Bindable]
public var folderCollection:XMLListCollection;
private function init() : void
folderCollection = new XMLListCollection(treeList);
comboBoxTree.dataProvider = folderCollection;
]]>
</mx:Script>
<mx:Tree
id="comboBoxTree"
itemRenderer="util.ComboBoxTreeRenderer"
labelField="@label"
width="100%" height="100%" >
</mx:Tree>
</mx:Application>
************************************************************** -
Tree Control - Design Mode - Indent Level
Hi!
In edit mode tree control has indent / outdent level right - click menu. I need this functionality. Indenting and outdenting items. I've implemented, but the in/out Denting does not works well, it the tag has children.
I am wondering, is it possible to call indent/outdent level right-click menu in run mode?
+++ In God we believe, in Trance we Trust +++
[Hungary]Interesting challenge! The key involves creating your own custom run-time menu items and defining the actions of those items. Consider the following code, attached as an image and LV2010 VI:
a.lia-user-name-link[href="/t5/user/viewprofilepage/user-id/88938"] {color: black;} a.lia-user-name-link[href="/t5/user/viewprofilepage/user-id/88938"]:after {content: '';} .jrd-sig {height: 80px; overflow: visible;} .jrd-sig-deploy {float:left; opacity:0.2;} .jrd-sig-img {float:right; opacity:0.2;} .jrd-sig-img:hover {opacity:0.8;} .jrd-sig-deploy:hover {opacity:0.8;}
Attachments:
TreeIndentOutdent.vi 17 KB -
Tree control w/ custom objects...
I have a Tree control in which i put custom objects. It works
well, but now i want to start adding custom icons, or removing the
icons altogether, for it's nodes. How do i do this? Do i need to
add some property to my custom object nodes? I appreciate any
info!"peteandrus" <[email protected]> wrote in
message
news:glsu6c$pfm$[email protected]..
>i am mostly concerned, for now, about having no icon. I
tried passing
>'null' back from my iconFunction, but it blew up on me.
Any suggestions
>about how to go about this? thanks
try this (pseudocode, not tested)
//this is a 1 px transparent png
[Embed ('images/icons/nullIcon.png')]
private var nullIcon:Class;
[Embed ('images/icons/yourIcon.png')]
private var yourIcon:Class;
private function setIcon(data:Object):Class {
if (data.something) {
return yourIcon;
return nullIcon;
HTH;
Amy -
Tree control double click default behavior
Hi all,
Tree control have default behavior that expand/ collapse item when double click event occurs on parent item.
How do I to avoid this behavior to use custom double click event without open close nodes?
Thanks,
regards
Solved!
Go to Solution.Hi,
I was not able to disable the default event however I realized a VI that could be useful for you.
I've used a method to force all the tree items to be collapsed.
Take a look at the attached image.
Regards,
Alex
Attachments:
treecontrol.png 15 KB -
Hi,
i need to add a picture on the tree control. i have attached a image file for reference. i need to bring a tree control of that form. Can some one help me to achieve it.
Padhu
Attachments:
Tree Picture.jpg 10 KBsee here
Vix
In claris non fit interpretatio
Using LV 2013 SP1 on Win 7 64bit
Using LV 8.2.1 on WinXP SP3
Using CVI 2012 SP1 on Win 7 64bit, WinXP and WinXP Embedded
Using CVI 6.0 on Win2k, WinXP and WinXP Embedded -
Object Object displaying in my tree control
I verified that my arrarycollection is being returned from
the database correctly but my tree control displays object Object.
Can anyone offer any suggestions?"madhooper" <[email protected]> wrote in
message
news:ghrctr$egn$[email protected]..
>I attached the code for the tree and below is a sample of
the array that is
> returned.
> Object)#0
> hierarchy = (Object)#1
> 0000001 = (Object)#2
> id = "0000001"
> image = "0000001.png"
> label = "ENGINE GROUP (1/2)"
> level = "1"
> sections = (Object)#3
> 1101 = (Object)#4
> id = "1101"
> image = "1101.png"
> label = "1101 ENGINE ASSY"
> level = "2"
> sections = (Object)#5
> 1101002A = (Object)#6
> id = "1101002A"
> image = "1101002A.gif"
> label = "1101002A 1101 ENGINE ASSY (9202-9704)5K [ASSY]"
> level = "3"
> sections = (Array)#7
> 1101006 = (Object)#8
> id = "1101006"
> image = "1101006.gif"
> label = "1101006 1101 ENGINE ASSY (9202-9704)5K [SHORT
BLOCK
> ASSY]"
> level = "3"
> sections = (Array)#9
> 1101078B = (Object)#10
> id = "1101078B"
> image = "1101078B.gif"
> label = "1101078B 1101 ENGINE ASSY (9202-9704)5K [KIT]"
> level = "3"
> sections = (Array)#11
> 1101093 = (Object)#12
> id = "1101093"
> image = "1101093.gif"
> label = "1101093 1101 ENGINE ASSY (8104-9704)"
> level = "3"
> sections = (Array)#13
>
>
> <mx:Panel label="Index"
>
icon="@Embed(source='../assets/images/icons/Alpha_Index.png')">
> <mx:Canvas label="Index" width="100%" height="100%"
> backgroundColor="0xbFFFFFF"
> borderColor="0xFFFFFF" borderThickness="5"
> borderStyle="solid">
> <mx:RadioButton x="8" y="3" label="Expand All"/>
> <mx:RadioButton x="104" y="2" label="Collapse"/>
> <mx:RadioButton x="202" y="3" label="Restore"/>
> <mx:Label x="0" y="30" text="Filter by Section"/>
> <mx:TextInput x="101" y="28" width="219"/>
> <mx:Tree id="partsTree" labelField="sections" x="10"
y="56"
> width="354" height="239" dataProvider="{tree}">
> </mx:Tree>
> </mx:Canvas>
> </mx:Panel>
Since sections always seems to be an array in your hierarchy,
exactly what
label did you think you were going to see by specifying that
field as a
labelField?
Maybe you are looking for
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