Photoshop CC Image Assets Folder Question
Can I move my Photoshop CC generated Image Assets folder away from the native file and keep it connected for updating?
It will only generate assets to the parent folder. You can move the folder, but it will recreate it.
Similar Messages
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Path to Photoshop Plugins/Panels Assets Folder
I am one of those who is scrambling to recreate a panel that was made in Configurator to HTML5 so please bear with me.
For a javascript I am trying to find the path to a file in the "assets" folder within my panel for both Mac & Windows. I want the path to open a specific file. Here is the base code:
function selLss1(){var idOpn = charIDToTypeID( "Opn " );
var desc176 = new ActionDescriptor();
var idnull = charIDToTypeID( "null" );
desc176.putPath( idnull, new File( "/assets/file.psd" ) );
executeAction( idOpn, desc176, DialogModes.NO );
"/assets/file.psd" is the file and I need to know how to tell Photoshop how to find and open this file in Mac's and Windows.
Thanks in Advance - SamPerfect Tom - works like a charm.
One last question and I hope not to bother you anymore.
This is going back to the last script you helped me with in opening a file from the extension panels folder (everything is working perfectly). I want to add one last item to the script that automatically closes the file from the extension folder without saving. These are template files that I do not want the user changing.
The steps of the script are:
1. Open the file from the extensions folder
2. Duplicate the layer to another open file
3. Close the file - This is where I want the file closed without saving in case the user duplicates the layer in to the same file that came from the extension folder.
I have this code, but do not know how or where to put it:
app.activeDocument.close(SaveOptions.DONOTSAVECHANGES);
/* LSS 1 */
// Open File
function selLssall(inPanelLocation)
var idOpn = charIDToTypeID( "Opn " );
var desc176 = new ActionDescriptor();
var idnull = charIDToTypeID( "null" );
desc176.putPath( idnull, new File( inPanelLocation + "/lss/lss-1.psd" ) );
executeAction( idOpn, desc176, DialogModes.NO );
// Duplicate Layer and select the file to insert the layer into
ErrStrs = {};
ErrStrs.USER_CANCELLED=localize("$$$/ScriptingSupport/Error/UserCancelled=User cancelled the operation");
try {var idDplc = charIDToTypeID( 'Dplc' );
var desc1020 = new ActionDescriptor();
var idnull = charIDToTypeID( 'null' );
var ref834 = new ActionReference();
var idLyrsp = charIDToTypeID( 'Lyr ' );
var idOrdn = charIDToTypeID( 'Ordn' );
var idTrgt = charIDToTypeID( 'Trgt' );
ref834.putEnumerated( idLyrsp, idOrdn, idTrgt );
desc1020.putReference( idnull, ref834 );
executeAction( idDplc, desc1020, DialogModes.ALL );
} catch(e){if (e.toString().indexOf(ErrStrs.USER_CANCELLED)!=-1) {;
} else{alert(localize("$$$/ScriptingSupport/Error/CommandNotAvailable=The command is currently not available"));}}
// Close File - this is where I want the file close with out saving it
ErrStrs = {};
ErrStrs.USER_CANCELLED=localize("$$$/ScriptingSupport/Error/UserCancelled=User cancelled the operation");
try {var idClssp = charIDToTypeID( 'Cls ' );
executeAction( idClssp, undefined, DialogModes.ALL );
} catch(e){if (e.toString().indexOf(ErrStrs.USER_CANCELLED)!=-1) {;
} else{alert(localize("$$$/ScriptingSupport/Error/CommandNotAvailable=The command is currently not available"));}}
One again thanks - Sam -
Photoshop CC Image Asset Generator Save as CMYK?
The new image asset generator in PSCC is awesome! I wanted to see if it's possible to export image assets as CMYK for print? If not, could it be added as a image as a tag option or perhaps just adhere to the original document settings?
Thanks!If you want transparency for the web there are two choices PNG and GIF. Gif only supports 255 mapped colors when you want transparency and transparent pixels are empty 0% opacity. PNG supports full color and an Alpha channel for transparency partial transparency is supported. GIF file are very small.
