Need help with XML Compatibility between CS3 and CS4

I'm not a Dreamweaver guru but I am hoping someone will recognize my issue and be able to provide meaningful feedback.
Background:
A developer buddy and I are working together to create a new home page for an online retailer that utilizes flash banners.  We're using XML to update the content of the banners.  My buddy is creating the XML file and sending it to me to populate with content (i.e. descriptions, images, image paths, etc.).  He is creating the XML file in CS3 and I am editing in CS4.  Here's the issue:  Whenever he uploads the populated XML file to the server the banners are displayed correctly.  If I take the same file and upload it without editing, it works great.  However, if I open the file, edit and resave before uploading to the web server, the the banners all have extra spaces between each line of content - almost as if it were double spaced.  If you look at the code, the code looks fine.  In fact, the code looks exactly like it did when my buddy sent the file to me.  I believe we have isolated the problem to something weird with my installation of DW.  I have downloaded and installed any and all updates.  Oh yeah he's using a MAC version and I am using the PC version of DW.
Has anyone seen anything like this before???
Help...

Thank you for your response.
The code is listed below and to tell you the truth the following code is both good and bad.  As I mentioned before, if my buddy sends me this xml file and I upload it to the server, it works fine.  If I open the file and immediately save it without making any changes then upload it, I experience the previously described promblem.  It's very strange.  The code in both files is identical.
To get a clearer picture of what I am describing, go to http://www.everythingministry.com/beta3.htm.  The book descriptions appear correctly under the "New and Recommended" tab.  However, whenever I edit any one of the six xml files that control the content for each of these tabs it ends up looking like what you currently see under the "New Music" tab.  I have actually tried to update from 2 different machines running DW CS4.
Below are the xml files for the two tabs I referenced in the paragraph above:
ts_new.xml
<items>
  <config
  Milliseconds="5000"
  Distance="3"
  BorderColor="0xffffff"
  TargetLink="_top"
  TextYPosition="200"
  MaxDisplayContent="6"
  ContentWidth="148"
  ContentHeight="300"
  TransitionSpeed="0.8"
  TransitionType="0"
  ShowMouseOver="0"
  ShowBorder="1"
  ShowGlass="1"
  />
   <content>
    <image>images/crazylove.jpg</image>
    <description><![CDATA[Crazy Love
by Chan Francis
Price: $11.99
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
    <link>http://www.everythingministry.com/crazylove.aspx</link>
  </content>
<content>
    <image>images/underthesheets.jpg</image>
    <description><![CDATA[Under the Sheets
by Dr. Kevin Leman
Price: $9.99
You Save: 29 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
    <link>http://www.everythingministry.com/underthesheetsthesecretstohotsexinyourmarriage.aspx</link>
  </content>
<content>
    <image>images/outliveyourlife.jpg</image>
    <description><![CDATA[Outlive Your Life
by Max Lucado
Price: $19.99
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
    <link>http://www.everythingministry.com/outliveyourlifebymaxlucadohardcover.aspx</link>
  </content>
<content>
    <image>images/lovedare.jpg</image>
    <description><![CDATA[Love Dare Day By Day
Wedding Edition
Price: $16.79
You Save: 27 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
    <link>http://www.everythingministry.com/lovedaredaybyday-weddingedition.aspx</link>
  </content>
     <content>
    <image>images/lifeinterrupted.jpg</image>
    <description><![CDATA[Life Interrupted
by Priscilla Shirer
Price: $11.99
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
    <link>http://www.everythingministry.com/lifeinterruptednavigatingtheunexpected.aspx</link>
  </content>
<content>
    <image>images/faithfulfasting.jpg</image>
    <description><![CDATA[Faithful Fasting
by Errica L. Williams
Price: $8.79
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
    <link>http://www.everythingministry.com/faithfulfasting.aspx</link>
  </content>
  <content>
    <image>images/whencouples.jpg</image>
    <description><![CDATA[When Couples Walk Together
Price: $9.59
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
    <link>http://www.everythingministry.com/whencoupleswalktogetherjan2011-paperback.aspx</link>
  </content>
</items>
ts_music.xml
<items>
  <config
  Milliseconds="5000"
  Distance="3"
  BorderColor="0xffffff"
  TargetLink="_top"
  TextYPosition="200"
  MaxDisplayContent="6"
  ContentWidth="148"
  ContentHeight="300"
  TransitionSpeed="0.8"
  TransitionType="0"
  ShowMouseOver="0"
  ShowBorder="1"
  ShowGlass="1"
  />
   <content>
    <image>images/untilthewholeworldhearscd.jpg</image>
    <description><![CDATA[Until the Whole
World Hears
Price: $12.76
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
    <link>http://www.everythingministry.com/untilthewholeworldhearscd.aspx</link>
  </content>
<content>
    <image>images/move.jpg</image>
    <description><![CDATA[Move
by Thirda Day
Price: $11.19
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
    <link>http://www.everythingministry.com/move.aspx</link>
  </content>
<content>
    <image>images/andifourgodisforus.jpg</image>
    <description><![CDATA[And If Our God
Is For Us
Price: $11.19
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
    <link>http://www.everythingministry.com/andifourgodisforuscd.aspx</link>
  </content>
</items>

Similar Messages

  • Need help with Color Profiles between Photoshop and iPhoto

    Hey guys, I'm a photographer and have always used Photoshop in comination with iPhoto. I am having great difficulty lately with color profiles randomly changing within albums of pictures. I need all of my images to be in sRGB, but some somehow end up in Adobe RGB. It seems to happen at random. Apple seems to think it's an Adobe problem. Adobe isn't sure what to do. Anybody aware of any known issues between CS5 and iPhoto using OS 10.8.4 with regard to color profiles and how to fix them?

    SRiegel schrieb:
    I don't know inkscape, but this article seems to indicate that is will support cmyk.
    The article also says you need Scribus to then further process the SVG file.
    @shaunamm You need to open the SVGin Illustrator, not place it. But I doubt that you will be able to get the effects in Illustrator.

  • Could someone please help with two differences between CS and CS4?

    Hello, I just moved from Photoshop CS to CS4 and have a couple of questions regarding some differences I'm seeing in the two versions.
    (1) When opening files, I'm used to them opening in a smaller view as individual windows.  CS4 opens all images in the expanded view.  Is there a way to prevent this from happening?  I create massive sports photo galleries (often more than 100 images) and usually open 25-30 images at a time, then minimize all images and work on them one at a time in chronological order.  The was CS4 opens these images in full screen mode, it prevents me from doing this in a timely manner - PS never opens a group of photos up in a true chrono order.  It misplaces the first image to the end.
    (2) In CS, I used to be able to Right-Mouse-Click on the image's title bar to change Image and Canvas sizes.  Any way to get this to work in CS4?  CTL+ALT and either I or C is a three-key process and takes considerably longer than right clicking my mouse and choosing the correct option.
    Thanks for any help you can provide.  And apologies for being such a newbie to the latest and greatest Photoshop version.  I've been living in CS for years
    Mike

    You are a life saver. Thanks!  I looked in the INTERFACE area about three times and never understood that TABBED meant that it was opening them full screen.
    Any idea how to deal with question #2?  Cannot set up an ACTION for this as the action makes me have to choose an image size.  I just want to have the Image or Canvas size windows open with one click, rather than holding down three keys.
    Thanks again.  You have been rewarded with a CORRECT ANSWER click
    Mike

  • I need help syncing my contacts between Outlook and iPhone using iTunes. I followed the steps given and ended up with just email addresses showing in my contacts even though I have phone numbers and snail mail in my Outlook Contacts. Using  Windows 7

    I need help syncing my contacts between Outlook and iPhone using iTunes. I used the knowldge document and set it up to transfer my Outlook contacts to the iphone using itunes.
    In contacts on the iphone I only see the email addresses.
    Yet in Outlook I have email, snail mail and phone numbers.
    I followed the knowledge document from iphone.
    I did it once, didn't work so deleted all the contacts from the phone and tried again. Same result. I have a PC using Windows 7 64 bit.

