Paypal and yahoo checkouts in flash catalyst?

can we set up paypal and yahoo checkouts with shopping cart inside a website created with flash catalyst?

Flash Catalyst doesn't include that capability, so to add advanced funtionality like that to your Flash Catalyst project, you'll need a Flex Developer to import the Flash Catalyst project into Flash Builder to implement the checkout options you desire.

Similar Messages

  • Checkout with Flash Catalyst

    Does anyone know if a Checkout, whether it be Google, Paypal or any other one,
    can be incorporated in a Flash Catalyst site?
    Mike

    For functionality like that you will need to add that using Flash Builder. You can place a UI elements that you will need with Flash Catalyst, but all the required Actionscript will need to added via Flash Builder.
    Hope this helps,
    Chris Griffith

  • Actions not working to imported swf files in Flash Catalyst

    Hi,
    I have a problem with manipulating my imported swf files (created in Flash professional) in Flash Catalyst CS5. Whenever I add any of the swf control actions to a swf file in the timeline such as 'stop', the animation ignores it and keeps replaying. I tried to add action sequence when a certain button is pressed, and also tried to create 'On application Start' and added 'stop' so that the animation stops immediately when the application opens. No matter what I do, the animation refuses to perform the actions and simply replays. The animation is a simple shape tween between 2 states with no action script attached to it. I published the animation as an swf and exported it to Flash Catalyst. Is there any suggestions whatsoever on why this is happening? Is it something to do with setting up my flash file prior to import? The only way I figured out to stop the animation from playing is adding action script to the flash file in Flash Professional however this is not what I want because I would like the animation to be controlled by components in my flash Catalyst document.
    Thanks

    You can make you swf a custom component with 2 states.
    The first state will be empty and rename it "OFF" the second state will have your swf file and name it ON.
    Then go back to your artboard/project, add your 2 buttons ON & OFF.
    For the ON button add interaction "play transition to custom component ON"
    For the OFF button add interaction "play transition to custom component OFF"
    Here is an example swf_control

  • Flash vs Flash Catalyst

    Could someone tell me the difference between these two application? Could I use either to create SWF flipbooks?

    You can think of Flash Catalyst as a front-end for Flash Builder; it lets you lay out a project in Photoshop or Illustrator, import it into Flash Builder, and by assigning button and contents to states, make a Flex project.  Flex is alternative, component-based way of creating SWF files, based on XML and ActionScript.  You use Flash Builder (called Flex Builder before CS4) to manipulate the XML file that controls your project.  Like Dreamweaver, it has a design view and a code view.
    Flash is the traditional authoring tool for SWF files.  It is timeline based, and traditionally you build your project in a design window.  However, you can also use ActionScript with Flash, and it has faciliites for editing ActionScript files.  Thus you can lay out your project graphically, but still have ActionScript code interact with the design elements.
    They are sort of two different ways of doing the same thing, and it sort of depends on your perspective.  If you like designing your whole project in Illustrator or Photoshop first, and then adding animation, Flash Catalyst and Flash Builder is probably the easiest way to go.  If you like building your project in Flash, and pulling in elements made previously in Photoshop or Illustrator, Flash might be best, especially if you are used to working with animation timelines.
    You could make flip books either way.  With Flash Catalyst/Flash Builder, you would make your book with each page on a separate layer, with separate layers for "next" and "previous" buttons.  Then you would import your PSD into Flash Catalyst, and assign each page layer to a different state.  Then you would save this as an FXP file, and import it to Flash Builder to create your SWF file.
    With Flash, you could bring import the same PSD, and assign each page layer to a different frame on the timeline, and use the buttons to move between frames.
    But I would recommend that you do neither of these.  I would recommend composing your flip book in InDesign, which has an SWF flipbook export option.  Especially if your flipbook is designed like a book, with text and pictures (rather than just being a stack of images, for example), InDesign is set up for designing that sort of thing, much more so than the other products.  Certainly you can do fancier animation sort of things with Flash or Flash Builder, but if you just need to flip between pages, InDesign is the way to go. 
    (And there's actually another option: you can design your book in InDesign and export it as an XFL file, which you can then import into Flash if you need to add fancier animations. )
    Hope this helps,
    Lynn Grant
    Cross Design Group, LLC

