Naming clips ALREADY on stage dynamically

I have a design with a group of lights already on the
stage...there are a LOT of them so giving them all an instance name
would take to long, how do I dynamically give a group of movie
clips instance names if they are already on the stage? I am trying
to create a type of twinkle effect but I need to be able to layout
everything on the stage the way I want it instead of using one of
the many tutorials I have found where someone creates the movie
clips and the stars(lights) dynamically.
Thanks!

If you did not already give them instance names in the
authoring environment, Flash assigns them names for you.
Nedwebs script will trace what those names are put you can
either rename each clip dynamically or simply push the default
names in an array and and then manipulate them dynamically.

Similar Messages

  • Dynamically adding multiple instances of a movie clip to the stage with one button

    hello,
    I was wondering if there was a way to add several instances
    of the same movie clip to the stage dynamically utilizing one
    button.
    I can do one with the following code placed on the button...
    on (release) {
    attachMovie ("filledCircle", "filled1", 5);
    filled1._x = 370;
    filled1._y = 225;
    But I want the user to be able to hit the button again and
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    I also want the user to be able to drag these instances
    around...
    Any help would be appreciated...
    Thanks,
    Muhl

    Muhl,
    > I was wondering if there was a way to add several
    > instances of the same movie clip to the stage
    > dynamically utilizing one button.
    Sure thing.
    > I can do one with the following code placed on the
    > button...
    >
    > on (release) {
    > attachMovie ("filledCircle", "filled1", 5);
    > filled1._x = 370;
    > filled1._y = 225;
    > }
    Gotcha.
    > But I want the user to be able to hit the button again
    > and get yet another instance of "filledCircle" on the
    > stage.
    You're in luck, because this isn't very hard to do. The main
    thing to
    keep in mind is that each instance must have A) its own
    unique instance name
    and B) its own unique depth. In your example, the instance
    name is filled1
    and the depth is 5. The next clip's instance name should be
    filled2 at a
    depth of 6. Then filled3, depth 7, and so on. You can use a
    single
    variable to handle the incrementation.
    // code in a frame
    var counter:Number = 1;
    // code on your button
    on (release) {
    attachMovie ("filledCircle", "filled" + counter, counter +
    4);
    With me so far? The variable counter contains the numeric
    value 1. The
    second parameter of attachMovie() is provided with a
    concatenation of
    "filled" + 1, which makes "filled1". The third parameter is
    provided with
    the sum of counter plus 4, which makes 5. Obviously, we need
    a bit more.
    The button must, in addition, increment the value of counter.
    The ++
    operator handles this perfectly.
    on (release) {
    attachMovie ("filledCircle", "filled" + counter, counter +
    4);
    counter++;
    Now, it seems you also want to position the attached movie
    clip to (370,
    225). Are they call supposed to go to the same place? If so,
    you may use a
    second variable to hold a reference to the newly attached
    clip. Look up
    MovieClip.attachMovie(), and you'll see that the method
    returns the exact
    reference you need.
    // code in a frame
    var counter:Number = 1;
    var mc:MovieClip;
    // code on your button
    on (release) {
    mc = attachMovie ("filledCircle", "filled" + counter,
    counter + 4);
    counter++;
    mc._x = 370;
    mc._y = 225;
    Make sense?
    > I also want the user to be able to drag these instances
    > around...
    Then you need to handle a few events. You're dealing with
    movie clips
    here, so your best bet is to study up on the MovieClip class,
    which defines
    all movie clips. (Note, also, that the TextField class
    defines all input
    and dynamic text fields; the Sound class defines all sounds,
    etc. This is a
    very handy arrangement of the ActionScript 2.0 Language
    Reference.)
    // code in a frame
    var counter:Number = 1;
    var mc:MovieClip;
    // code on your button
    on (release) {
    mc = attachMovie ("filledCircle", "filled" + counter,
    counter + 4);
    counter++;
    mc._x = 370;
    mc._y = 225;
    mc.onPress = function() {
    this.startDrag();
    mc.onRelease = function() {
    this.stopDrag();
    Easy as that. You're simply assigning a function literal to
    the event
    of each new MovieClip instance as you create it. Take a look
    and you'll see
    each of these class members available to you -- that is, to
    all movie clips.
    MovieClip.onPress, MovieClip.startDrag(), MovieClip._x, etc.
    Wherever it shows the term MovieClip in the Language
    Reference, just
    replace that with the instance name of your clip -- or a
    reference to that
    clip (which even includes the global "this" property).
    David
    stiller (at) quip (dot) net
    Dev essays:
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • Imovie on my ipad ...refuses to recognize AVCHD Video. Also when i remove video clips already used in a project, it is unable to recognize missing clips after I've put them back. How do I get around these 2 issues?

