Premiere Pro CC 2014 (8.1.0) freezes while scrubbing timeline

Using a Mac Mini (late 2012 model), running Mavericks 10.9.5
Processor: 2.6 GHz Intel Quad Core i7
Memory: 16 GB
Graphics: Intel HD Graphics 4000 1024MB
I am also using a 2TB Fantom G-Force Megadisk external HD to store all my media. It is connected via a Firewire 800 cable
I've been having a lot of trouble with Premiere Pro CC 2014. While scrubbing through a project, a frame will all of a sudden freeze in the program monitor. I have my processors displayed on my menu bar and I've noticed that whenever I run into lag time or freezing the 8 processors won't all be firing, usually just one is actually working at that time. I am also only running one program at a time as to not tie up my processor.
All of my source files are usually AVCHD. Most of my work is under 10 minutes long, so they are just short corporate videos not feature length movies.  I understand that editing native files can really slow your processors so with my latest project I consolidated and transcoded in the Project Manager to Apple ProRes in order to test that. Even with that I'm still having the exact same problem.
These are some other steps I've taken to correct this:
I've contacted Adobe several times and they told me that the Graphics Card is known to have problems and to contact Apple. I contacted Apple and they said there are no known problems with that Graphics Card it sounds like a software issue. I ran a disk permissions test and uninstalled and reinstalled the software. Same problems. Nothing has worked.
I've trashed my preferences as well
Really it seems that both Adobe and Apple are pointing the finger at each other. All I want to do is edit my videos without having to restart Premiere Pro every 10 minutes.

This seems to be an issue for me A LOT too. I can't keep Premiere open for more than 2 minutes at a time right now. The Customer Service rep from India did a "Team View" on my computer before and after 45 minutes finally fixed the issue. But I can't seem to get a hold of customer support right now. I hope you and I both find a solution soon. Good luck!

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  • Premiere Pro CC 2014 with NVIDIA system freezes (Win7x64)