    You can't access an Exchange account via ActiveSync with the Address Book and iCal on your Mac.
    You can access a MM account with Outlook on your PC at work and keep your MM email account server stored mailboxes synced between your PC at work, your iPhone, and the MM "cloud". Not sure about syncing MM contact info and calendar events with Outlook at the same time with an Exchange account.
    This will not provide for syncing your Exchange account contact info and calendar events with the Addresss Book and iCal on your Mac because the accounts are separate.
    You can access an Exchange account and a MM account at the same time with the iPhone's mail client, and sync contact info and calendar events over the air with both accounts at the same time. You can view combined contact info or separately for each account, and the same for calendar events.

  • I need help with XML Gallery Fade in out transition. somebody please help me :(

    I need help with XML Gallery Fade in out transition. somebody please help me
    I have my post dont want to duplicate it

    The problem doesn't lie with your feed, although it does contain an error - you have given a non-existent sub-category. You need to stick to the categories and sub-categories listed here:
    http://www.apple.com/itunes/podcasts/specs.html#categories
    Subscribing to your feed from the iTunes Store page work as such, but the episodes throw up an error message. The problem lies with your episode media files: you are trying to stream them. Pasting the URL into a browser produces a download (where it should play the file) of a small file which does not play and in fact is a text file containing (in the case of ep.2) this:
    [Reference]
    Ref1=http://stream.riverratdoc.com/RiverratDoc/episode2.mp3?MSWMExt=.asf
    Ref2=http://70.33.177.247:80/RiverratDoc/episode2.mp3?MSWMExt=.asf
    You must provide a direct link to the actual mp3 file. Streaming won't work. The test is that if you paste the URL of the media file (as given in the feed) into the address bar of a browser it should play the file.

  • Need help with how to reset bios and admin password to reformat hard drive in 8440p elitebook.......

    need help with how to reset bios and admin password to reformat hard drive in 8440p elitebook? removal of cmos, resetting laptop, using cccleaner, windows password recovery and hiren's was noneffective, any help is appreciated. thanks

    Hi,
    As your notebook is a business class machine, security is more stringent - the password is stored in non-volatile memory and there are no 'backdoor' passwords.  Your best option would be to contact HP regarding this.
    Regards,
    DP-K
    ****Click the White thumb to say thanks****
    ****Please mark Accept As Solution if it solves your problem****
    ****I don't work for HP****
    Microsoft MVP - Windows Experience

  • Difference between CS3 and CS4 when placing images, percentage not kept

    There is some kind of difference between CS3 and CS4 when placing images. The images I've dealt with right now were vector images but it might apply to all kinds of images.
    When replacing an existing image, the CS4 behaviour is to let the image fill up the frame. In CS3 the percentage was set to 100% as default (the % you see when selecting the image, not the container).
    Also when replacing an impage in CS4, the "inner" image frame is kept, while in C3, the percentage was kept.
    Is there some kind of placement preferences / settings to let CS4 act the same wat as CS3 did, when placing an image?
    -- Andreas

    Yes, the behavior was changed in CS4 (and many users, like me, prefer the new system).
    If you click and drag a loaded image place cursor the entire image will be be scaled to fit the proportionally drawn frame -- a huge timesaver if you mostly place uncropped art. If you want 100% of the image at 100% scale, just click and release -- same as before, or as before you can pre-draw a frame and place into it and your image will come in cropped at 100% (unless you've changed the fitting options for the frame before placing).
    Peter

  • Need help with XML transformation

    I am not sure this is the right place for this. But i will try it here. I am very troubled with my XSLT. Trying to transform a text Coupon which has the following html for it. So,
    _1. INPUT is:_
    <html>
    <head>
    </head>
    <body>
    <p>
    This coupon is for a good guy whose first name is :
    </p>
    <p>
    </p>
    <p align="center">
    Sadd
    </p>
    <p align="center">
    </p>
    <p align="right">
    <b>also</b> whose <var>full_name</var> is Sadd Hossain
    </p>
    <p align="left">
    </p>
    <p align="left">
    He is a <font size="3">software </font><font size="4">engineer for</font><font size="5">
    S&H</font>
    </p>
    </body>
    </html>
    *2. output needed  is:*
    <?xml version="1.0" encoding="UTF-8"?>
    <POSMESSAGE>
    <TextMSG >
    This coupon is for a good guy whose first name is :
    </TextMSG>
    <TextMSG >
    </TextMSG>
    <TextMSG align="center">
    <emph>SADD</emph>
    </TextMSG>
    <TextMSG >
    </TextMSG>
    <TextMSG align="right" >
    also whose full_name is Sadd Hossain
    </TextMSG>
    <TextMSG>
    </TextMSG>
    <TextMSG align="left" >
    He is a software engineer
    for S&H
    </TextMSG>
    </POSMESSAGE>
    *3. XSLT for this*
    <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0">
    <xsl:output method="xml"/>
    <xsl:template match="body">
    <POSMESSAGE>
    <xsl:for-each select="p">
    <TextMSG>
    <!--xsl:if test="not[@align='']"-->
    <xsl:attribute name="align"><xsl:value-of select="@align"/></xsl:attribute>
    <!--/xsl:if-->
    <xsl:attribute name="font"><xsl:value-of select="@size"/></xsl:attribute>
    <xsl:value-of select="."/>
    </TextMSG>
    <xsl:for-each select="b">
    <emph>
    <xsl:value-of select="."/>
    </emph>
    </xsl:for-each>
    </xsl:for-each>
    </POSMESSAGE>
    </xsl:template>
    </xsl:stylesheet>
    *4: the above xslt generating this output*
    <?xml version="1.0" encoding="UTF-8"?>
    <POSMESSAGE><TextMSG align="" font="">
    This coupon is for a good guy whose first name is :
    </TextMSG><TextMSG align="" font="">
    </TextMSG><TextMSG align="center" font="">
    SADD
    </TextMSG><TextMSG align="center" font="">
    </TextMSG><TextMSG align="right" font="">
    also whose full_name is Sadd Hossain
    </TextMSG><TextMSG align="left" font="">
    </TextMSG><TextMSG align="left" font="">
    He is a software engineer
    for S&H
    </
    *5: Need help with this. what should my xslt look like to get the desired output???????????????*
    any help or direction will be very much appreciated. Thank you_

