Parameter behaviors

Motion 5 crashes every time I try to apply the parameter behaviors in the properties, like a wriggle for example...and I know that it´s not a RAM problem, because I change my RAM and it´s still the same...

I see you also have Motion 4 installed. Is your FCP Studio installed in a separate folder. All studio aps should be together in a separate folder not individually in the applications folder. That is Apples recommendation to avoid conflicts. Do you have any other problems with Motion 5 or FCPX ( If you have that as well). If that is not an issue then I would trash Motion 5 preferences. Preference manager from Digital Rebellion which is a free download does this very safely and easily though you can do it manually if you like. I can not repeat your problem. I can apply parameter behaviors to properties in the inspector or from the behavior button in the tool bar with no issues. If trashing preferences doesn't help then try a new user and see if the issue is there as well. Next step if none of this works would be to reinstall Motion. Good Luck!

Similar Messages

  • Parameter behaviors broken.

    i'm having an issue with parameter behaviors and perhaps someone could let me know if they could reproduce the problem (or point out my user error).
    -new document, move the playhead to frame 1
    -add media to the timeline (anything. still image, or just create a rectangle)
    -add an oscillate parameter behavior to the position parameter.
    -set amplitude to 0, speed to 100
    -add a ramp parameter behavior to the amplitude parameter (of the oscillate behavior).
    -set the start value 100, end value to 0
    -play the movie
    it should behave correctly at this point, just a simple oscillation that winds down and the object should stop in it's original location.
    now, move the layer (and it's behaviors) to the right on the timeline. play again.
    the behavior i get is that the object appears on screen when it's supposed to, but remains static at first. the animation will begin mid-sequence at the frame number double of the layer's in point. ie. if i move the layer's in point to frame 10, the animation will begin at frame 20, but the object will jump to it's intended location 10 frames into the animation.
    if you slide the layer back to frame 1 the correct behavior should return.
    i haven't tried other combinations of behaviors, but i have tried changing in points rather than sliding which also introduces odd playback.
    anyone else experience this? any workarounds?
    for those interested, i'm using these behaviors to simulate mass in my animations without having to keyframe it. you know, slide a graphic onscreen, then have it overshoot slightly and return to it's final resting point. it's really nice to be able to use behaviors to nail the animation quickly and believably, but it's a show-stopper that i can't slide my elements around to adjust their timing.
    -bt

    I see you also have Motion 4 installed. Is your FCP Studio installed in a separate folder. All studio aps should be together in a separate folder not individually in the applications folder. That is Apples recommendation to avoid conflicts. Do you have any other problems with Motion 5 or FCPX ( If you have that as well). If that is not an issue then I would trash Motion 5 preferences. Preference manager from Digital Rebellion which is a free download does this very safely and easily though you can do it manually if you like. I can not repeat your problem. I can apply parameter behaviors to properties in the inspector or from the behavior button in the tool bar with no issues. If trashing preferences doesn't help then try a new user and see if the issue is there as well. Next step if none of this works would be to reinstall Motion. Good Luck!

  • Strange Parameter behavior - can anyone explain or enlighten?

    I have 27 Crystral Reports that are fed data through 27 SQL Stored Procedures.  Recently my boss had me add two more parameters to all 27 Procedures and update the Crystal Reports.  I went through all 27 Reports, ran the Set Datasource Location and Verify Database function in the Crystal Designer, and then tested all the reports.  24 of the 27 ran fine, but 4 of them came back with "Database Connector Error" problems.  I spent two days trying to debug this problem with no luck - even though the reports Verify correctly, and Preview perfectly in the Designer, when I ran them through our .NET (WinForms) app, these 4 continued to give Database Connector Errors.
    I then stumbled on a fix....  Normally every one of the 27 SQL Stored Procedures takes these parameters just as they appear here...
    @ImportCompanyNm as varchar(100),
    @ImportProjectNm as varchar(100),
    @ImportId int,
    @ImportTypeNm as varChar(100),
    @ImportType int,
    @FileType nvarchar(2000),
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    @DateFrom  datetime,
    @ImpDateTo  datetime,
    @ImpDateFrom  datetime,
    @Passphrase as varchar(20)
    Once again, 24 of the 27 reports run fine with the SQL this way.  Notice the final 3 parameters, @ImpDateTo and @ImpDateFrom are the 2 new parameters added, and @Passphrase has been there for a year or more.  However, I was able to fix the bug by doing this in 4 of the 27 Procedures.
    @ImportCompanyNm as varchar(100),
    @ImportProjectNm as varchar(100),
    @ImportId int,
    @ImportTypeNm as varChar(100),
    @ImportType int,
    @FileType nvarchar(2000),
    @DateTo  datetime,
    @DateFrom  datetime,
    @Passphrase as varchar(20),
    @ImpDateTo  datetime,
    @ImpDateFrom  datetime
    Notice that I just moved @Passphrase, two lines up - thats it.  Once I did that, the 4 problem reports run fine.  NO Database Connector Error!
    Can anyone explain this to me?  Every single one of the other 24 reports runs just fine with the parameters as shown in the first block above - but the problem 4 will not run unless I move @Passphrase up two lines.
    Why is this?  I thought the order of Parameters does not matter - and why would it matter in 4 of 27 reports, but not in the 23 others???
    This makes me very nervous about Crystal and what it is doing behind the scenes.  Can anyone shed some light here?

