Need help with my applet. I am new to applets...Please help..please...

Here is one method from the class:
public void update(Graphics g) {     
          Dimension d = size();
               int w = sky.getWidth(this);
          int h = sky.getHeight(this);
               // If we've loaded the moving image, draw it.
          if ((w > 0) && (h > 0)) {
               g.drawImage(sky, ((frameNumber*12) % (w+d.width))-w,
     (d.height - h), this);
               g.drawImage(bird,x,y,this);
Okay. The applet runs. However, when the sky moves across as the background, as soon as it shifts completely off the view, it gets all wierd and blurry. Then, when it shifts in again, it goes back to normal. It's supposed to go from left to right, start again at the left again, and then go right again...going only right...How do I stop it from getting all wierd?
Also, the bird image gets all staticky...all I do is increment/decrement the x and y (private int variables) in the keyPressed method (with a multi-way if). I read somewhere the solution to this problem is double-buffering...which I don't understand how to implement with my images....Sky and bird are both GIFs...
Edited by: LinksApprentice on May 17, 2008 7:49 AM

If you don't get a great answer (or even if you do) a great resource that I suggest you read is an article entitled [How To Ask Questions The Smart Way|http://www.catb.org/~esr/faqs/smart-questions.html] . It will tell you how to formulate your questions so that the folks here will be better able to answer them. Good luck.

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