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    This crash occurred when dragging Black Video with Noise and other effects on top of alpha composited layers (+3 layers). CUDA turned the rendered area black, so I switched to OpenCL. This crash happened a few minutes later. While this would appear to be an Nvidia driver error (OpenCL), perhaps the developers can investigate. The system is very stable except when doing complex operations in PPro (and only PPro crashes). A tried and true Quadro 5000 crashed in the same way (totally different hardware and drivers).
    The full debug info wouldn't post, edited shorter:
         Application Specific Signatures:
         Graphics hardware encountered an error and was reset: 0x0000001f
    Process:         Adobe Premiere Pro CC 2014 [380]
    Path:            /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
    Identifier:      com.adobe.AdobePremierePro
    Version:         8.0.1 (8.0.1)
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [191]
    Responsible:     Adobe Premiere Pro CC 2014 [380]
    User ID:         501
    Date/Time:       2014-10-01 03:13:25.803 -0700
    OS Version:      Mac OS X 10.9.5 (13F34)
    Report Version:  11
    Anonymous UUID:  3E030FD4-F38F-857C-3EB9-85D10E36AB49
    Crashed Thread:  11  Dispatch queue: opencl_runtime
    Exception Type:  EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Application Specific Information:
    abort() called
    Application Specific Signatures:
    Graphics hardware encountered an error and was reset: 0x0000001f
    Thread 0:: Dispatch queue: com.apple.main-thread
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   com.apple.CoreFoundation       0x00007fff8bb10f15 __CFRunLoopServiceMachPort + 181
    3   com.apple.CoreFoundation       0x00007fff8bb10539 __CFRunLoopRun + 1161
    4   com.apple.CoreFoundation       0x00007fff8bb0fe75 CFRunLoopRunSpecific + 309
    5   com.apple.HIToolbox           0x00007fff8d375a0d RunCurrentEventLoopInMode + 226
    6   com.apple.HIToolbox           0x00007fff8d3757b7 ReceiveNextEventCommon + 479
    7   com.apple.HIToolbox           0x00007fff8d3755bc _BlockUntilNextEventMatchingListInModeWithFilter + 65
    8   com.apple.AppKit               0x00007fff86c7424e _DPSNextEvent + 1434
    9   com.apple.AppKit               0x00007fff86c7389b -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
    10  com.apple.AppKit               0x00007fff86c6799c -[NSApplication run] + 553
    11  com.adobe.Frontend.framework   0x00000001000ca38d FE::MacApplication::RunSelf() + 45
    12  com.adobe.Frontend.framework   0x000000010004898a FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 4058
    13  com.adobe.Frontend.framework   0x00000001000cbc44 FE::AppMain(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int, void*) + 276
    14  com.adobe.Frontend.framework   0x00000001000d2e25 FE::Run(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int) + 581
    15  com.adobe.AdobePremierePro     0x00000001000018ac main + 508
    16  com.adobe.AdobePremierePro     0x00000001000016a4 start + 52
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib         0x00007fff8bcc4662 kevent64 + 10
    1   libdispatch.dylib             0x00007fff8a0c2421 _dispatch_mgr_invoke + 239
    2   libdispatch.dylib             0x00007fff8a0c2136 _dispatch_mgr_thread + 52
    Thread 2:
    0   libsystem_kernel.dylib         0x00007fff8bcc464a kevent + 10
    1   com.adobe.dvatransport.framework 0x0000000100e294fc boost::asio::detail::kqueue_reactor::run(bool, boost::asio::detail::op_queue<boost::asio::detail::task_io_service_operation>&) + 236
    2   com.adobe.dvatransport.framework 0x0000000100e291a7 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 375
    3   com.adobe.dvatransport.framework 0x0000000100e28d18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
    4   com.adobe.dvatransport.framework 0x0000000100e18157 SkyConnectionEnv::MainLoop() + 167
    5   com.adobe.dvatransport.framework 0x0000000100e17c09 SkyConnectionEnv::StaticThreadFunc(SkyConnectionEnv*) + 9
    6   com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    7   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    8   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    9   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 3:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c3b _pthread_cond_wait + 727
    2   com.adobe.dvacore.framework   0x000000010036a0ab boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 139
    3   com.adobe.dvacore.framework   0x0000000100369e18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
    4   com.adobe.dvacore.framework   0x0000000100369bda boost::asio::detail::posix_thread::func<boost::asio::detail::resolver_service_base::work_ io_service_runner>::run() + 42
    5   com.adobe.dvatransport.framework 0x0000000100e29bb3 boost_asio_detail_posix_thread_function + 19
    6   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    7   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    8   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 4:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c3b _pthread_cond_wait + 727
    2   com.apple.CoreServices.CarbonCore 0x00007fff824bc800 TSWaitOnCondition + 108
    3   com.apple.CoreServices.CarbonCore 0x00007fff824bc9ff TSWaitOnConditionTimedRelative + 172
    4   com.apple.CoreServices.CarbonCore 0x00007fff8248d145 MPWaitOnQueue + 192
    5   com.adobe.dvacore.framework   0x00000001003a359d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    6   com.adobe.dvacore.framework   0x00000001003a1500 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    7   com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    8   com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    9   com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    10  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    11  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    12  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 5:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c3b _pthread_cond_wait + 727
    2   com.adobe.GPUFoundation.framework 0x000000010941b8d6 void boost::condition_variable_any::wait<boost::unique_lock<boost::mutex> >(boost::unique_lock<boost::mutex>&) + 70
    3   com.adobe.GPUFoundation.framework 0x0000000109419705 GF::Device::AcquireExclusiveAccess() + 117
    4   com.adobe.PlayerMediaCore.framework 0x0000000129518684 AdobePlayer::PlayerDisplay::UpdateWindow() + 372
    5   com.adobe.PlayerMediaCore.framework 0x000000012952b2a5 AdobePlayer::PlayerMain::OnUpdate() + 21
    6   com.adobe.PlayerMediaCore.framework 0x0000000129530501 PrPlayModule<AdobePlayer::PlayerMain>::PlayEntry(int, pmStdParms*, void*, void*) + 241
    7   com.adobe.PlayerMediaCore.framework 0x0000000129530390 xPlayEntry + 16
    8   com.adobe.PlayerHost.framework 0x00000001057238c4 ML::CallPlayerModuleGuarded(int (*)(int, pmStdParms*, void*, void*), int, pmStdParms*, void*, void*, int*, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 276
    9   com.adobe.PlayerHost.framework 0x0000000105721669 ML::PlayerModule::CallPlugin(int, void*, void*) + 153
    10  com.adobe.PlayerHost.framework 0x0000000105745c36 ML::VideoPlayer::CallPlayModuleSelector_Update() + 86