There are also animated GIF file that browsers support. While you can create animated png file many browsers don't support them and some browsers like Chrome have an add-on that will support animated png files. Photoshop will save Animated GIF but has no support for animated PNG. -
Photoshop Generate image assets
When I try to generate an asset from a Ps layer in a subfolder like in the example [subfolder]/Ellipse_4.jpg , it generate an error txt message:
So why doesn't Ps accept the "/" character ? Thanks for any help.
VictorBecause it's an illegal character in file names.
Stick to numbers, the letters of the English alphabet, hyphens and underscores.
Just a clarification in general:
BOILERPLATE TEXT extracted from the FAQ:
Remember, you are not addressing Adobe here in the user forums. You are requesting help from volunteers users just like you who give their time free of charge. No one has any obligation to answer your questions. -
Why are some images being exported to Assets folder?
On my desktop I have the structure of an Assets folder and within that a Images folder. When I export to HTML it puts a few of the images in the Assets folder. They are ones that are hyperlinked from a smaller image so that when they click on the smaller image the larger jpg opens in a new window. I have security on the Assets folder on the server so I don't want these to go in there. I am having to manually move them into the Images folder and then update the links in the HTML files. Is there a way to make them go into the Images folder like all the rest of the images are automatically doing when I export? By the way I don't want them to be a Lightbox slideshow. They are large images so I want them in a window so the person viewing them can move around in the browser to view the image if they have a smaller monitor.
Using Acrobat DC and the acrobat arrow tool. By right clicking on an image a submenu pops up. One of the items in that list is "Edit Image". Ordinarily or historically this would then open the image in Photoshop as a temp file. Edits could be made and saved and the image would be auto updated back into the PDF. In DC when selecting edit image, the document goes into a edit mode and the entire file gets converted into RGB color. From here one could again right click on the same image and get the option to edit using another program, (like photoshop). When returning back to document mode, the RGB conversion remains.
I determine the files are converted to RGB by using the inspector tool in Acrobat as well as looking at the colorspace in Photoshop
I determined the files were CMYK by building them that way and again verifying using Pitstop inspector.
Following screen grabs show image before / and after selecting "Edit Image" -
Photoshop Help | Generate image assets from layers | Photoshop CC
This question was posted in response to the following article: http://helpx.adobe.com/photoshop/using/generate-assets-layers.html
Adding a margin feature would be awesome.
eg: logo.jpg+10px
The end result would be the image with 10px of extra white-space on each side.
More awesome would be "logo.jpg+10px5px10px5px"
So you could define the extra space for each side following the css standard, top right bottom left.
This could come in handy if you want to generate buttons for let's say an iOS app. Imagine you have a tiny help button that is 20x20px, if you import this the standard hit state will be small (the 20x20), but if you add an extra whitespace margin the hitstate will be much bigger than the icon itself, making it more user friendly to tap on the button.
Please consider this feature. Thanks! -
Specific folder for Image assets?
I need to be able to choose a specific folder to generate image assets to! Is there some way to do this?
Instead of just creating a folder called nameOfMyFile-assets, I want to generate assets to a folder elsewhere!You would have to customize it using the Generator API.
Mylenium -
Generate Image Assets crashes Photoshop when making half-size pngs from groups
I've been getting Photoshop CC to crash consistantly when I try to generate scaled-down pngs from a layer group. If I have generate image assets on and change a group name to "50% name.png", Photoshop instantly crashes. If generate assets is off and I change a group name to "50% name.png" Photoshop does not crash until I try turning on generate assets, and then it crashes instantly. Trying "50% name.png, name_full.png" also fails. This has occured in different files. It does not happen in every file or every time, but it happens very often.
I'm using Windows 8 and Photoshop CC 14.1.1 x64.Hi.
I’ve installed the latest photoshop update (14.2.1 x64). Unfortunately the new update makes me now impossible to use the generator routine. My project needs “decades” longer to realise that I’ve activated the generator in the File menu. I click on Generate->Image Assets and nothing happens… first. After half a minute or so the checkbox eppear finally. You must know: I have more than 100 Layers to be generated to single images. A lot of them are smart objects or groups.
When I finally save my file to start the generate routine, I needs a lot ( ! ) longer to generate the images than before.
Additionally my main problem is stil lthere: Impossible to rename any layer or activate the blending menue, while the generator runs.
