New glibc hits testing

it's a major update - glibc2.7 is now in testing for both architectures. timezone datas has been splitted out into a new tzdata pkg.
give it a try. look out for typical segfault errors when starting programs or found in dmesg. there have also been changes to some locales. file bugs if you find something broken.

[root@Arch2Flo florent]# pacman -Syu
:: Synchronizing package databases...
perso is up to date
core is up to date
extra is up to date
community is up to date
unstable is up to date
:: Starting full system upgrade...
:: Replace libgl-dri with extra/libgl? [Y/n] Y
warning: ruby: forcing upgrade to version 1.8.6_p111-3
resolving dependencies...
error: cannot resolve dependencies for "glibc" ("tzdata" is not in the package set)
error: failed to prepare transaction (could not satisfy dependencies)
:: glibc requires tzdata
I have tested with ftp.archlinux.org without success. I can only do pacman -A tzdata but I don't want .

Similar Messages

  • SetInterval or do I need a hit test?

    I've a flash piece that uses 6 "houses" (buttons) to display information about mortgage products.  The houses are displayed together in a movie clip that, when rolling over, the user gets a brief description of the product.  I've placed a setInterval to keep the text up for 3000 miliseconds after the cursor leaves a "house".  The problem is after they initially mouseover a house, the onRollover event seems to not hold the text visable.
    Code:
    on(rollOver){
        clearInterval(timer);
        clearInterval(timer2);
        _root.DisplayText("adjustable");
        _root.DisplayTextBg(1);
    on(rollOut){
        clearInterval(timer);
        clearInterval(timer2);
        timer = setInterval(_root.DisplayText,3000);
        timer2 = setInterval(_root.DisplayTextBg,3000);
    timer and timer2 are declared on the first frame, and this code is in each button.  The functions for displaying text and the background image are on the first frame:
    function DisplayTextBg(fade){
        if (fade==1){
            for (i=0;i<100;i++){
                textBg1._alpha += 1;
        }else{
            textBg1._alpha = 0;
    function DisplayText(product){
        //trace(product);
        switch(product){
            case "fixed":
                varLoader.load("fixed.txt");
                break;
            case "adjustable":
                varLoader.load("adjustable.txt");
                break;
            case "possible":
                varLoader.load("homepossible.txt");
                break;
            case "reverse":
                varLoader.load("reverse.txt");
                break;
            case "equity":
                varLoader.load("equity.txt");           
                break;
            case "heloc":
                varLoader.load("heloc.txt");
                break;
            default:
                prodIntro_text.htmlText = "";
                prodTitle_text.htmlText = "";
                //trace("default case");
    What should I do to get the rollover to persist after the initial rollout?  Is there a requirement for hit test to make this work?  I clear the interval at all stages, so I'm not sure why this doesn't work.

