Photoshop CC Image Assets Folder Question

Can I move my Photoshop CC generated Image Assets folder away from the native file and keep it connected for updating?

It will only generate assets to the parent folder.  You can move the folder, but it will recreate it.

Similar Messages

  • Path to Photoshop Plugins/Panels Assets Folder

    I am one of those who is scrambling to recreate a panel that was made in Configurator to HTML5 so please bear with me.
    For a javascript I am trying to find the path to a file in the "assets" folder within my panel for both Mac & Windows. I want the path to open a specific file. Here is the base code:
    function selLss1(){var idOpn = charIDToTypeID( "Opn " );
        var desc176 = new ActionDescriptor();
        var idnull = charIDToTypeID( "null" );
        desc176.putPath( idnull, new File( "/assets/file.psd" ) );
    executeAction( idOpn, desc176, DialogModes.NO );
    "/assets/file.psd" is the file and I need to know how to tell Photoshop how to find and open this file in Mac's and Windows.
    Thanks in Advance - Sam

    Perfect Tom - works like a charm.
    One last question and I hope not to bother you anymore.
    This is going back to the last script you helped me with in opening a file from the extension panels folder (everything is working perfectly). I want to add one last item to the script that automatically closes the file from the extension folder without saving. These are template files that I do not want the user changing.
    The steps of the script are:
    1. Open the file from the extensions folder
    2. Duplicate the layer to another open file
    3. Close the file - This is where I want the file closed without saving in case the user duplicates the layer in to the same file that came from the extension folder.
    I have this code, but do not know how or where to put it:
    app.activeDocument.close(SaveOptions.DONOTSAVECHANGES);
    /* LSS 1  */
    // Open File
    function selLssall(inPanelLocation)
      var idOpn = charIDToTypeID( "Opn " );
        var desc176 = new ActionDescriptor();
        var idnull = charIDToTypeID( "null" );
        desc176.putPath( idnull, new File( inPanelLocation + "/lss/lss-1.psd" ) );
      executeAction( idOpn, desc176, DialogModes.NO );
    // Duplicate Layer and select the file to insert the layer into
        ErrStrs = {};
    ErrStrs.USER_CANCELLED=localize("$$$/ScriptingSupport/Error/UserCancelled=User cancelled the operation");
    try {var idDplc = charIDToTypeID( 'Dplc' );    
        var desc1020 = new ActionDescriptor();    
        var idnull = charIDToTypeID( 'null' );        
        var ref834 = new ActionReference();        
        var idLyrsp = charIDToTypeID( 'Lyr ' );        
        var idOrdn = charIDToTypeID( 'Ordn' );        
        var idTrgt = charIDToTypeID( 'Trgt' );        
        ref834.putEnumerated( idLyrsp, idOrdn, idTrgt );    
        desc1020.putReference( idnull, ref834 );
        executeAction( idDplc, desc1020, DialogModes.ALL );
        } catch(e){if (e.toString().indexOf(ErrStrs.USER_CANCELLED)!=-1) {;
                } else{alert(localize("$$$/ScriptingSupport/Error/CommandNotAvailable=The command is currently not available"));}}
    // Close File - this is where I want the file close with out saving it
        ErrStrs = {};
    ErrStrs.USER_CANCELLED=localize("$$$/ScriptingSupport/Error/UserCancelled=User cancelled the operation");
    try {var idClssp = charIDToTypeID( 'Cls ' );
        executeAction( idClssp, undefined, DialogModes.ALL );
        } catch(e){if (e.toString().indexOf(ErrStrs.USER_CANCELLED)!=-1) {;
                } else{alert(localize("$$$/ScriptingSupport/Error/CommandNotAvailable=The command is currently not available"));}}
    One again thanks - Sam

  • Photoshop CC Image Asset Generator Save as CMYK?

    The new image asset generator in PSCC is awesome! I wanted to see if it's possible to export image assets as CMYK for print? If not, could it be added as a image as a tag option or perhaps just adhere to the original document settings?
    Thanks!

