Nested movie clips and actionscript
I have this code set up:
/* This is to get the rollover menu movie clip */
this.profile_button.onRollOver = function(){
profile_button.gotoAndStop("on");
/* This is to get rid of the rollover menu */
this.profile_button.onRollOut = function(){
profile_button.gotoAndStop("off");
/* This tells where to go when someone clicks on menu 1 */
this.profile_button.profile_menu_1.onRelease = function() {
gotoAndStop("5");
/* This tells where to go when someone clicks on menu 2 */
this.profile_button.profile_menu_2.onRelease = function() {
gotoAndStop("10");
This is on the main timeline and menu_1 and _2 are in the
Profile_button movie clip. When I export I get the drop down menu
but when I click on the menu items it won't do anything. Any help
would be much appreciated. Thanks.
i'm not sure what direction you were going with loading a
Movie Clip, but there are many ways you could go here, depending on
what sort of effect you would like as well. One simple way is that
you could have an invisible button underneath profile_button that
covers the screen which acts to remove the menu buttons(and itself)
on rollover. So in other words, rather than
profile_button.onRollOut, you're doing more like anything other
than profile_button.onRollOver... make sense? if that doesn't work
for you, you could check mouse coordinates every x milliseconds by
setting an interval...
Similar Messages
-
Buttons, movie clips and actionScripts
I've created myself conundrum. In my test movie I have
created two named frames on the screens timeline (home, box); each
content frame consists of a movie clip with a button in it
(home_btn, box_btn). What I'm attempting to do is have the home_btn
button call the movie in "box" and have the box_btn button call the
movie in "home".
If I don't use movie clips the is a simple task,
home_btn.onRelease = function() {
gotoAndPlay("box"); }
but as soon as I place the buttons inside a movie clip the
navigation ceases to work. I'm assuming I'm getting beaten as
something very basic, but unfortunately I can't find it.
Anything thoughts would be greatly appreciated. Thanks
locoLindyPerfect! That fixed the problem. Many thanks for your help,
I'd have toiled with that for days!
Again, that's for your help!
locoLindy -
hi,
I recently downloaded a flash template that was built on AS2
and have been trying to figure out how it works for a couple of
weeks now (excuse my ignorance when it comes to AS). I have a
question about nested Movie Clips. The way the template is
constructed invovles a massive amount of nested movie clips and a
large number of instances of each movie clip. The way i understand
it is that if an instance of a movie clip is put on the stage and
given an instance name, any modifications to that movie clip should
be unique to that instance. However when i modify the colour of any
of the movie clips i select, it changes the colour of all other
instances.
Am i missing something obvious here??
Thanks in advance for your help
Kind Regards
DamienYea. This particular template i am working with appears to
change and manipulate colours dynamically as you said. Also it
doesn't have all of the content (txt and images) within the actual
flash document. They are all loaded dynamically through a txt
document and external files (jpgs amoungst others) which makes it
alot harder to edit since i dont fully understand the xml format
they have in the txt document. As well as this, the template has
no, and i mean NO documentation what so ever which makes it much
more difficult to work through. But i guess i will keep pluggin
away at it :)
Thanks again for your help Ned
Damien -
Flash Buttons and a nested movie clip
I have made my movie clip and now I want to nest it into a
button. I am not sure what code I need to use for this and how to
nest it. I want, when a person rolls over the button for the movie
clip to run. When they roll off of the button the movie clip stops.
When they click on the button it takes them to a link. If anyone
can please help me with this, I would SO greatly apprecaite it.
Thank You ahead of time.Thank You SOOOO Much for replying to this. I can't tell you
how much I appreciate your help.
I just assumed that was the only way I could do it, (nest
it.) So, my MC is called jiggle.
So everywhere you have the my_mc. Should I replace it with
jiggle.onRollOver etc....?
ALso you say to attach the code to the action layer in the
frame the MC appears, not in the MC itself.