    11  com.adobe.PlayerHost.framework 0x000000010573421d ML::VideoPlayer::ForceDisplayRedraw(ML::PlayerOutputQuality) + 205
    12  com.adobe.PlayerHost.framework 0x0000000105728a34 ML::PlayModuleThreadQueue::ExecuteDeferredCall(ASL::ObjectPtr<ML::DeferredCallBase, ASL::AtomicValue>) + 340
    13  com.adobe.PlayerHost.framework 0x0000000105727935 ML::PlayModuleThreadQueue::ServiceQueue() + 293
    14  com.adobe.dvacore.framework   0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
    15  com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    16  com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    17  com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    18  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    19  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    20  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 6:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c77 _pthread_cond_wait + 787
    2   com.apple.CoreServices.CarbonCore 0x00007fff824bc9e7 TSWaitOnConditionTimedRelative + 148
    3   com.apple.CoreServices.CarbonCore 0x00007fff8248d145 MPWaitOnQueue + 192
    4   com.adobe.dvacore.framework   0x00000001003a359d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    5   com.adobe.dvacore.framework   0x00000001003a1500 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    6   com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    7   com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    8   com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    9   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    10  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    11  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 7:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libcuda_334.01.03_mercury.dylib 0x00000001223f85a2 cuosEventWait + 210
    3   libcuda_334.01.03_mercury.dylib 0x000000012233e922 intHandlerMain + 114
    4   libcuda_334.01.03_mercury.dylib 0x00000001223f9479 cuosPosixThreadStartFunc(void*) + 41
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 8:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 9:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 10:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 11 Crashed:: Dispatch queue: opencl_runtime
    0   libsystem_kernel.dylib         0x00007fff8bcc3866 __pthread_kill + 10
    1   libsystem_pthread.dylib       0x00007fff8c0cf35c pthread_kill + 92
    2   libsystem_c.dylib             0x00007fff8c131bba __abort + 145
    3   libsystem_c.dylib             0x00007fff8c131b29 abort + 140
    4   libGPUSupportMercury.dylib     0x00007fff89db41ca gpusKillClient + 111
    5   libGPUSupportMercury.dylib     0x00007fff89db4b51 gpusQueueSubmitDataBuffers + 155
    6   libclh.dylib                   0x000000011a90ee26 0x11a800000 + 1109542
    7   libclh.dylib                   0x000000011a8b104a 0x11a800000 + 725066
    8   libclh.dylib                   0x000000011a8b10a1 0x11a800000 + 725153
    9   libclh.dylib                   0x000000011a8b4394 0x11a800000 + 738196
    10  libclh.dylib                   0x000000011a910425 clhCtxSynchronize + 21
    11  com.nvidia.web.GeForceGLDriverWeb 0x00001234402e627d gldFinishQueue + 234
    12  com.apple.opencl               0x00007fff87917abe 0x7fff87911000 + 27326
    13  com.apple.opencl               0x00007fff87931123 0x7fff87911000 + 131363
    14  com.apple.opencl               0x00007fff8793414a 0x7fff87911000 + 143690
    15  libdispatch.dylib             0x00007fff8a0c028d _dispatch_client_callout + 8
    16  libdispatch.dylib             0x00007fff8a0c6a18 _dispatch_barrier_sync_f_slow + 460
    17  com.apple.opencl               0x00007fff87933faa 0x7fff87911000 + 143274
    18  com.apple.opencl               0x00007fff8792a202 clEnqueueMapBuffer + 631
    19  com.adobe.RendererGPU.framework 0x0000000111714245 GF::ScopedRecordedHostMemory::Map() const + 133
    20  com.adobe.RendererGPU.framework 0x00000001117685ea RendererGPU::PointwiseFilterHostNode::ApplyConcatenatedPointwiseFilters(ASL::InterfaceRef <MF::IVideoFrame, MF::IVideoFrame> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame> const&, boost::shared_ptr<RenderResults> const&, std::vector<RendererGPU::PointwiseFilter, std::allocator<RendererGPU::PointwiseFilter> > const&) + 826
    21  com.adobe.RendererGPU.framework 0x0000000111767daf RendererGPU::PointwiseFilterHostNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 831
    22  com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
    23  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    24  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    25  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    26  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    27  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    28  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    29  com.adobe.RendererGPU.framework 0x00000001117194d5 RendererGPU::CompositorNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 1413
    30  com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
    31  com.adobe.RendererGPU.framework 0x000000011170f36f RendererGPU::(anonymous namespace)::RendererGPU::ProduceFrame(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, std::string*, ASL::ParamRect<int>) + 1279
    32  com.adobe.PlayerMediaCore.framework 0x0000000129535bf0 AdobePlayer::RenderRequest::ProduceFrame(ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, RenderParams const&, std::string*, ASL::ParamRect<int>) + 96
    33  com.adobe.PlayerMediaCore.framework 0x000000012951cefd AdobePlayer::PlayerDisplay::PresentRenderRequestImpl(boost::shared_ptr<AdobePlayer::Rende rRequest> const&) + 1901
    34  com.adobe.PlayerMediaCore.framework 0x00000001295204db AdobePlayer::PlayerDisplay::PresentLastCompletedRenderRequestImpl() + 267
    35  com.adobe.dvacore.framework   0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
    36  com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    37  com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    38  com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    39  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    40  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    41  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
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      Calls made by other processes targeting this process:
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      Calls made by this process:
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        thread_create: 0
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      Calls made by all processes on this machine:
        task_for_pid: 56776
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        thread_set_state: 0
    VM Region Summary:
    ReadOnly portion of Libraries: Total=679.6M resident=223.0M(33%) swapped_out_or_unallocated=456.6M(67%)
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    Memory Tag 249                      192K
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    ===========                      =======
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  • Adobe Premiere Pro CC 2014.2 (8.2) freezes up constantly on Mac OS X Yosemite