  • My top ten requested features for Flash Catalyst Next

    Here is my top ten list of requested features for Flash Catalyst:
    10. Rearranging of pages / states in the pages / states panel (also resizing to smaller icons)
    9. Menu bar option to Insert Custom / Generic Component. There isn't a  way to create a custom component without first adding something to stage  and then converting that.
    8.  Edit component on double click in layers panel
    7. Replace existing artwork with library component - for example, when you create a button or text input then you should be able to use that skin in all of the text input instances rather than creating new ones every time you choose convert artwork to component
    6. Artboard sized to content - no hardcoded size of the project
    5. Import of Flex Components / movieclps
    4. Flex Capacitor library integration / support - supports deep  linking and navigation through your flash catalyst or flex project  without coding - all the work is done
    3. Integration and coexistence in native Flex project - no fxpl or zip - flat file structure
    2. Container support - VGroup HGroup Skinnable Container - set layout property
    1. Component Constraints support - top left bottom right horizontal center vertical center baseline width height 100%

    Additional features:
    • When opening a Illustrator file the option to choose which artboard or layers to import (rather than the whole project).
    • Set a default option so that all imported text fields from Illustrator use "Fit Height". Mainly because currently it is cutting off the descent but also bc it allows you to change the text content (globalization) and have the text fit.
    • Show intersection lines while dragging. At least vertical center and horizontal center... similar to Flex and Illustrator.
    • Add a convert to vector when selecting images.
    • In the code view the default directory "components" could be renamed to something like: design, compositions, construction, architecture, form, embodiments, chassis, constitution, frame, representation, manifestation, cast, expression, mold, etc. just not skins. design, chassis, representations, cast, expressions, compositions are my favorites. It would be nice to be able to define this folder path in preferences.
    • Use the layer name to name the library components. Otherwise there is a directory with 30 assets named "graphic[n]".
    • Command to clean out library of unused symbols.

  • Install asks to insert flash catalyst disk to continue?

    Every time I try and install the new flash catalyst beta 2 I get stuck on this screen. I cannot go back or continue and need to force quit the install application. This is a free trial download not requiring a CD? I've used the Beta 1 version and had no problems installing.

    We're not sure why you're seeing this, but the Answer Man says to copy the contents of the DMG volume to a folder on your desktop, and run it from there.
    Let us know whether this works in your case.
    -Chris

  • Flah Game in Adobe Flash Catalyst

    Hi, I was wondering if it is possible to make a Flash game in Adobe Flash Catalyst, and, if so, to what level of detail? I have been trying to learn ActionScript for some time now in order to develop a game that I have wanted to create for a while, but when I remembered that Flash Catalyst can build interactive content without coding, I thought I'd give it a shot. But before I lunge straight into that, I need to know: Is it a ridiculous notion that I could create a legitimate game in Flash Catalyst or is this a route that may actually work for me?

    I expect you would need to save a users progress and scores within a game and therefore need some kind of data storage.  You could certainly go part way with user interaction designs and visual layout in Flash Catalyst, but would ultimately need to integrate more advanced data monitoring and storage. This could be done by importing your Flash Catalyst project into Flash Builder.  In Fb you would be using ActionScript and mxml.
    Hope this helps.
    Tanya