So, in the timeline that I have my MC , I have an actions
layer. Do I not want an actions layer there? Should I just save the
timeline with my MC and then cut and paste it into another timeline
that has the actions layer?
I actually have 5 of these MC.that all need to do the same
thing, they are each for a different button. -
Buttons with nested movies clips...
Hi guys
I'm a flash newb. Have just read some tutorials on creating
flash buttons that contain nested movie clips for the different
states. So I went and made 5 of them for my site, all seems great
the rollover effects are just as planned, and I thought I could add
URL link to them in Dreamweaver but thats not working out. Been
googling my *** off to add URL via actionscript (of which I
understand VERY little) , found some code (add the following to key
frame :on(release) {
getURL('
http://www.generic.com',
'_parent');
Major problem is, when I try to add AS to the frame/button,
I'm getting told I 'current selection cannot have actions applied
to it' If I persist and add the script anyway, funnily enough it
doesn't work.
I did an experimental button, consisting of diff coloured
boxes, and AS will apply to that no problem.
I'm tearing my hair out, as I already posted the flash links
on my site and have had to add a note for visitors to use static
links in the interim.
I would love to post the .fla file but I don't see an option
anywhere here to do so.
If some wise soul can help my dumb *** out of this bind it
would be greatly appreciated.You were using AS2 code, which will not work in AS3. That
particular code is placed on an object, which AS3 does not allow
for, which is why it wouldn't let you... all code in AS3 goes into
timeline frames.
For mouse interctive objects (buttons, movieclips, etc) you
assign event listeners to the object. Let's say your button has an
instance name of "btn", here's a variety of the possible event
listeners avaiable, and I've assigned them to the button....
btn.addEventListener(MouseEvent.CLICK, clickHandler);
btn.addEventListener(MouseEvent.DOUBLE_CLICK,
doubleClickHandler);
btn.addEventListener(MouseEvent.MOUSE_DOWN,
mouseDownHandler);
btn.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
btn.addEventListener(MouseEvent.MOUSE_OVER,
mouseOverHandler);
btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
btn.addEventListener(MouseEvent.MOUSE_WHEEL,
mouseWheelHandler);
All of those "...Handler" things at the end are the names of
functions you create to take action when the listener hears
something it's assigned for... you can name them anything you want,
and here's and example of how the function might look for the CLICK
event...
function clickHandler(event:MouseEvent):void {
trace("clickHandler");
Again, you can name the function anything you want, and the
code within the function can be whatever you need done when the
button is clicked... just be sure to include the argument
"event:MouseEvent" because the listeners throws an argument to the
function and the function needs to expect it. The "event" part of
that is a variable name, so you can name it whatever you like, such
as "e", which is commonly done. The MouseEvent defines the class,
and should be exactly what it is.... a MouseEvent, caps and
all. -
Advanced Button with Movie Clip and Fading
Problem: I'm trying to create a bottun that when you roll
over it it plays a movie clip and also fades in and out on roll
out. It is similiar to the three main navigating buttons on the
following site.
http://www.fjcruiser.ca/
the buttons with the compasses that appear are the ones I am
talking about.
I already know how to make buttons, I just can't figure out
the actionscripting to load the movie and also fade in and fade out
according to roll over and roll out.
Please help. Thank everyone.Amazingly, I actually know exactly how to do this. And it
only requires about 4 lines of code in the _root layer and on the
button.
Instead of having the rollover load an external movie, you
want the have the rollover execute an on(enterFrame) function that
tells each newly entered frame of your movie to check to make sure
the mouse is still on the button, and if not, send the movie
playhead backwards.
So, put that sampleMovie right on the stage with the button.
Then write the code in the _root so that says: as long as the mouse
is over the button, the movie will advance to nextFrame(). When it
gets to the next frame, again the code checks to see if the mouse
is on the button, if so, the movie is instruct to go one more next
frame (which is tweening the fade, right?) again, over and over
until the stop() at the last frame. But, if while while entering a
frame, the code finds that the mouse is no longer over the button,
it does the same thing but this time instructs prevFrame(), and so
on, going prevFrame (backwards, in other words) as long as the
mouse is not on the button.
