Packaging images and fonts

Hi,
I am wondering if there are any adobe or other reliable plugins for Illustrator CS3 that enable the packaging of all linked images and fonts used within the Illustrator file (just like the 'Package' function in In Design.

Google for "Art Files" and "Scoop."

Similar Messages

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    When I am trying to package my artwork in Adobe Illustrator CC, it is not capturing my images and fonts. How do I make sure my linked photos and fonts are captured?

    Not all fonts can be packaged depending on their licensing. Some fonts are set to not allow packaging. For those you would have to manually locate them on your computer and add them to the folder where the packaging occurred.
    For the images have you checked the "copy links" option?

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    Hi.The control panel for PC Suite is awfully small, and the fonts for the text are even smaller, down to what would be termed in the printer's trade as "granite" size.  When I need to Scroll, for example down to  my phone carrier to log in, or when I need to read the "Help" manual, I cant see what I need to read because the print is so ridiculously minisucule.  Will the Adminstrato4rs of Nokia/PC Suite please enlarge the command windows and fonts to a usefull and viisible size ??   Thanks.  Ringmeup2Scotty.

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    import javax.media.format.VideoFormat;
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    import javax.swing.JTextField;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
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    import java.awt.Color;
    import java.awt.Component;
    import java.awt.Font;
    import java.awt.Graphics2D;
    import java.awt.Image;
    import java.awt.Panel;
    import java.awt.Shape;
    import java.awt.event.ActionEvent;
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    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
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         public JTextField timerInputField = new JTextField(5);
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         static int timeLength = 0;
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              timer.scheduleAtFixedRate(new TimerTask ()
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              imgpanel.setImage(img); // save image
              // saveJPG(img, "c:\\java\\Tomcat\\webapps\\loadimage\\main.jpg");
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         public static void saveJPG(final Image img, final String s)
              final BufferedImage bi = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_RGB);
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              try
                   out = new FileOutputStream(s);
              catch (final java.io.FileNotFoundException io)
                   System.out.println("ERROR 2");
                   System.out.println("File Not Found");
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              final JPEGEncodeParam param = encoder.getDefaultJPEGEncodeParam(bi);
              param.setQuality(0.5f, false);
              encoder.setJPEGEncodeParam(param);
              try
                   encoder.encode(bi);
                   out.close();
              catch (final java.io.IOException io)
                   System.out.println("ERROR 3");
                   System.out.println("IOException");
         public void start()
              if (capThread == null)
                   capThread = new Thread(this, "Capture Thread");
                   capThread.start();
         public Image getFrameImage()
              // Grab a frame
              final FrameGrabbingControl fgc = (FrameGrabbingControl)
              player.getControl("javax.media.control.FrameGrabbingControl");
              buf = fgc.grabFrame();
              // Convert it to an image
              btoi = new BufferToImage((VideoFormat)buf.getFormat());
              return btoi.createImage(buf);
         @Override
         public void run() {
              // TODO Auto-generated method stub
    }

    Sorry guys, I haven't looked at your links yet but I will, once I get some time to sit down and code again. I just wanted to provide this piece of code that uses the Graphics2d you're talking about to overlay text onto an image but I haven't been able to plug it into my code at all. If you're links answer the question, I'm sorry, just providing it until I can actually sit down and spend time on the research you've given me. Thanks.
    import java.awt.*;
    import java.awt.font.*;
    import java.awt.geom.*;
    import java.awt.image.*;
    import java.io.*;
    import java.net.*;
    import java.text.*;
    import java.util.*;
    import javax.imageio.*;
    import javax.swing.*;
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    //        g.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
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    //        double y = (im.getHeight()-bounds.getHeight())/2 - bounds.getY();
            double x = 10;
            double y = 50;
            Shape outline = tl.getOutline(AffineTransform.getTranslateInstance(x+2, y+1));
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            g.setPaint(Color.BLACK);
            g.draw(outline);
    //        g.setPaint(new GradientPaint(0, 0, Color.WHITE, 30, 20, new Color(128,128,255), true));
            tl.draw(g, (float)x, (float)y);
            g.dispose();
            display(im);
        public static void display(BufferedImage image) {
            JFrame f = new JFrame("WaterMark");
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.getContentPane().add(new JLabel(new ImageIcon(image)));
            f.pack();
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