    My iMovie refuses to recognize, import, or work with AVCHD Video. It also refuses the same video clips even after I have converted them to Mp4. Also, when I delete a video clip already used in a project, then later import the same clip back to my ipad, the software is unable to recognize and find the clip again! Help! How do I get around these issues?

    Hi Craig,
    I also got the second problem. The storyboard on iMovie trailer has all these missing videos. If I import them on my iPad it doesn't find them.
    If you find a solution it would be much appreciated to share it here ... I'll do the same.
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  • How do i see video clips already imported in to an event?

    How do i see video clips already imported in to an event?
    I have already created and shared one movie project from the clips and from photos but now want to make another. However, when i go to the library it only shows me the content of the first project, including the photos, not all of the video clips i originally imported. I can't believe that I need to import them all again.

    It seems to me that you must have imported your clips using iMovie 9, (that's why they are all in the Events folder which belongs to iMovie 9).  Then you must have upgraded your current project to iMovie 10 which will have put the clips used in that project (but not all the others) into your iMovie 10 library.  iMovie 10 has a totally different storage arrangement for media.  You should be able to update your other iMovie 9 projects by choosing File > Update Projects  and Events in iMovie 10.  See: http://help.apple.com/imovie/mac/10.0.8/#/mov902ad0c31
    This does not stop you from continuing to use the projects in iMovie 9 though any further editing you do will not be transferred to the other version of iMovie.
    Geoff.

  • Naming Clips

    Just upgraded from iMovie HD to iMovie '09. Is it possible to "name" clips so that they can be easily identified in the clips pane? Video taping sporting events can result in over 100 clips in a single event. By naming clips (iMovie HD), I could keep track of certain plays that I needed to use during the editing of a movie. And, over a whole sports season, I have to keep highlights from every game in order to put a full season DVD together. What a waste of time to have to search through so many clips to find just the one I need and all because there's no way to differentiate them from the others. The colored lines are not enough!

    I have a similar problem...
    Being new to iMovie, I thought things were going smoothly when I plugged in my new helmet cam and imported 40 clips of downhill biking. I went to the trouble to adjust the time/date stamp and even name all the clips.
    Next I fired up iMovie... and preceded to get slightly ****** off. Those couple hours of work appear to have been in vain. iMovie appears to ignore all of that info. Is this correct?
    And if so, how does a user go about identifying a particular clip amongst dozens that look nearly identical. In this scenario, they're all of the same race course so they don't look much different at first glance.
    Is there anyway at all to see the file name or even better, the info that I typed into iPhoto? I'm really hoping so because otherwise using iMovie will be incredibly frusterating. There might as well be no preview or scrubbing at all. Imagine how difficult that would be. That's basically what i'm dealing with... in attempting to find a particular clip among many similar clips.

  • Attaching Dynamic Movie Clips on a Stage Movie Clip

    Hi guys ,
    I am calling more images in dynamic movieclip on the stage
    from XML file and show them on the stage after that evry movieclip
    is draggable and there is lots of labels (movieclips) on which i
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    label , label is also draggable once when i placed object on the
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    And there might be more labels and more images , i can place
    any images in a label or more images on different label but will
    work siimilarly described above .
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    Ok if I understand you, you have several movieclips on the
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  • Movie Clips vs the Stage help me out plz

    Before i start i currently am taking a class on flash and i
    dont think we have gone terribly in depth.
    I have 2 sets of Code one in a Movie Clip and another on the
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    the issue i have is neither one can see variables from the
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    I cant see the Current Unit in the Button

    Syntactically your code is just fine. I didn’t receive
    any errors when I checked it. However I would rearrange some things
    in it. The 2 eventhandlers in the onEnterFrame function, I would
    pull these out and put them outside of the onEnterFrame function
    but on the same frame.
    “the issue i have is neither one can see variables from
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    the variables”
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    For an example, ‘this._parent.currentguy’.
    I hope this helps, I understand it may be hard to grasp
    however give it a shot and post back.
    You may be interested in this link that is from the livedocs;
    http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context= LiveDocs_Parts&file=00001220.html

  • Converting video clips already edited in timeline?