    I have below suggestions:
    1. Please use code option given in message editor toolbar for posting any formatted content like XML, Java code snippet etc.
    2. replace & in your source XML with _& a m p ;_ (Without spaces, I have put spaces to make it visible here).
    3. I have modified your XSLT according output XML you have given. I am not sure what you want to do with some elements like <b>, <font>, <var> etc. change below XSLT as you require for these elements.
    Modified XSLT:
    <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0">
            <xsl:output method="xml"/>
         <xsl:template match="body">
              <POSMESSAGE>
                   <xsl:for-each select="p">
                        <TextMSG>
                             <xsl:if test=". != ''">
                                  <xsl:for-each select="@align">
                                       <xsl:attribute name="align">
                                            <xsl:value-of select="."></xsl:value-of>
                                       </xsl:attribute>
                                  </xsl:for-each>
                                  <xsl:value-of select="."/>
                             </xsl:if>
                        </TextMSG>
                   </xsl:for-each>
              </POSMESSAGE>
         </xsl:template>
    </xsl:stylesheet>
    OUTPUT:
    <?xml version="1.0"?>
    <POSMESSAGE>
         <TextMSG>This coupon is for a good guy whose first name is :</TextMSG>
         <TextMSG/>
         <TextMSG align="center">Sadd</TextMSG>
         <TextMSG/>
         <TextMSG align="right">alsowhose full_name is Sadd Hossain</TextMSG>
         <TextMSG/>
         <TextMSG align="left">He is a softwareengineer forS&H</TextMSG>
    </POSMESSAGE>

  • Display Performance Difference between CS3 and CS4

    I have a computer running CS3 and a computer running CS4. When I place an image in InDesign CS3, it looks way better than when I place it in CS4. The display performance for both computers are set exactly the same. Raster and Vector images are set to proxy, transparency is set to medium quality, Anti Aliasing is turned on.
    The CS4 computer:
    Processor Name: Dual-Core Intel Xeon
    Processor Speed: 2.66 GHz
    Number Of Processors: 2
    Memory 4GB
    System Version: Mac OS X 10.5.8 (9L31a)
    CS3 computer:
    Processor Name: PowerPC G5
    Processor Speed: 2 GHz
    Number Of Processors: 2
    Memory 4GB
    System Version: Mac OS X 10.5.8 (9L31a)
    What am I missing? It is virtually every image.

    "You can adjust the quality of the the display itself without altering the name of the setting."
    Tried that. The end result is viewing images at the higher quality that slows down the machine.
    "Also, the size and resolution of images plays a role in how large the previews are, and their quality."
    The difference is very noticeable when the exact same image is placed at the exact same sizes in InDesign CS3 and CS4. Everything in the workflow remained the same, except the changing of InDesign files.

  • Need help with XML response to refresh document with context and prompts

    I've been working with the Restful api for a few weeks now and have been able to figure out most of what I need to automate testing of our reports. However, one task that I have not been able to figure out is how to refresh a document that contains both a context and two prompts for dates.
    Here is what I have tried, and what the API responds with.
    1) I queried the API for this document's parameters using the following call after logging in -
    headers = {:accept=>'application/xml', :content_type=>'application/xml', :x_sap_logontoken=>@token}
    url = "http://our.url.net:6405/biprws/raylight/v1/documents/12345/parameters"
    RestClient.get(url, headers)
    The response from the API is:
    <parameters>
        <parameter dpId="DP0" type="context" optional="false">
            <id>0</id>
            <technicalName>cQuery 1</technicalName>
            <name>Select a context</name>
            <answer type="Text" constrained="true">
                <info cardinality="Single">
                    <lov partial="false">
                        <values>
                            <value id="CTX_1">LOAN</value>
                            <value id="CTX_9">LOAN_APPLICATION</value>
                        </values>
                    </lov>
                    <values>
                        <value id="CTX_1">LOAN</value>
                        <value id="CTX_9">LOAN_APPLICATION</value>
                    </values>
                    <previous>
                        <value id="CTX_9">LOAN_APPLICATION</value>
                    </previous>
                </info>
                <values>
                    <value id="CTX_9">LOAN_APPLICATION</value>
                </values>
            </answer>
        </parameter>
    </parameters>
    2) This tells me I need to supply a context, so I then replace my RestClient.get call with a RestClient.put call with the following payload:
    <parameters>
         <parameter>
                <id>0</id>
                <answer>
                      <values>
                            <value id=\"CTX_9\"/>
                      </values>
                </answer>
          </parameter>
    </parameters>
    3) This satisfies the context portion of the refresh. The API replies with the following response, telling me I need to answer two prompts -
    <parameters>
         <parameter dpId=\"DP0\" type=\"prompt\" optional=\"false\">
              <id>1</id>
              <technicalName>psEnter value(s) for Start Date of Application Received Date</technicalName>
              <name>Enter value(s) for Start Date of Application Received Date</name>
               <answer type=\"DateTime\" constrained=\"false\">\
                    <info cardinality=\"Single\"/>
               </answer>
         </parameter>
         <parameter dpId=\"DP0\" type=\"prompt\" optional=\"false\">
                <id>2</id>
                <technicalName>psEnter value for End Date of Application Received Date</technicalName>
                <name>Enter value for End Date of Application Received Date</name>\
                <answer type=\"DateTime\" constrained=\"false\">
                    <info cardinality=\"Single\"/>
                </answer>
          </parameter>
    </parameters>
    4) Here is where I am having problems. I have tried all kinds of permutations of the below payload/response body. All I ever get from the API is a 400 - BadResponse error.
    <parameters>
         <parameter>
              <id>0</id>
              <answer>
                   <values>
                        <value id=\"CTX_9\"/>
                   </values>
              </answer>
         </parameter>
    </parameters>
    <parameters>
         <parameter type=\"prompt\">
              <id > 1 </ id>
              <answer type=\"DateTime\">
                   <values>
                        <value>2012-06-11T09:50:54.000-04:00</value>
                   </values>
               </answer>
         </parameter>
         <parameter type=\"prompt\">
               <id > 2 </ id>
               <answer type=\"DateTime\">
                    <values>
                         <value>2014-07-11T09:50:54.967-04:00</value>
                    </values>
               </answer>
         </parameter>
    </parameters>
    I am not very good with XML and the terminology around it, and I haven't received much training around using the Restful API other than the SDK documentation. I have a feeling there is something very basic that Im missing here. What is the correct XML needed in the response body to properly refresh the document?

    If you are more confortable with JSON, Raylight supports it as well.
    Best regards,
    Anthony

  • Compatibility between CS3 and earlier versions?