    If you want transparency for the web there are two choices PNG and GIF. Gif only supports 255 mapped colors when you want transparency and transparent pixels are empty 0% opacity.  PNG supports full color and an Alpha channel for transparency partial transparency is supported. GIF file are very small.
    There are also animated GIF file that browsers support.  While you can create animated png file many browsers don't support them and some browsers like Chrome have an add-on that will support animated png files. Photoshop will save Animated GIF but has no support for animated PNG.

  • Photoshop Generate image assets

    When I try to generate an asset from a Ps layer in a subfolder like in the example [subfolder]/Ellipse_4.jpg   , it generate an error txt message:
    So why doesn't Ps accept the "/" character ?   Thanks for any help.
    Victor

    Because it's an illegal character in file names.
    Stick to numbers, the letters of the English alphabet, hyphens and underscores.
    Just a clarification in general:
    BOILERPLATE TEXT extracted from the FAQ:
    Remember, you are not addressing Adobe here in the user forums.  You are requesting help from volunteers users just like you who give their time free of charge. No one has any obligation to answer your questions.

  • Why are some images being exported to Assets folder?

    On my desktop I have the structure of an Assets folder and within that a Images folder.  When I export to HTML it puts a few of the images in the Assets folder.  They are ones that are hyperlinked from a smaller image so that when they click on the smaller image the larger jpg opens in a new window.  I have security on the Assets folder on the server so I don't want these to go in there.  I am having to manually move them into the Images folder and then update the links in the HTML files.  Is there a way to make them go into the Images folder like all the rest of the images are automatically doing when I export?  By the way I don't want them to be a Lightbox slideshow.  They are large images so I want them in a window so the person viewing them can move around in the browser to view the image if they have a smaller monitor.

    Using Acrobat DC and the acrobat arrow tool. By right clicking on an image a submenu pops up. One of the items in that list is "Edit Image".  Ordinarily or historically this would then open the image in Photoshop as a temp file. Edits could be made and saved and the image would be auto updated back into the PDF.  In DC when selecting edit image, the document goes into a edit mode and the entire file gets converted into RGB color.  From here one could again right click on the same image and get the option to edit using another program, (like photoshop).  When returning back to document mode, the RGB conversion remains.
    I determine the files are converted to RGB by using the inspector tool in Acrobat as well as looking at the colorspace in Photoshop
    I determined the files were CMYK by building them that way and again verifying using Pitstop inspector.
    Following screen grabs show image before / and after selecting "Edit Image"

  • Photoshop Help | Generate image assets from layers | Photoshop CC

    This question was posted in response to the following article: http://helpx.adobe.com/photoshop/using/generate-assets-layers.html

    Adding a margin feature would be awesome.
    eg: logo.jpg+10px
    The end result would be the image with 10px of extra white-space on each side.
    More awesome would be "logo.jpg+10px5px10px5px"
    So you could define the extra space for each side following the css standard, top right bottom left.
    This could come in handy if you want to generate buttons for let's say an iOS app. Imagine you have a tiny help button that is 20x20px, if you import this the standard hit state will be small (the 20x20), but if you add an extra whitespace margin the hitstate will be much bigger than the icon itself, making it more user friendly to tap on the button.
    Please consider this feature. Thanks!

  • Specific folder for Image assets?

    I need to be able to choose a specific folder to generate image assets to! Is there some way to do this?
    Instead of just creating a folder called nameOfMyFile-assets, I want to generate assets to a folder elsewhere!

    You would have to customize it using the Generator API.
    Mylenium

  • Generate Image Assets crashes Photoshop when making half-size pngs from groups

    I've been getting Photoshop CC to crash consistantly when I try to generate scaled-down pngs from a layer group.  If I have generate image assets on and change a group name to "50% name.png", Photoshop instantly crashes.  If generate assets is off and I change a group name to "50% name.png" Photoshop does not crash until I try turning on generate assets, and then it crashes instantly.  Trying "50% name.png, name_full.png" also fails.  This has occured in different files.  It does not happen in every file or every time, but it happens very often.
    I'm using Windows 8 and Photoshop CC 14.1.1 x64.

