Pause & Jump to Frame

How on earth do I make my timeline pause for 5 seconds, then
jump back to a frame?
cheers :)

use setInterval().

Similar Messages

  • How do I continually loop frames with a 20 second pause in each frame from the same scene without going to the next scene?

    How do I continually loop frames with a 20 second pause in each frame from the same scene without going to the next scene? There are buttons for the other scenes in these frames. The below works well until I am at the last frame in scene one, then it goes to the next scene and plays. How can I make scene one a continually loop.
    stop();
    var timer:Timer = new Timer(20000,0);//<--
    timer.addEventListener(TimerEvent.TIMER, timerHandler);
    timer.start();
    function timerHandler(event:TimerEvent):void {
        this.nextFrame();
        //or if you want to jump e.g 5 frames
        this.gotoAndStop(this.currentFrame+5);
    Thank you for any help.

    For this code to work, you need to empty the first frame and place all the photos a frame ahead. Then, place this code on the first frame. DONE!
    If you need more help, I'll try to answer it the fastest I can.
    Oh, and I could actualy make your photos fade out and fade in as they rotate from frame to frame, it would be awesome. Just tell me if you want me to do it. Good luck
    import flash.display.Scene;
    import flash.events.TimerEvent;
    stop();
    var timer:Timer = new Timer(2000,0);
    timer.addEventListener(TimerEvent.TIMER, timerHandler);
    timer.start();
    function timerHandler(event:TimerEvent):void {
    if (this.currentScene.name == "Scene 1") {
      if (this.currentFrame != this.currentScene.numFrames) {
       this.nextFrame();
      } else {
       this.gotoAndStop(2);
    nextFrame();

  • After Effects jumps some frames when i use "time reversal layer"

    hi!
    i'm editing a stop-motion video. i have a big problem that with AEcs5 i never had.
    when i use "time reversal layer" with some image sequence layer (but also with a .mov with alpha) AE become crazy:
    sometimes he erase (or jump) some frames, sometimes he put frames from other image sequence that i didn' put in the timeline!!
    if u see the image there is nothing here, and appears an image that i didn't put there!!
    can you help me please?
    thanks!

    Hi Rick, super thanks,
    but i checked and all my comp are 24fps.
    for your suggestion of use the time remap to invert one sequence, many thanks, i'll try!
    i use the time reverse, because is good with stop motion when i whant to play with go>back>go>back
    i show u the problem:
    the column have to go up and down:
    but when i render the video there are some frames that jump:

  • Jump to frame 5?

    Hi guys can anyone help me onLoadMovie, jump to frame 5'
    script? Thanks

    Thanks for your reply. I just need a script for when the the
    movie loads, it starts at a frame 5 on the timeline and not frame
    1. Any ideas?

  • Jump to frame after video plays?

    This should be easy to do but for the life of me I can't
    figure it out.
    I have a video play. Video is at frame 1.
    At the end of the video I want it to jump to frame 2.
    How do I do this?
    HELP!

    ludicrousman wrote:
    > This should be easy to do but for the life of me I can't
    figure it out.
    > I have a video play. Video is at frame 1.
    > At the end of the video I want it to jump to frame 2.
    > How do I do this?
    Give the FLVPlayback component instance name "player" and
    place the following action on the timeline frame:
    player.addEventListener("complete",function (event:Object) {
    trace("done Video");
    //some action here....
    //an example of url call after video is done playing
    gotoAndStop(2);});
    Best Regards
    Urami
    "Eat one live toad in the morning and nothing worse will
    happen to you for the rest of the day."
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • In authorware .avi files are jumping (when paused) to one frame ahead on mouseover.

    Dear All,
    I had prepared the CBT in a Authorware application (version 7.02) and published it.
    The .avi files are playing well in my system (OS=Win XP) and same CBT file in some of the Win XP systems it is not playing well.
    i,e. when the movie is playing and I click on the pause button the movie.avi is paused, but the real problem is persisting when I bring my cursor on the different navigation buttons (mouseover) then the movie is jumping to one (1) frame, and if I scroll the text samething is happening the movie is heading forward one frame ahead. But when I click on Play button the movie is playing from the place where it has been paused.
    I tried to check in the Virtual Machine and the CBT is working fine, whereas in the upgraded WinXP systems the CBT is giving the problems.
    I tried to resolve the problem along with System Administrator (they were saying that the Authorware Software need to give some patch files.)
    Please HELP me out with the patch files I need to upload along with the CBT system.
    As I tried to copy all the xtra's into the XTRA folder but still the problem persists.
    Please let me know what to do.
    Thanks and Regards
    Ravi Rao G.

    There are no patches for Authorware that will change the way video plays. As far as I know there are no patches for Authorware beyond 7.0.2. You have the most current version. You could try renaming the file to .wmv which will change the extension that would be used from a7vfw32.xmo to a7wmp32.xmo. The a7vfw32 is used for avi files but a7wmp32.xmo uses the Windows Media Player in the background to run the file. If this doesn't work are you able to try different movie formats?
    HTH,
    Mike

  • Why does every other click jump one frame wrong?