So with this update I’ve to wait much much longer to activate or deactivate the generate routine. Deactivating needs a long time too… What have you done there Adobe? (Sorry for this words.)
@Adobe support: Please contact me personally via mail if possible and I will send you the project file where this problem appear. I can’t publish the file for everybody, sorry guys.
Do someone knows how to go back to the prevoius installation? Really sad about the generator. A must buy argument and actually a real time saver. -
Photoshop 2014 - File Generator Image Assets not working
Win7 Pro 64bit
Photoshop 2014.2.1
Draw three layers with the brush and add extension .PNG to each layer name
Edit > Preferences > Plug-Ins : Enable Generator is checked
File > Generate > Image Assets : no check mark ever appears by "Image Assets" and no files are created
What am I doing wrong? Any help will be greatly appreciated!I actually reported my results from my mid 2009 Macbook, so now from Windows 7 x64/Dell CC 2014.
Create new file
Check Image assets, no checkmark.
Convert background into floating layer, rename it 1.png, swipe a brushstroke.
Now I'm able to checkmark and extract 1.png. -
Generate image assets from within Smart Object
Hi,
When designing for phones I create a large canvas with all screens spread out accross it. Every screen is a Smart Object. To me this has many advantages.
When editing a screen I open the Smart Object. Now I turn on Generate Image Assets. I notice that no resource folder is created.
Seems like Generating Image Assets from within a smart object is not possible.
Is that correct? If so, why isn't the menu option greyed out?
UPDATE: I found that you can use Generate Image Assets from within a Smart Object. But NOT if the Smart Object is part of a PSD. In other words, only if the Smart Object (psb) is a seperate file.
I wonder why.
Cheers,
HOld thread, but I had the exact same problem. It turns out (on Windows at least), that you can find the generated assets folder for a smart object, but you have to know where to look.
With the smart object "opened" in Photoshop, click "Save as". This shows the location of the current smart object being edited. For me, it was: C:\Users\Jeff\AppData\Local\Temp\Layer112112121.psb
And lo and behold, right next to the layer temp file was the image asset output folder with my generated assets in it:
C:\Users\Jeff\AppData\Local\Temp\Layer112112121 - assets
You can right-click and "Open in a new window" to get a file explorer window in that folder (see image below).
(Possibly important note: Close or cancel the Save As dialog, we don't actually want to save the layer to a different location.)
This location makes sense, but it does seem to be a poor user experience design. Presumably temp files should output their asset folders to the desktop, just like unsaved PSD files. -
Adobe Photoshop CS3 Image Processor not converting files to sRGB Profile
I have been experiencing a problem with Photoshop CS3 Image Processor no longer converting profiles to sRGB. It converts all of the files from Camera Raw to JPEG, but not sRGB as well. I used to be able to batch convert an entire folder of RAW images to JPEG, sRGB through the Image Processor.
My Photoshop CS3 Working Space is Adobe RGB (1998). I need to convert an entire folder of images selected in Bridge to sRGB working space in order to publish a photo album from one of the on-line publishing companies. I can open each individual Camera Raw file in Photoshop and convert each to JPEG, sRGB, but this takes a tremendous amount of time.
The following procedure has worked for me in the past, but for some reason no longer works:
I select the images in the desired Bridge CS3 folder. Upper tool bar, "Tools" > "Photoshop" > "Image Processor". In Image Processor:
Section 1 - ""Process files from Bridge only (11)" Whether or not I place a checkmark by "Open first image to apply settings", it makes no difference in the outcome.
Section 2: "Save in same location"
Section 3 - "Checkmark by "Save as JPEG, quality 12". Also a checkmark by "Convert Profile to sRGB"
Section 4 - Checkmark by "Include ICC Profile"
I replaced my iMac one month ago and reinstalled Photoshop CS3, but this Image Processor problem had been occurring even with my old computer.
Not sure if you need this information:
I'm currently on Mac OS X Version 10.6.4
Processor: 2.93 Ghz Intel Core i7
Memory: 8 GB 1333 Mhz DDR3
I don't know if it's related, Photoshop CS3 on my old computer was running in Rosetta. I don't know if it's running in Rosetta now, the name does not appear when Photoshop boots up. How do I get it to run in Rosetta again?Heh heh heh. It's always true that we find the answer just after making public our problems, which in turn we did after trying to find the problems ourselves for hours.