The result of the above is a gradual fade in and out,
depending on whether the mouse is hovering. This, as opposed to an
abrupt disappearing graphic on(rollOut).
Click the below link for the .fla that demonstrates this
technique (which, by the way, I learned from Joshua Davis'
excellent book, "flash to the core". Check it out at Amazon, or
wherever. Lots of cool tricks).
click here for
fade_Movie example -
Can't get nested movie clip to play
Hi everyone,
I have a movieclip on one of the frames on the maintimeline.
Within this movieclip is a nested movieclip which itself is
contained by another clip. The first movie clip plays to a certain
frame where I've got some code telling the nested movie clip to
play at that frame but this nested clip doesn't play. I'm not sure
if I'm targetting the nested clip incorrectly or whether something
else is wrong with the code.
The .fla file can be downloaded at:
http://www.officelinkonline.com.au/Ad/
if someone would take a look. The movie clip in question is
on the layer called text5, and within this mc on frame 15 is the
code I'm trying to use to get the nested movieclip to play at that
point. The code used on that frame is:
this.innerText5_mc.free_mc.play();
stop();
pauseAnim = setInterval (this, "nextFrame", 4000);
I wondered if someone could take a look and see what I might
be doing wrong? Basically the free_mc clip just makes the word
"FREE" scale up.
Would really appreciated any advice.
ThanksThanks again. I'm a bit worried that you weren't able to see
the font that I used. All of the text used in the animations are
static text fields. I don't seem to have the option to embed these
characters since it's static text. It'll only let me embed if the
text fields are dynamic. Does this mean I have to change them all
to dynamic text fields, and if so do I need to embed the font in
every text field in every frame of the animation or can you do this
in one place?
Appreciate your continued help. -
Moving movie clips with ActionScript
I am trying to move four movie clips with actionscript in a
circler motion with two buttons, one to rotate the mc’s to
the left and one button to rotate the mc’s to the right. Here
is a link to what I am trying to do;
http://www.us.playstation.com/Lair/
and it is undrer game features.Yes, that's what the code I gave you is intended to do....
you replace that code with whatever action you need to take to turn
your movie around.
I have no idea what your movieclip is doing, but I'm guessing
by your response that if it was an arrow pointing left to right
(just an example), you want it to be pointing right to left when
the left arrow is pressed. If you want an immediate turn around,
then the simplest way to do that is to have another frame
containing the movieclip that it moves to where it faces the other
direction--and to have it appear turned around, from the toolbar
you select Modify -> Transform -> Flip Horizontal.
So the movieclip would live inside another movieclip that has
two frames with stop()'s for each frame. In the first frame you
would have the subclip facing left to right, and in the second you
would have it facing right to left. If we call that 2-framed
movieclip "walker", the code I provided before would
become... -
Hi All,
First off, I am a noob to Flash and AS3, but have learned a lot over the last few weeks working on this project (http://www.jtapia.com/vcore/vcore_eng_up.html - go to COMPANY INFORMATION > PROCESS SUMMARIES to see the problem).
My problem is I have a nested movie clip that houses a text URL link to a PDF file in another nested MC. The link works fine OUT of the parent clip but does not work when nested inside the clip. The odd thing is, I have almost the SAME exact thing in the navigation and it all works fine (except it isn't a URL link but I do use an event listener to look for MOUSE_OVER, etc).
The only code refrencing the parent clip is:
1) The fluid layout code (a stage event listener)
2) At different stages in the main timeline, I adjust the nested timeline to various points in the nested clip (i.e. - MovieClip(mc_page_text).gotoAndPlay(2); )
Everything works great EXCEPT the URL links. The animations, everthing else works - no errors.
I've been reading and searching for help on this for hours and can't find a solution. Any help is much appreciated!
Thanks!