    Hi.
    I’ve installed the latest photoshop update (14.2.1 x64). Unfortunately the new update makes me now impossible to use the generator routine. My project needs “decades” longer to realise that I’ve activated the generator in the File menu. I click on Generate->Image Assets and nothing happens… first. After half a minute or so the checkbox eppear finally. You must know: I have more than 100 Layers to be generated to single images. A lot of them are smart objects or groups.
    When I finally save my file to start the generate routine, I needs a lot ( ! ) longer to generate the images than before.
    Additionally my main problem is stil lthere: Impossible to rename any layer or activate the blending menue, while the generator runs.
    So with this update I’ve to wait much much longer to activate or deactivate the generate routine. Deactivating needs a long time too… What have you done there Adobe? (Sorry for this words.)
    @Adobe support: Please contact me personally via mail if possible and I will send you the project file where this problem appear. I can’t publish the file for everybody, sorry guys.
    Do someone knows how to go back to the prevoius installation? Really sad about the generator. A must buy argument and actually a real time saver.

  • Photoshop 2014 - File Generator Image Assets not working

    Win7 Pro 64bit
    Photoshop 2014.2.1
    Draw three layers with the brush and add extension .PNG to each layer name
    Edit > Preferences > Plug-Ins  : Enable Generator is checked
    File > Generate > Image Assets : no check mark ever appears by "Image Assets" and no files are created
    What am I doing wrong?  Any help will be greatly appreciated!

    I actually reported my results from my mid 2009 Macbook, so now from Windows 7 x64/Dell CC 2014.
    Create new file
    Check Image assets, no checkmark.
    Convert background into floating layer, rename it 1.png, swipe a brushstroke.
    Now I'm able to checkmark and extract 1.png.

  • Generate image assets from within Smart Object

    Hi,
    When designing for phones I create a large canvas with all screens spread out accross it. Every screen is a Smart Object. To me this has many advantages.
    When editing a screen I open the Smart Object. Now I turn on Generate Image Assets. I notice that no resource folder is created.
    Seems like Generating Image Assets from within a smart object is not possible.
    Is that correct? If so, why isn't the menu option greyed out?
    UPDATE: I found that you can use Generate Image Assets from within a Smart Object. But NOT if the Smart Object is part of a PSD. In other words, only if the Smart Object (psb) is a seperate file.
    I wonder why.
    Cheers,
    H

    Old thread, but I had the exact same problem.  It turns out (on Windows at least), that you can find the generated assets folder for a smart object, but you have to know where to look.
    With the smart object "opened" in Photoshop, click "Save as". This shows the location of the current smart object being edited. For me, it was: C:\Users\Jeff\AppData\Local\Temp\Layer112112121.psb
    And lo and behold, right next to the layer temp file was the image asset output folder with my generated assets in it:
    C:\Users\Jeff\AppData\Local\Temp\Layer112112121 - assets
    You can right-click and "Open in a new window" to get a file explorer window in that folder (see image below).
    (Possibly important note: Close or cancel the Save As dialog, we don't actually want to save the layer to a different location.)
    This location makes sense, but it does seem to be a poor user experience design. Presumably temp files should output their asset folders to the desktop, just like unsaved PSD files.