Thanks for following up with the answer.
-Noel -
Red vertical banding lines in Photoshop CC images - suspect is latest Nvidia drivers
Anyone getting this in their images when viewing at 25% or under? The problem goes away if I uncheck Use Graphics Processor and then restart Photoshop CC, so my latest suspect in this mystery is the latest update by Nvidia, their 335.23 drivers. Has anyone had this issue and successfully got it to stop by reverting back to an older Nvidia driver set?
I'm running Photoshop CC 64-bit, latest version, on Windows 8.1, latest updates applied. I just built the PC 3 months ago, has i7 4930K, 32GB ram, dedicated separate SSDs for C drive and Adobe Scratch Disk, and yes, I did uninstall and reinstall PS CC and selected "Remove Pref Files". I'm fairly sure it's the latest Nvidia driver that's causing the issue. Oh, graphics card is EVGA GTX 770, this model.
I'll paste in the long hairy list of info from Photoshop, but there won't be any more of my wording below it. Thanks in advance.
Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
Operating System: Windows 8 64-bit
Version: 6.2
System architecture: Intel CPU Family:6, Model:14, Stepping:4 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 6
Logical processor count: 12
Processor speed: 3400 MHz
Built-in memory: 32709 MB
Free memory: 28481 MB
Memory available to Photoshop: 29617 MB
Memory used by Photoshop: 75 %
Image tile size: 128K
Image cache levels: 1
Font Preview: Huge
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1600, right=2560
OpenGL Drawing: Disabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Normal
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGPUs=1
gpu[0].OGLVersion="3.0"
gpu[0].MemoryMB=4095
gpu[0].RectTextureSize=16384
gpu[0].Renderer="GeForce GTX 770/PCIe/SSE2"
gpu[0].RendererID=4484
gpu[0].Vendor="NVIDIA Corporation"
gpu[0].VendorID=4318
gpu[0].HasNPOTSupport=1
gpu[0].DriverVersion="9.18.13.3523"
gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
gpu[0].DriverDate="20140304000000.000000-000"
gpu[0].CompileProgramGLSL=1
gpu[0].TestFrameBuffer=1
gpu[0].OCLPresent=1
gpu[0].OCLVersion="1.1"
gpu[0].CUDASupported=1
gpu[0].CUDAVersion="6.0.1"
gpu[0].OCLBandwidth=1.79158e+011
gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
License Type: Subscription
Serial number: 90970716331506612312
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
Temporary file path: C:\Users\Paul\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
S:\, 238.5G, 87.6G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
Installed components:
ACE.dll ACE 2013/10/29-11:47:16 79.548223 79.548223
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdobeLinguistic.dll Adobe Linguisitc Library 7.0.0
AdobeOwl.dll Adobe Owl 2013/10/25-12:15:59 5.0.24 79.547804
AdobePDFL.dll PDFL 2013/10/29-11:47:16 79.508720 79.508720
AdobePIP.dll Adobe Product Improvement Program 7.0.0.1786
AdobeXMP.dll Adobe XMP Core 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPFiles.dll Adobe XMP Files 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPScript.dll Adobe XMP Script 2013/10/29-11:47:16 79.154911 79.154911
adobe_caps.dll Adobe CAPS 7,0,0,21
AGM.dll AGM 2013/10/29-11:47:16 79.548223 79.548223