Jake
PS - if I left out critical info, please let me know and sorry in advanceHi kglad,
There really isn't any code...the parent clip (main timeline) is on a stop(); frame - the link is via the STATIC TEXT properties box under OPTIONS > LINK. I think that is what's so confusing to me. The only other code is this (as I mentioned in the first post):
the fluid layout code:
function resizeListener (e:Event):void { //fluid layout code
// trace("stageWidth: " + stage.stageWidth + " stageHeight: " + stage.stageHeight);
mc_page_text.x = ((stage.stageWidth / 2) - 258);
mc_page_text.y = ((stage.stageHeight / 2) - 161.5);
mc_logo.x = ((stage.stageWidth / 2) - 354.05);
mc_logo.y = ((stage.stageHeight / 2) - 244);
mc_contact.x = ((stage.stageWidth / 2) + 132.95);
mc_contact.y = ((stage.stageHeight / 2) - 239.7);
mc_nav.x = ((stage.stageWidth / 2) - 500);
mc_nav.y = stage.stageHeight - 178;
mc_footer.x = ((stage.stageWidth / 2) - 500);
mc_footer.y = stage.stageHeight - 15.05;
mc_bg.width = stage.stageWidth;
mc_bg.height = stage.stageHeight;
mc_fade_out.width = stage.stageWidth;
mc_fade_out.height = stage.stageHeight;
And these two references to the mc_page_text MC (the parent clip of the actual STATIC TEXT items) from the main timeline:
MovieClip(mc_page_text).gotoAndPlay(2);
MovieClip(mc_page_text).gotoAndPlay("textFADE");
Thanks for the help!
Jake -
Casting a 3d movie clip in actionscript
Hello All,
I'm new to flash and actionscripting (i come from the land of ansi c but have traveled extensively). I've created a great animated animated 3d movie clip and want to have them generated on the stage in relation to an xml file. I've gotten this to work with a 2d movie clip but am running into problems casting a 3d object.
my object (a movie clip - boxContainer with an instance name of boxContainer_mc) is built out of all movie clips in the following way (shown in tree form):
boxContainer
-bottomBox
---boxFront
---boxLeft
---boxRight
---boxTop
---shadowFront
---shadowLeft
---shadowRight
---gradientLeft
---gradientRight
---gradientFront
-topBox (this movie clip contains an animation that is controlled through a MouseEvent:Click)
---left
---right
---top
---back
This animates smoothly through flash, but doesn't work when I try to cast the movie clip in actionscript 3 using the following code:
var boxContainer_mc:boxContainer = new boxContainer();
addChild(boxContainer_mc);
When I try to test the swf file I recieve the following errors:
1046: Type was not found or was not a compile-time constant:boxContainer
1180: Call to a possibly undefined method boxContainer
any ideas?If this is a library item that you named boxContainer in the library, you need to designate that name as the linkage ID for the movie. Right click on it in the library, select Linkage from the menu that appears, and in the interface that appears select the Export for Actionscript option (another will be slected automatically). Be sure your Class name appears as you have it coded and click ok.
-
Subject : Slideshow looks bad
Hello guys
I have a project in my Final Cut just about done. I want to add my slideshow as part ofthe project and burn it to DVD. Inmy slideshow, there are some stills from the movie clips and some downloadedfrom the internet but they all look blur when playback and even worse if Iapply Ken Burn to it. Pleasesome one can tell my how to do it right or it can’t be done because thedownload quality and stills from the clip are not suitable or slideshow. Thank you
PSCThank you Ross.
The entire DVD containing Quick Time movies (Final CutExpress project) and slideshow was done in iPhoto. The Final Cut project was rendered prior to export to QT, the slideshow was sent to iDVD withoutrendering. The slideshow with most of the pictures from my still camera incombination with stills from movie clips and some downloaded from the Internet.After burning, the movie playback is perfect but the slideshow is not. The slideshow containing 3 differentkinds of pictures; those from my still camera looks OK; the stills from themovie clips and from the Internet are not. I don’t have much knowledge in this game, but I think NTSCwith frame size 720x480, and the downloaded picture Item Property shows most ofthem are between 400 to 500 x 300 to 600, may be both of them are not suitablefor TV screen while the stills from my still camera looks OK because they are2048x1536. Please enlightenme. Once again, thank you so much,I really appreciate the time you offered.
psc -
Difficulties with movie clips and frames
This is really irking me.