    After the latest update (no idea which one but the latest update) Premiere Pro cc just keeps freezing up constantly. There's no indication what brings it up but after different periods of time I just get the apple wheel and the entire program freezes up. I force quit and get the "sorry, a serious problem has occured", blabla. Sometimes it's in the middle of cutting a clip, sometimes it's while trimming. There isn't a single indication what causes it. At first I thought it was only because of using a multicam clip, but that's not the case anymore. I tried reducing memory to other apps, deleting preview files, deleting autosaves, turning off autosave altogether, deleting Adobe Premiere 8.0 preference file, changing permissions, basically everything in this post: Re: Adobe Premiere Pro CC keeps crashing... (Which now also seems totally neglected by Adobe).
    Believe me, there's hardly a thing I haven't tried.
    It's getting REALLY frustrating now and it's time something is done about this. Yes I know, "don't just say it's frustrating, explain the problem", but that fase has passed now. I'm paying for this product and it needs to work like it should.
    Also I know I'm not the only one who's having these problems.
    My specs are:
    OS X Yosemite 10.10.1
    MacBook Pro (Retina, Mid 2012)
    2,3 GHz Intel Core i7
    16 GB 1600 MHz DDR3
    NVIDIA GeForce GT 650M 1024 MB

    Hi JJ,
    JJ Millen wrote:
    It is not about the past times you may or may not have participated, but about the latest message from rob654 and my last messages in that thread (which are clearly not about Windows).
    One great reason to get a Mac only version of the post. It is never a good idea to post on a Windows post with Mac problems. And when threads get so long and unruly, the team can't focus on the actual issue so it doesn't get the attention it needs.
    Now that we have that sorted out...
    JJ Millen wrote:
    I checked that and it says 8.2.0. (65) build.
    Thanks for the verification. You are running Premiere Pro CC 2014.2 (8.2). It helps to have that absolutely clear.
    JJ Millen wrote:
    Here are all the checkpoints mentioned in that thread, applicable to my project:
    - Version 8.2.0;
    - My Creative Cloud says Premiere Pro is up-to-date;
    - Operating system is OS X Yosemite version 10.10.1 (14B25);
    Very well, did things operate any differently on Mac OS X 10.9.x? Or did you have the same problem?
    JJ Millen wrote:
    Type: MPEG Movie
    File Size: 4,0 GB
    Image Size: 1920 x 1080
    Frame Rate: 25,00
    Source Audio Format: 48000 Hz - 16 bit - Stereo
    Project Audio Format: 48000 Hz - 32 bit floating point - Stereo
    Total Duration: 00:12:35:16
    Pixel Aspect Ratio: 1,0;
    So is this H.264? What is the camera that you are working with? DSLR?
    JJ Millen wrote:
    - I do not get any error messages, except for the "Sorry, a serious problem has occurred"-message after I have to force quit my Premiere because of the freeze;
    What kind of drives are the media files stored on?
    Are the permissions set correctly (as Read/Write) for the Mac HD and your media drives?
    Are the permissions set correctly for all the Adobe folders as I outlined in my blog?
    JJ Millen wrote:
    - The problem mostly occurs when cutting a clip with the razor tool, regardless of the kind of clip;
    When you import clips, are you using File > Import, or are you importing via the Media Browser?
    JJ Millen wrote:
    - Yes this has worked before, the problems started either after creating a submix (which I've deleted, without result) and/or after updating to a newer version of Premiere CC;
    Definitely do not update Premiere Pro or OS X when in the middle of a project. Wait until it's complete. If you did either or both of these things, you can cause your project to become corrupt. After your current project is wrapped, test with a brand new project.
    JJ Millen wrote:
    - The only software I run actively besides Premiere is Apple's Mail program, Safari and/or Chrome, sometimes Wire, sometimes Spotify;
    - I currently have no third-part effects or codecs installed in Premiere;
    - I installed the latest CUDA Mac Driver, version 6.5.37 (release date 01/14/2015);
    - The problem just happens while working in my sequence, not in any final output. I don't know what is meant by "previews", but I have the yellow bar indicator in my sequence, if that's info you need.
    I have heard of others having issues with OS X 10.10 and NVIDIA GPUs. My advice is to consider downgrading your OS if you continue to have issues. I believe I have avoided a lot of trouble by sticking to OS X 10.8.5.
    Previews AKA the Media Cache are your "render files." They can become corrupt, so it's a good idea to trash them when troubleshooting. You can locate them via your Preferences > Media. Click the Browse button.
    JJ Millen wrote:
    Okay I went through that menu (which I'm not eager to do, I prefer direct contact) and came across the CUDA setting inside the project settings. I've now enabled the "Mercury Playback Engine GPU Acceleration (CUDA)", which might help.
    So were you set to "Mercury Playback Engine Software Only" or "Mercury Playback Engine GPU Acceleration (OpenCL)" prior to changing it to "Mercury Playback Engine GPU Acceleration (CUDA)?
    JJ Millen wrote:
    Testing with a brand new project is not an option. I have a deadline for my current project and it's impossible to start from scratch. What I did try is start a new project and importing the existing one, which didn't help so far.
    I was just wondering if you experienced the same issues in a new project. Any project you update to a new version is suspect, in my opinion. In the future, try to avoid doing that. If your current project is corrupt, I could see why you are having certain issues.
    For what it's worth, we had another user that exhibited similar issues until they started with a brand new Premiere Pro CC 2014.2 (8.2) file.
    Since importing your 8.1 file to a new 8.2 project isn't working, make sure to triple check permissions on all the Adobe folders I laid out in my blog post: Premiere Pro CC, CC 2014, or 2014.1 freezing on startup or crashing while working (Mac OS X 10.9, and later)
    It's the #1 reason Mac users experience freezing and crashing. The other one I'd look at is that NVIDIA drivers are not working well with Yosemite. Finally, if you update a project across versions, it can become corrupt. Not much you can do about that except start a new project ASAP.
    Thanks,
    Kevin