  • Using Lightroom Flash Galleries in Flash Catalyst

    Hi there. I love the ability of Lightroom to create brilliant Flash Galleries especially since there are so many plug-ins out there for the Lightroom Web Module.
    My questions is, Is there a way to take the exported Flash Gallery from Lightroom, and use it in Flash Catalyst? In Flash Catalyst I have tried to import the .swf file created by Lightroom but when I try to view the Catalyst project, the gallery doesn't work. I have also tried after the fact to move the remaining files exported by Lightroom into the same folder Catalyst places the .swf file, but still to no avail.
    Am I doing something wrong here? I'm not a programmer and have limited knowledge of code, but I'm also a quick learner and would very much like some help finding a solution to this.
    If you have any advice, it would be much appreciated!
    Thanks,
    Stef

    I'm not familiar with Lightroom in particular, but there is a tutorial on using a similar swf gallery here.
    Things to check:
    The lightroom files are all in the same location relative to the swf when you move them to your project
    If your html page and your Catalyst swf are in different directories, make sure you set the base url
    If you're still having trouble, you may want to install the debug player from here:
    http://www.adobe.com/support/flashplayer/downloads.html
    It can generally show you any problems that pop up. They may not be very human-readable, but if you post them here I bet someone can help you decrypt them.

  • Flash Catalyst export to HTML5 & DRAG INTERACTION

    When will Adobe provide us with these two essential features in Flash catalyst? Leaving out a drag gesture in Flash catalyst is a big let down because drag gesture is a common and often useful gesture for interaction. Adobe's attempt at supporting HTML5 through Adobe Wallaby or Adobe Edge (FLA to HTML5) feels like a wrong direction to me.
    If the argument is that HTML5 is the next standard for UX/UI designers then the easiest tool that can replicate what HTML5 can/will do to use a similar animation workflow that can get basic transitions done quickly and that tool is Flash Catalyst. I stand being corrected an attempt to publish HTML5 documents/banners/slideshows with Flash professional will lead to large file size with partly supported features and bugs which can make designers frustrated. I also believe that Adobe can include some backward compatibility checks when publishing to HTML5 from Flash catalyst for browser(s) that do not presently support all the features of  HTML5.
    Please can someone feel us in on what Adobe is gonna do to Flash catalyst in the next release.
    Thank you.

    Yeah Chris, HTML will evolve with time. But for devices (tablet pc revolution-ipad, android based mobile phones, etc)  and browsers with partial support. Designers using Adobe tools shouldn't be left out of the party(I'm a core designer though I get my hands dirty with some AS & FLEX codes when the need arises). Even if Flash Catalyst's future is tied to Flash Builder which is a good idea in the first place. Why did Adobe omitted drag n drop interaction? It just won't do it if we don't have it in the next official release. It defeats the purpose of the tool (I mean FC). By now Adobe should start warming us up for Multi-Touch Interactions in FC. Designers are dying to see these two features in the next release, else Adobe is performing cosmetic surgery to a patient that requires a cure. Adobe - keep up the good work.

  • Flash Catalyst discontinued?

    So I read on the internet that Flash Catalyst is being discontined? Is this true? I'm literally livid if Adobe, a multi-billion dollar company are dropping programs like this, considering how much time I've put in. And they have the cheek and audacity to advertise Flash Catalyst on their site. Unbelieveable.
    There was an advert for Adobe Captivate on youtube today. "Why not try Adobe Captivate?" was its cheery message at the end. "What have you got to lose?"
    err, how about an entire week of my life trying to work out this new software, only for you lovely gentlemen to discontine it for no reason next month? Stop toying with your customer's respect, and don't advertise discontined products on your site. Literally sickening.
    Turn Flash Catalyst into an html 5 editor or something, or integrate it into Dreamweaver! Don't kill it!

    I too am dissapointed that Catalyst has been dropped. I purchased a couple of books to help me on my way and spent some time trying to master this small application. However, there were many limitations with it and some of the important features I wanted were not there. At the end of the day I still have my current version which works and is still usable, so no hard done by feelings from me. I guess I will just have to wade through my 900 page manual on Flash Pro and learn that application.