  • Adobe Photoshop CS3 Image Processor not converting files to sRGB Profile

    I have been experiencing a problem with Photoshop CS3 Image Processor no longer converting profiles to sRGB.   It converts all of the files from Camera Raw to JPEG, but not sRGB as well.  I used to be able to batch convert an entire folder of RAW images to JPEG, sRGB through the Image Processor.
    My Photoshop CS3 Working Space is Adobe RGB (1998).  I need to convert an entire folder of images selected in Bridge to sRGB working space in order to publish a photo album from one of the on-line publishing companies.  I can open each individual Camera Raw file in Photoshop and convert each to JPEG, sRGB, but this takes a tremendous amount of time.
    The following procedure has worked for me in the past, but for some reason no longer works:
    I select the images in the desired Bridge CS3 folder.  Upper tool bar, "Tools" > "Photoshop" > "Image Processor".  In Image Processor:
    Section 1 - ""Process files from Bridge only (11)"  Whether or not I place a checkmark by "Open first image to apply settings", it makes no difference in the outcome.
    Section 2:  "Save in same location"
    Section 3 - "Checkmark by "Save as JPEG, quality 12".  Also a checkmark by "Convert Profile to sRGB"
    Section 4 - Checkmark by "Include ICC Profile"
    I replaced my iMac one month ago and reinstalled Photoshop CS3, but this Image Processor problem had been occurring even with my old computer.
    Not sure if you need this information:
    I'm currently on Mac OS X Version 10.6.4
    Processor:  2.93 Ghz Intel Core i7
    Memory:  8 GB 1333 Mhz DDR3
    I don't know if it's related,  Photoshop CS3 on my old computer was running in Rosetta.  I don't know if it's running in Rosetta now, the name does not appear when Photoshop boots up.  How do I get it to run in Rosetta again?

    Heh heh heh.  It's always true that we find the answer just after making public our problems, which in turn we did after trying to find the problems ourselves for hours.
    Thanks for following up with the answer.
    -Noel

  • Red vertical banding lines in Photoshop CC images - suspect is latest Nvidia drivers