  • Premiere Pro CC 2014.2 - Crash when dragging videofile into timeline

    Hey guys,
    when I try to drag a image or videofile (doesn't really matter which fileformat, codec or length) into a sequence Premiere Pro CC 2014.2 will crash immediately, without a warning. Just the usual "Adobe Premiere has stopped working" in Windows 7.
    I'm using Windows 7 64-bit with 4GB RAM, Intel Core i3-4130 COU @ 3,40 GHz and a Intel HD Graphics 4400. Premiere Pro worked seamlessly just days before, without any change to the system. The error occured in Premiere Pro CC 2014.1 too. Maybe it's a problem with the video preview? Music files are no problem.
    Thanks in advance! Need help asap. customers are waiting

    Solution:
    My graphics card did not supported the "Mercury Playback Engine GPU Acceleration (Open CL)". You can change it into "Mercury Playback Engine Software Only" in your Project Settings.
    But this is in the wrong place in my opinion. Why not in "Edit/Preferences"? I could've changed it by myself but I did not find the menu.
    Thanks Michaela from the Adobe Support Chat!

  • Premiere Pro CC 2014 Crashing with rendering, freezing system, and more

    Hello,
    I'm having some serious issues with Premiere pro on my late 2013 iMac.
    OSX 10.9.5
    3.2GHz Intel Core i5
    16GB 1600 MHz DDR3
    NVIDIA FeForce GT 755M  1024MB
    I'm working in 1920x1080 23.976fps. Media files are from sony FS700 .MTS and Cannon 5DmkIII .mov
    Multiple times per day, PP crashes on me. It all started when I was getting really choppy playback which would be accompanied by this error message:
    A Low Level Exception has occurred in ImporterMPEG (Importer)
    This would soon after lead to the program freezing and me having to force quit the program. After contacting Adobe the first time about this persistent issue, the tech explained to me that it was a "Memory Leak" issue and that there was nothing that could be done. After the support team member ended our chat online before helping me solve my issue, I called support. I provided my case number and this person picked up where the helplessly left me and did the typical Adobe one fix all: He went into the hidden library and cleared all of my preferences, removed any third party plugins, and cleared the files in the root applications Adobe folder, renamed a folder "Adobe.Old" etc.
    As I explained to the support team member on the phone, this is not a solution but rather a bandaid until it happens again.
    Low and behold it has happened again. This time the support team member had me create a new System Administrator account on my computer thinking that there was a permissions problem with my other account which was conflicting with PPCC2014. While this was a major pain to switch between the new account and any other program that I had set up for day to day work, it allowed me to continue editing and at least (at a less efficient rate) get things done.
    Now, while using my new System Administrator account, I am getting terrible crashes that not only stall the program, but force me to hard re-boot my computer. These crashes are accompanied by a terrifying looking screen that I was only able to capture once.
    They've only become more intimidating as now I cant even see the program when this happens, but this is the only screen capture that did not turn out completely black.
    I'm looking to see if anyone has had any extreme issues like this and if so how they were able to fix it. I've now spent 6+ hours with support and after the last one was told I would receive a personal email follow up by the end of the day (never happened) to take further actions based on the performance after the new account creation.
    I need help. Now.
    -John