  • FAQ: SWF's and loading external files in Flash Catalyst

    How do I make the images in my Flash Catalyst project external to the published SWF?
    You can choose whether images are embedded in your Flash Catalyst SWF, or loaded dynamically; this can help to keep your SWF's small. Simply right-click an image and chose "Externalize Image".
    Answered by: Adam Cath.
    See entire discussion.
    How do I make the SWF I imported to Flash Catalyst load external files?
    When importing a SWF, Flash Catalyst only pulls the SWF asset into your project. Many SWF's, such as slideshows and media players, rely on external data files, such as configuration files or media assets. If you would like to use such a SWF in Catalyst, then you will have to place these external resources into your Catalyst project as well as importing the SWF.
    Let's assume you have a SWF source folder that contains your SWF file and all of the external files it needs. You can open the SWF file from this folder and it works fine. But, if you import the SWF into Catalyst, the Catalyst project doesn't display it correctly because it can't load the external files. Here's what you do:
    1. Open your swf source folder, and copy all of the files/folders there except the SWF you imported.
    2. In Catalyst, Run/Preview your project (Ctl/Cmd-Enter)
    2. Note the file path to Main.html in your browser
    3. In your OS, open the folder that contains /bin-debug/Main.html from above
    4. Open the "src" folder
    5. Paste all of the files from step 1 into the src folder.
    6. Catalyst won't pick up that your project changed, so tweak it a bit (add a Rectangle), and save it.
    7. Run your project. If it doesn't work, try closing and reopening your project and running again.
    For an example, check out: Using an XML-driven SWF in Catalyst to create a slideshow.
    See entire discussion.
    Answered by: Bear Travis

    You can make you swf a custom component with 2 states.
    The first state will be empty and rename it "OFF" the second state will have your swf file and name it ON.
    Then go back to your artboard/project, add your 2 buttons ON & OFF.
    For the ON button add interaction "play transition to custom component ON"
    For the OFF button add interaction "play transition to custom component OFF"
    Here is an example swf_control

  • Images and Flash Catalyst.

    I have an incredibly complex and image heavy website that I am building and I want to use Catalyst to build it.  If I do the dozens of images that are involved in this build make the file size of the SWF way too big and the download would literally take an hour or so.  I want to know if it is possible to link the image files externally from the SWF so the site can download really fast and the images download when the pages they are on is called.
    I was thinking that this type of thing would require the use of Flex to access and rebuild the code linking to the image files so they could be stored elsewhere, maybe the assests folder.  If so then I can create the entire UI in Flash and have the images linked elsewhere.  I thought perhaps to build the image libraries (over forty image groups spread out over 60 pages) in Flash and link it as a seperate set of SWFs but I need to know more about how this works.
    Any insights would be great.
    Thank You,
    Brett

    (Sorry for my bad english, I have a french version and do not know the terms in english)
    About pictures, to keep small the swf file, one solution is to store them in the 'assets' folder.
    To do this : open 'bibliotheque',( beside 'calcs'), right clic over the names of the pictures and select 'link ...)
    The 'assets' folder is loaded with the swf file to the server.
    You can also simplify the pictures (but loss of quality) ...
    In my site, all the big pictures and the videos are linked, the thumbs remain in swf file.
    Hope this helps.
    http://www.8-16-chalonnais.org

  • My yahoo page keeps flashing on and off

    my yahoo page keeps flashing on and off

    what do you mean "flashing on and off"?  And does this only happen on your yahoo page?