    I'll include the release code for each button as well:
    //equity house button code
    on(rollOver){
        _root.DisplayText("equity");
        _root.DisplayTextBg(1);
    on(rollOut){
        _root.timer=setInterval(_root.DisplayText,3000);
        _root.timer2=setInterval(_root.DisplayTextBg,3000);
    on(release){
        // determine location to add movieclip
        var middleX = this._x + 100;
        var middleY = this._y + 359; //existing mc Y
        // reposition the clip    
        _root.attachMovie("equityHouse_mc","equity1",second.getNextHighestDepth(),{_x:middleX,_y: middleY});
        _root.equity1._xscale = 1800;
        _root.equity1._yscale = _root.equity1._xscale;
        mx.transitions.TransitionManager.start(_root.equity1, {type:mx.transitions.Zoom, direction:mx.transitions.Transition.IN, duration:7, easing:mx.transitions.easing.Strong.easeOut});
        _root.houseNumber = 3;
        _root.mcName = "equity1";
        _root.linkageId = "fd6";
        _root.equity1.fadeOut(5);
        _root.gotoAndStop(2);
    //heloc house button code
    on(rollOver){
        _root.DisplayText("heloc");
        _root.DisplayTextBg(1);
    on(rollOut){
        timer=setInterval(_root.DisplayText,3000);
        timer2=setInterval(_root.DisplayTextBg,3000);
    on(release){
        // determine location to add movieclip
        var middleX = this._x-200;
        var middleY = 339; //existing mc Y
        // reposition the clip    
        _root.attachMovie("helocHouse_mc","heloc1",second.getNextHighestDepth(),{_x:middleX,_y:mi ddleY});
        _root.heloc1._xscale = 1800;
        _root.heloc1._yscale = _root.heloc1._xscale;
        mx.transitions.TransitionManager.start(_root.heloc1, {type:mx.transitions.Zoom, direction:mx.transitions.Transition.IN, duration:4, easing:mx.transitions.easing.Strong.easeOut});
        _root.houseNumber = 3;
        _root.mcName = "heloc1";
        _root.linkageId = "fd5";
        _root.heloc1.fadeOut(5);
        _root.gotoAndStop(2);
    The other 4 buttons mirror this code with the variation being the attachmovie names changed to protect the innocent.
    The second frame removes the movie clip with all houses and scales the attached movie clip with a fade at the end
    The second frame code is:
    function fadeFrame(mc:MovieClip) {
        mc._alpha -= 5;
        if (mc._alpha<=0) {
            mc.alpha = 0;
            gotoAndStop(3);
    var faded = setInterval(this, "trans", 1500);
    function trans() {
        clearInterval(faded);
        gotoAndStop(3);
    Finally, after the movie clip had faded, the third frame is:
    import flash.display.BitmapData;
    var websort:Number;
    var rateFile:String;
    var dataLoader:LoadVars = new LoadVars();
    removeMovieClip(mcName);
    var pName:String = mcName.substr(0,mcName.length - 1);
    trace(pName);
        switch(pName){
                case "fixed":
                    websort = 1;
                    break;
                case "adjustable":
                    websort = 11;
                    break;
                case "possible":
                    websort = 2;
                    break;
                case "reverse":
                    websort = 3;
                    break;
                case "equity":
                    websort = 5;
                    rateFile = "http://192.168.219.82/equity.asp";
                    break;
                case "heloc":
                    websort = 6;
                    break;
    dataLoader.ref = this;
    dataLoader.load(rateFile);
    var myBitmapData:BitmapData = BitmapData.loadBitmap(linkageId);
    //trace(myBitmapData instanceof BitmapData); // true
    var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
    mc.attachBitmap(this.myBitmapData, mc.getNextHighestDepth());
    dataLoader.onLoad = function(success){
        if (success){
            for(var i=0; i<websort; i++){
                //trace(this.ref["cntr"]);
                        this.ref["Terms"].text = this["Terms"+i]
                        this.ref["Points"].text = this["Points"+i]
                        this.ref["Rate"].text = (this["Rate"+i]);
                        this.ref["Apr"].text = (this["Apr"+i]);
                        this.ref["Conditions"].text = (this["Conditions"+i]);
        } else {
            trace("Error loading data");
    Which removed the scaled/faded house clip and loads a static image and data related to the product from the database.

  • Pixel Perfect Hit Test

    Hey,
    What is the SIMPLEST way to make a pixel perfect hit test class?
    Thanks.