    Hi John,
    First of all, try this: Re: A low level exception occured in: Importer MPEG (Importer)
    Next, make sure that if you updated OS X to 10.9.x, or later, you must check the following each time you update: Premiere Pro CC, CC 2014, or 2014.1 freezing on startup or crashing while working (Mac OS X 10.9, and later)
    Other things to try:
    Sign out from Creative Cloud, restart Premiere Pro, then sign in
    Update any GPU drivers
    Trash preferences
    Delete media cache
    Remove plug-ins
    Repair permissions
    Disconnect any third party hardware
    Remove QT components from Mac HD > Library > QuickTime
    If you have a CUDA GPU, ensure that the Mercury Playback Engine is set to CUDA, not OpenCL
    Disable App Nap
    Reboot
    Report back if anything here worked for you.
    Thanks,
    Kevin

  • Premiere Pro CC 2014 suddenly choppy or no playback from timeline or preview

    Hey folks.  The header says it all - can't play back anything smoothly as of this morning.
    HP Z820 w/ dual Xeons, nVidia Quadro 4000, 32Mb RAM, 500Gb SSD boot, several internal and external (via USB3) drives.
    This is pretty frustrating.  One thing to consider is that, due to misconfiguration of a synchronizing program, my C: drive got 100% loaded up over the weekend.  I removed the errant files and it now has 45% empty.  (Only programs on C:, no media.)
    I have updated the nVidia driver, which didn't help at all.
    Anyone else seeing this?  Thanks -

    How old is your SSD? As long, as it has no garbage collector (like the Samsung EVO) and it was heavy in use over last month this really might be the reason. Also external drives can slow down the playback for they are often under 7200rpm or don't deliver full speed via usb 3 for some reasons as I have experienced...

  • Premiere Pro CS4.2.1 crashes/jittery playback when scrubbing timeline

    With just PP CS4.2.1 open, my program crashes when scrubbing the timeline as well as exhibits jittery playback after scrubbing the timeline. This is a PC system, Microsoft Vista Business 64bit with SP2, 500GB SATA2 hard drive (system), (3) 1-TB SATA2 hard drives (storage), (2) Intel Xeon Quad Core E5560, 2.8 ghz processors, 8 mb cache.
    I have (2) workstations with similiar setups and show the same issue. It doesn't happen with any consistency but requires constant control-S saves to make sure the project doesn't crash when you don't want it to.
    I just converted from PP 1.5.1 to this with a complete new setup. This setup (on both machines) has proven to be less stable than the older system with 1.5.1
    Figure it's something similar with system build as it's happening on both machines and/or it's something in/with Premiere CS4.

    Read Bill Hunt on a file type as WRAPPER http://forums.adobe.com/thread/440037?tstart=0
    What is a CODEC... a Primer http://forums.adobe.com/thread/546811?tstart=0
    What CODEC is INSIDE that file? http://forums.adobe.com/thread/440037?tstart=0
    Then, Work through all of the steps (ideas) listed at http://ppro.wikia.com/wiki/Troubleshooting
    If your problem isn't fixed after you follow all of the steps, report back with ALL OF THE DETAILS asked for in the FINALLY section, the questions at the end of the troubleshooting link... most especially the codec used... see Question 1

  • Timeline frequently stutters during playback after upgrade to Premiere Pro CC 2014?

    I recently upgrade to Premiere Pro CC 2014 and I have noticed that my timeline playback frequently stutters on playback if I jump around in the timeline. Other times if I just hit play the sequence will start playing back fine but then it will start stuttering after a few shots? This never happened before. I'am playing back C100 AVCHD media using create sequence from clip option for my timeline settings. I recently upgraded to Yosemite OS on my mac pro and I have not noticed any improvement. Any help would be appreciated.
    Thanks
    Harry
    My specs: Mac Pro 2009
    Processor  2 x 2.26 GHz Quad-Core Intel Xeon
    Memory  32 GB 1066 MHz DDR3 ECC
    Graphics  NVIDIA GeForce GTX 680 2048 MB
    Startup disk SSD

    Thanks for the info Kevin. However on doing more probing into my problem I
    realized the problem was being cause by my Kona LHi card. The Kona card has
    started to whining sound, so I disconnected the card. When I went back in
    Premiere Pro everything in the time line played back really fast with no
    stuttering. The response time in the timeline is very fast. And I can jump
    around the timeline with no problem. I will be getting my Kona Card looked
    at by AJA, I'm sure there is a problem with card.
    Thanks
    Harry
    On Sat, Nov 8, 2014 at 1:31 PM, Kevin Monahan <[email protected]>

  • What is the problem with Adobe Creative Cloud Premiere Pro CC 2014, why it freezes often?