I am extremely new to Flash so please bear with me. I am assuming that this is a simple, easy to fix problem that I am having. I have Adobe Flash Professional CS5.5.
What I am trying to do is display a sequence of images after other movie clips stop playing.
The image sequence itself does what it is supposed to and works properly, and the other movie clips also are successful. However, whenever I try to put the movie clips for the images in frames or keyframes, the beginning movie clips only play part of the way before the images show up. This happens even though the images' movie clips are on frames/keyframes (I've tried both) after the other movie clips.
The movie clips that are supposed to play first are each on a separate layer and there are two of them.
The first layer is called "tree" and the second is called "text"
The tree layer has a 45-frame gif animation that I have turned into a movie clip. I have created a motion tween and changed its alpha so that the gif has a fading in and out effect. I also have it so that it stops replaying once it reaches the last frame. I am using stop(); for this.
The text layer has a 40-frame gif animation that I have also turned into a gif. This gif is also a movie clip and also has motion tween. Its alpha has also been changed.
Both tree and text play together successfully and how I want them to.
The sequence of images is three separate images, each a different layer, that fade into eachother. These images are pngs, therefore they aren't gifs nor do they have their own frames.
The bottom layer is called floor1 and has frames 1 through 50 of motion tween and alpha adjustments fading the png image. The image is a movie clip.
The layer on top is called floor2 and has frames 51-100 of a different png image fading.
The very top layer is called floor3 and has frames 101-150 of yet another png fading.
The images are successful in doing what they are supposed to.
Layers tree and text are one fla file, and layers floor1, floor2, and floor3 are a separate fla file.
When I copy the frames from layers floor1, floor2, and floor3 into a keyframe after layers text and tree, they transfer properly, but when I test the animation, the image sequence shows up a lot sooner than it is supposed to, interrupting the movie clips on the layers text and tree. I have tried moving the floor# layers' keyframes farther down the timeline, but then the other movie clips just stop.
In the fla file with layers text and tree, I've imported the gifs into the library and then put them onto the stage.
In the fla file with the floor# layers, I've imported the pngs into the stage.
Here's what the text and tree layers look like:
Here's what the floor# layers look like:
The rest of the frames for the floor#s...
So, I thought that the problem was that I needed to delay the image squence. I looked around and found no code or anything for that..
Afterwards, I thought that it was because I had imported the tree and text gifs to the library before putting them on the stage.
I opened a new fla and imported the "tree" gif straight to the stage.
I figured that this should work because then it would show each of the individual frames in the movie clips, which it doesn't do in the above pictures. By importing the gif like this, it does show the individual frames. I've tested this with the image sequence and it works fine. But I have a problem with this method too..
I select all of the frames for the gif to convert into a symbol, so I can add a motion tween and mess with the alpha. However, only the last frame is converted into a movie clip. Well actually no... Only the circled frames below are turned into the movie clip. Even when all of the frames are selected. This isn't very helpful because then I can't change the alpha for the entire gif nor can I create a motion tween without getting a message saying that the motion tween could not be applied to all of the frames.
Here's what this version of "tree" looks like.
And the frames continue like so until 135.
The frames that are turned into the movie clip are circled below.
If I can solve the issue that I'm having with the tree shown in the two pictures above this sentence, then I can display the movie clips and image sequence without a problem. It wouldn't be quite how I had intended it to be, but it would be successful and would still work.
If I can fix the problem with the image sequence showing up to early, and of the tree and text movie clips being cut off, then this project would also be successful and it would be how I had wanted it to be.
If you need clarification, let me know and I'll explain something better.
I am not willing to provide a download link in this forum for my fla files, but I can email them to you if you would like a look. I just don't want someone to be able to find them and take them by doing a google search.