    Anyone getting this in their images when viewing at 25% or under? The problem goes away if I uncheck Use Graphics Processor and then restart Photoshop CC, so my latest suspect in this mystery is the latest update by Nvidia, their 335.23 drivers. Has anyone had this issue and successfully got it to stop by reverting back to an older Nvidia driver set?
    I'm running Photoshop CC 64-bit, latest version, on Windows 8.1, latest updates applied. I just built the PC 3 months ago, has i7 4930K, 32GB ram, dedicated separate SSDs for C drive and Adobe Scratch Disk, and yes, I did uninstall and reinstall PS CC and selected "Remove Pref Files". I'm fairly sure it's the latest Nvidia driver that's causing the issue. Oh, graphics card is EVGA GTX 770, this model.
    I'll paste in the long hairy list of info from Photoshop, but there won't be any more of my wording below it. Thanks in advance.
    Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
    Operating System: Windows 8 64-bit
    Version: 6.2
    System architecture: Intel CPU Family:6, Model:14, Stepping:4 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
    Physical processor count: 6
    Logical processor count: 12
    Processor speed: 3400 MHz
    Built-in memory: 32709 MB
    Free memory: 28481 MB
    Memory available to Photoshop: 29617 MB
    Memory used by Photoshop: 75 %
    Image tile size: 128K
    Image cache levels: 1
    Font Preview: Huge
    TextComposer: Latin
    Display: 1
    Display Bounds: top=0, left=0, bottom=1600, right=2560
    OpenGL Drawing: Disabled.
    OpenGL Allow Old GPUs: Not Detected.
    OpenGL Drawing Mode: Normal
    OpenGL Allow Normal Mode: True.
    OpenGL Allow Advanced Mode: True.
    AIFCoreInitialized=1
    AIFOGLInitialized=1
    OGLContextCreated=1
    NumGPUs=1
    gpu[0].OGLVersion="3.0"
    gpu[0].MemoryMB=4095
    gpu[0].RectTextureSize=16384
    gpu[0].Renderer="GeForce GTX 770/PCIe/SSE2"
    gpu[0].RendererID=4484
    gpu[0].Vendor="NVIDIA Corporation"
    gpu[0].VendorID=4318
    gpu[0].HasNPOTSupport=1
    gpu[0].DriverVersion="9.18.13.3523"
    gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
    gpu[0].DriverDate="20140304000000.000000-000"
    gpu[0].CompileProgramGLSL=1
    gpu[0].TestFrameBuffer=1
    gpu[0].OCLPresent=1
    gpu[0].OCLVersion="1.1"
    gpu[0].CUDASupported=1
    gpu[0].CUDAVersion="6.0.1"
    gpu[0].OCLBandwidth=1.79158e+011
    gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
    gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
    gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
    gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
    License Type: Subscription
    Serial number: 90970716331506612312
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
    Temporary file path: C:\Users\Paul\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      S:\, 238.5G, 87.6G free
    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
    Installed components:
       ACE.dll   ACE 2013/10/29-11:47:16   79.548223   79.548223
       adbeape.dll   Adobe APE 2013/02/04-09:52:32   0.1160850   0.1160850
       AdobeLinguistic.dll   Adobe Linguisitc Library   7.0.0  
       AdobeOwl.dll   Adobe Owl 2013/10/25-12:15:59   5.0.24   79.547804
       AdobePDFL.dll   PDFL 2013/10/29-11:47:16   79.508720   79.508720
       AdobePIP.dll   Adobe Product Improvement Program   7.0.0.1786  
       AdobeXMP.dll   Adobe XMP Core 2013/10/29-11:47:16   79.154911   79.154911
       AdobeXMPFiles.dll   Adobe XMP Files 2013/10/29-11:47:16   79.154911   79.154911
       AdobeXMPScript.dll   Adobe XMP Script 2013/10/29-11:47:16   79.154911   79.154911
       adobe_caps.dll   Adobe CAPS   7,0,0,21  
       AGM.dll   AGM 2013/10/29-11:47:16   79.548223   79.548223
       ahclient.dll    AdobeHelp Dynamic Link Library   1,8,0,31  
       aif_core.dll   AIF   5.0   79.534508
       aif_ocl.dll   AIF   5.0   79.534508
       aif_ogl.dll   AIF   5.0   79.534508
       amtlib.dll   AMTLib (64 Bit)   7.0.0.249 BuildVersion: 7.0; BuildDate: Thu Nov 14 2013 15:55:50)   1.000000
       ARE.dll   ARE 2013/10/29-11:47:16   79.548223   79.548223
       AXE8SharedExpat.dll   AXE8SharedExpat 2011/12/16-15:10:49   66.26830   66.26830
       AXEDOMCore.dll   AXEDOMCore 2011/12/16-15:10:49   66.26830   66.26830
       Bib.dll   BIB 2013/10/29-11:47:16   79.548223   79.548223
       BIBUtils.dll   BIBUtils 2013/10/29-11:47:16   79.548223   79.548223
       boost_date_time.dll   DVA Product   7.0.0  
       boost_signals.dll   DVA Product   7.0.0  
       boost_system.dll   DVA Product   7.0.0  
       boost_threads.dll   DVA Product   7.0.0  
       cg.dll   NVIDIA Cg Runtime   3.0.00007  
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
       CIT.dll   Adobe CIT   2.1.6.30929   2.1.6.30929
