Please, Please help me with Terminal...

I'm pretty desperate and very frustrated. I try to open terminal, and all I see is a blank window with Terminal-login-80x24
Please, I cannot to anything. I have tried to open new windows, tried several login commands but there is NO response! No feedback and no action. Normal commands do not work
Please, I am at my wit's end.
There is no scrollback either.

Go to the Terminal's preferences, and in the "Startup" section change the "Shells open with" option to "command" with "/bin/bash" as the command to run. Then try launching the Terminal again.
Alternatively, try launching the X11 application, which should launch xterm and allow you to access the shell.

Similar Messages

  • Please! help me with this wrong code, where is mistake

    please! help me with this wrong code, where is mistake?
    import java.util.Stack;
    public class KnightsTour {
    Vars locs[];
    private int size, max=1, d=0, board[][];
    public KnightsTour(int x,int y, int newSize)
         size=newSize;
         locs=new Vars[size*size+1];
         for(int n=1;n<=size*size;n++)
              locs[n]=new Vars();
         board=new int[size+1][size+1];
         for(int n=1;n<=size;n++)
              for(int n2=1;n2<=size;n2++)
                   board[n][n2]=0;
         locs[max].x=x;
         locs[max].y=y;
         locs[max].d=1;
         board[x][y]=max;
         max++;
    class Vars{
         int x;
         int y;
         int d;
    public void GO()
         int n=0;
         while(max<=size*size)
              n++;
              d++;
              if(d>8)
                   max--;
                   board[locs[max].x][locs[max].y]=0;
                   d=locs[max].d+1;
              move();
         printBoard();
    public void move()
         int x=locs[max-1].x, y=locs[max-1].y;
         switch(d)
         case 1:x--;y-=2;break;
         case 2:x++;y-=2;break;
         case 3:x+=2;y--;break;
         case 4:x+=2;y++;break;
         case 5:x++;y+=2;break;
         case 6:x--;y+=2;break;
         case 7:x-=2;y++;break;
         case 8:x-=2;y--;break;
         //System.out.println(" X: "+x+" Y: "+y+" |"+max);
         if((x<1)||(x>size)||(y<1)||(y>size)){}
         else if(board[x][y]!=0){}
         else
              locs[max].x=x;
              locs[max].y=y;
              locs[max].d=d;
              board[x][y]=max;
              max++;
              d=0;
              //printBoard();
    public void printBoard()
         for(int n=1;n<=size;n++)
              for(int n2=1;n2<=size;n2++)
                   if(board[n2][n]<10)
                        System.out.print(board[n2][n]+" ");
                   else
                        System.out.print(board[n2][n]+" ");
              System.out.println();
         //System.out.println();
         System.out.println();
         public static void main (String[]args){
              KnightsTour k = new KnightsTour(1,1,8);
         }

    public class KnightsTour {
        Vars locs[];
        private int size,  max = 1,  d = 0,  board[][];
        public static void main (String[] args) {
            KnightsTour k = new KnightsTour (1, 1, 8);
            k.GO ();
        public KnightsTour (int x, int y, int newSize) {
            size = newSize;
            locs = new Vars[size * size + 1];
            for (int n = 1; n <= size * size; n++) {
                locs[n] = new Vars ();
            board = new int[size + 1][size + 1];
            for (int n = 1; n <= size; n++) {
                for (int n2 = 1; n2 <= size; n2++) {
                    board[n][n2] = 0;
            locs[max].x = x;
            locs[max].y = y;
            locs[max].d = 1;
            board[x][y] = max;
            max++;
        class Vars {
            int x;
            int y;
            int d;
        public void GO () {
            int n = 0;
            while (max <= size * size) {
                n++;
                d++;
                if (d > 8) {
                    max--;
                    board[locs[max].x][locs[max].y] = 0;
                    d = locs[max].d + 1;
                move ();
            printBoard ();
        public void move () {
            int x = locs[max - 1].x, y = locs[max - 1].y;
            switch (d) {
                case 1:
                    x--;
                    y -= 2;
                    break;
                case 2:
                    x++;
                    y -= 2;
                    break;
                case 3:
                    x += 2;
                    y--;
                    break;
                case 4:
                    x += 2;
                    y++;
                    break;
                case 5:
                    x++;
                    y += 2;
                    break;
                case 6:
                    x--;
                    y += 2;
                    break;
                case 7:
                    x -= 2;
                    y++;
                    break;
                case 8:
                    x -= 2;
                    y--;
                    break;
    //System.out.println(" X: "x" Y: "y" |"+max);
            if ((x < 1) || (x > size) || (y < 1) || (y > size)) {
            } else if (board[x][y] != 0) {
            } else {
                locs[max].x = x;
                locs[max].y = y;
                locs[max].d = d;
                board[x][y] = max;
                max++;
                d = 0;
    //printBoard();
        public void printBoard () {
            for (int n = 1; n <= size; n++) {
                for (int n2 = 1; n2 <= size; n2++) {
                    if (board[n2][n] < 10) {
                        System.out.print (board[n2][n] + " ");
                    } else {
                        System.out.print (board[n2][n] + " ");
                System.out.println ();
    //System.out.println();
            System.out.println ();
    }formatting ftw.
    If you call GO () you get in an infinite loop. max gets decreased, and it loops while max is smaller then or equal to size * size. Is your looping logic correct ?

  • HT1494 hi....i  cant continuously play my music with my ipod nano....i tried a lot with the settings for wake time but still it is pausing the music path.Please anybody help me with this issue

    hi....i  cant continuously play my music with my ipod nano....i tried a lot with the settings for wake time but still it is pausing the music path.Please anybody help me with this issue

    Is this your problem?
    iPod nano (6th generation): Music stops when display turns off
    B-rock

  • Please! Help me with my SIM card problem!

