Image and font rendering

Hi all:
I have some questions about font and image rendering in
flash. At time, the images Im using on my application are in png
format, I have noticed that my swf is not very big in size(about
140Ks), however, when I load it, the memory used increases
amazingly (nearly 2MB), whats the policy of compressing and
uncompressing of png images?.
Also, some attached images are a bit decreased on width, is
that caused by the image renderer of flash player?
The fonts displayed (when I use font including glyphs) are
displayed a little bit blurry too.
Any advice about the configuration of fonts or imported
images?.
Regards

Assuming you are using s60 and checking memory on the phone,
I believe the standalone will grab memory from the device once it
starts running. So, the 2mb is probably Flash Lite occupying its
maximum allowed memory, and maybe not particular to your SWF. You
can test this by loading another swf of different size and checking
memory.
Make sure that x,y coordinates of images and fonts are on
whole number values , not decimals. Also make sure the text box
size is whole number value. Font blurriness maybe from Flash
anti-aliasing. Have you tried to display your text without
anti-alias. Are you using a mask over device fonts? (flash will
embed a font in this case and not use device font).

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