    Hi, my name's nicole and I am having difficulty with a simple
    flash portfolio.
    I have six button symbols on scene 1 of a flash document.
    Each button is associated with ActionScript 3.0 to jump to one of
    six frames in scene one. What's strange is when you are say on the
    home page and click the home page the button makes you jump just
    one frame forward in the animation. I've used this code before and
    am perplexed, can you help me?
    Here is the code in frame one:
    stop();
    btnHome.addEventListener(MouseEvent.CLICK, goHome);
    function goHome(evt:MouseEvent):void {
    trace(this.currentFrame);
    switch (this.currentFrame) {
    case 1 :
    case 2 :
    case 3 :
    case 4 :
    case 5 :
    case 6 :
    gotoAndPlay(1);
    break;
    btn1.addEventListener(MouseEvent.CLICK, goto1);
    function goto1(evt:MouseEvent):void {
    trace(this.currentLabel);
    switch (this.currentFrame) {
    case 1 :
    case 2 :
    case 3 :
    case 4 :
    case 5 :
    case 6 :
    gotoAndPlay(2);
    break;
    btn2.addEventListener(MouseEvent.CLICK, goto2);
    function goto2(evt:MouseEvent):void {
    trace(this.currentLabel);
    switch (this.currentFrame) {
    case 1 :
    case 2 :
    case 3 :
    case 4 :
    case 5 :
    case 6 :
    gotoAndPlay(3);
    break;
    btn3.addEventListener(MouseEvent.CLICK, goto3);
    function goto3(evt:MouseEvent):void {
    trace(this.currentLabel);
    switch (this.currentFrame) {
    case 1 :
    case 2 :
    case 3 :
    case 4 :
    case 5 :
    case 6 :
    gotoAndPlay(4);
    break;
    btn4.addEventListener(MouseEvent.CLICK, goto4);
    function goto4(evt:MouseEvent):void {
    trace(this.currentLabel);
    switch (this.currentFrame) {
    case 1 :
    case 2 :
    case 3 :
    case 4 :
    case 5 :
    case 6 :
    gotoAndPlay(5);
    break;
    btn5.addEventListener(MouseEvent.CLICK, goto5);
    function goto5(evt:MouseEvent):void {
    trace(this.currentLabel);
    switch (this.currentFrame) {
    case 1 :
    case 2 :
    case 3 :
    case 4 :
    case 5 :
    case 6 :
    gotoAndPlay(6);
    break;
    Thanks so much.
    Nicole

    If each of these pages are one frame apart from each other,
    then you are better off using gotoAndStop().
    If you gotoAndPlay() the same frame you're already in, it
    doesn't go anywhere so it will play from the frame your in because
    any stop() that may be in the frame is already used up. It's a
    confusing thing to explain, so hopefully you get it... the goto is
    gone to already, and with nothing to stop it, it will play.

  • My pages stopped scrolling with cursor keys after upgrading to 5.0, the cursor moves WITHIN html documents and "jumps" from frame to frame and character to character within the frame.

    Recently, I noticed that google search pages stopped scrolling. There is an "right arrow" at the beginning of each link. When I press the cursor "up/down" arrow on the keyboard, the cursor jumps from link to link. Also, while on any html webpage, the cursor moves one character at a time (left / right arrow) and one line at a time (up/down arrow) until the end of that frame is reached, it then jumps to the next frame.

    You may have switched on [http://kb.mozillazine.org/accessibility.browsewithcaret caret browsing].
    You can press press F7 (on Mac: fn + F7) to toggle caret browsing on/off.
    * Tools > Options > Advanced : General: Accessibility: [ ] "Always use the cursor keys to navigate within pages"
    * http://kb.mozillazine.org/Scrolling_with_arrow_keys_no_longer_works
    * http://kb.mozillazine.org/Accessibility_features_of_Firefox

  • How to jump 10 frames ahead on timeline

    I know I can hold the SHIFT key and hit the right arrow and move my playhead ahead one second
    on the timeline, but is there a way to make your playhead jump in 10 frame increments?
    Thanks

    You're right. That does work. Thank you. But it's an awful lot of buttons to hit just to jump the playhead 10 frames ahead.
    Is there no other shortcut? I was hoping that since holding SHIFT and hitting the right arrow let you jump the playhead in 1 second increments, there might be something similar to continuously jump in 10 frame increments?

  • GUI way to jump between Frame Labels?

    I have a Flash movie with 15 frame labels over a long span in
    a timeline. Is there a menu or palette that shows these label names
    that lets me jump to specific ones (like Director)?
    I checked out the Movie Explorer and didn't see the label
    names, only frame numbers and various tweens, a lot of stuff. I
    read in the Help and searched this forum for this answer.
    Thank you for any advice or help.
    Scot

    tallscot wrote:
    > I have a Flash movie with 15 frame labels over a long
    span in a timeline. Is
    > there a menu or palette that shows these label names
    that lets me jump to
    > specific ones (like Director)?
    Movie Explorer does show labels. Maker sure the FRAME button
    is pressed.
    (Show Frames And Layers, right next to the one which looks
    like CD)
    Tho, this won't work across multiple scenes, per single
    timeline only.
    Best Regards
    Urami
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • Auto jump to frame

    I have a 24 buttons on frame 1 of a scene. Button 1, 'on
    release', goes to frame 2 where it plays a Movie clip called
    'Benzoom'. Upon the last frame of Benzoom i'd like the play head to
    return to frame 1 of the scene so the user can select one of the
    other 24 buttons. Can anyone tell me what code to use to do this -
    i'm presuming it needs to go in the last frame of Benzoom rather
    that the button that sends the user to Benzoom?
    Hope that makes sense.
    Thanks, Rich.