    When I first bought the Blackberry Flip 8220, I was constantly having a problem with my SIM card and the signals. My signal would constantly drop down to none and would go into SOS mode. Not only that, but it would also say either "SIM Card Error,""Invalid SIM Card," or "Insert SIM Card." So, the RIM sent me a new replacement for the cellphone. For the first few days, it worked just fine but, as the time passed by, the phone started to have the similar problem. What's worse is that as the time passed, the more problem started to show up! Now, my side buttons aren't functioning and the rate of my phone experiencing the problem with the SIM card and the signals, similar to the ones mentions above, has risen drastically. For now, the side buttons aren't my priority but what I would like to find out is how come my phone is experiencing such problem with the SIM card and how I can fix it. Please, help me! Due to this problem, I can't even receive the international calls.

    Hi and Welcome to the Forums!
    I don't believe that RIM issues SIMs...the carriers issue the SIM cards since these activate your phone on their network. RIM doesn't care what network you use...but the carriers do
    So, what I'd suggest is that you go see your carrier and find out what's going on with the bad SIM. It is also possible that the device itself has a problem with the SIM card contacts...in which case the advice is the same, your carrier provides your service, so going to see them is the right thing to do.
    Good luck and let us know how it goes!
    Occam's Razor nearly always applies when troubleshooting technology issues!
    If anyone has been helpful to you, please show your appreciation by clicking the button inside of their post. Please click here and read, along with the threads to which it links, for helpful information to guide you as you proceed. I always recommend that you treat your BlackBerry like any other computing device, including using a regular backup schedule...click here for an article with instructions.
    Join our BBM Channels
    BSCF General Channel
    PIN: C0001B7B4   Display/Scan Bar Code
    Knowledge Base Updates
    PIN: C0005A9AA   Display/Scan Bar Code

  • Please someone help me with this or other wise im gonna return my ipod

    please a little help here. i've been trying this since last night and still i cant figure it out. my music videos don't have any sound at all. i've chequed the volume and the settings and still cant hear anything its driving me crazy!!

    Quicktime, Quicktime Pro and iTunes don't convert "muxed" ( muxed means multiplexed where the audio and video are stored on the same track) video files properly. It only plays the video and not the audio.
    See:iPod plays video but not audio.
    You need a 3rd party converter to convert the file with both audio and video.
    Search this forum for recommendations, but beware of spammers trying to sell you their own product.

  • Please People Help Me With All Your Heart

    itunes want get my ipod like the source plane doesnt pop up can someone help me please i'm trying to put my new songs on my ipod please i will really appriated please

    try downloading that at apple web site
    i usually use that to detect my ipod if it cannot be detected
    by itunes then restore it
    ipod getting undetected was sometime cause by corrupted software
    if ipod updater failed to detect your ipod try bringing it to an apple service center

  • Please to help rookie with quad core on P35 Neo 2 (MS-7345)

    I bought a home built computer (specs below) for my sons almost a year ago and have had nothing but trouble with it.  After I finally realized that the graphics card was over-heating it worked better for a bit after replacing Radeon 9600 with some crappy one.  Then I reinstalled XP and seem to have lost drivers for some of the functions of the MB like sound and networking.  Presently it is an impressive looking paperweight with fantastic specs.
    It does boot to XP and has internet connection now that I stuck in a NIC card.
    I was foolish enough to install and run microsoft genuine advantage and, because it didn't pass, have to read about it every boot and login.  So I'd like to reinstall XP again.
    I do have System info for Windows (SIW) installed. 
    I bought system so sons could play Call of Duty 4.  When I try to launch COD it gives message:
    "Error during initialization:
    Miles sound system initialization failed.
    Make sure you have your sound card's latest drivers and DirectX installed."
    I have installed latest DirectX but do not know what to do about sound card as it is function of MB, I think.
    Any help would be greatly appreciated as to next steps or what further info I would need to gather to solve.
    Thank you!
    Chip
    Specs:
    -Intel Quad Core CPU Q6600 clocked @ 3.0 GHz x 4, passed 24 hrs Prime95, 100% stable
    -Copper Heatpipe CPU Cooler for better cooling than stock heatsink
    -MSI P35 Neo 2 motherboard with Intel P35 Chipset w/ Intel ICH9R Chip, Copper Heat-pipes to keep both the chipset and power converter cool, Socket 775, FSB 1600/1333/1066/800-MHz, and,
    -Dual 16x PCI-Express video, (4) memory slots for up to 8 Gigs of Dual Channel DDR2-1066 memory, (5) SATA connectors, (2) external e'Sata ports, up to (12) USB ports, CrossFire Support
    -2-Gigs of CORSAIR XMS2 memory with with DHX Technology DDR2-6400 (800-MHz) for best Vista performance.
    -Seagate 1TB, 32-Meg Cache, 7200 RPM hard drive with perpendicular recording technology for great performance
    -HP 20x Dual Layer DVD / CD-RW Burner to handle all your burning needs
    -Gigabyte 10/100/1000 Fast Ethernet Port to connect to your High-Speed Internet
    -(8) 2.0-USB ports to connect digital cameras, printers, MP3 players, etc… (6) in the rear and two on the front
    -7.1 HD Surround Sound Audio
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    Thank you again for that page.  I had looked (in vain) for this because I did not receive the MSI cd with this computer.
    http://www.msi.com/index.php?func=downloaddetail&type=driver&maincat_no=1&prod_no=1213
    I dl'd all of the files and began to install from the bottom up.  The "Intel INF Drivers for 3/4/5 Chipsets" went fine but in the 'read me' for "Intel Matrix Storage Manager Driver" it says that if none of the supported RAID or SCSI controllers are present in the Device Manager/IDE ATA/ATAPI controllers then your computer is not in RAID, SCSI or AHCI modes and these drivers are not applicable.  Does that makes sense considering the type of hard drive?  Do hard drives have drivers? (apologies if this does not make sense)
    Also, the "Realtek PCI-E Ethernet Drivers" only contains dll, system and a security catalog file.  I do not know what to do with these to install.