    As the web developer I have Contribute version 3, but some of
    my new clients
    will be buying the latest Contribute CS3 to update their site
    pages. Can I
    still set up their roles and editing rights for a site and
    create a
    connection key to send to them that will work for them in
    Contribute CS3
    without difficulty? And can either of us still edit the site
    pages,
    regardless of the fact that we are each using different
    versions of
    Contribute?
    In conclusion, are there any backward compatibility issues I
    should be aware
    of between the newer version and older versions of CS3 when
    administering,
    and connecting to, the same website?
    Thanks in advance.
    (Please reply to forum. E-mail address is bogus to prevent
    spam)

    Thanks for the advice.
    "ThinkInk" <[email protected]> wrote in
    message
    news:f0sa43$dvh$[email protected]..
    >I had the same problem when C4 arrived and I could'nt
    purchase C3 for my
    > clients.
    >
    > The key is to use Transitional Mode (adminstrator
    settings,
    > compatibility),
    > here's wat the HELP says:
    >
    > --------------------------
    > Enabling compatibility with older versions of Contribute
    > Contribute 4 offers administrators two compatibility
    options--one that
    > allows
    > users with earlier versions to work on the website, and
    one that does not:
    >
    > Transition Mode
    > In this mode, users of earlier versions of Contribute
    can continue working
    > on
    > the website, along with Contribute 4 users. This lets
    you evaluate the new
    > version and set up new roles and permissions without
    disrupting users with
    > earlier versions of Contribute.
    >
    > Compatibility Mode
    > In this mode, all users must use Contribute 4. Users
    with earlier versions
    > cannot work on the website.
    >
    > Contribute 4 starts in Transition mode by default when
    you migrate from
    > Contribute 3. Use this mode temporarily; when you?re
    ready, transition all
    > users to Contribute 4 and enable Compatibility Mode.
    >
    > To enable Compatibility Mode:
    > In Contribute 4, select Edit > Administer Websites,
    and then select a
    > website.
    > The Administer Website dialog box appears.
    >
    > Select Compatibility from the category list on the left.
    > The Compatibility options appear in the Administer
    Website dialog box.
    >
    > Select Compatibility, and then click Close.
    > After you enable Compatibility Mode, all users connected
    to the website
    > must
    > use Contribute 4.
    >
    > ------------------------
    >
    > It's really better to upgrade yourself to the newest
    version, so you know
    > what
    > extra options your clients have and you can support
    them. I managed to get
    > both
    > C3 en C4(I purchased the upgrade) running on my PC, so
    maybe that's also
    > an
    > option.
    >
    > grtz. Hayo
    >

  • Need help with XML structure

    Hello, I would like to create an extention that will help to
    manage a
    glossary.
    First I need to decide on the structure of the xml document
    that will
    contain all glossary entries. Since I don't have much
    experience with XML in
    extention content, I was wondering if there are certain
    recommendations I
    should follow.
    What is preferable: using attributes that will holt the
    content or rather
    having xml-elements. What is easy to parce?
    I would greatly appreciate any tips, help and suggestions.
    Olyalyu

    .oO(olga)
    >First I need to decide on the structure of the xml
    document that will
    >contain all glossary entries. Since I don't have much
    experience with XML in
    >extention content, I was wondering if there are certain
    recommendations I
    >should follow.
    I would start as simple as possible, for example with
    something like
    this:
    <glossary>
    <entry>
    <term>...</term>
    <explanation>...</explanation>
    </entry>
    <entry>
    <term>...</term>
    <explanation>...</explanation>
    </entry>
    </glossary>
    Of course it also depends on what you want to do with this
    structure and
    if you need additional informations.
    >What is preferable: using attributes that will holt the
    content or rather
    >having xml-elements. What is easy to parce?
    There's no real rule-of-thumb whether to use elements or
    attributes.
    If unsure, use elements.
    Micha

  • Need help with XML delay   URGENT!!!

    Hi i need help making a flash movie to load everything from
    xml. It has to load text, images and flv, but, it has to load them
    and end them at the time said in the xml. So flash loads and
    unloade the text or image or video at the time specified in the
    XML! PLEASE HELP I NEED THIS DONE TODAY!!!!! VERY IMPORTANT!!!
    Contact me by msn [email protected] or send mail or
    reply here!!

    It was probably a little unclear initially (no offence
    intended ) whether your problem was with getting the data from XML
    or with the sequencing aspect. I assume that its the sequencing
    aspect based on your recent reply.
    So if it was me I would parse the loaded info into Date
    objects for the load and remove times and have this information
    handled by some sort of sequencing code.
    At its simplest, you could compare the xml-derived date/times
    for load/unload with the current system date/time and use a
    setInterval function to initiate the load after the calculated
    difference in milliseconds has passed. Similar for the removeclip
    timing.

  • Newbie needs help with browser compatibility

    Ok, so I'm new at this, so this may be something really
    simple, but browser compatibility? I made a site in DW;html and it
    shows up perfect in safari but internet explorer and firefox not so
    much. I did a browser compatibility test in DW and it says nothing
    is wrong with my pages, but obviously something must be!!
    On my home page, the image of a house that I have next to the
    company name shows up fine in safari but not any other browsers.
    And my page layout, everything is moved over funny in other
    browsers. Also there are link boxes around the table I created with
    different brands of products. On safari the boxes do not show, but
    all the other browsers it does!! I'm new at this and frustrated!!!
    Need help!!
    The link is holmeshifi.com and I posted code from the home
    page!

    OK thanks Ned sorry to soo dumb I'm on a learning curve here!  what 
    I'm trying to do is go to the URLs of web galleries of images from my 
    main site
    so I would presumably have to rename them on my server? i.e. does that 
    mean adding the code ", "_blank");
    to the files on the server?
    At the moment I have to use the back button on my browser window which
    takes me back to the main site which then has to reload (tediously!)