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
aif_core.dll AIF 5.0 79.534508
aif_ocl.dll AIF 5.0 79.534508
aif_ogl.dll AIF 5.0 79.534508
amtlib.dll AMTLib (64 Bit) 7.0.0.249 BuildVersion: 7.0; BuildDate: Thu Nov 14 2013 15:55:50) 1.000000
ARE.dll ARE 2013/10/29-11:47:16 79.548223 79.548223
AXE8SharedExpat.dll AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2013/10/29-11:47:16 79.548223 79.548223
BIBUtils.dll BIBUtils 2013/10/29-11:47:16 79.548223 79.548223
boost_date_time.dll DVA Product 7.0.0
boost_signals.dll DVA Product 7.0.0
boost_system.dll DVA Product 7.0.0
boost_threads.dll DVA Product 7.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.1.6.30929 2.1.6.30929
CITThreading.dll Adobe CITThreading 2.1.6.30929 2.1.6.30929
CoolType.dll CoolType 2013/10/29-11:47:16 79.548223 79.548223
dvaaudiodevice.dll DVA Product 7.0.0
dvacore.dll DVA Product 7.0.0
dvamarshal.dll DVA Product 7.0.0
dvamediatypes.dll DVA Product 7.0.0
dvaplayer.dll DVA Product 7.0.0
dvatransport.dll DVA Product 7.0.0
dvaunittesting.dll DVA Product 7.0.0
dynamiclink.dll DVA Product 7.0.0
ExtendScript.dll ExtendScript 2013/10/30-13:12:12 79.546835 79.546835
FileInfo.dll Adobe XMP FileInfo 2013/10/25-03:51:33 79.154511 79.154511
filter_graph.dll AIF 5.0 79.534508
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
icudt40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
imslib.dll IMSLib DLL 7.0.0.145
JP2KLib.dll JP2KLib 2013/10/29-11:47:16 79.248139 79.248139
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OMP Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 2.1.2.1785
mediacoreif.dll DVA Product 7.0.0
MPS.dll MPS 2013/10/29-11:47:16 79.535029 79.535029
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.8428
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.8428
msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcr80.dll Microsoft® Visual Studio® 2005 8.00.50727.8428
msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
PatchMatch.dll PatchMatch 2013/10/29-11:47:16 79.542390 79.542390
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC CC
Plugin.dll Adobe Photoshop CC CC
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 4.2.0.36
PSArt.dll Adobe Photoshop CC CC
PSViews.dll Adobe Photoshop CC CC
SCCore.dll ScCore 2013/10/30-13:12:12 79.546835 79.546835
ScriptUIFlex.dll ScriptUIFlex 2013/10/30-13:12:12 79.546835 79.546835
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
updaternotifications.dll Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 7.0.1.102
WRServices.dll WRServices Mon Feb 25 2013 16:09:10 Build 0.19078 0.19078
Required plug-ins:
3D Studio 14.2.1 (14.2.1 x001)
Accented Edges 14.2.1
Adaptive Wide Angle 14.2.1
Angled Strokes 14.2.1
Average 14.2.1 (14.2.1 x001)
Bas Relief 14.2.1
BMP 14.2.1
Chalk & Charcoal 14.2.1
Charcoal 14.2.1
Chrome 14.2.1
Cineon 14.2.1 (14.2.1 x001)
Clouds 14.2.1 (14.2.1 x001)
Collada 14.2.1 (14.2.1 x001)
Color Halftone 14.2.1
Colored Pencil 14.2.1
CompuServe GIF 14.2.1
Conté Crayon 14.2.1
Craquelure 14.2.1
Crop and Straighten Photos 14.2.1 (14.2.1 x001)
Crop and Straighten Photos Filter 14.2.1
Crosshatch 14.2.1
Crystallize 14.2.1
Cutout 14.2.1
Dark Strokes 14.2.1
De-Interlace 14.2.1
Dicom 14.2.1
Difference Clouds 14.2.1 (14.2.1 x001)