  • Please someone help me with this code..

    hi, i have a big problem trying to figure out how to do this, i get this code somewhere in the net, so it's not me who code this, that's why i got this problem.
    this is a MIDlet games, something like gallaga. i like to add some features like the UP and DOWN movement and also i have a problem with his "fire", i can only shoot once after the fire image is gone in the screen, what i liked to have is even i pressed the fire button and press it again the fire will not gone, what i mean continues fire if i pressed everytime the fire button.
    i will post the code here so you can see it and give me some feedback. i need this badly, hoping to all you guys! thanks..for this forum.
    ----CODE BEGIN ---------------
    import java.io.IOException;
    import java.io.PrintStream;
    import java.util.Random;
    import javax.microedition.lcdui.*;
    import javax.microedition.midlet.MIDlet;
    import javax.microedition.midlet.MIDletStateChangeException;
    import javax.microedition.rms.RecordStore;
    import javax.microedition.rms.RecordStoreException;
    public class MobileGalaga extends MIDlet
    implements CommandListener, Runnable
    class ScoreScreen extends Canvas
    public void paint(Graphics g)
    g.setColor(0xffffff);
    g.fillRect(0, 0, MobileGalaga.WIDTH, MobileGalaga.HEIGHT);
    g.setColor(0x160291);
    g.setFont(MobileGalaga.fs);
    g.drawString("Help", MobileGalaga.CENTERW, 2, 17);
    g.setColor(0);
    g.drawString("Use left/right and fire", MobileGalaga.CENTERW, 20, 17);
    g.drawString("to destory the", MobileGalaga.CENTERW, 30, 17);
    g.drawString("incoming alien MobileGalaga", MobileGalaga.CENTERW, 40, 17);
    public void keyPressed(int i)
    int j = getGameAction(i);
    if(j == 8)
    display.setCurrent(titlescreen);
    ScoreScreen()
    class TitleScreen extends Canvas
    public void paint(Graphics g)
    g.setColor(0xffffff);
    g.fillRect(0, 0, MobileGalaga.WIDTH, MobileGalaga.HEIGHT);
    g.drawImage(MobileGalaga.logoimg, MobileGalaga.CENTERW, 15, 17);
    g.setColor(0);
    g.setFont(MobileGalaga.fs);
    g.drawString("Press 5 to", MobileGalaga.CENTERW, 43, 17);
    g.drawString("see help", MobileGalaga.CENTERW, 53, 17);
    public void keyPressed(int i)
    int j = getGameAction(i);
    if(j == 8)
    display.setCurrent(scorescreen);
    TitleScreen()
    class MainScreen extends Canvas
    public void paint(Graphics g)
    offg.setColor(0xffffff);
    offg.fillRect(0, 0, MobileGalaga.WIDTH, MobileGalaga.HEIGHT);
    for(int i = 0; i < MobileGalaga.slen; i++)
    if(!MobileGalaga.dead)
    offg.drawImage(MobileGalaga.alienimg[MobileGalaga.frame[i]], MobileGalaga.x[i], MobileGalaga.y[i], 17);
    if(!MobileGalaga.playerdead)
    offg.drawImage(MobileGalaga.playerimg, MobileGalaga.px, MobileGalaga.py, 17);
    } else
    if(MobileGalaga.explodeframe < 3)
    offg.drawImage(MobileGalaga.explosionimg[MobileGalaga.explodeframe], MobileGalaga.px, MobileGalaga.py, 17);
    MobileGalaga.explodeframe++;
    if(!MobileGalaga.gameover)
    MobileGalaga.playerpause++;
    if(MobileGalaga.playerpause < 50)
    MobileGalaga.playerpause++;
    } else
    MobileGalaga.playerdead = false;
    MobileGalaga.playerpause = 0;
    MobileGalaga.px = MobileGalaga.CENTERW;
    offg.setColor(0);
    offg.drawString(MobileGalaga.scorestr, MobileGalaga.WIDTH, 0, 24);
    offg.drawImage(MobileGalaga.playerimg, 0, 0, 20);
    offg.drawString(MobileGalaga.lives + "", 12, 0, 20);
    if(MobileGalaga.laser)
    offg.drawLine(MobileGalaga.laserx, MobileGalaga.lasery, MobileGalaga.laserx, MobileGalaga.lasery + 4);
    if(MobileGalaga.showscores)
    for(int j = 0; j < 5; j++)
    if(j == MobileGalaga.rank)
    offg.setColor(0xff0000);
    else
    offg.setColor(0);
    offg.drawString((j + 1) + " .... " + getScoreStr(MobileGalaga.highscore[j]), MobileGalaga.CENTERW, 20 + j * 10, 17);
    if(MobileGalaga.showmessage)
    offg.setColor(0xff0000);
    offg.drawString(MobileGalaga.msg, MobileGalaga.CENTERW, MobileGalaga.CENTERH, 17);
    MobileGalaga.messagepause++;
    if(MobileGalaga.messagepause > 20)
    MobileGalaga.showmessage = false;
    MobileGalaga.messagepause = 0;
    if(MobileGalaga.gameover)
    MobileGalaga.showscores = true;
    else
    if(MobileGalaga.wavecomplete)
    initWave();
    g.drawImage(offimg, 0, 0, 20);
    public void keyPressed(int i)
    int j = getGameAction(i);
    if(j == 2)
    MobileGalaga.playerLeft = true;
    else
    if(j == 5)
    MobileGalaga.playerRight = true;
    else
    if(j == 8)
    fireLaser();
    public void keyReleased(int i)
    int j = getGameAction(i);
    if(j == 2)
    MobileGalaga.playerLeft = false;
    else
    if(j == 5)
    MobileGalaga.playerRight = false;
    private Image offimg;
    private Graphics offg;
    public MainScreen()
    offimg = Image.createImage(getWidth(), getHeight());
    offg = offimg.getGraphics();
    offg.setFont(MobileGalaga.fs);
    public MobileGalaga()
    rand = new Random();
    display = Display.getDisplay(this);
    mainscreen = new MainScreen();
    titlescreen = new TitleScreen();
    scorescreen = new ScoreScreen();
    WIDTH = mainscreen.getWidth();
    HEIGHT = mainscreen.getHeight();
    CENTERW = WIDTH / 2;
    CENTERH = HEIGHT / 2;
    exitCommand = new Command("Exit", 7, 1);
    playCommand = new Command("Play", 1, 1);
    quitCommand = new Command("Quit", 1, 1);
    againCommand = new Command("Again", 1, 1);
    nullCommand = new Command("", 1, 1);
    try
    alienimg[0] = Image.createImage("/alien1.png");
    alienimg[1] = Image.createImage("/alien2.png");
    explosionimg[0] = Image.createImage("/explosion1.png");
    explosionimg[1] = Image.createImage("/explosion2.png");
    explosionimg[2] = Image.createImage("/explosion3.png");
    playerimg = Image.createImage("/player.png");
    logoimg = Image.createImage("/logo.png");
    catch(IOException ioexception)
    db("Couldn't get images!");
    imgW = alienimg[0].getWidth();
    imgH = alienimg[0].getHeight();
    edgeH = imgW / 2;
    edgeV = imgH / 2;
    pimgW = playerimg.getWidth();
    pimgH = playerimg.getHeight();
    pedgeH = pimgW / 2;
    pedgeV = pimgH / 2;
    highscore = getHighScores();
    public void run()
    while(runner)
    rp();
    updatePos();
    try
    MobileGalaga _tmp = this;
    Thread.sleep(75L);
    catch(InterruptedException interruptedexception)
    db("interrupted");
    runner = false;
    MobileGalaga _tmp1 = this;
    Thread.yield();
    public void startApp()