I have uploaded two swfs though.
The first is of the tree and text layers/movie clips working as they are supposed to. The second is of the image sequence (floor1, floor2, floor3) doing what it is supposed to.
Text and tree: http://glassoliverdesigns.weebly.com/uploads/1/0/6/5/10653451/tfg1.swf
Floor1, floor2, floor3: http://glassoliverdesigns.weebly.com/uploads/1/0/6/5/10653451/tfg2.swf
Notice how at the end of the text and tree swf, when the text stops the thing in the background keeps flashing. If that can keep flashing WHILE the images appear, then that would be great.
TL;DR: I want the floor# flash to show up after the text and tree flash but I keep having problems and nothing I try is working properly.Very concise question, appreciate the screenshots. One thing that motion tweens don't always show very well is keyframes. Let me clear a few things up and see if it helps.
Go back to what you wanted to do originally, which is copying the frames from one document to another. This is perfectly fine and to clear it up, it will also copy any library elements (images, clips, etc) that are required to copy those frames for you, so you do not need to import them yourself.
To successfully copy frames (not symbols), select the first frame of the frames you want to copy, hold shift and select the last frame (alternatively double clicking anywhere in the blue motion tween should select it all as well). Now right-click and "Copy Frames". Now go into your new document, select a frame, right-click and select Paste Frames. You will see the same frames copied over, the blue representing the tween and keyframes came with it and you finally will notice all your images/etc were copied into your library.
Now is a good time to manage the library clutter that was just copied in, if you're a clean freak like me.
This process is the same, as you tried, for the other documents you want to copy in. If any resources match in name then Flash will ask you if you want to "overwrite" that library item. If you do that, you will break one of your previous animations. Make sure that's not the case.
The common gotcha here is not knowing how to slide frames over properly. If overwriting isn't the issue, this is what I suspect your problem is and as you expand/contract the timeline the keyframes aren't going with you.
For example if I import 2 clips with fade in/out and move keyframes as you did I'll get something like this:
Now moving them over I would be very careful to select all of the frames I want to move via the methods above. Click the first frame, hold shift and select the last frame, or double-click anywhere in the middle of the blue. The selection of frames:
Now I simply drag my selected frames to the right, notice the keyframes stay as they should (the black dots):
The animation plays as expected.
Lastly I'm not sure if you've ever used the panel but you should really get used to the Motion Editor. This gives you control over easing as well as shows you an in-depth view of the keyframes that exist in a selected motion tween.
At first this panel may look complex but it simply represents the basic properties you can animate. Any more properties you animate can be added in here. I moved the X, Y and Alpha properties of my object. So you can see over the frames 30-60 what I did. You can also adjust basic easing here.
If your animations don't look correct you can select a motion tween, open the motion editor and verify the keyframes look correct. Scrub the timeline and look at the values you're interested in. Alpha for example, for you.
If you don't see any keyframes when you scrub the timeline, you moved your frames over incorrectly and the keyframes probably exist in a different place and therefore it appears incorrect. -
I am making a website based in flash actionscript 3.0 i have a button nested in its own movie clip, because I have the button expanding to be able to read it i have figured out the only way to do this is by creating it as a movie clipa nd inside the movie clip creating it as a button
I added an event listener to the blog button by saying,
blog.addEventListener(MouseEvent.ROLL_OVER,gotoblog);
function gotoblog(evtobj:MouseEvent){
gotoAndStop(2)
this part of the code works it goes to the 2nd frame of the timeline it is in and stops wich is a blown up version of the origanal symbol
i added on frame 2 a second command
blog.addEventListener(MouseEvent.CLICK.gotoblogpage);
function gotoblogpage(evtobj:MouseEvent){
gotoAndStop("blogframe")
trace("the blog button was clicked")
i have named the symbol blog and have name the frame of where the blog page is going to be "blogframe" this line of code at the bottom is where i run into trouble the output window in Flash is saying "The blog button was clicked" just like i want it to. no errors are accouring why than is the playhead not going to frame "blogframe"? if the button is working when i click it the code is right i belive the problem here is it does not want the playhead to go to the frame i want it to. So i gues my question is, how can i make a button withing a movie clip interact with the main timeline?I have a similar problem if could please help me i'd really apreciate it!!