  • Need help with xml video gallery

    Hello everyone
    I recently bought a xml video gallery. I'm loading the movie externally into another movie. When the xml gallery loads, it cancels all sounds.
    I need to figure out where in the actionscription can i reverse the cancellation of sounds. Can anyone help? if possible, I can email, whomever is willing to help, the xml gallery to see if theres another reason the sound is being canceled.
    Also, the sound of the gallery doesn't work til you click the volume scroller.
    Here are two parts of actionscript included in the gallery:
    part one:
    // Import filter classes
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    // Set flash variables
    var xmlFileUrl:String = "playlist.xml";
    var auto_play:String = "true";
    // Set xml file URL
    if (_root.xmlfile) {
        xmlFileUrl = _root.xmlfile;
    var V_SRC;
    var thuArray:Array = new Array();
    var currentVideo:Number = 0;
    var totalItems;
    var numOfItems:Number;
    var itemDistance:Number = 120+5;
    var itemHeight:Number = 80+2;
    var Value:Number = 1;
    var boundry:Number = 1;
    var ratio:Number = 1;
    var diff:Number = 1;
    var collectionWidth:Number = 1;
    var buffer:Number = 135*2;
    this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
    video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
    video_txt.theText.selectable = false;
    video_txt.theText.autoSize = "left";
    //The Format
    myFormat = new TextFormat();
    myFormat.font = _root.font_format;
    myFormat.size = _root.font_size;
    myFormat.color = _root.font_color;
    myFormat.align = "center";
    video_txt.theText.setNewTextFormat(myFormat);
    // Create a new movieclip to load the thumbs
    var thumbLoader:MovieClipLoader = new MovieClipLoader();
    var thumbListener:Object = new Object();
    thumbLoader.addListener(thumbListener);
    thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
        new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
        target_mc._parent.preloader_mc._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = xmlLoaded;
    xml.load(xmlFileUrl);
    // Load the xml file into the player
    function xmlLoaded(b:Boolean) {
        if (b) {
            auto_play = this.firstChild.firstChild.attributes.auto_play;
            scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
            totalItems = this.firstChild.firstChild.childNodes;
            numOfItems = totalItems.length;
            for (j=0; j<numOfItems; j++) {
                var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
                i._x = itemDistance*j;
                thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
                i.id = j;
                i.videoTitle = totalItems[j].attributes.title;
                i.videoUrl = totalItems[j].attributes.src;
                // Create an event for thumb rollover
                i.onRollOver = iRoll;
                i.onRollOut = i.onReleaseOutside=iOut;
                i.onRelease = iRelease;
                thuArray[j] = i;
            // default first video
            collectionWidth = player_mc.main_mc.collection_mc._width;
            currentVideo = 0;
            V_SRC = thuArray[0].videoUrl;
            changeVideo();
            //scope._alpha = 100;
            new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
        else
            trace("Error! xml file not loaded");
    // onRollOver Events
    function iRoll() {
        player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
        this.light_mc.play();
    function iRelease() {
        currentVideo = this.id;
        changeVideo();
    function changeVideo() {
        V_SRC = thuArray[currentVideo].videoUrl;
        player_mc.loadVideo();
        currentThumb();
        player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
        video_txt.theText.text = totalItems[currentVideo].attributes.title;
        player_mc.so.getVolume();
        player_mc.playStatus = 1;
        player_mc.checkStatus();
    function nextVideo() {
        if (currentVideo<(numOfItems-1)) {
            currentVideo++;
        } else {
            currentVideo = 0;
        changeVideo();
    function currentThumb() {
        for (i=0; i<thuArray.length; i++) {
            if (i == currentVideo) {
                thuArray[i].enabled = true;
    // Mouse movement on rollover
    this.onMouseMove = function() {
        collectionWidth = player_mc.main_mc.collection_mc._width;
        boundry = player_mc.main_mc.area_mc._width;
        if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
            if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
                ratio = player_mc.main_mc._xmouse/boundry;
                diff = (collectionWidth-boundry)+buffer;
                Value = Math.floor((-ratio)*diff)+(buffer/2);
        updateAfterEvent();
    this.onEnterFrame = function() {
        // Define movement area and speed
        if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
            player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.collection_mc._ x)/scrollSpeed));
            if (player_mc.main_mc.collection_mc._x>0) {
                player_mc.main_mc.collection_mc._x = 0;
            } else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_mc.main_mc. collection_mc._width))) {
                player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._width));
        } else {
            player_mc.main_mc.collection_mc._x = 0;
        updateAfterEvent();
    part two:
    // Define flash variables
    var video_url:String = "";
    var tempx:Number = this._parent._x;
    var tempy:Number = this._parent._y;
    var timeCounter:Number = 0;
    var timeInSeconds:Number = _root.time_counter;
    // Object to listen to onStage Event
    videoObj = vid.videoObj;
    // Setting up the connection
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    var ns:NetStream = new NetStream(nc);
    // Buffer time
    ns.setBufferTime (10);
    videoObj.attachVideo (ns);
    function loadVideo () {
        video_url = _parent.V_SRC;
        trace(video_url);
        ns.play (video_url);
    function checkStatus()
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("pause");
            mc_playAgain._visible = false;
            thumbs_out = false;
            title_out = false;
        else
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
        } // end else if
        if (so.getVolume() == 0)
            controls_mc.mute_mc.gotoAndStop("mute");
        else
            controls_mc.mute_mc.gotoAndStop("on");
    }; // End of the function
    mc_playAgain._visible = false;
    // Check Status of video
    ns.onStatus = function (info)
        if (info.code == "NetStream.Buffer.Empty")
            mc_buffer._visible = true;
        else if (info.code == "NetStream.Buffer.Full")
            mc_buffer._visible = false;
        else if (info.code == "NetStream.Play.Stop")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            else
                trace;
            } // end else if
            mc_playAgain._visible = true;
            mc_buffer._visible = false;
            thumbs_out = true;
            title_out = true;
            checkStatus();
        } // end else if
    // Get info about video
    ns.onMetaData = function(infoObject:Object)
        FLVduration = infoObject["duration"];
        relationshipW = infoObject.height / infoObject.width;
        relationshipH = infoObject.width / infoObject.height;
        if (Stage["displayState"] == "fullScreen")
            largeSize ();
        else
            regularSize ();
        if (_parent.auto_play == "false")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            mc_buffer._visible = false;
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
            thumbs_out = true;
            title_out = true;
            _parent.auto_play = "true";
        }// end else if
    var videoInterval = setInterval(videoStatus, 100);
    var amountLoaded;
    var duration;
    // videoStatus on load Event
    function videoStatus()
        amountLoaded = ns.bytesLoaded / ns.bytesTotal;
        controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
        controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
        controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
    }; // End of the function
    function scrubIt()
        ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
    }; // End of the function
    // video time
    var time_interval:Number = setInterval(checkTime, 500, ns);
    function checkTime(ns:NetStream) {
        //current time
        var ns_seconds:Number = ns.time;
        var minutes:Number = Math.floor(ns_seconds/60);
        var seconds = Math.floor(ns_seconds%60);
        sec = seconds;
        min = minutes;
        if (sec<10) {
            sec = "0"+sec;
        if (min<10) {
            min = "0"+min;
        controls_mc.time_txt.time_1.text = min+":"+sec;
        //total time
        var minutes2:Number = Math.floor(FLVduration/60);
        var seconds2 = Math.floor(FLVduration%60);
        sec2 = seconds2;
        min2 = minutes2;
        if (sec2<10) {
            sec2 = "0"+sec2;