    kglad wrote:
    var enemyH:DisplayObject = getChildByName('enemy_mc') as DisplayObject;
    Thankyou, that fixed that due to me adding the 'new' word in (bad habbit sometimes)
    New Problem
    Source Code Class:
    package
              import flash.display.MovieClip;
              import flash.events.Event;
              import flash.events.MouseEvent;
              import flash.events.TimerEvent;
              import flash.utils.Timer;
              import flash.display.DisplayObject;
              import flash.display.BitmapData;
              import flash.geom.Point;
              import flash.geom.Rectangle;
              public class Main extends MovieClip
                        public var enemyA:Array = [];
                        public var birdA:Array = [];
                        public var MAX_ENEMIES:int = 10;
                        public var gap:int = 100;
                        public var timer:int = 0;
                        public var frame_number:int = 3;
                        public var frame_limit:int = 5;
                        public var time_limit:int = 10;
                        public var TimerSpeed:uint = 1000;
                        public var MyTimer:Timer = new Timer(TimerSpeed);
                        public var TheBird:BirdChar = new BirdChar();
                        public function Main()
                                  // Constructor Code
                        public function activateGameControls()
                                  createEnemyF();
                                  createBirdF();
                                  createLifeF();
                                  createFadeF();
                                  hitTestF();
                                  this.addEventListener(Event.ENTER_FRAME,loopF);
                                  MyTimer.addEventListener(TimerEvent.TIMER,TimerHandler);
                                  MyTimer.start();
                                  frame_number = 3;
                        public function deactivateGameControls()
                                  timer = 0;
                                  addChild(TheBird);
                                  removeChild(TheBird);
                                  this.removeEventListener(Event.ENTER_FRAME,loopF);
                                  MyTimer.removeEventListener(TimerEvent.TIMER,TimerHandler);
                                  if ((getChildByName("enemy_mc") != null))
                                            removeChild(getChildByName("enemy_mc"));
                                  for (var i:int = enemyA.length - 1; i >= 0; i--)
                                            if (enemyA[i].stage)
                                                      enemyA[i].parent.removeChild(enemyA[i]);
                                            enemyA.splice(i,1);
                        public function createLifeF()
                                  var star_one:MovieClip = new star1  ;
                                  var star_two:MovieClip = new star1  ;
                                  var star_three:MovieClip = new star1  ;
                                  addChild(star_one);
                                  addChild(star_two);
                                  addChild(star_three);
                                  star_one.x = 23;
                                  star_one.y = 379.50;
                                  star_two.x = 66;
                                  star_two.y = 379.50;
                                  star_three.x = 108;
                                  star_three.y = 379.50;
                        public function createEnemyF()
                                  for (var i:int = 0; i < MAX_ENEMIES; i++)
                                            var enemy:DisplayObject = new Enemy  ;
                                            enemy.x = Math.random() * stage.stageWidth - enemy.width;
                                            enemy.y =  -  i * (gap + enemy.height) - 30.65;
                                            addChild(enemy);
                                            enemyA.push(enemy);
                                            enemy.name = "enemy_mc";
                        public function createBirdF()
                                  TheBird.x = 270.95;
                                  TheBird.y = 350.95;
                                  birdA.push(TheBird);
                                  addChild(TheBird);
                        public function loopF(event:Event)
                                  updateBirdPositionsF();
                                  updateEnemyPositionsF();
                        public function updateEnemyPositionsF()
                                  for (var i:int = 0; i < enemyA.length; i++)
                                            var enemy:DisplayObject = enemyA[i] as DisplayObject;
                                            enemy.y +=  2;
                        public function hitTestF()
                                  //Create the enemy display object
                                  var enemyH:DisplayObject = getChildByName('enemy_mc') as DisplayObject;
                                  //enemyH Bitmap Data
                                  var enemyRect:Rectangle = enemyH.getBounds(this);
                                  var enemyBitmapData = new BitmapData(enemyH.width,enemyH.height,true,0);
                                  enemyBitmapData.draw(enemyH);
                                  //TheBird Bitmap Data
                                  var birdRect:Rectangle = TheBird.getBounds(this);
                                  var birdBitmapData = new BitmapData(TheBird.width,TheBird.height,true,0);
                                  birdBitmapData.draw(TheBird);
                                  //Bitmap Data Hit Test
                                  if (enemyBitmapData.hitTest(new Point(enemyH.x,enemyH.y), 255, birdBitmapData(new Point(TheBird.x,TheBird.y), 255)))
                                            gotoAndPlay(5);
                                            MyTimer.removeEventListener(TimerEvent.TIMER,TimerHandler);
                                            deactivateGameControls();
                                            if ((getChildByName("enemy_mc") != null))
                                                      removeChild(getChildByName("enemy_mc"));
                        public function updateBirdPositionsF()
                                  TheBird.x = mouseX;
                        public function TimerHandler(event:TimerEvent)
                                  timer +=  1;
                                  if ((timer == time_limit))
                                            MyTimer.removeEventListener(TimerEvent.TIMER,TimerHandler);
                                            frame_number +=  1;
                                            deactivateGameControls();
                                            changeFramesF();
                        public function createFadeF()
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                                  Fading.x = 275;
                                  Fading.y = 200;
                        public function changeFramesF()
                                  if ((frame_number == 4))
                                            gotoAndPlay(4);
                                  else if ((frame_number == 5))
                                            gotoAndPlay(5);
                                  else if ((frame_number == 6))
                                            gotoAndPlay(6);
                                  else if ((frame_number == frame_limit))
                                            trace("All levels have been completed!");
    Error(in debug mode):
    TypeError: Error #1006: value is not a function.
              at Main/hitTestF()
              at Main/activateGameControls()
              at Main/frame3()
              at flash.display::MovieClip/gotoAndPlay()
              at IceMountain_fla::Symbol4_4/frame6()
    Thankyou!