    Hi, this is the original poster. I had to create a different
    account as the previous one had strange things happening to it!
    fojool-br,
    On Frame 1 of Scene 1 there is a button linking to Frame 1 of
    Scene 2
    On Scene 2 Frame 1 there is a button that links (maybe
    there's a better word than links?) to Frame 2 of Scene 2.
    On Frame 2 of Scene 2 there is a movie clip called 'Benzoom'
    I want the playhead to jump back to Frame 1 of Scene 2 when
    it reaches the last Frame of 'Benzoom'
    I hope that makes it clearer for you.
    Not sure Michaeltowse, i'm using CS3 if that's what you mean?
    Thanks dzedward,
    I inserted, _parent.gotoAndStop(1); in the last frame of
    Benzoom but that took me to Frame 1 of Scene 1 rather than Frame 1
    of Scene 2. There is a button link from Scene 1 to Scene 2 if that
    makes a difference? Benzoom sits on Frame 2 of Scene 2. Do you have
    any other ideas? Thanks again for your help so far.
    Rich.

  • Video glitchy pauses jumps and stutters

    Hi there
    I seem to be having prolems with video playback on my MBP.
    Often on You Tube for example after the video is fully downloaded on playback the video sporadically pauses or jumps forward or behaves generally glitchy. I do not believe it to be the internet connection. I have experienced some problems with downloaded files. I am fully updated as well.
    Does anyone have any suggestions please for things to look at or tests to run?
    Video is not my forte... :P
    Thanks very much
    A

    Fixed. There was 5 sec video clip that plays before the main video in the track. However, the 5 sec clip was video only, not audio, and was as a .mov as opposed to mpeg2. Anyways I encoded the 5sec clip in mpeg2/AAC and added it before the main clips and everything works. Still don't know WHY it happened and why it stuttered, any ideas? Don't think it was the lack of black at the start as i didn't add any.

  • Automatically jump to frame

    I'm trying to get my flash movie to play a movieclip and then
    automatically jump to another frame without clicking a button. Is
    that possible?

    Ok. Thanks again for your help. I feel like I'm getting
    closer.
    So, with that code:
    If there is a stop(); on the action layer in the last frame
    of the movie clip, then the movie clip plays but doesn't
    automatically jump to the frame (box_frame) I'd like it to when
    it's done playing.
    If there is not a stop(): on the movie clip, then the movie
    clip keeps repeating and still doesn't automatically jump to the
    frame (box_frame) I'd like it to when it's done playing.
    Does that make sense? Thank you again so much for taking the
    time to help!

  • Help pause AS3.0 frame Change Timer on rollover

    could someone help me out on as to how I could go about pausing this timer on rollover of an object, stage... anything?
    I am just cycling images on the main timeline via this timer but would like the timer to pause if a user has mouse over one of the images.
    Thanks for your help.
    var frameTimer:Timer = new Timer(2000);
    frameTimer.addEventListener(TimerEvent.TIMER, changeFrame);
    function changeFrame(e:TimerEvent):void
        if(MovieClip(root).currentFrame == totalFrames)
            MovieClip(root).gotoAndStop(2);
        else
            MovieClip(root).nextFrame();
    frameTimer.start();

    One approach would be to make a movieclip that is stage-sized with an alpha of 0 and treat it like a button, p[lacing it atop all other content.  This would block interaction with items below if that was necessary.  You could place it below all content as long as the content above also had the same rollover/out event listeners.
    Another approach would be to use a stage ENTER_FRAME event listener to continuously check the position of the mouse, and take action depending if it is within the boundaries of the stage or not.

  • Jump to frame to create a sort of loop

    Hello and thanks for reading.
    I'm currently having this problem: I'm making a flash game that includes talking interactions between the playable character and NPCs. What I want is a way to get the NPC to blink every once in a while if the player remains in the same screen.
    In other words, I want to create a sort of 'loop', for example, in frames 1-5, with the character blinking during frames 4 and 5. I've already asignated buttons so that the player can get out of the 'loop', but I'm having trouble in getting from frame 5 back to frame 1. At first, I used
    gotoAndPlay(1);
    but it just kept crashing, until an error telling me to use onClipEvent popped up. I decided to try it, not really knowing how to in this particular case, and of course it didn't work. So basically, I'm out of ideas, since I know only the basics of AS 2.
    Any help would be appreciated.

    Create the blinking activity as a separate movieclip and tell it to play thru whenever you wish to have a blink occur.  You could use a timing mechanism such as setInterval or setTimeout to tell that movieclip to play periodically.

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