Diffuse Glow 14.2.1
Displace 14.2.1
Dry Brush 14.2.1
Eazel Acquire 14.2.1 (14.2.1 x001)
Embed Watermark 4.0
Entropy 14.2.1 (14.2.1 x001)
Extrude 14.2.1
FastCore Routines 14.2.1 (14.2.1 x001)
Fibers 14.2.1
Film Grain 14.2.1
Filter Gallery 14.2.1
Flash 3D 14.2.1 (14.2.1 x001)
Fresco 14.2.1
Glass 14.2.1
Glowing Edges 14.2.1
Google Earth 4 14.2.1 (14.2.1 x001)
Grain 14.2.1
Graphic Pen 14.2.1
Halftone Pattern 14.2.1
HDRMergeUI 14.2.1
IFF Format 14.2.1
Ink Outlines 14.2.1
JPEG 2000 14.2.1
Kurtosis 14.2.1 (14.2.1 x001)
Lens Blur 14.2.1
Lens Correction 14.2.1
Lens Flare 14.2.1
Liquify 14.2.1
Matlab Operation 14.2.1 (14.2.1 x001)
Maximum 14.2.1 (14.2.1 x001)
Mean 14.2.1 (14.2.1 x001)
Measurement Core 14.2.1 (14.2.1 x001)
Median 14.2.1 (14.2.1 x001)
Mezzotint 14.2.1
Minimum 14.2.1 (14.2.1 x001)
MMXCore Routines 14.2.1 (14.2.1 x001)
Mosaic Tiles 14.2.1
Multiprocessor Support 14.2.1 (14.2.1 x001)
Neon Glow 14.2.1
Note Paper 14.2.1
NTSC Colors 14.2.1 (14.2.1 x001)
Ocean Ripple 14.2.1
Oil Paint 14.2.1
OpenEXR 14.2.1
Paint Daubs 14.2.1
Palette Knife 14.2.1
Patchwork 14.2.1
Paths to Illustrator 14.2.1
PCX 14.2.1 (14.2.1 x001)
Photocopy 14.2.1
Photoshop 3D Engine 14.2.1 (14.2.1 x001)
Photoshop Touch 14.0
Picture Package Filter 14.2.1 (14.2.1 x001)
Pinch 14.2.1
Pixar 14.2.1 (14.2.1 x001)
Plaster 14.2.1
Plastic Wrap 14.2.1
PNG 14.2.1
Pointillize 14.2.1
Polar Coordinates 14.2.1
Portable Bit Map 14.2.1 (14.2.1 x001)
Poster Edges 14.2.1
Radial Blur 14.2.1
Radiance 14.2.1 (14.2.1 x001)
Range 14.2.1 (14.2.1 x001)
Read Watermark 4.0
Reticulation 14.2.1
Ripple 14.2.1
Rough Pastels 14.2.1
Save for Web 14.2.1
ScriptingSupport 14.2.1
Shake Reduction 14.2.1
Shear 14.2.1
Skewness 14.2.1 (14.2.1 x001)
Smart Blur 14.2.1
Smudge Stick 14.2.1
Solarize 14.2.1 (14.2.1 x001)
Spatter 14.2.1
Spherize 14.2.1
Sponge 14.2.1
Sprayed Strokes 14.2.1
Stained Glass 14.2.1
Stamp 14.2.1
Standard Deviation 14.2.1 (14.2.1 x001)
STL 14.2.1 (14.2.1 x001)
Sumi-e 14.2.1
Summation 14.2.1 (14.2.1 x001)
Targa 14.2.1
Texturizer 14.2.1
Tiles 14.2.1
Torn Edges 14.2.1
Twirl 14.2.1
Underpainting 14.2.1
Vanishing Point 14.2.1
Variance 14.2.1 (14.2.1 x001)
Variations 14.2.1 (14.2.1 x001)
Viveza 2 2.1.11.216
Water Paper 14.2.1
Watercolor 14.2.1
Wave 14.2.1
Wavefront|OBJ 14.2.1 (14.2.1 x001)
WIA Support 14.2.1 (14.2.1 x001)
Wind 14.2.1
Wireless Bitmap 14.2.1 (14.2.1 x001)
ZigZag 14.2.1
Optional and third party plug-ins:
BackgroundFilter 2.2.11.216
Camera Raw 8.3
Camera Raw Filter 8.3
Color Efex Pro 4 4.3.11.216
Dfine 2 2.2.11.216
FineStructuresFilter 2.2.11.216
HDR Efex Pro 2 2.2.11.216
HotPixelsFilter 2.2.11.216
Merge to HDR Efex Pro 2 2.2.11.216
Nik Collection Selective Tool 2.1.5.22621
ShadowsFilter 2.2.11.216
Sharpener Pro 3: (1) RAW Presharpener 3.1.11.216
Sharpener Pro 3: (2) Output Sharpener 3.1.11.216
Silver Efex Pro 2 2.2.11.216
SkinFilter 2.2.11.216
SkyFilter 2.2.11.216
StrongNoiseFilter 2.2.11.216
Plug-ins that failed to load: NONE
Flash:
Kubota DASHBOARD
Mini Bridge
Kuler
Adobe Exchange
Installed TWAIN devices: NONEYes, I have three onboard raid0 all attached directly to a Gigabyte X79-UD5 using Intel Enterprise driver. The boot driver I mention is a new thing, which I added after a major system crash left me needing a clean reinstall.