    throws MIDletStateChangeException
    display.setCurrent(titlescreen);
    addBeginCommands(titlescreen, false);
    addBeginCommands(scorescreen, false);
    addPlayCommands(mainscreen, false);
    public void pauseApp()
    public void destroyApp(boolean flag)
    runner = false;
    th = null;
    private void rp()
    mainscreen.repaint();
    private void startGame()
    initGame();
    if(th == null)
    th = new Thread(this);
    runner = true;
    th.start();
    private void initGame()
    px = CENTERW;
    py = HEIGHT - pedgeV - pimgH;
    packcount = 0;
    lives = 3;
    score = 0;
    scorestr = "000000";
    rank = -1;
    difficulty = 400;
    wave = 1;
    initWave();
    private void initWave()
    for(int i = 0; i < slen; i++)
    frame[i] = i % 2;
    x[i] = packX[i] = sposX[i];
    y[i] = packY[i] = sposY[i];
    dx[i] = packdx = alien_dx_right;
    dy[i] = packdy = alien_dy_right;
    dxcount[i] = dycount[i] = 0;
    pmode[i] = 0;
    flying[i] = false;
    dead[i] = false;
    playerLeft = false;
    playerRight = false;
    laser = false;
    playerdead = false;
    showscores = false;
    showmessage = false;
    gameover = false;
    wavecomplete = false;
    playerpause = 0;
    messagepause = 0;
    killed = 0;
    private void updatePos()
    if(playerLeft)
    updatePlayerPos(-2);
    else
    if(playerRight)
    updatePlayerPos(2);
    fly = Math.abs(rand.nextInt() % difficulty);
    if(fly < slen && !flying[fly] && !dead[fly])
    if(x[fly] < CENTERW)
    setDX(fly, alien_dx_flyright, 2);
    setDY(fly, alien_dy_flyright, 2);
    } else
    setDX(fly, alien_dx_flyleft, 2);
    setDY(fly, alien_dy_flyleft, 2);
    flying[fly] = true;
    for(int i = 0; i < slen; i++)
    if(!dead[i])
    if(!flying[i])
    if(x[i] + edgeH + dx[i][dxcount[i]] > WIDTH)
    changePackDir(alien_dx_left, alien_dy_left);
    if((x[i] - edgeH) + dx[i][dxcount[i]] < 0)
    changePackDir(alien_dx_right, alien_dy_right);
    } else
    if(y[i] + edgeV + dy[i][dycount[i]] > HEIGHT)
    x[i] = packX[i];
    y[i] = packY[i];
    flying[i] = false;
    setDX(i, packdx, 0);
    setDY(i, packdy, 0);
    if(!playerdead && y[i] <= py + pedgeV && y[i] >= py - pedgeV && x[i] <= px + pedgeH && x[i] >= px - pedgeH)
    playerHit();
    if(laser && lasery <= y[i] + edgeV && lasery >= y[i] - edgeV && laserx <= x[i] + edgeH && laserx >= x[i] - edgeH)
    alienHit(i);
    for(int j = 0; j < slen; j++)
    if(!dead[j])
    if(framecount == 3)
    frame[j] = frame[j] + 1 < 2 ? 1 : 0;
    lastx = x[j];
    lasty = y[j];
    x[j] += dx[j][dxcount[j]];
    y[j] += dy[j][dycount[j]];
    if(pmode[j] == 0)
    dxcount[j] = dxcount[j] + 1 < dx[j].length ? dxcount[j] + 1 : 0;
    dycount[j] = dycount[j] + 1 < dy[j].length ? dycount[j] + 1 : 0;
    } else
    if(pmode[j] == 2)
    dxcount[j] = dxcount[j] + 1 < dx[j].length ? dxcount[j] + 1 : dxcount[j];
    dycount[j] = dycount[j] + 1 < dy[j].length ? dycount[j] + 1 : dycount[j];
    packX[j] += packdx[packcount];
    packY[j] += packdy[packcount];
    packcount = packcount + 1 < packlen ? packcount + 1 : 0;
    framecount = framecount + 1 < 4 ? framecount + 1 : 0;
    if(laser)
    lasery -= 6;
    if(lasery < 0)
    laser = false;
    private void setDX(int i, int ai[], int j)
    if(i == -1)
    for(int k = 0; k < slen; k++)
    if(!flying[k])
    dx[k] = ai;
    dxcount[k] = 0;
    pmode[k] = j;
    } else
    dx[i] = ai;
    dxcount[i] = 0;
    pmode[i] = j;
    private void setDY(int i, int ai[], int j)
    if(i == -1)
    for(int k = 0; k < slen; k++)
    if(!flying[k])
    dy[k] = ai;
    dycount[k] = 0;
    pmode[k] = j;
    } else
    dy[i] = ai;
    dycount[i] = 0;
    pmode[i] = j;
    private void changePackDir(int ai[], int ai1[])
    setDX(-1, ai, 0);
    setDY(-1, ai1, 0);
    packdx = ai;
    packdy = ai1;
    packcount = 0;
    private void updatePlayerPos(int i)
    plastx = px;
    px += i;
    if(px + pedgeH > WIDTH || px - pedgeH < 0)
    px = plastx;
    private void fireLaser()
    if(!laser)
    laser = true;
    laserx = px;
    lasery = py;
    private void alienHit(int i)
    if(!playerdead)
    dead[i] = true;
    laser = false;
    killed++;
    if(flying[i])
    score += 200;
    else
    score += 50;
    if(killed == slen)
    waveComplete();
    scorestr = getScoreStr(score);
    private void playerHit()
    playerdead = true;
    playerpause = 0;
    explodeframe = 0;
    lives--;
    if(lives == 0)
    gameOver();
    private void waveComplete()
    wavecomplete = true;
    difficulty -= 100;
    if(difficulty < 100)
    difficulty = 100;
    msg = "WAVE " + wave + " COMPLETE";
    messagepause = 0;
    showmessage = true;
    wave++;
    score += 1000 * wave;
    scorestr = getScoreStr(score);
    private void gameOver()
    gameover = true;
    msg = "GAME OVER";
    for(int i = 0; i < 5; i++)
    if(score < highscore[i])
    continue;
    for(int j = 4; j > i; j--)
    highscore[j] = highscore[j - 1];
    highscore[i] = score;
    rank = i;
    break;
    setHighScores();
    showmessage = true;
    messagepause = 0;
    addEndCommands(mainscreen, true);
    private void addBeginCommands(Displayable displayable, boolean flag)
    if(flag)
    removeCommands();
    displayable.addCommand(playCommand);
    displayable.addCommand(exitCommand);
    displayable.setCommandListener(this);
    private void addPlayCommands(Displayable displayable, boolean flag)
    if(flag)
    removeCommands();
    displayable.addCommand(nullCommand);
    displayable.addCommand(quitCommand);
    displayable.setCommandListener(this);
    private void addEndCommands(Displayable displayable, boolean flag)
    if(flag)
    removeCommands();
    displayable.addCommand(againCommand);
    displayable.addCommand(quitCommand);
    displayable.setCommandListener(this);
    private void removeCommands()
    Displayable displayable = display.getCurrent();
    displayable.removeCommand(nullCommand);
    displayable.removeCommand(quitCommand);
    displayable.removeCommand(againCommand);
    displayable.removeCommand(playCommand);
    displayable.removeCommand(exitCommand);
    public void commandAction(Command command, Displayable displayable)
    if(command == playCommand)
    display.setCurrent(mainscreen);
    startGame();
    if(command == quitCommand)
    runner = false;
    while(th.isAlive()) ;
    th = null;
    addPlayCommands(mainscreen, true);
    display.setCurrent(titlescreen);
    if(command == againCommand)
    runner = false;
    while(th.isAlive()) ;