       CITThreading.dll   Adobe CITThreading   2.1.6.30929   2.1.6.30929
       CoolType.dll   CoolType 2013/10/29-11:47:16   79.548223   79.548223
       dvaaudiodevice.dll   DVA Product   7.0.0  
       dvacore.dll   DVA Product   7.0.0  
       dvamarshal.dll   DVA Product   7.0.0  
       dvamediatypes.dll   DVA Product   7.0.0  
       dvaplayer.dll   DVA Product   7.0.0  
       dvatransport.dll   DVA Product   7.0.0  
       dvaunittesting.dll   DVA Product   7.0.0  
       dynamiclink.dll   DVA Product   7.0.0  
       ExtendScript.dll   ExtendScript 2013/10/30-13:12:12   79.546835   79.546835
       FileInfo.dll   Adobe XMP FileInfo 2013/10/25-03:51:33   79.154511   79.154511
       filter_graph.dll   AIF   5.0   79.534508
       icucnv40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       icudt40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       imslib.dll   IMSLib DLL   7.0.0.145  
       JP2KLib.dll   JP2KLib 2013/10/29-11:47:16   79.248139   79.248139
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
       libiomp5md.dll   Intel(R) OMP Runtime Library   5.0  
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
       LogSession.dll   LogSession   2.1.2.1785  
       mediacoreif.dll   DVA Product   7.0.0  
       MPS.dll   MPS 2013/10/29-11:47:16   79.535029   79.535029
       msvcm80.dll   Microsoft® Visual Studio® 2005   8.00.50727.8428  
       msvcm90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcp100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcp80.dll   Microsoft® Visual Studio® 2005   8.00.50727.8428  
       msvcp90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcr100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcr80.dll   Microsoft® Visual Studio® 2005   8.00.50727.8428  
       msvcr90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       PatchMatch.dll   PatchMatch 2013/10/29-11:47:16   79.542390   79.542390
       pdfsettings.dll   Adobe PDFSettings   1.04  
       Photoshop.dll   Adobe Photoshop CC   CC  
       Plugin.dll   Adobe Photoshop CC   CC  
       PlugPlugOwl.dll   Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit)   4.2.0.36  
       PSArt.dll   Adobe Photoshop CC   CC  
       PSViews.dll   Adobe Photoshop CC   CC  
       SCCore.dll   ScCore 2013/10/30-13:12:12   79.546835   79.546835
       ScriptUIFlex.dll   ScriptUIFlex 2013/10/30-13:12:12   79.546835   79.546835
       svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
       tbb.dll   Intel(R) Threading Building Blocks for Windows   4, 1, 2012, 1003  
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   4, 1, 2012, 1003  
       updaternotifications.dll   Adobe Updater Notifications Library   7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   7.0.1.102
       WRServices.dll   WRServices Mon Feb 25 2013 16:09:10   Build 0.19078   0.19078
    Required plug-ins:
       3D Studio 14.2.1 (14.2.1 x001)
       Accented Edges 14.2.1
       Adaptive Wide Angle 14.2.1
       Angled Strokes 14.2.1
       Average 14.2.1 (14.2.1 x001)
       Bas Relief 14.2.1
       BMP 14.2.1
       Chalk & Charcoal 14.2.1
       Charcoal 14.2.1
       Chrome 14.2.1
       Cineon 14.2.1 (14.2.1 x001)
       Clouds 14.2.1 (14.2.1 x001)
       Collada 14.2.1 (14.2.1 x001)
       Color Halftone 14.2.1
       Colored Pencil 14.2.1
       CompuServe GIF 14.2.1
       Conté Crayon 14.2.1
       Craquelure 14.2.1
       Crop and Straighten Photos 14.2.1 (14.2.1 x001)
       Crop and Straighten Photos Filter 14.2.1
       Crosshatch 14.2.1
       Crystallize 14.2.1
       Cutout 14.2.1
       Dark Strokes 14.2.1
       De-Interlace 14.2.1
       Dicom 14.2.1
       Difference Clouds 14.2.1 (14.2.1 x001)
       Diffuse Glow 14.2.1
       Displace 14.2.1
       Dry Brush 14.2.1
       Eazel Acquire 14.2.1 (14.2.1 x001)
       Embed Watermark 4.0
       Entropy 14.2.1 (14.2.1 x001)
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       Water Paper 14.2.1
       Watercolor 14.2.1
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       WIA Support 14.2.1 (14.2.1 x001)
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       Camera Raw 8.3
       Camera Raw Filter 8.3
       Color Efex Pro 4 4.3.11.216
       Dfine 2 2.2.11.216
       FineStructuresFilter 2.2.11.216
       HDR Efex Pro 2 2.2.11.216
       HotPixelsFilter 2.2.11.216
       Merge to HDR Efex Pro 2 2.2.11.216
       Nik Collection Selective Tool 2.1.5.22621
       ShadowsFilter 2.2.11.216
       Sharpener Pro 3: (1) RAW Presharpener 3.1.11.216
       Sharpener Pro 3: (2) Output Sharpener 3.1.11.216
       Silver Efex Pro 2 2.2.11.216
       SkinFilter 2.2.11.216
       SkyFilter 2.2.11.216
       StrongNoiseFilter 2.2.11.216
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       Mini Bridge
       Kuler
       Adobe Exchange
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