    Hey guys, excuse my noobiness, I am in fact one.
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    assuming it is i got the brorsoft video converter for mac which i havent used yet, but from what i gather it's pretty easy to import files from my camera into there, then export them as .mov files to make it easier for FCPX to work with them. Let me know if all that is correct.
    Now, onto the main question. Before i learned to convert files upon import I already started a lengthy project in FCPX. It's full of very quick hard edits and cuts, as well as TONS of sped up shots. I haven't exported the project yet, but all the shot that were sped up to 4x or 8x playback very very choppy in FCPX.
    My questions are, should i assume that the sped up shots are choppy because the files weren't converted before import?
    Will it playback as it's supposed to after i export it? meaning is it only playing back choppy because i'm veiwing it in the timeline, and when exporting it will fully render to playback smoothly?
    Lastly, if i need to, can i convert the edited files in my timeline? So, if the reason its not playing back smoothly is because the files weren't converted, can i do that now? even though the whole piece is edited and sync'd to music.
    let me know, if you could help me out at all as, like i said, I'm very new to this. I also have 2 projects that I'm waiting to start until I can figure out the best way to get the best quality and best playback before starting them.
    late '12 imac 27"
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    32gb RAM
    3tb fusion
    680 2gb video card
    THANK YOU

    its rendering now, we'll see. I really appreciate your help Tom, thank you.
    as i mentioned earlier, i got some software called "video converter" for mac by a company brorsoft. I can import whatever the file type is off the canon g20 (still unsure what file type it is exactly) and then export it as any file type i want.
    Is there an ideal file type i should be using when importing to FCPX? prores? .mov? mp4? I have no clue what works best without sacrificing video quality.
    and the original question was since i already imported video for a project, which i edited, fine tuned, and is complete just the way i want it, can i convert the clips that are already in the timeline without messing up all my edits, trasitions, etc..? do i even need to do that?
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  • Sharepoint 2010 two stage dynamic approval

    I have an infopath form that needs to be first routed to a selected reviewer and then that reviewer selects approvers from a picklist. This looks like the Staged OOTB approval process, but how do I dynamically change the approvers in the 2nd stage. The WF
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    Kind Regards, John Naguib Technical Consultant/Architect MCITP, MCPD, MCTS, MCT, TOGAF 9 Foundation

  • Load movie clip with a conditional dynamic text. IF...else...

    I have two dynamic texts, both of them are going to generate numbers. If one has a greater value then the other one, a movie clip must be loaded, else, another movie clip must  be loaded.

    assuming you meant they're input textfields, use Event.CHANGE listeners to determine when a user changes the text property of those textfields.
    tf1.addEventListener(Event.CHANGE,textF);
    tf2.addEventListener(Event.CHANGE,textF);
    function textF(e:Event):void{
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  • Naming clip without altering the original clip name

    Hi
    I'm looking for a way to naming a clip without altering the original clip name.
    For example:
    I've got a clip called D066_140825_001_AA1663, which I need to preserve. But I would like to add an additonal name in a different box.
    Ideally it would look something like this:
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    D066_140825_001_AA1663     Erica is moving the sofa
    D066_140825_001_AA1664     Erica is driving
    D066_140825_001_AA1665     Erica and John meets
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    I see that in the Premiere project window there's a row called Description. Are there a way for me to add a clip description from Prelude, or name the clips in any other way?

    Hi SMOlsen,
    Please check the below link and check if it helps.
    http://helpx.adobe.com/prelude/using/prelude-logging-video.html#id_52195
    Regards,
    Vinay

  • Made a big mistake when re-naming clips

    My HD learning curve is getting steeper by the minute...
    Ok, I've spent the entire day capturing HD footage for the first time. Figured it out ok and everything imported fine as ProRes 422. So far so good.
    I needed to change a some clip names to keep things as simple as possible and I read in a tutorial that I needed to rename the files on the scratch disc to keep everything the same. I re-named all the clips in the bin though, even the ones I didn't change and now those clips don't play and I get a general error box popping up.
    Is there a way I can get this clips back? They are on the scratch disc, just not playing from the browser.
    Thanks again
    Adrian

    brew guy wrote:
    I needed to change a some clip names to keep things as simple as possible and I read in a tutorial that I needed to rename the files on the scratch disc to keep everything the same. I re-named all the clips in the bin though, even the ones I didn't change and now those clips don't play and I get a general error box popping up.
    Adrian
    Hi Adrian
    Can you right click (or control click) on the clips in the browser and choose to rename the file to match the clip?
    What version of FCP are you using?

  • How to stop a movie clip that is loaded dynamically

    Hello Flash Forum,
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  • How can I copy and paste a clip already in my timeline

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