    th = null;
    display.setCurrent(mainscreen);
    addPlayCommands(mainscreen, true);
    startGame();
    if(command == exitCommand)
    destroyApp(false);
    notifyDestroyed();
    private int[] getHighScores()
    int ai[] = new int[5];
    ai[0] = 5000;
    ai[1] = 4000;
    ai[2] = 3000;
    ai[3] = 2000;
    ai[4] = 1000;
    byte abyte0[][] = new byte[5][6];
    try
    hsdata = RecordStore.openRecordStore("MobileGalaga", true);
    int i = hsdata.getNumRecords();
    if(i == 0)
    for(int j = 0; j < 5; j++)
    abyte0[j] = Integer.toString(ai[j]).getBytes();
    hsdata.addRecord(abyte0[j], 0, abyte0[j].length);
    } else
    for(int k = 0; k < 5; k++)
    abyte0[k] = hsdata.getRecord(k + 1);
    String s = "";
    for(int l = 0; l < abyte0[k].length; l++)
    s = s + (char)abyte0[k][l] + "";
    ai[k] = Integer.parseInt(s);
    catch(RecordStoreException recordstoreexception)
    db("problem with initialising highscore data\n" + recordstoreexception);
    return ai;
    private void setHighScores()
    byte abyte0[][] = new byte[5][6];
    try
    hsdata = RecordStore.openRecordStore("MobileGalaga", true);
    for(int i = 0; i < 5; i++)
    abyte0[i] = Integer.toString(highscore[i]).getBytes();
    hsdata.setRecord(i + 1, abyte0[i], 0, abyte0[i].length);
    catch(RecordStoreException recordstoreexception)
    db("problem with setting highscore data\n" + recordstoreexception);
    private String getScoreStr(int i)
    templen = 6 - (i + "").length();
    tempstr = "";
    for(int j = 0; j < templen; j++)
    tempstr = tempstr + "0";
    return tempstr + i;
    public static void db(String s)
    System.out.println(s);
    public static void db(int i)
    System.out.println(i + "");
    private Display display;
    private Command exitCommand;
    private Command playCommand;
    private Command quitCommand;
    private Command againCommand;
    private Command nullCommand;
    private MainScreen mainscreen;
    private TitleScreen titlescreen;
    private ScoreScreen scorescreen;
    private static int WIDTH;
    private static int HEIGHT;
    private static int CENTERW;
    private static int CENTERH;
    private boolean runner;
    private Thread th;
    private Random rand;
    private static final int RED = 0xff0000;
    private static final int ORANGE = 0xff9100;
    private static final int YELLOW = 0xffff00;
    private static final int WHITE = 0xffffff;
    private static final int BLACK = 0;
    private static final int BLUE = 0x160291;
    private static Image alienimg[] = new Image[2];
    private static Image explosionimg[] = new Image[3];
    private static Image playerimg;
    private static Image logoimg;
    private static int imgH;
    private static int imgW;
    private static int pimgH;
    private static int pimgW;
    private static int edgeH;
    private static int edgeV;
    private static int pedgeH;
    private static int pedgeV;
    private static final Font fs = Font.getFont(64, 0, 8);
    private static final Font fl = Font.getFont(64, 1, 16);
    private static final int sposX[] = {
    16, 28, 40, 52, 4, 16, 28, 40, 52, 64,
    4, 16, 28, 40, 52, 64
    private static final int sposY[] = {
    14, 14, 14, 14, 26, 26, 26, 26, 26, 26,
    38, 38, 38, 38, 38, 38
    private static final int LOOP = 0;
    private static final int ONCE = 1;
    private static final int HOLD = 2;
    private static final int move_none[] = {
    0
    private static final int alien_dx_right[] = {
    1, 1, 1, 1, 1, 1, 1, 1
    private static final int alien_dy_right[] = {
    0, 0, 1, 1, 0, 0, -1, -1
    private static final int alien_dx_left[] = {
    -1, -1, -1, -1, -1, -1, -1, -1
    private static final int alien_dy_left[] = {
    0, 0, -1, -1, 0, 0, 1, 1
    private static final int alien_dx_flyright[] = {
    1, 1, 1, 0, -1, -1, -1, -1, -1, 0,
    1, 1, 2, 3, 4, 5, 6
    private static final int alien_dy_flyright[] = {
    0, -1, -1, -1, -1, -1, 0, 1, 1, 1,
    1, 1, 2, 3, 4, 5, 6
    private static final int alien_dx_flyleft[] = {
    -1, -1, -1, 0, 1, 1, 1, 1, 1, 0,
    -1, -1, -2, -3, -4, -5, -6
    private static final int alien_dy_flyleft[] = {
    0, -1, -1, -1, -1, -1, 0, 1, 1, 1,
    1, 1, 2, 3, 4, 5, 6
    private static final int slen;
    private static final int ailen;
    private static final int packlen;
    private static int pmode[];
    private static int x[];
    private static int y[];
    private static int dx[][];
    private static int dy[][];
    private static int dxcount[];
    private static int dycount[];
    private static int frame[];
    private static boolean flying[];
    private static boolean dead[];
    private static boolean exploding[];
    private static int lastx;
    private static int lasty;
    private static int fly;
    private static int packX[];
    private static int packY[];
    private static int packdx[];
    private static int packdy[];
    private static int packcount;
    private static int framecount = 3;
    private static int px;
    private static int py;
    private static int plastx;
    private static int score;
    private static String scorestr;
    private static int lives;
    private static int killed;
    private static boolean playerdead;
    private static int explodeframe;
    private static int playerpause;
    private static int rank;
    private static boolean playerLeft;
    private static boolean playerRight;
    private static boolean laser;
    private static int laserx;
    private static int lasery;
    private static RecordStore hsdata;
    private static int highscore[] = new int[5];
    private static boolean showmessage;
    private static boolean showscores;
    private static boolean gameover;
    private static boolean wavecomplete;
    private static int messagepause;
    private static String msg;
    private static int difficulty;
    private static int wave;
    private static String tempstr;
    private static int templen;
    static
    slen = sposX.length;
    ailen = alien_dx_flyright.length;
    packlen = alien_dx_right.length;
    pmode = new int[slen];
    x = new int[slen];
    y = new int[slen];
    dx = new int[slen][ailen];
    dy = new int[slen][ailen];
    dxcount = new int[slen];
    dycount = new int[slen];
    frame = new int[slen];
    flying = new boolean[slen];
    dead = new boolean[slen];
    exploding = new boolean[slen];
    packX = new int[slen];
    packY = new int[slen];
    packdx = new int[packlen];
    packdy = new int[packlen];
    ----END OF CODE ----------------