    Hi Bruce,
    OK here goes.... And sorry if I miss anything or not clear.
    In MS SQL Server 7 Microsoft had a native Client and CR used p2ssql.dll which is our native DB driver to connect to MS's native client engine. MS SQL 2000 did not support native DB connections using their client engine so CR stopped shipping p2ssql.dll and only supported connectivity through MDAC, OLE DB and ODBC clients. As you know MDAC was installed by default. MS SQL Server ( native ) now shows up in CR Database Explorer again because of this new Native client. In the back end though it's using our native crdb_ado.dll in this case.
    As noted now that 2005 enhanced their client engine which is now known as the "Native SQL Server" it uses a new set of Native API's which can be used to connect in either OLE dB or ODBC mode. Because this is "new" the way our OLE DB Driver works is depending on the client we are connecting to and therefore which CR subroutines are being called. So although you are using OLE DB in the client, the low level API's being called in our driver are a new set of routines.
    These are the ones responsible for indexing the Tables, Fields, Store Procedures and their Parameters. Our OLE DB driver is dynamic, meaning we query the client for connection info and other info including Store Procedure Parameters. The order they are returned in is the order CR expects them to be in, CR keeps a copy of the database structure in the RPT file. For speed we use indexing and not names, this may explain why it works if you change the order. It may be that the new parameter was added in that order or the client is ordering them before sending them to CR to use and dynamically populate the list in CR Designer. In this case it appears something is not being returned to CR or CR does not have logic to handle this type of change.
    In either case I will discuss this with the Report Design team to see if anyone else has noticed this and ask them to test and if it is reproducible I'll have R&D fix this if it's our issue.
    Hope this is understood and explain why?
    Thanks agian
    Don

  • What behavior would I use to make a bitmap image shake? Thanks.

    What behavior would I use to make a bitmap image shake? Thanks.

    There are several options for making images (or any object) shake:
    -Earthquake Filter
    -Randomize Behavior (Parameter Behaviors)
    -Wriggle Behavior (Parameter Behaviors)
    You can apply these to the X&Y together, or 1 instance to each channel.

  • Motion 4 training series' book : "Using simulation behaviors"

    Motion 4 training series' book : page 198, "Using simulation behaviors", it is NOT working like it says in the book. After making the photos group a 3D object, I CANNOT select the rectangle tool. On which layer am I supposed to create a rectangle shape??? HELP!!

    Ben - thanks for trying to help out on this. The World Cup games are over and I can't think of any more reasons to procrastinate. This has been giving me a fair amount of grief.
    I'm very leery about doing the "Option+drag into Cog3" because of the difficulty in trying to "un-do". Un-do works sometimes but then sometimes it doesn't seem to work. Also, when it does un-do, sometimes it doesn't un-do it correctly. Can't figure out when it works and when it doesn't so Im very, very careful both going forward and with using the un-do option.
    Anyway, another reason why I'm leery about going to the next step with Cog3 is because Cog1 and Cog2 don't work together yet. "1" works by itself and "2" works by itself (with the opposite one just staying still in each case). It seems logical that the two SHOULD work together before moving onto Cog3; am I correct on this?
    When I went back in this time it was noticed that the "Link 1" is not there anymore. Maybe because when I exited I didn't do a Save? Here is what it looks like now with Link 1 gone:
    In order to tell Cog2 to work with Cog1, I dragged the Cog1 layer (as per Step 7) into the Add Parameter Behavior so that Cog2 will be linked with Cog1:
    For info #1: I *think* that when Cog1 was dragged and got to the box it looked like the little curved shortcut arrow but changed when it got there. I know it did it at least once - just don't remember for sure.
    For info #2: I didn't "click" (and let go) on the Cog1 layer; I just dragged it into the Source Object box of the HUD.
    The window shot appears to look exactly like it should (except for the shortcut arrow) but the ... dang ... gears .... still don't rotate together!!!  Arrrrgh! (sorry, this is just getting to me).
    Maybe it should it have been "Option-dragged"?
    Like I said, I'm afraid to move on to the Cog3 step if this hasn't been sorted out because I don't want to make a real mess of things.

