Preloader repeats loading

I have the following preloader,
package
  import flash.display.Loader;
  import flash.display.Sprite;
  import flash.events.Event;
  import flash.events.ProgressEvent;
  import flash.net.URLRequest;
  public class Main extends Sprite
  private var l:Loader = new Loader();
  public function Main():void {
  l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,loop);
  l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
  trace("loading ...");
  l.load(new URLRequest("./myapp.swf"));
  private function loop(e:ProgressEvent):void
  trace("loaded " + e.bytesLoaded + " bytes");
  private function done(e:Event):void {
  trace("done");
  addChild(l);
I expect it to load myapp.swf and display it when done. But it seems to load it again and again, as I have the following output. It goes on like that endlessly and never displays myapp.swf. What is going on?
loading ...
loaded 0 bytes
loaded 65536 bytes
loaded 9448859 bytes
loading ...
done
loaded 0 bytes
loaded 65536 bytes
loaded 9448859 bytes
loading ...
done
loaded 0 bytes
loaded 65536 bytes

With that knowledge, I think you're out of luck unfortunately. Others here on the forums can correct me if Im wrong, but from my understanding, the black screen you briefly see when loading up an Android app built with AIR is the AIR runtime loading/initializing and nothing can be displayed until that is done. Once it is done loading, your main app SWF is loaded and displayed automatically. So, as far as I know, there is sadly no way to have a splash image like in iOS unless Adobe adds it in. It seems silly that they haven't since they have it for iOS.
On the preloader front for Android apps, Im not experienced with that specific instance of preloading SWFs so there may be challenges or things to consider that Im not familiar with. I have only ever built preloaders for web based Flash players and that where my previous comment came from. Below is a link to these forums from several years ago where someone else posed basically the same issue of not wanting a blank screen at the launch of the appf. His solution was to create a preloader that loaded his main app SWF and the preloader contains the splash image. With this method, you still see the black screen for a brief 1 to 2 seconds while the AIR runtime starts up, but that was considered acceptable.
Since that is what you were doing and having the issue that brought you here in the first place, maybe there is someone else here that has more experience with preloading SWFs in an Android app that could provide insight as to what might be wrong.
Sorry I don't have better news for you
Re: It is possible to get a splash to appear without a blank screen for several seconds?

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    From: [email protected]
    To: [email protected]
    Subject: Preloader Not Loading Until The Start of Lesson In Captivate 7
        Re: Preloader Not Loading Until The Start of Lesson In Captivate 7
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    VRAM (Total): 512 MB
    Vendor: Intel (0x8086)
    Device ID: 0x0126
    Revision ID: 0x0009
    gMux Version: 1.9.24
    Displays
    Color LCD:
    Resolution: 1920 x 1200
    Pixel Depth: 32-Bit Color (ARGB8888)
    Main Display:  Yes
    Mirror:  Off
    Online:  Yes
    Built-In: Yes
    Battery Information:
      Model Information:
      Serial Number:    C01111403GLDGKMAE
      Manufacturer: DP
      Device Name: bq20z451
      Pack Lot Code:    0000
      PCB Lot Code: 0000
      Firmware Version:  0406
      Hardware Revision: 0001
      Cell Revision:    1102
      Charge Information:
      Charge Remaining (mAh): 4583
      Fully Charged:    No
      Charging: Yes
      Full Charge Capacity (mAh): 7765
      Health Information:
      Cycle Count: 276
      Condition:  Normal
      Battery Installed: Yes
      Amperage (mA):    -4487
      Voltage (mV): 11306
    System Power Settings:
      AC Power:
      System Sleep Timer (Minutes):    15
      Disk Sleep Timer (Minutes):  10
      Display Sleep Timer (Minutes):    15
      Wake on AC Change: No
      Wake on Clamshell Open: Yes
      Wake on LAN: No
      Current Power Source:  Yes
      Display Sleep Uses Dim: No
      GPUSwitch:  2
      Battery Power:
      System Sleep Timer (Minutes):    15
      Disk Sleep Timer (Minutes):  10
      Display Sleep Timer (Minutes):    5
      Wake on AC Change: No
      Wake on Clamshell Open: Yes
      Display Sleep Uses Dim: No
      GPUSwitch:  2
      Reduce Brightness: Yes
    Hardware Configuration:
      UPS Installed:    No
    AC Charger Information:
      Connected: Yes
      ID:    0x0100
      Wattage (W): 85
      Revision: 0x0000
      Family: 0x0085
      Serial Number:    0x007ad8c5
      Charging: Yes
    Current operating system: 10.9.3 (Mavericks) ; Installed on 6/21/14
    Previous operating system:  10.6.8 (Snow Leopard); Installed 4/4/11
            Reinstalled multiple times. Last reinstall: 6/21/14

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