    hi sorry if it's too big! i hope i can explain this very well (you know i only got this code in the net), if you try to run the program in emulator, the and lunch it will it will first display the title screen and if you hit the pressed key 5 it will display help,
    so my problem is how to move UP and DOWN and also if i pressed the fire button it will continue to fire. here is the code.
    //Code for the Left,Right,UP and Down movement and also the fire
    public void keyPressed(int i)
    int j = getGameAction(i);
    if(j == 2)
    MobileGalaga.playerLeft = true; //this is ok
    else
    if(j == 5)
    MobileGalaga.playerRight = true; //this is ok
    else
    if(j==1)
    MobileGalaga.playerUp = true; //i add this only, this has a problem
    else
    if(j==6)
    MobileGalaga.playerDown = true; //i add this only, this has a problem
    else
    if(j == 8)
    fireLaser(); //for the release of fire
    //for the release of key pressed
    public void keyReleased(int i)
    int j = getGameAction(i);
    if(j == 2)
    MobileGalaga.playerLeft = false;
    else
    if(j == 5)
    MobileGalaga.playerRight = false;
    //Update the position base on key pressed
    private void updatePos()
    if(playerLeft)
    updatePlayerPos(-5);
    else
    if(playerUp)
    updatePlayerPos1(-4);
    else
    if(playerDown)
    updatePlayerPos1(4);
    else
    if(playerRight)
    updatePlayerPos(5);
    fly = Math.abs(rand.nextInt() % difficulty);
    if(fly < slen && !flying[fly] && !dead[fly])
    if(x[fly] < CENTERW)
    setDX(fly, alien_dx_flyright, 2);
    setDY(fly, alien_dy_flyright, 2);
    } else
    setDX(fly, alien_dx_flyleft, 2);
    setDY(fly, alien_dy_flyleft, 2);
    flying[fly] = true;
    for(int i = 0; i < slen; i++)
    if(!dead)
    if(!flying[i])
    if(x[i] + edgeH + dx[i][dxcount[i]] > WIDTH)
    changePackDir(alien_dx_left, alien_dy_left);
    if((x[i] - edgeH) + dx[i][dxcount[i]] < 0)
    changePackDir(alien_dx_right, alien_dy_right);
    } else
    if(y[i] + edgeV + dy[i][dycount[i]] > HEIGHT)
    x[i] = packX[i];
    y[i] = packY[i];
    flying[i] = false;
    setDX(i, packdx, 0);
    setDY(i, packdy, 0);
    if(!playerdead && y[i] <= py + pedgeV && y[i] >= py - pedgeV && x[i] <= px + pedgeH && x[i] >= px - pedgeH)
    playerHit();
    if(laser && lasery <= y[i] + edgeV && lasery >= y[i] - edgeV && laserx <= x[i] + edgeH && laserx >= x[i] - edgeH)
    alienHit(i);
    for(int j = 0; j < slen; j++)
    if(!dead[j])
    if(framecount == 3)
    frame[j] = frame[j] + 1 < 2 ? 1 : 0;
    lastx = x[j];
    lasty = y[j];
    x[j] += dx[j][dxcount[j]];
    y[j] += dy[j][dycount[j]];
    if(pmode[j] == 0)
    dxcount[j] = dxcount[j] + 1 < dx[j].length ? dxcount[j] + 1 : 0;
    dycount[j] = dycount[j] + 1 < dy[j].length ? dycount[j] + 1 : 0;
    } else
    if(pmode[j] == 2)
    dxcount[j] = dxcount[j] + 1 < dx[j].length ? dxcount[j] + 1 : dxcount[j];
    dycount[j] = dycount[j] + 1 < dy[j].length ? dycount[j] + 1 : dycount[j];
    packX[j] += packdx[packcount];
    packY[j] += packdy[packcount];
    packcount = packcount + 1 < packlen ? packcount + 1 : 0;
    framecount = framecount + 1 < 4 ? framecount + 1 : 0;
    if(laser)
    lasery -= 6;
    if(lasery < 0 )
    laser = false;
    // this will move the object UP,DOWN,Left and Right
    private void updatePlayerPos(int i)
    plastx = px;
    px += i;
    if(px + pedgeH > WIDTH || px - pedgeH < 0)
    px = plastx;
    private void updatePlayerPos1(int i)
    plastx = py;
    py += i;
    if(px + pedgeV > HEIGHT || px - pedgeV < 0)
    px = plastx;
    // This will fire, if you hit the fire button
    private void fireLaser()
    if(!laser)
    laser = true;
    laserx = px;
    lasery = py;
    sorry if it's too long i just want too explain this. if anyone like to see this and run so that you can see it also, i can send an email.
    thanks,
    alek