  • Vibrating behavior question

    I am using the "light valve" filter over a montage with the opactiy turned way down and the speed all the way up. The light moves up and down over the image, but I want to make it not as smooth, and have it vibrate left to right and up and down. Is there a behavior for this effect? Or will I have to apply keyframes at each frame to acheive this rattling effect?

    You can use parameter behaviors, in general, to do what you want - identify the object you want to move, right-click on the parameter (eg, y-axis position, and choose random or wiggle, and adjust to taste.

  • Reversing direction of Text Behaviors

    Hi all -
    Once again, back with another question. Any Motion gurus out there, would love your input.
    So, several of the text effects in Motion feature a "wipe/burn/glow on" where a text object starts at 0 opacity and is brought up to 100% as the effect completes. You have two options for the direction these effects go - left to right, or right to left. I want my text to "burn" in ("Flash intro" behavior) from the right side of the screen.
    What I can't figure out is, when I switch the Direction to "right to left", instead of burning on from 0% to 100%, it goes from 100% to 0% - i.e. erasing the text instead of laying it down. What gives? I can't imagine that a program like this wouldn't allow you to go either direction.
    So what am I doing wrong?..FYI, I tried using the "Reverse" parameter behavior, but you can't apply this to "Direction."
    Thanks in advance!
    Dual 2.6 Intel G5   Mac OS X (10.4.8)  

    Have you try change the (from/to)dropdown list ?

  • Applying audio parameter to an iobject

    Hello everybody:
    I have a little problem... I am trying to apply a behaviour to an object. The audio parameter to make it follow the audio track I am playing. I select the object, apply the behaviour and in the inspector window in the audio source I apply to.... audio track. Nothing happens with the object, no following any frequence of the audio, nothing at all. Am I doing something wrong_ Could someone give me a hint on this please?
    Thanks a lot....

    To apply the audio parameter behavior (or any parameter behavior for that matter) first choose the parameter you want to animate in the HUD or Inspector (e.g., Scale), then right or control-click on the parameter and choose Audio from the pop-up menu. Then, in the HUD or Behaviors tab of the Inspector, assign the audio track to drive the animation, set an amplitude and frequency range if desired, and adjust the other parameters to taste.

  • Motion 2: Adding Behaviors...

    I am not sure what I am doing wrong but I cannot get my clips to move about the screen. I have several small still images that I want to fly around the screen. Now I did get 1 of them to work. However, for the next layer, I wanted to add a RATE behavior to the clip at a precise point in the timeline. Well when I added the behavior, it does nothing at all. The clip sits still on the screen. I highlighted the layer and can add stuff like drop shadows, etc. but the thing will not move at all.
    What am I doing wrong?

    The Rate behavior is a parameter behavior. This means that it doesn't do anything by itself until you tell it what parameter you want to change the Rate for (position, rotation, scale, opacity, etc. etc.). So you normally need to make sure the "Apply To" parameter is set to something like Position.
    Moving objects around is quicker when you use the behaviors created just for this purpose. Look in the "Basic Motion" category, and apply either the "Throw" or the "Motion Path" behaviors to make your still images move around quickly.

  • Stutter Behavior in Motion

    I may be overlooking something, but I have an imported a jpg  of a starburst (white over black HiCon - in Screen mode) that I simply want to flash at random intervals.
    I thought "Stutter" should do it!" I applied it to the starburst....and nothing. I adjusted it...and nothing. Strobe doesn't work either.
    What am I missing?
    Dan

    What are you missing? The manual.
    Stutter
    This behavior randomly inserts hold frames, of random durations, into the playback of a clip. The effect is similar to a tape that sticks during play in a videocassette recorder.
    Strobe
    The Strobe behavior simulates the look of a strobe light or lower frame rate video by holding a number of frames as defined by the Strobe Duration parameter over the playback of the clip. For example, when Strobe Duration is set to 10, frame 1 is held for 10 frames, frame 11 for 10 frames, frame 21 for 10 frames, and so on. The frames in between (2–10, 12–20, 22–30, and so on) do not appear.
    These behaviors can only be applied to video clips. You are using a still image. You want to use one of the parameter behaviors such as Oscillate or Wriggle applied to opacity.
    Wriggle
    This behavior works similarly to the Randomize behavior, but with a slower effect.
    Note: A Wriggle behavior applied to an Opacity parameter set to 100% does not have much effect. This is because there isn’t much room to “wriggle.” For a better result, set the Opacity to 0, or change the Apply Mode to Subtract.
    Oscillate
    The Oscillate behavior animates a parameter by cycling it between two different values. You can customize how wide apart the high and low values are as well as the number of oscillations per minute. The Oscillate behavior can create all kinds of cyclical effects. For example, if you apply the Oscillate behavior to the rotation property of an object, it will begin to rock back and forth. This happens because the rotation property cycles back and forth between the original rotation value plus and minus the Amplitude value that’s set in the Oscillate behavior.
    bogiesan