    I Purchased the Adobe Creative Productive Premium Suite CS5 in early 2010 and I was very satisfied with it all this time, I can say that I never had a problem while using any of the Production Premium applications. Few weeks ago, I asked Mr. Philip Bloom about a technical issue regarding the best method to use a 50 FPS clip with a 23.976 FPS project, and I got his kind help but he recommended me too that I should upgrade to the latest Adobe Cloud CC 2014 which has many new features added to the different programs. I took his kind advice and downloaded a trial version of all the Adobe Cloud CC programs which I use for my filmmaking business.
    Today is the 20th day of my trial period and I have 10 days left to take the decision of continuing with CC 2014 or not. The past 20 trial days were not very pleasant. I want you to share with me the following details which I'll list them as bullet points and I would appreciate diagnosing the problem if you can and suggest a solution for it  to re-try the Adobe Cloud CC 2014 for the 10 remaining days with no further problems.
    I used to have the Gigabyte graphics card GTX 470 for about 4 years and it malfunctioned last year and I replaced it with a humble Geoforce GT 610 card, but it worked fine with the Adobe Suite CS5 programs.
    My system configuration is Intel Core I7   950@  3.07GHz , installed memory 12 GB. , Windows 7 Ultimate, 64 bit Service pack 1, 3 hard drives 1TB. each (one of them is dedicated for Adobe asset files and the editing work)
    For the first 2 or 3 days I used mainly the Premiere Pro CC 2014 establishing short projects for a max. of 5 minutes each and it was working normal. But, later, as soon as I started to build a project which reached about 24 minutes of length and I began to edit those before I add more clips to the timeline, unfortunately, the PrPro CC 2014 started to freeze on any of the frames every time I try to edit normally as I used to do with the CS5, so, I had to wait for 2 or 3 minutes every time it freezes, then it works for seconds then freezes again!!  and during the 20 days mentioned above it crashed once.
    The movie files of my project are the Nikon's .Mov files and the editing work which I performed included effects such as Color correction (levels) color correction (fast) color correction (Auto) sharpen effect, and stabilizing effect.
    I installed the Magic Bullets Suite trial version, and the Neat Video trial version, aiming to purchase either the DeNoiser or the Neat Video (but I tried their effects without saving them to the project).
    I used to export parts/ or whole project before finalizing the editing process to be able to monitor on a TV screen (mp4 file format) some of the changes I made in PrPro before being freezed.
    Based on my previous 5 years experience using the CS5 Suite I have a strong trust in Adobe, I never thought the problem was in the PrPro application, but rationally I thought it was the graphic card (GT610), and accordingly I purchased yesterday a new Zotac Geoforce GTX 770 (listed by Adobe as an approved card) and I installed it and checked that it is running fine and I checked the processor temperature which was within the normal level.
    Only today, I began to think that it might be something wrong with the Adobe Cloud CC 2014 ( a bug or something) and as a result of searching on the internet I could see lot of users since 2014 who were having freezes and crashes with the CC and the CC 2014 versions. That was a shock for me, could it be that until Feb. 2015 the same severe problem still occurs???
    Sorry for any inconvenience, looking forward to seeing a solution for that serious problem.

    Hello Ashraf,
    Sorry you didn't get any help on this post. In the future, please contact Adobe Support for 1-1 assistance on issues like this: Contact Customer Care
    Thanks,
    Kevin

  • Premiere Pro CC 2014 playback freezing and crashing with new iMac i7

    Using Premiere Pro CC 2014 and having constant playback freezing and software crashes on a brand new iMac i7.
    Here are the specs:
    iMac i7 4.0GHz 5k Retina
    32 GB Ram
    AMD Radeon R9 M295X 4GB graphics card
    512GB Solid State Drive
    I was on chat yesterday with an Adobe tech. Although playback/render settings show the OpenCL option to utilize the AMD graphics card for processing, I was advised to switch to "Software Only" as that card is not supported yet. I had to re-render my 45 minute documentary (which doesn't appear to be any faster than it was on my old 2011 iMac by the way) and it still has the same issues.
    So frustrating? Anyone else experiencing this? Any advice? I hope I didn't just buy this "super machine" in vein.
    Thanks,
    Jason

    Hi All,
    Taking some tips from Kevin Monahan. If you haven't already gone through this list please do so.
    Sign out from Creative Cloud, restart Premiere Pro, then sign in
    Update any GPU drivers
    Trash preferences
    Ensure Adobe preference files are set to read/write
    Delete media cache
    Remove plug-ins
    If you have AMD GPUs, make sure CUDA is not installed
    Repair permissions
    In Sequence Settings > Video Previews, change the codec to one that matches your footage
    Disconnect any third party hardware
    If you have a CUDA GPU, ensure that the Mercury Playback Engine is set to CUDA, not OpenCL
    Disable App Nap
    Reboot
    Best,
    Peter Garaway
    Adobe
    Premiere Pro