  • After Flash Catalyst discontinued - What Workflow Designer / Developper to use? and how skin compone

    Hi,
    Now  that Flash Catalyst is discontinued before being totally usable,
    I used Flash Catalyst for skinning components and prototyping design of App.
    So i wonder how experienced people do that without Flash Catalyst?
    And more im asking to Adobe the same questions. What do you propose to do now what Flash catalyst helped to do until now?
    how do you skin components?
    how do you work with designers to get their App Pages designs?
    in a word, what is the WorkFlow?
    Thanks

    I couldn't agree more with you that developers need a solid WYSIWYG tool, and Catalyst was Adobe's closest rival to Blend. It had much more potential than the amount of attention it received. Adobe was very foolish pulling the plug on it, not to mention all their other recent decisions related to the Flash Platform.
    My point was that with all of the importing and exporting capabilities of Illustrator, Photoshop, Flash Professional, and especially Fireworks, you already have all of the capabilities of Flash Catalyst, at least in regards to making creative assets available to the Flex framework. That was the sole purpose of Catalyst- to bridge the gap between Adobe's design applications and Flex. If you weren't concerned with Flex, Flash Catalyst would be of no use, even if it were still in development. Exporting a Catalyst project to Flash Professional or HTML was never on it's roadmap, although I'm sure I'm not the first person who thought of those possibilities.
    Catalyst, simply put, was the FXG editor which Flash Builder's design mode was not. For example, you could not draw a rectangle using Builder's design mode. With Catalyst CS5.5, it allowed you to directly assign FXG assets to MXML skins for ten of the nineteen Spark components which use the MXML skin architecture. This was a huge limitition, and espeically obvious with the new roundtripping feature, because using any of the non-supported components could easily break the connection between Builder & Catalyst. Honestly, myself and many of the Adobe engineers I talked to on the Flash Builder team, still do not understand why Catalyst wasn't merged into Flash Builder in the first place.
    Perhaps it's not as useful out of context, but I compiled a presentation a few months ago for my Adobe user group, titled "Creative & Production Harmony": https://acrobat.com/#d=jNyu*qRjpF68tbl*8lCiTw&x=s
    Basically what it outlined, was when to use Catalyst, and when you are better off exporting straight from the other design apps. My conclusion, was that you're generally better off designing your assets in the app you're comfortable with. That IS your WYSIWYG editor, to the precision of 1px. It was also a future proof answer since Catalyst was discontinued and many of the other Flex related workflows have evaporated. The main loss behind discontinuing Catalyst, were its states, timeline, and visual editing of FXG less commonly preserved when exporting from the other apps.
    A workflow example for a project I recently used Catalyst with, http://disneycruiseadventure.com/ was to open the PSD provided inside of Photoshop, launch Catalyst, draw a shape (or copy/paste in a vector smart object from Illustrator), and use it's properties panel to match the Photoshop layer styles. This basically the climax of the day, because the rest of it was all spent manually editing code in Builder (and often fixing a lot of the crap code Catalyst spit out). For advanced use of graphics, we relied heavily on the Flex Component Kit, which basically lets you work with any MovieClip inside of Flex or even insert Flex components into a Flash Professional container. The integration between Flex & Flash Pro is most commonly overlooked, which is sad because it still offers the very most design freedom for Flex and has been around long before Catalyst.
    In my personal project, my workflow heavily involves Fireworks. It's exporting capabilities are unparralled by any of the other Adobe design apps. You can design with the 1px precision you are after, and almost always preserve that precision after exporting to Flex 3, FXG, and even CSS. Speaking of CSS, now you can export to CSS3 and jQuery mobile themes using Fireworks. If I had a choice between Fireworks and Catalyst, I would take Fireworks without any question. If you're looking for another workflow, consider the idea of taking HTML/CSS exported by Fireworks and opening it inside of Adobe Edge for adding animation and interactivity. Then do your final editing with Dreamweaver, or skip the Edge step if you don't need it.

  • Can I install/buy a Flash Catalyst plugin and run it on CS3 or would I need to buy Flash CS5 too?

    I use CS3 in my company and they're not prepare to spend more money on a whole new adobe package. I'd love to use the advantages of catalyst but not sure I can just puchase it on its own or f I need to buy Flash CS5 too. any help?

    Flash Catalyst is available as a stand alone product. However without CS5 versions of Adobe Illustrator or Photoshop, you will be unable to do any visual round tripping of the assets. Also you might need Flash Builder to extend your work beyond the capabilities of FC.

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