Need title with two diff sizes fonts

creating a title over dynamic background
cant seem to create two diff sizes of fonts within the Text field of Motion version 3
change one line and the other line above, which needs to be bigger, changes as well
I could go to Adobe Illustrator for this, which I KNOW will work, but sad to have to leave the Apple app

Chris. Mistaken is not the same as clueless or silly. I did not call you either, and meant only that you had it wrong about Motion 3's capabilities.
Since there is a very specific way to do what you were asking about; one that could be confused because there is more than one way to edit a text object, I wanted to assure you that the only reason you weren't getting the right results was that you hadn't happened upon the correct procedure.
You see, unlike FCP, some procedures in Motion can only be done ONE way. For example, resizing a layer automatically as it's moved back in Z space so as to maintain its relative proportion to the camera can only be accomplished with a modifier key in the HUD. Attempting the same trick in the inspector or canvas won't get you anywhere.
When I say, "It's possible you're not going about it the right way," I mean exactly that. You are not taking the correct steps to achieve the effect you want. That doesn't mean that it can't be done. And it doesn't mean you're witless either.
I'm sorry that you feel I'm "distasteful". You seemed convinced in your earlier post that independently adjusting single letters inside a text object wasn't possible in Motion 3. Aside from hoping to HELP you by correcting your mistaken assumption, my secondary goal was to make sure that another user searching for help with the same problem might read the thread and get an answer.
Be that as it may, I will do my best to never to respond to one of your queries again. I don't give help where it's unwanted, and I certainly have no desire to take a badgering for trying.
Good luck and goodbye.
Andy

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        picsArray[1]=["pic2.jpg","pic3.jpg","pic4.jpg","pic5.jpg","pic6.jpg","pic7.jpg"];
        thumbsArray[2]=[new Bitmap(new Small8(70,53)),new Bitmap(new Small9(70,53)),new Bitmap(new Small10(70,53)),new Bitmap(new Small11(70,53)),new Bitmap(new Small12(70,53)),new Bitmap(new Small13(70,53)),new Bitmap(new Small14(70,53)),new Bitmap(new Small15(70,53)),new Bitmap(new Small16(70,53)),new Bitmap(new Small17(70,53))];
        picsArray[2]=["pic8.jpg","pic9.jpg","pic10.jpg","pic11.jpg","pic12.jpg","pic13.jpg","pic1 4.jpg","pic15.jpg","pic16.jpg","pic17.jpg"];
        thumbsArray[3]=[new Bitmap(new Small18(70,53)),new Bitmap(new Small19(70,53)),new Bitmap(new Small20(70,53)),new Bitmap(new Small21(70,53)),new Bitmap(new Small22(70,53)),new Bitmap(new Small23(70,53)),new Bitmap(new Small24(70,53)),new Bitmap(new Small25(70,53)),new Bitmap(new Small26(70,53)),new Bitmap(new Small27(70,53)),new Bitmap(new Small28(70,53)),new Bitmap(new Small29(70,53))];
        picsArray[3]=["pic18.jpg","pic19.jpg","pic20.jpg","pic21.jpg","pic22.jpg","pic23.jpg","pi c24.jpg","pic25.jpg","pic26.jpg","pic27.jpg","pic28.jpg","pic29.jpg"];
        thumbsArray[4]=[new Bitmap(new Small30(70,53)),new Bitmap(new Small31(70,53)),new Bitmap(new Small32(70,53)),new Bitmap(new Small33(70,53)),new Bitmap(new Small34(70,53)),new Bitmap(new Small35(70,53)),new Bitmap(new Small36(70,53)),new Bitmap(new Small37(70,53)),new Bitmap(new Small38(70,53)),new Bitmap(new Small39(70,53))];
        picsArray[4]=["pic30.jpg","pic31.jpg","pic32.jpg","pic33.jpg","pic34.jpg","pic35.jpg","pi c36.jpg","pic37.jpg","pic38.jpg","pic39.jpg"];
        thumbsArray[5]=[new Bitmap(new Small40(70,53)),new Bitmap(new Small41(70,53)),new Bitmap(new Small42(70,53)),new Bitmap(new Small43(70,53)),new Bitmap(new Small44(70,53)),new Bitmap(new Small45(70,53))];
        picsArray[5]=["pic40.jpg","pic41.jpg","pic42.jpg","pic43.jpg","pic44.jpg","pic45.jpg"];
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        var j:int;
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    I won't be searching thru all that code to try to find something relevant to your post, but if you are using a Loader to load the images, you can get the width and height as soon as the loading is complete using the loader object (loader.width, loader.height).  You just need to wait until loading is complete, so you'll need a listener for that if you don't have one already.

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    > I would like to allow users to easily change the text
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