        if (min2<10) {
            min2 = "0"+min2;
        controls_mc.time_txt.time_2.text = min2+":"+sec2;
        if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
            controls_mc.time_txt.time_2.text = "00:00";
    setStage ();
    // Object to listen onStage Event
    var stageL:Object = new Object ();
    // function respnsible for content alignment
    function setStage ()
        if (Stage["displayState"] == "fullScreen") {
            tempx = this._parent._x;
            tempy = this._parent._y;
            this._parent._x = 0;
            this._parent._y = 0;
            vidBg_mc._x = 0;
            vidBg_mc._y = 0;
            mc_title._x = 0;
            mc_title._y = -30;
            slide_me._x = 0;
            slide_me._y = 0;
            vidBg_mc._width = Stage.width;
            vidBg_mc._height = Stage.height;
            mc_title._width = Stage.width;
            mc_title._height = Stage.height / 20;
            slide_me._width = Stage.width;
            slide_me._height = Stage.height / 20;
            vid._x = vid._y = 0;
            largeSize ();
            controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
            controls_mc._y = Math.round (Stage.height - 36);
            mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
            mc_playAgain._y = Math.round (Stage.height - 572);
            thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
            thumbs_mc._y = Math.round (Stage.height - 115);
            main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
            hide_mc.onEnterFrame = function () {
                timeCounter = timeCounter + 1;
                if (timeCounter >= timeInSeconds * 30) {
                    timeCounter = 0;
                    controls_mc._alpha = 0;
            this.onMouseMove = function () {
                timeCounter = 0;
                controls_mc._alpha = 100;
        else
            delete hide_mc.onEnterFrame;
            delete this.onMouseMove;
            controls_mc._alpha = 100;
            this._parent._x = tempx;
            this._parent._y = tempy;
            vidBg_mc._width = 600;
            vidBg_mc._height = 360;
            mc_title._width = 600;
            mc_title._height = 30;
            slide_me._width = 600;
            slide_me._height = 30;
            vidBg_mc._x = vid._x = 0;
            vidBg_mc._y = vid._y = 35;
            mc_title._x = vid._x = 0;
            mc_title._y = vid._x = -30;
            slide_me._x = vid._x = 0;
            slide_me._y = vid._y = 35;
            regularSize ();
            controls_mc._x = 0;
            controls_mc._y = 395;
            mc_playAgain._x = 243;
            mc_playAgain._y = 158;
            thumbs_mc._x = 0;
            thumbs_mc._y = 316;
            main_mc._x = 0;
            main_mc._y = 406;
        mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
        mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
    // to apply when stage (browser window) is resized or modified
    stageL.onResize = function () {
        setStage ();
    // attaching object to the stage
    Stage.addListener (stageL);
    MovieClip.prototype.slide = function(yPos) {
        this._y -= (this._y-yPos)/5;
    // tilte actions
    mc_title.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && title_out == false)
            this.slide(5);
        else if (Stage["displayState"] == "normal" && title_out == true)
            this.slide(35);
        if (Stage["displayState"] == "fullScreen" && title_out == false)
            this._y -= (this._y+106)/5;
        else if (Stage["displayState"] == "fullScreen" && title_out == true)
            this.slide(0);
    // thumbs actions
    main_mc.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && thumbs_out == false)
            this.slide(406);
        else if (Stage["displayState"] == "normal" && thumbs_out == true)
            this.slide(299);
        if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
            this._y = Math.round (Stage.height - 0);
        else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
            this._y = Math.round (Stage.height - 133);
    // Playlist button
    controls_mc.playlist_mc.onRollOver = function ()
        this.gotoAndStop("playlistOver");
    controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
        this.gotoAndStop("playlist");
    // Toggle playlist button
    controls_mc.playlist_mc.onRelease = function ()
        if (thumbs_out == false)
            thumbs_out = true;
            title_out = true;
        else if (thumbs_out == true)
            thumbs_out = false;
            title_out = false;
        } // end if else
    // Define hit area for playPause button
    vid.onPress = controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("play")
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            controls_mc.playPause.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    // playPause button
    controls_mc.playPause.onRollOver = function ()
        if (playStatus == 1)
            this.gotoAndStop("pauseOver");
        else
            this.gotoAndStop("playOver");
        } // end else if
    controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
        if (playStatus == 1)
            this.gotoAndStop("pause");
        else
            this.gotoAndStop("play");
        } // end else if
    // Toggle playPause button
    controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            this.gotoAndStop("play");
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            this.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    controls_mc.skip_mc.onRollOver = function ()
        this.gotoAndStop("skipOver");
    controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
        this.gotoAndStop("skip");
    controls_mc.skip_mc.onRelease = function ()
        _parent.nextVideo()
    // Play Again button
    mc_playAgain.onRollOver = function ()
        this.gotoAndStop("playAgainOver");
    mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
        this.gotoAndStop("playAgain");
    // Toggle Play Again button
    mc_playAgain.onRelease = function ()
        this._visible = false;
        ns.pause();
        playStatus = 1;
        checkStatus();
    // make the seek bar clickable
    controls_mc.mc_progress.mc_buff.onPress = function()
        xpos = controls_mc.mc_progress._xmouse;
        percent = Math.round(xpos/controls_mc.mc_progress._width*100);
        seekTime = percent/100*FLVduration;
        seekTime = Math.round(seekTime*100)/100;
        ns.seek(seekTime);
    // Set volume level
    var s:Sound = new Sound();
    s.setVolume(_root.volume_value);
    controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
    // Volume control
    controls_mc.mc_soundLevel.onPress = function()
        volumeTo = (this._xmouse / this._width)*100;
        this.mc_volume._xscale = volumeTo;
        s.setVolume(volumeTo);
    // Volume
    _parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
    vSound.attachAudio(ns);
    var so = new Sound(vSound);
    so.setVolume(_root.volume_value);
    // Mute button
    controls_mc.mute_mc.onRollOver = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("onOver");
        else
            this.gotoAndStop("muteOver");
        } // end else if
    controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("on");
        else
            this.gotoAndStop("mute");
        } // end else if
    // Toggle mute button
    controls_mc.mute_mc.onRelease = function ()
        if (so.getVolume() >= 1)
            controls_mc.mc_soundLevel.mc_volume._xscale = 0;
            so.setVolume(0);
            this.gotoAndStop("muteOver");
        else
            controls_mc.mc_soundLevel.mc_volume._xscale = 70;
            so.setVolume(_root.volume_value);
            this.gotoAndStop("onOver");
        } // end else if
    // Resize video proportionaly
    function regularSize ()
        videoObj._width = 600;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > 360)
            videoObj._height = 360;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (600 - videoObj._width) / 2;
        videoObj._y = (360 - videoObj._height) / 2;
    function largeSize ()
        videoObj._width = Stage.width;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > Stage.height)
            videoObj._height = Stage.height;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (Stage.width - videoObj._width) / 2;
        videoObj._y = (Stage.height - videoObj._height) / 2;
    // Fullscreen button
    controls_mc.fullscreen_mc.onRollOver = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("fullOver");
        else
            this.gotoAndStop("fullCloseOver");
        } // end else if
    controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("full");
        else
            this.gotoAndStop("fullClose");
        } // end else if
    // Toggle fullscreen button
    controls_mc.fullscreen_mc.onRelease = function ()
        if (Stage["displayState"] == "normal")
            Stage["displayState"] = "fullscreen";
            _parent.video_txt.theText._visible = false;
        else
            Stage["displayState"] = "normal";
            _parent.video_txt.theText._visible = true;