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  • AS 3 Object Hit Test question

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    I know its possible to hit test From something without an instance name if you have it in a seperate .as file. All you have to do is type in this.hitTest(InstanceName);
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    Date: Fri, 18 Jun 2010 15:27:06 -0600
    From: [email protected]
    To: [email protected]
    Subject: Hit testing without instance names
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    >

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    Codevio - Cost Effective Software Development
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    we have an Exchange migration project, so I will need to make changes on the firewall to allow the emails to be delivered on the new server.
    having a different IP address on the new server, I will need to create a new NAT rule and access-lists.
    the question is if I use port 25 for the new NAT rule it will remove the existing NAT rule which I dont want as the new mail server is still in the testing phase and I dont want to break the connection.
    can you please advise how do I test this new server for email sending without removing old one?
    I am using a CISCO881 router.
    existing NAT rule is-
    ip nat inside source static tcp 192.168.1.50 25 interface FastEthernet4 25
    and the new server IP will be 192.168.1.100
    Thanks

    Hi Collin
    no I have only one Public IP address.
    just a question on top of the question-
    what about if I create the new NAT rule with a different external port?
    i.e.- ip nat inside source static tcp 192.168.1.100 25 interface FastEthernet4 25230
    and then allow the port 25230 on the new server, will that work or I am talking non-sense?
    Thanks

  • Tether plugin - new beta, please test

    Hello,
    Some of you may remember, and perhaps even use, my StudioTether app/plugin. 
    A while ago I started rewriting all of the core app in Lua so that it would be easier to port (from OSX) to Windows.  This effort ran into trouble with the cross platform GUI I was using.  So I decided to simplify the project as I only needed the GUI for advanced features like liveview.
    What I've done is bundled everything up in a plugin which just does tethering.  At the moment its OSX only and won't work with modern Canon SLRs but if it appears to work for other people I'll work on both of those - it should be pretty easy now its mostly in Lua.
    What I need is for some of you good people to download this beta and give it a go, reporting back issues you have.  If you fancy giving it a go you can download it from here:www.mountainstorm.co.uk/data/LightroomTether-v4.0.1.lrplugin.zip
    I've tried it on OS X v10.6 with Lightroom 2.5 and a Nikon D300 & iPhone, so I'm particularly interested in any other combinations - it should work on 10.5 upwards and any version of Lightroom 2.
    If you do have any issues please have a look in Console.app and send me over the output from Lightroom (its quite noisy at the moment).
    Good luck, all comments and issues gratefully received
    Rich

    I've just uploaded a new version (4.0.2), this should still work on OSX (I've not actually tested it yet though) but the interesting thing is that this version should work on Windows!
    Yes thats right folks, good tether support for Lightroom on Windows (for Nikon cameras
    Please, please download and give it a go and report back here any problems.  I've not heard anything from anyone about the OSX version so I'm assuming that it works ok
    To use it just download and install the plugin into Lightroom.  Then select "Begin Camera Tether" from the File menu; you should get a  progress bar labeled "Tether".  Turn your camera on (if its off) and it will stick the camera name in the label as well.  Take a photo and it should be downloaded and imported into Lightrooms main catalog (check you've got that selected).  Once its imported the first photo, select it and subsequent imports should get selected automatically - although that can be a bit flaky as I'm using a hack.
    you can download it from here: www.mountainstorm.co.uk/data/LightroomTether-v4.0.2.lrplugin.zip
    good luck
    Rich