  • Please do help me with the following

    I've got a Mac Book Pro (Mid 2012) and I've purchased a Windows 8 OEM 64 bit builder version to install a clean copy on the mac. At the stage of partitioning the hard drive , it would throw an error saying 'Boot Camp Assistant quit unexpectedly and the error log is as follows ;
    Process:         Boot Camp Assistant [1036]
    Path:            /Applications/Utilities/Boot Camp Assistant.app/Contents/MacOS/Boot Camp Assistant
    Identifier:      com.apple.bootcampassistant
    Version:         5.0.2 (462)
    Build Info:      BootCampAssistant-5030000000000000~1
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [153]
    User ID:         501
    Date/Time:       2013-05-03 18:49:07.017 +0930
    OS Version:      Mac OS X 10.8.3 (12D78)
    Report Version:  10
    Interval Since Last Report:          2693 sec
    Crashes Since Last Report:           6
    Per-App Interval Since Last Report:  737 sec
    Per-App Crashes Since Last Report:   6
    Anonymous UUID:                      DD88EFC5-B6A5-205E-812F-E723D49C2D84
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000000000003c
    VM Regions Near 0x3c:
    -->
        __TEXT                 000000010cb5d000-000000010cb83000 [  152K] r-x/rwx SM=COW  /Applications/Utilities/Boot Camp Assistant.app/Contents/MacOS/Boot Camp Assistant
    Application Specific Information:
    Performing @selector(continueButtonClicked:) from sender NSButton 0x7fabfa832520
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   com.apple.bootcampassistant             0x000000010cb6eec8 0x10cb5d000 + 73416
    1   com.apple.bootcampassistant             0x000000010cb6ea5d 0x10cb5d000 + 72285
    2   com.apple.bootcampassistant             0x000000010cb5f6f5 0x10cb5d000 + 9973
    3   com.apple.AppKit                        0x00007fff8959c989 -[NSApplication sendAction:to:from:] + 342
    4   com.apple.AppKit                        0x00007fff8959c7e7 -[NSControl sendAction:to:] + 85
    5   com.apple.AppKit                        0x00007fff8959c71b -[NSCell _sendActionFrom:] + 138
    6   com.apple.AppKit                        0x00007fff8959ac03 -[NSCell trackMouse:inRect:ofView:untilMouseUp:] + 1855
    7   com.apple.AppKit                        0x00007fff8959a451 -[NSButtonCell trackMouse:inRect:ofView:untilMouseUp:] + 504
    8   com.apple.AppKit                        0x00007fff89599bcc -[NSControl mouseDown:] + 820
    9   com.apple.AppKit                        0x00007fff8959153e -[NSWindow sendEvent:] + 6853
    10  com.apple.AppKit                        0x00007fff8958d674 -[NSApplication sendEvent:] + 5761
    11  com.apple.AppKit                        0x00007fff894a324a -[NSApplication run] + 636
    12  com.apple.AppKit                        0x00007fff89447c06 NSApplicationMain + 869
    13  libdyld.dylib                           0x00007fff83ffc7e1 start + 1
    Thread 1:
    0   libsystem_kernel.dylib                  0x00007fff905806d6 __workq_kernreturn + 10
    1   libsystem_c.dylib                       0x00007fff8a768f4c _pthread_workq_return + 25
    2   libsystem_c.dylib                       0x00007fff8a768d13 _pthread_wqthread + 412
    3   libsystem_c.dylib                       0x00007fff8a7531d1 start_wqthread + 13
    Thread 2:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib                  0x00007fff90580d16 kevent + 10
    1   libdispatch.dylib                       0x00007fff83d14dea _dispatch_mgr_invoke + 883
    2   libdispatch.dylib                       0x00007fff83d149ee _dispatch_mgr_thread + 54
    Thread 3:
    0   libsystem_kernel.dylib                  0x00007fff905806d6 __workq_kernreturn + 10
    1   libsystem_c.dylib                       0x00007fff8a768f4c _pthread_workq_return + 25
    2   libsystem_c.dylib                       0x00007fff8a768d13 _pthread_wqthread + 412
    3   libsystem_c.dylib                       0x00007fff8a7531d1 start_wqthread + 13
    Thread 0 crashed with X86 Thread State (64-bit):
      rax: 0x0000000000000000  rbx: 0x00007fabfa8d6030  rcx: 0x00007fff8ff3d780  rdx: 0x0000000000000000
      rdi: 0x0000000000000000  rsi: 0x00007fff89cd5d16  rbp: 0x00007fff530a22d0  rsp: 0x00007fff530a22a0
       r8: 0x000000010cddee00   r9: 0x0000000000000001  r10: 0x0000000000000004  r11: 0x0000000000000002
      r12: 0x00007fff530a230c  r13: 0x00007fff8ff3c240  r14: 0x00007fff530a230e  r15: 0x00007fff530a230d
      rip: 0x000000010cb6eec8  rfl: 0x0000000000010246  cr2: 0x000000000000003c
    Logical CPU: 2
    Binary Images:
           0x10cb5d000 -        0x10cb82ff7  com.apple.bootcampassistant (5.0.2 - 462) <E9916699-506E-31AA-A82E-6A1443E92879> /Applications/Utilities/Boot Camp Assistant.app/Contents/MacOS/Boot Camp Assistant