So i have a looping animation of some thumbnails, the hierarchy goes like this
Scene1(main timeline) -> imgBar(MC)->imgBarB(MC within the imgBar MC)
My buttons symbols are in the last MC "imgBarB" where i have this code:
ss1.addEventListener(MouseEvent.CLICK, OneButtonClicked);
function OneButtonClicked(event:MouseEvent):void{
MovieClip(root).gotoAndStop("ssbox1");
I want to control the Btns in my "imgBarB" MC to play a labeled frame(named "ssbox1") on another MC on the main timeline,this other MC goes like this:
Scene1(main timeline)->ssbox_mc(MC where my labeled frame is) -
How do I move a movie clip in actionscript 3.0?
Let me start off by thanking Everyone who have help me on Adobe Forums! it helps a ton i am new to actionscript and am trying my hardest to learn it so thank you i cant tell you how it means!
I have a movie clip of an acorn named "games" and inside this i have another movie clip named "em_games" when it is click i want to to play out an animation just changing the y coordinates from where the acorn sits in the tree and fall to the ground also when it hit the ground i want it to fire off an animation it has nested inside of it where it cracks open and a piece of paper fly upward where it rests at the top of the screen.i have not moved many objects through actionscript 3.0.
thanks again to everyone who has helped me out!One way to move an object using AS3 is to use the built-in Tween class. You should look it up in the help documentation for details, or search Google for a tutorial.
There are also third party tweening clsses such as TweenLite and Tweener that you could use, though if you are just beginning that might be a lesson better left to more experience since it involves downloading/installing the classes.
You could also just use an ENTER_FRAME approach to have the y property of the movieclip continually change until it reaches its final value. -
How to stop , play nested movie clips....
Hi all,
I'm calling a swf file in a container_mc, which is in
another swf file(Interface), by loadMovie() method. The Major
problem I've stucked with is that in the interface I'm having a
Play/Pause Button, which is not stopping the nested movieclips of
the external swf file which is loaded in the container_mc
movieclip.
The other major issue is that I'm not able to add a
progressbar(sliderbar) which runs according to the animation, to
this interface. Please help ASAPI have a similiar situation however the container_mc has me
puzzled, I'm not sure what that is - perhaps you can answer my
question:
I have a master swf called index.swf. The index.swf has a
main tool bar of buttons which load frames; each frame is named to
coincide with the main bar button (i.e. genInfo, setup,
mainentance, etc). This works perfectly. My problem is with Movie
Clips.
Each frame has a sidebar which loads external swfs (i.e.
genInfo.swf) - each external swf is made up of a series of Movie
Clips which run in succession along the timeline; each Movie Clip
belongs within its own frame (i.e. MCseg1 is in frame seg1; MCseg2
is in frame seg2, etc).
I need to pause and play each individual Movie Clip at will;
I have built two buttons (pauseBtn and playBtn) into a Movie Clip
called MCpausePlay. The first frame of MCpausePlay contains the
pauseBtn; this frame is coded with the global "stop();" In order to
move to frame(2) which contains the playBtn, the pauseBtn is coded
with -
on(release) {
gotoAndPlay(2);
The playBtn is coded:
on(release) {
gotoAndPlay(1);
When clicked, the MCpausePlay moves from pause to play.
That's all I have been able to get this to do.
How do I code MCpausePlay to pause and then play each
individual Movie Clip? (How do I get a Movie Clip to control other
Movie Clips?). Should I code the Movie Clip, the frames within the
Movie Clip, or each individual button within the Movie Clip? And,
does this MCpausePlay belong on the Index.swf file, or should it be
on each external swf? Or perhaps built in to every Movie Clip? I
have tried all and have not had any success.
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