    if you mean sound works well when the gallery is tested without being loaded into another swf but fails when loaded, change the highlighted line:
    // Import filter classes
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    // Set flash variables
    var xmlFileUrl:String = "playlist.xml";
    var auto_play:String = "true";
    // Set xml file URL
    if (_root.xmlfile) {
        xmlFileUrl = _root.xmlfile;
    var V_SRC;
    var thuArray:Array = new Array();
    var currentVideo:Number = 0;
    var totalItems;
    var numOfItems:Number;
    var itemDistance:Number = 120+5;
    var itemHeight:Number = 80+2;
    var Value:Number = 1;
    var boundry:Number = 1;
    var ratio:Number = 1;
    var diff:Number = 1;
    var collectionWidth:Number = 1;
    var buffer:Number = 135*2;
    this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
    video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
    video_txt.theText.selectable = false;
    video_txt.theText.autoSize = "left";
    //The Format
    myFormat = new TextFormat();
    myFormat.font = _root.font_format;
    myFormat.size = _root.font_size;
    myFormat.color = _root.font_color;
    myFormat.align = "center";
    video_txt.theText.setNewTextFormat(myFormat);
    // Create a new movieclip to load the thumbs
    var thumbLoader:MovieClipLoader = new MovieClipLoader();
    var thumbListener:Object = new Object();
    thumbLoader.addListener(thumbListener);
    thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
        new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
        target_mc._parent.preloader_mc._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = xmlLoaded;
    xml.load(xmlFileUrl);
    // Load the xml file into the player
    function xmlLoaded(b:Boolean) {
        if (b) {
            auto_play = this.firstChild.firstChild.attributes.auto_play;
            scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
            totalItems = this.firstChild.firstChild.childNodes;
            numOfItems = totalItems.length;
            for (j=0; j<numOfItems; j++) {
                var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
                i._x = itemDistance*j;
                thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
                i.id = j;
                i.videoTitle = totalItems[j].attributes.title;
                i.videoUrl = totalItems[j].attributes.src;
                // Create an event for thumb rollover
                i.onRollOver = iRoll;
                i.onRollOut = i.onReleaseOutside=iOut;
                i.onRelease = iRelease;
                thuArray[j] = i;
            // default first video
            collectionWidth = player_mc.main_mc.collection_mc._width;
            currentVideo = 0;
            V_SRC = thuArray[0].videoUrl;
            changeVideo();
            //scope._alpha = 100;
            new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
        else
            trace("Error! xml file not loaded");
    // onRollOver Events
    function iRoll() {
        player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
        this.light_mc.play();
    function iRelease() {
        currentVideo = this.id;
        changeVideo();
    function changeVideo() {
        V_SRC = thuArray[currentVideo].videoUrl;
        player_mc.loadVideo();
        currentThumb();
        player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
        video_txt.theText.text = totalItems[currentVideo].attributes.title;
        player_mc.so.getVolume();
        player_mc.playStatus = 1;
        player_mc.checkStatus();
    function nextVideo() {
        if (currentVideo<(numOfItems-1)) {
            currentVideo++;
        } else {
            currentVideo = 0;
        changeVideo();
    function currentThumb() {
        for (i=0; i<thuArray.length; i++) {
            if (i == currentVideo) {
                thuArray[i].enabled = true;
    // Mouse movement on rollover
    this.onMouseMove = function() {
        collectionWidth = player_mc.main_mc.collection_mc._width;
        boundry = player_mc.main_mc.area_mc._width;
        if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
            if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
                ratio = player_mc.main_mc._xmouse/boundry;
                diff = (collectionWidth-boundry)+buffer;
                Value = Math.floor((-ratio)*diff)+(buffer/2);
        updateAfterEvent();
    this.onEnterFrame = function() {
        // Define movement area and speed
        if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
            player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.colle ction_mc._x)/scrollSpeed));
            if (player_mc.main_mc.collection_mc._x>0) {
                player_mc.main_mc.collection_mc._x = 0;
            } else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_m c.main_mc.collection_mc._width))) {
                player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._w idth));
        } else {
            player_mc.main_mc.collection_mc._x = 0;
        updateAfterEvent();
    part two:
    // Define flash variables
    var video_url:String = "";
    var tempx:Number = this._parent._x;
    var tempy:Number = this._parent._y;
    var timeCounter:Number = 0;
    var timeInSeconds:Number = _root.time_counter;
    // Object to listen to onStage Event
    videoObj = vid.videoObj;
    // Setting up the connection
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    var ns:NetStream = new NetStream(nc);
    // Buffer time
    ns.setBufferTime (10);
    videoObj.attachVideo (ns);
    function loadVideo () {
        video_url = _parent.V_SRC;
        trace(video_url);
        ns.play (video_url);
    function checkStatus()
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("pause");
            mc_playAgain._visible = false;
            thumbs_out = false;
            title_out = false;
        else
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
        } // end else if
        if (so.getVolume() == 0)
            controls_mc.mute_mc.gotoAndStop("mute");
        else
            controls_mc.mute_mc.gotoAndStop("on");
    }; // End of the function
    mc_playAgain._visible = false;
    // Check Status of video
    ns.onStatus = function (info)
        if (info.code == "NetStream.Buffer.Empty")
            mc_buffer._visible = true;
        else if (info.code == "NetStream.Buffer.Full")
            mc_buffer._visible = false;
        else if (info.code == "NetStream.Play.Stop")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            else
                trace;
            } // end else if
            mc_playAgain._visible = true;
            mc_buffer._visible = false;
            thumbs_out = true;
            title_out = true;
            checkStatus();
        } // end else if
    // Get info about video
    ns.onMetaData = function(infoObject:Object)
        FLVduration = infoObject["duration"];
        relationshipW = infoObject.height / infoObject.width;
        relationshipH = infoObject.width / infoObject.height;
        if (Stage["displayState"] == "fullScreen")
            largeSize ();
        else
            regularSize ();
        if (_parent.auto_play == "false")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            mc_buffer._visible = false;
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
            thumbs_out = true;
            title_out = true;
            _parent.auto_play = "true";
        }// end else if
    var videoInterval = setInterval(videoStatus, 100);
    var amountLoaded;
    var duration;
    // videoStatus on load Event
    function videoStatus()
        amountLoaded = ns.bytesLoaded / ns.bytesTotal;
        controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
        controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
        controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
    }; // End of the function
    function scrubIt()
        ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
    }; // End of the function
    // video time
    var time_interval:Number = setInterval(checkTime, 500, ns);
    function checkTime(ns:NetStream) {
        //current time
        var ns_seconds:Number = ns.time;
        var minutes:Number = Math.floor(ns_seconds/60);
        var seconds = Math.floor(ns_seconds%60);
        sec = seconds;
        min = minutes;
        if (sec<10) {
            sec = "0"+sec;
        if (min<10) {
            min = "0"+min;
        controls_mc.time_txt.time_1.text = min+":"+sec;
        //total time
        var minutes2:Number = Math.floor(FLVduration/60);
        var seconds2 = Math.floor(FLVduration%60);
        sec2 = seconds2;
        min2 = minutes2;
        if (sec2<10) {
            sec2 = "0"+sec2;
        if (min2<10) {
            min2 = "0"+min2;
        controls_mc.time_txt.time_2.text = min2+":"+sec2;
        if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
            controls_mc.time_txt.time_2.text = "00:00";
    setStage ();
    // Object to listen onStage Event
    var stageL:Object = new Object ();
    // function respnsible for content alignment
    function setStage ()
        if (Stage["displayState"] == "fullScreen") {
            tempx = this._parent._x;
            tempy = this._parent._y;
            this._parent._x = 0;
            this._parent._y = 0;
            vidBg_mc._x = 0;
            vidBg_mc._y = 0;
            mc_title._x = 0;
            mc_title._y = -30;
            slide_me._x = 0;
            slide_me._y = 0;
            vidBg_mc._width = Stage.width;
            vidBg_mc._height = Stage.height;
            mc_title._width = Stage.width;
            mc_title._height = Stage.height / 20;
            slide_me._width = Stage.width;
            slide_me._height = Stage.height / 20;