  • New Maps hits the news

    Looks like the new maps app has hit the BBC news desk .  Such a shame really . If you look up Man United football ground and your visiting then UK your not going to end up there that's for sure .
    I loved using the maps in satellite image when mountain biking etc . Can't now its just a blur . On the plus side though London fly over in 3D is great . And that satellite image is excellent . Lets hope it gets sorted , this is bad press for what used to be a great little app on a smart phone

    Yep! Windoze only! And, if you had it on your 'Windoze' computer it would be easy to find out cos your anti-virus software would have stopped updating long ago.
    All this panic about Mac viruses is getting very frustrating! Just be websmart and there is no problem. Do not open stupid emails and do not click on ridiculous links. Do not install anything that comes in an email. It is that simple! - Just remember, if it seems too good to be true, it usually is!
    There is one on Craigslist at present. A company is offering to give away 1,000 MacBook Airs, you click on a link which take you straight to a page where you are requested to enter your email address and other details. It is a scam, of course! Just be websmart!
    The recent Mac virus that was incorporated into Java has already been squashed by a software update.

  • How to move new container to TEST environment from DEV

    Hi,
    I have added new container choosing option as copy from existing container (Financial_Oracle 11_5_10)
    Now container named as DEV_Finance, modifed source system parameters.
    coming to Execution plan :
    I have modifed existing execution plan Finance_Oracle 11_5_10 ( removed subject areas of Finance and added subject areas of DEV_Finance)
    Please guide me what needs to be moved to TEST environment.
    Containers : Financial_Oracle 11_5_10 and DEV_Finance or ONLY DEV_Finance
    Execution Plan : how we will export no idea
    Regards,
    sp

    Hi
    In Tools->Dac Repository Management click on export and select the container you want to export.I think
    as your custom container is still referencing original container except for the parameters changed............so u need to export both of them...by selecting both of them in the check box....hope this helps
    Regards

  • New Template In Test - Take a peek

    I've just completed the prep of a new template I've named Aerolite. This puppy sports a pretty sophisticated nav bar for what we've seen in iWeb before. I was really pleased with the way it turned out.
    Demo site here: http://web.mac.com/sboben/iWeb/Aerolite/
    Features: Fully ghost-texted, Blog was setup to be the home/welcome page, includes a number of different photo gallery index pages and alternate photo pages, pages in light and dark backgrounds, calendars, separate events blog. There is a standard podcast page, I'm just not showing it in the demo. Looks similar to the blog.
    I have a couple of fixes I have to do - like the nav bar font on a couple pages. I accidentally did a mass replace on a font and changed the nav font from Lucida Grande to Verdana - oops. I'm also assessing the usability of the calendars - pretty slow to load. Other than that, it's nearly issue free out the gates.
    Let me know what you think - I'll make changes before I release this if enough people ask for something.
    Suzanne

    Dear SBOBEN,
    I am a beginner just learning to walk and just today tweaked my website again, so my mind is fertile ground for any way in which I can expand my iWebsite horizon without having a high learning curve.
    What I saw when I clicked onto your URL was interesting and I know from looking earlier at your 11Mystics site that you are basically a person who makes templates etc to improve, change, alter, iWebsites and make them visually more interesting while keeping all of the simplicity of iWeb.
    I wish you could explain what this is because although I don't know the full impact of what you wrote in your post, I DO know that you come fully recommended among those people here who recognize good work. So, could you please explain this, not just to the pros here who know every amazing thing you did on a template, but to people like me who are new (I began July '06) and thirsty? I am sure that much of your finesse has gone totally over my eyebrows and I would appreciate an explanation so much.
    One thing I know that I want right now is: buttons. I want rectangular, square edged buttons for my Continued, Go to, Return to, pages. I know that professionally made buttons would improve the look of my pages.
    But mainly, could you explain what it is that you are doing? I would appreciate that so much. Thank you.
    Lorna in Southern California

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