When I first built the system it had no raid0 at all - just a single 'Raptor I had hoped to use for the Project drive, but PremPro wouldn't play nicely with that, so I had to add another and raid0 them. I could scrub the timline smoothly after that with as many tracks on the timeline as I needed, (all 1080 H.264) I lost one of those Velociraptors, so replaced with a pair of 6th gen 1Tb V'raptors in raid0. They give me 350Mbs continuous, but their 4k speed is still not special.
I also have a pair of WD1Tb Blacks in a raid0 for Exports, my docs, and I used to keep cache, and other large files on that drive before I upgraded the boot drive.
Altogether I have 18Tb because of the need to back up the video, which is done with USB3 externals. I recently added a Seagate 4Tb USB3 external (to help organise files while reinstalling everything) and that is showing 185Mb/s sequentual, which is much faster than my single drive internals! I guess they just keep making things better. -
Linked Images : Automatic Folder Creation for linked images?
Best Rgards
Mac OSX 10.9.3
InDesign CC (9.2.1)
Presently: 120 page Blurb publishing with 190 images
I have created a large number of INDD documents that I piece together from many sources,
such as file folders, internet searches, external drives, emails...kind of grabbing things
from all over the place. usually I publish this as a PDF for local and archival use. Sometimes
using this also for newsletters and other ways to distribute documents as pdf and epub.
I never really paid to much attention to LINKED FILES and where they might
be located, as my intent was PDF and you can publish a very
serviceable Pdf without verifying or correcting MISSING LINKS...
NOW, I am working on a higher end 120 page Photo BOOK to have printed on paper.
I did not organise my image assets into a folder, i should have first. Now as I go to
upload to the publisher I find I have to many missing links to images. So I am going
back through the whole project and organising the assets and re-linking...what a lot of work this is.
I was wondering if InDesign supports automatic creation of assets folder?
As you place images, with their links, the program creates a folder and puts a copy of the file there?
I don't see anything about this subject.
I am wondering why not? It would sure make the work flow speed up. Options for
the format, size, pip etc. Does this exist in InDesign and if not
wtf not?
Sure would appreciate anyone's thoughts on this. It is to late now to save this
relinking 190 images, but I realise I need to be better prepared with my assets in the
future. I work on a number of publications, some spontaneously and others
more carefully planned...some sort of auto process for asset-linked-folders
seems a simple enough coding issue. It is 2014 already.
???....best rgards, Thanks for any input on this issue.
WF Posey
Pantelleria ItalyThanks to everyone for these answers. I guess the real answer is "no", Adobe software engineers see no reason to create a script which
will place linked files into a folder. To bad. A really serious and lazy oversight in my view. The package function is helpful if one has already
organised their assetts.
As great as these programs are, this is an oversight of some frustration. As I said in my comments above, it seems an easy enough routine to program
into the app. Why should a user have to worry about collecting details of resources/links for a document?
Even after all these years?
Best regards, thanks to everyone who contributed some thoughts.
WFP -
File Generate Image Assets: no checkmark
When selecting the Image Assets as taught in the video http://helpx.adobe.com/photoshop/using/generate-assets-layers.html I do not get a checkmark andtherefore this feature is not working. I am using Photoshop CC version 14.1.1 in a Windows 7 environment. Any suggestions?
Yes, I have Enable Generator checked. And yes, I have a PS document with layers open.
As I'm a developer I do have a very custom set-up on my machine.
By this I mean I have edited my PATH in command line and have a lot of things installed such as ruby, nodejs, git, etc.
Not sure if this would affect PS. -
Assets folder/uploading files alternative?
In terms of convenience, is there a way to drag an entire folder into the assets folder? And for that matter, is it possible to change the working directory of the assets?
I was unable to upload multiple files manually.
The reason I ask is because manually uploading a few hundred files could be quite time consuming.
This may be a nice feature to add in the future.
ThanksMaybe I asked this question too soon.
Dragging folders or files into the assets folder works.
Tip: for convience make a shortcut of the assets folder on your desktop
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