  • Crystal report - sub report

    Hi everyone
    Can anybody help me with crystal report - sub report problem  as i am new to crystal report.
    I have created two reports"mainreport" and "subreport" using crysta report XI with the same query for both reports using stored procedure. I set the links for both reports at design time and its works fine there. then i added those two reports into my .net application and now i want to set the paramaters and also want to set the datasource  programatically with same query but with two different functions which returns datatable. I am using .visual studio 2008 (.net 3.5) and sql 2005 as back end.
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    Thanks In Advance
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    See the [Crystal Reports For Visual Studio 2005 Walkthroughs|https://www.sdn.sap.com/irj/boc/index?rid=/library/uuid/2081b4d9-6864-2b10-f49d-918baefc7a23&overridelayout=true]. It will apply to CR 2008 and VS 2008.
    See the developer help files;
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    Follow us on Twitter http://twitter.com/SAPCRNetSup

  • Is there a way to reverse the direction of video using audio in Motion 3?

    Hello all!
    Brian here. I have a question. I'm looking to have some music I've written in Logic, to control the actual playback direction of some video footage I've shot. A more visual way of putting this would be like "video scratching". As the audio has scratching in it, I'd like the video clip to reflect the scratching visually. I was wondering if there's a way in Motion 3 to do this. I've looked around, and asked a few people, and I've not gotten any further than having the video's scale (among other things) to bop to the music. Although that's also fun, it's not what I want. If you need more of a visual, check this link:
    DJ QBert:
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    Watch the needles move around as you hear the scratches, as well as some of the other graphics. It's this effect I'm looking for.
    I hope to hear from you all soon!
    Sincerely,
    Brian.

    Try using the Audio parameter behavior applied to the Speed of the clip, that should do it.

  • Fade to black at the end

    Hi all
        I've started to use Motion 5 for a few weeks now but I'm kinda stuck on how to fade to black on a project. Ok it's a
    Motion 5 project (built in the program) called "Atmospheric - lower third" in the "Composition" section and I want to do a
    5 sec fade to black. I added about 5 sec to the 20 sec project making it 25 sec and I don't find a fading FX in the program.
    There IS a fade in and fade out together but I just want a fad out and how can I make it work?? I know I still need allot of
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    The easiest thing to do is add a Color Solid:
    Press the Generators button at the bottom right of the canvas and select Generators > Color Solid. This gives you a specialized shape that automatically fills the canvas with color. Set the Color (in the inspector) to Black.
    Select the Properties tab and in the Blending section, set the Opacity to 0%
    Right click on the word "Opacity" and from the popup menu, select Parameter Behaviors > Ramp
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    More here:
    http://www.applemotion.net/macbreak-studio/
    And some pretty advanced tutorials here:
    https://www.youtube.com/playlist?list=PLeZvvhzFi_ZxWbzZ5bhJ45QWzPHQ3Y5qy
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  • I want to show 25 fps artifact in 24 fps edit.

    When I put a scene shot at 25 fps into an FCPX edit that has a 24 fps basis, there is a grayed-out, checked item in the "Rate Conform" effect box with Frame Sampling set to "Floor". And the final result is that the scene looks fine. No twitch on playback.
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    I've attempted to Retime that clip to "Normal 100%" to see if that helped, but no dice.
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    I'll start you out with the most basic way to achieve this:
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    http://help.apple.com/motion/mac/5.1/
    http://help.apple.com/motion/mac/5.1/#motn13748883
    http://help.apple.com/motion/mac/5.1/#motn13f20610
    http://help.apple.com/motion/mac/5.1/#motn17691fe6

  • Using Match Move with a filter?

    I have a png of a magnifying glass. I want to create the cliché magnifying glass moving over type effect, bulging accordingly. The Bulge filter gives me the right look. But how do I get the magnifying glass and Bulge filter center to move together? I've tried Match Move, but all the type moves as well as the Bulge center. I've tried animating the Bulge center and copy/pasting its XY coordinates to the magnifying glass Group. Neither works.
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