           0x10cb93000 -        0x10cbf2ff7  com.apple.SoftwareUpdate.framework (6 - 472) <2F625407-A316-35E6-83F8-2B2DF5BE53E6> /System/Library/PrivateFrameworks/SoftwareUpdate.framework/Versions/A/SoftwareU pdate
           0x10cc40000 -        0x10cc6cff7  com.apple.DiscRecordingUI (7.0 - 7000.2.4) <971E7510-32BE-36DB-84F4-CBFDC52FC9AB> /System/Library/Frameworks/DiscRecordingUI.framework/Versions/A/DiscRecordingUI
           0x10cc90000 -        0x10cd32fff  com.apple.PackageKit (3.0 - 260) <B9C3BB80-C2A3-3E9E-A9C0-EB58B5F42512> /System/Library/PrivateFrameworks/PackageKit.framework/Versions/A/PackageKit
           0x10cda3000 -        0x10cdc2ff7  com.apple.DistributionKit (700 - 735) <CDB189A0-F913-3D68-9747-CE3097B25D7E> /System/Library/PrivateFrameworks/Install.framework/Frameworks/DistributionKit. framework/Versions/A/DistributionKit
        0x7fff6c75d000 -     0x7fff6c79193f  dyld (210.2.3) <A40597AA-5529-3337-8C09-D8A014EB1578> /usr/lib/dyld
        0x7fff83c1a000 -     0x7fff83cecff7  com.apple.CoreText (260.0 - 275.16) <5BFC1D67-6A6F-38BC-9D90-9C712684EDAC> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText
        0x7fff83d10000 -     0x7fff83d25ff7  libdispatch.dylib (228.23) <D26996BF-FC57-39EB-8829-F63585561E09> /usr/lib/system/libdispatch.dylib
        0x7fff83d26000 -     0x7fff83d34fff  com.apple.Librarian (1.1 - 1) <5AC28666-7642-395F-A923-C6F8A274BBBD> /System/Library/PrivateFrameworks/Librarian.framework/Versions/A/Librarian
        0x7fff83d35000 -     0x7fff83ee3fff  com.apple.QuartzCore (1.8 - 304.2) <234EABE1-067C-3DAE-BEAC-674526E232C2> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
        0x7fff83ee4000 -     0x7fff83f0cfff  libJPEG.dylib (849) <5C9052F6-D0B3-39CC-8302-468B43D694D5> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
        0x7fff83f0d000 -     0x7fff83f55fff  libcurl.4.dylib (69.2) <EBDBF42D-E4A6-3D05-A76B-2817D79D59E2> /usr/lib/libcurl.4.dylib
        0x7fff83f56000 -     0x7fff83f99ff7  com.apple.bom (12.0 - 192) <0BF1F2D2-3648-36B7-BE4B-551A0173209B> /System/Library/PrivateFrameworks/Bom.framework/Versions/A/Bom
        0x7fff83ffa000 -     0x7fff83ffdff7  libdyld.dylib (210.2.3) <F59367C9-C110-382B-A695-9035A6DD387E> /usr/lib/system/libdyld.dylib
        0x7fff84041000 -     0x7fff8413eff7  libxml2.2.dylib (22.3) <47B09CB2-C636-3024-8B55-6040F7829B4C> /usr/lib/libxml2.2.dylib
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      Calls made by other processes targeting this process:
        task_for_pid: 6
        thread_create: 0
        thread_set_state: 0
      Calls made by this process:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
      Calls made by all processes on this machine:
        task_for_pid: 1145
        thread_create: 1
        thread_set_state: 0
    VM Region Summary:
    ReadOnly portion of Libraries: Total=185.6M resident=135.1M(73%) swapped_out_or_unallocated=50.4M(27%)
    Writable regions: Total=72.0M written=3624K(5%) resident=7440K(10%) swapped_out=0K(0%) unallocated=64.7M(90%)
    REGION TYPE                      VIRTUAL
    ===========                      =======
    CG backing stores                  1844K
    CG image                              4K
    CG shared images                   1184K
    CoreServices                       2340K
    MALLOC                             42.9M
    MALLOC guard page                    48K
    Memory tag=240                        4K
    Memory tag=242                       12K
    Memory tag=243                        4K
    STACK GUARD                        56.0M
    Stack                              9752K
    VM_ALLOCATE                        16.1M
    __DATA                             15.7M
    __IMAGE                             528K
    __LINKEDIT                         52.7M
    __TEXT                            132.8M
    __UNICODE                           544K
    mapped file                        48.2M
    shared memory                      5116K
    ===========                      =======
    TOTAL                             385.3M
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    Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54333531533643465238432D50422020
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xF5), Broadcom BCM43xx 1.0 (5.106.98.100.16)
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    USB Device: Firebird USB Flash Drive, 0x0781  (SanDisk Corporation), 0x5572, 0x1d110000 / 8
    USB Device: hub_device, 0x0424  (SMSC), 0x2513, 0x1d180000 / 3
    USB Device: BRCM20702 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x1d181000 / 6
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