            vid._x = vid._y = 0;
            largeSize ();
            controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
            controls_mc._y = Math.round (Stage.height - 36);
            mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
            mc_playAgain._y = Math.round (Stage.height - 572);
            thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
            thumbs_mc._y = Math.round (Stage.height - 115);
            main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
            hide_mc.onEnterFrame = function () {
                timeCounter = timeCounter + 1;
                if (timeCounter >= timeInSeconds * 30) {
                    timeCounter = 0;
                    controls_mc._alpha = 0;
            this.onMouseMove = function () {
                timeCounter = 0;
                controls_mc._alpha = 100;
        else
            delete hide_mc.onEnterFrame;
            delete this.onMouseMove;
            controls_mc._alpha = 100;
            this._parent._x = tempx;
            this._parent._y = tempy;
            vidBg_mc._width = 600;
            vidBg_mc._height = 360;
            mc_title._width = 600;
            mc_title._height = 30;
            slide_me._width = 600;
            slide_me._height = 30;
            vidBg_mc._x = vid._x = 0;
            vidBg_mc._y = vid._y = 35;
            mc_title._x = vid._x = 0;
            mc_title._y = vid._x = -30;
            slide_me._x = vid._x = 0;
            slide_me._y = vid._y = 35;
            regularSize ();
            controls_mc._x = 0;
            controls_mc._y = 395;
            mc_playAgain._x = 243;
            mc_playAgain._y = 158;
            thumbs_mc._x = 0;
            thumbs_mc._y = 316;
            main_mc._x = 0;
            main_mc._y = 406;
        mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
        mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
    // to apply when stage (browser window) is resized or modified
    stageL.onResize = function () {
        setStage ();
    // attaching object to the stage
    Stage.addListener (stageL);
    MovieClip.prototype.slide = function(yPos) {
        this._y -= (this._y-yPos)/5;
    // tilte actions
    mc_title.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && title_out == false)
            this.slide(5);
        else if (Stage["displayState"] == "normal" && title_out == true)
            this.slide(35);
        if (Stage["displayState"] == "fullScreen" && title_out == false)
            this._y -= (this._y+106)/5;
        else if (Stage["displayState"] == "fullScreen" && title_out == true)
            this.slide(0);
    // thumbs actions
    main_mc.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && thumbs_out == false)
            this.slide(406);
        else if (Stage["displayState"] == "normal" && thumbs_out == true)
            this.slide(299);
        if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
            this._y = Math.round (Stage.height - 0);
        else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
            this._y = Math.round (Stage.height - 133);
    // Playlist button
    controls_mc.playlist_mc.onRollOver = function ()
        this.gotoAndStop("playlistOver");
    controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
        this.gotoAndStop("playlist");
    // Toggle playlist button
    controls_mc.playlist_mc.onRelease = function ()
        if (thumbs_out == false)
            thumbs_out = true;
            title_out = true;
        else if (thumbs_out == true)
            thumbs_out = false;
            title_out = false;
        } // end if else
    // Define hit area for playPause button
    vid.onPress = controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("play")
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            controls_mc.playPause.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    // playPause button
    controls_mc.playPause.onRollOver = function ()
        if (playStatus == 1)
            this.gotoAndStop("pauseOver");
        else
            this.gotoAndStop("playOver");
        } // end else if
    controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
        if (playStatus == 1)
            this.gotoAndStop("pause");
        else
            this.gotoAndStop("play");
        } // end else if
    // Toggle playPause button
    controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            this.gotoAndStop("play");
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            this.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    controls_mc.skip_mc.onRollOver = function ()
        this.gotoAndStop("skipOver");
    controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
        this.gotoAndStop("skip");
    controls_mc.skip_mc.onRelease = function ()
        _parent.nextVideo()
    // Play Again button
    mc_playAgain.onRollOver = function ()
        this.gotoAndStop("playAgainOver");
    mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
        this.gotoAndStop("playAgain");
    // Toggle Play Again button
    mc_playAgain.onRelease = function ()
        this._visible = false;
        ns.pause();
        playStatus = 1;
        checkStatus();
    // make the seek bar clickable
    controls_mc.mc_progress.mc_buff.onPress = function()
        xpos = controls_mc.mc_progress._xmouse;
        percent = Math.round(xpos/controls_mc.mc_progress._width*100);
        seekTime = percent/100*FLVduration;
        seekTime = Math.round(seekTime*100)/100;
        ns.seek(seekTime);
    // Set volume level
    var s:Sound = new Sound(this);
    s.setVolume(_root.volume_value);
    controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
    // Volume control
    controls_mc.mc_soundLevel.onPress = function()
        volumeTo = (this._xmouse / this._width)*100;
        this.mc_volume._xscale = volumeTo;
        s.setVolume(volumeTo);
    // Volume
    _parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
    vSound.attachAudio(ns);
    var so = new Sound(vSound);
    so.setVolume(_root.volume_value);
    // Mute button
    controls_mc.mute_mc.onRollOver = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("onOver");
        else
            this.gotoAndStop("muteOver");
        } // end else if
    controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("on");
        else
            this.gotoAndStop("mute");
        } // end else if
    // Toggle mute button
    controls_mc.mute_mc.onRelease = function ()
        if (so.getVolume() >= 1)
            controls_mc.mc_soundLevel.mc_volume._xscale = 0;
            so.setVolume(0);
            this.gotoAndStop("muteOver");
        else
            controls_mc.mc_soundLevel.mc_volume._xscale = 70;
            so.setVolume(_root.volume_value);
            this.gotoAndStop("onOver");
        } // end else if
    // Resize video proportionaly
    function regularSize ()
        videoObj._width = 600;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > 360)
            videoObj._height = 360;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (600 - videoObj._width) / 2;
        videoObj._y = (360 - videoObj._height) / 2;
    function largeSize ()
        videoObj._width = Stage.width;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > Stage.height)
            videoObj._height = Stage.height;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (Stage.width - videoObj._width) / 2;
        videoObj._y = (Stage.height - videoObj._height) / 2;
    // Fullscreen button
    controls_mc.fullscreen_mc.onRollOver = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("fullOver");
        else
            this.gotoAndStop("fullCloseOver");
        } // end else if
    controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("full");
        else
            this.gotoAndStop("fullClose");
        } // end else if
    // Toggle fullscreen button
    controls_mc.fullscreen_mc.onRelease = function ()
        if (Stage["displayState"] == "normal")
            Stage["displayState"] = "fullscreen";
            _parent.video_txt.theText._visible = false;
        else
            Stage["displayState"] = "normal";
            _parent.video_txt.theText._visible = true;

Maybe you are looking for

  • Why is Chrome so much faster than Safari?

    I'm an Apple and Safari lover, but love goes only so far. I have tried everything with Safari in Yosemite, but it's really in a sad state when it won't even open my Google account page, or my own website. Sadly, I have found so many pages that either

  • Macbook Pro does not boot from install CD, boots from non-apple live CDs

    This story begins with my macbook becoming entirely unresponsive while just sitting around with the desktop in focus. My current problems begin with the third of such freezing events. It felt like the hard drive had stopped responding since everythin

  • Proxy to file scenario - strange error

    Hi, we r finding a strange error occurring in our prd system. we have many scenarios of proxy to file and they all are running fine. the problem which is arising from the last few days is that - for some outbound interfaces at random, the message is

  • Safari can't open the page https

    Frustrating to say the least. About a week ago whilst in Google mail, Safari failed to open an email instead it opened a page displaying the message Safari can't open the page "https"//mail.google.com" etc A page refresh also failed to open the page

  • MacBook starts and instantly enters sleep mode

    In the past few days I've been experiencing a reoccurring problem with my macbook pro. I press the power button, hear the startup of the drive, and then sometimes the display will turn on for a second(mostly stays off), and then enters sleep mode ins