Order of behaviours on multiples sprites
When I add more than one behaviour to a sprite, the
behaviours are attached to the sprite in the correct order (the
same order as in which I add them.) However, when I make a
selection of multiple sprites, and then add the behaviours,
director has its own mind about the order, there is no way I can
influence this.
I have a case where the order of the behaviours is important,
and they have to be attached to 200 sprites, a lot of work when I
have to do it one by one. I could try attaching the behaviours
dynamicly, but before I go that way I would like to know if someone
ever stumbled into the same problem and knows a solution for it.
jan
Hi,
You must be having the Lot-size as EX.
In this situation, For your lot size : EX, in OPI4, Activate the MTO Lot size as "1" (Lot-for-lot with Rounding).
Maintain the Rounding Value in MRP1 View.
Now the Order will be created with Multiples of your rounding Value.
Hope this helps..
Regards,
Siva
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Value to multiple sprites through the same parameter
I'm going to ask the same question "
"contains" doubt in hexadecimal color value?" but in a
different way, because I figured out that the solution is simpler
that I thought, and the solutions goes by other way. I have this
behavior:
property pTargetSprite, pBlendValue
on getPropertyDescriptionList me
list = [:]
addProp list, #pTargetSprite, [#comment: "Target Sprite:",\
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addProp list, #pBlendValue, [#comment: "Blend Value:",\
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return list
end
on mouseDown me
sprite(pTargetSprite).blend = pBlendValue
end
I would like to enter MULTIPLE sprites for 1 parameter, that
is to say when the dialog box of the behavior appears and ask me
the "Target Sprite:", I would like to input ...let's say 1 , 2 , 3
, ... whatever numbers I want. Therefore, the blend values of that
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is working perfect, but of course with only ONE sprite, but I want
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I guess it must be very simple, but I cannot get the answer
anywhere in my brain, nor my director book, nor in the forums.
Thanks!!!You have several options here. You can do as you suggest,
create a list
of the sprite numbers to change and then tell each of those
sprite's
blend value to change.
Another method is to write a function in the behavior that
you attach to
each sprite and then use sendAllSprites() to fire each of
those
functions. If you are attaching behaviors to each sprite this
may be the
way to go.
For method 1, you could amend your behavior like this:
property spriteList
property blendValue
on getPropertyDescriptionlist
myPropList = [:]
myPropList.addProp(#spriteList,[#comment:"enter the sprite
channel
numbers to use, separated by
commas:",#format:#integer,#default:"1,2,3"])
myPropList.addProp(#blendValue, [#comment: "Blend Value:",\
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return myPropList
end
on beginSprite me
spriteList = stringToList(spriteList)
end
on stringToList(thisString)
oldDelim = the itemDelimiter
the itemDelimiter = ","
thisManyItems = thisString.item.count
tempList = []
repeat with n = 1 to thisManyItems
tempList.add(thisString.item[n])
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the itemDelimiter = oldDelim
return tempList
end
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thisMany = spriteList.count
repeat with n = 1 to thisMany
sprite(n).blend = blendValue
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end
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property blendValue
property thisSprite
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myPropList = [:]
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#format: #integer, #default: 100])
return myPropList
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thisSprite = me.spriteNum
end
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sprite(thisSprite).blend = blendValue
end
and then you can call this second method from a mouse event:
on mouseUp me
sendAllSprites(#changeValue)
end
and every sprite that contains that function in the frame
where it is
called will execute.
Rob
Rob Dillon
Adobe Community Expert
http://www.ddg-designs.com
412-243-9119
http://www.macromedia.com/software/trial/ -
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Hi:
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DEPTNO EMPNO ENAME JOB SAL
20 7369 SMITH CLERK 800
30 7900 JAMES CLERK 950
20 7876 ADAMS CLERK 1100
10 7934 MILLER CLERK 1300
10 7782 CLARK MANAGER 2450
20 7566 JONES MANAGER 2975
30 7698 BLAKE MANAGER 2850
30 7499 ALLEN SALESMAN 1600
20 7902 FORD ANALYST 3000
10 7839 KING PRESIDENT 5000
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DEPTNO EMPNO ENAME JOB SAL
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14 rows selected.
SQL> SY. -
Hello:
I have a behaviour with 1 parameter and I want to send to a
sprite.
How can I do it?
Thankstwo ways.
Assuming param is any type of variable that has been
initialized and has a
valid value, in the behavior from which you want to send the
parameter, add:
SendSprite (12, #TakeParam, param)
or
SendAllSprites (#TakeParam, param)
then in behavior on sprite 12
on TakeParam me, param
put param -- (or do something else with param)
end
If you use the second option in the behavior of the sprite
that is sending
the parameter, every sprite will be checked for the TakeParam
handler but
only those with the TakeParam behavior will actually receive
the message
(and thus the parameter). Of course, I chose sprite 12
arbitrarily.
Craig Wollman
Word of Mouth Productions
phone 212 928 9581
fax 212 928 9582
159-00 Riverside Drive West #5H-70
NY, NY 10032
www.wordofmouthpros.com
"Anne" <[email protected]> wrote in message
news:ea25nu$b5c$[email protected]..
> Hello:
>
> I have a behaviour with 1 parameter and I want to send
to a sprite.
> How can I do it?
>
> Thanks
> -
Order qty should be multiple of box quantity
Hi all,
We have material which has box qty12.But while creating sales order we can create order for 13 ,14 qty.
But we want order qty can be only entered as 12,24,36.Plz advice.
Thanks and Regards,
PraveenHi,
In the material master mantain the Delivery Unit and the Unit of measure in the Sales Org-1 view below to be 12 . It will take the multiples of 12 only.
Thanks
Manoj sharma
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