  • Premiere Pro CC 2014 keeps freezing when loading projects from Premiere Pro CC

    Hi everyone,
    I'm reporting this issue in case someone else would have the same problem.
    I just downloaded the 2014 version of Premiere Pro CC, and when I'm loading a project from Premiere Pro CC into CC2014 I have the software freezing and being unable to even play the loaded sequences. It seems that dynamic link is having trouble linking the CC and the CC2014 version of Premiere Pro.
    Until now the only solution I found was to kill the process of the software and start it again, after 8 times I got my sequence loaded alright, then sometimes it is freezing again, killing process, starting software again, and so on. Does anyone has the same problem ?
    I'm running a Windows 7 Ultimate PC with 12Go RAM dedicated only to Premiere Pro.
    Cheers,
    Vincent

    Hi Vincent,
    I feel your pain, you are not alone. Here are my machine specs and my very frustrating situation, if anyone has any idea as to how I should move forward, I would really appreciate the input/advice...
    iMac - 27" Late 2013
    Processor  3.4 GHz Intel Core i5
    Memory  12 GB 1067 MHz DDR3
    Graphics  NVIDIA GeForce GTX 780M 4096 MB
    Software  OS X 10.9.4 (13E28)
    I'm having similar issues that began when I installed Premiere Pro CC 2014, and actually got worse with the latest update/release. The majority of my projects worked fine at first, but the update last week ended that quickly. I did what I know I never should do and updated Adobe CC while completing a project on a deadline. I thought some of the fixes would help me complete the project sooner. Needless to say, the deadline has passed, my client is pissed enough to not pay me or hire me again and I'm stuck with an almost-there version that I can't export correctly because of this software. This is my problem, not Adobe's, but I didn't expect such a detrimental update to halt my operation.
    After doing some research, I found that some plugins could be the cause of some specific editing issues, mainly due to incorrect or inaccessible folders - who knows if its Dynamic Link, CC apps or 2014 apps. I concluded that my issue at the time was a plugin permissions issue on the Adobe "Preference" Folder, so I reset the permissions on the folder so that CC and 2014 apps would be able to access its contents without any problems. This was the wrong decision. For some reason, resetting this folders permissions also effected the main HDD, it's Kernel Text files and their respective permission. I could not boot my machine, just got the Apple and spinning wheel until I had to power down. I ended up on the phone with 3 different AppleCare reps who helped me at least be able to turn the machine back on and access my desktop/files, apps, etc. Outside of this, no one could offer anything other than "Uninstall the problematic application, reboot, reinstall, etc..." or "Backup your files and reimage the HDD." When I mentioned the recent CUDA driver update for my graphics card (NVIDIA GeForce GTX 780M 4096 MB now running CUDA Driver Version: 6.0.51), it was like they had never heard of graphics cards being used in their machines.
    Resetting permissions on Adobe Preference Folder...
    This is what I read would get the CC and 2014 apps communicating correctly so that they could utilize my plugins. There is a problem, I believe, in that their are TOO MANY locations where Adobe folders/components live. There are 3 "Preferences" folders that I found, and I don't know which effects what process, but the folder I changed permissions on clearly effects the operation of all of the CC & 2014 apps I had installed, as well as my HDD. Kernel Extensions and the entire system.
    Based on my perceived effects of the Preference folder, I needed to uninstall everything, run the Adobe CC Cleaner Tool, download/install just the 2014 releases and see if that resolved the issue. I'm not downloading CC apps, the 2014 releases should run fine on their own. I've yet to confirm this with Adobe, as what I've read has simply said to install the new release next to the CC apps, rather than on top of, as traditional update releases work. Anyway, one by one, I reinstalled the 14 apps that I use on a regular basis on a "clean" machine with no trace of previous Adobe apps.
    After reinstalling (without any plugins), I was at least able to open Premiere Pro from the Application folder and work for a few minutes before both Program and Source monitors froze and had to force quit the app. If I try to open the Project File by double clicking it in the Finder, SpeedGrade opens up instead of Premiere Pro - never seen that before. I also had to force quit to end that process and reopen in Premiere instead of SpeedGrade.
    So back to Premiere, if I do have success in opening a project in the right application, Premiere freezes - if not immediately, eventually it will just stop responding. The video clips, sequence segments and UI freeze, but the audio will keep playing until I force quit. When I force quit, Premiere Pro doesn't close entirely. The UI closes, but the process still runs. I've even force quit from Finder, force quit again from the Dock, Shut Down the machine, restarted and Premiere Pro will still be open, but "Not Responding", so I force quit again and open the project. Just now, I opened PP, made minor edits to a sequence, sent it to Media Encoder, exported, but the video I tested exported without audio. I force quite PP twice just before that and it is still running now, but again, it is "not responding".
    Ultimately, none of this works, nor have my attempts at resolving these many issues. One thing I know is that there is something VERY WRONG with either the latest release/update to 2014 apps, the Preference folder or the permissions that were changed.
    As I mentioned previously, and what I think is a major oversight by someone at Adobe, is that for some reason the permission changes to ONE Adobe folder also effected my entire system and Macintosh HD. Some Kernel Extension files went missing, which is never good and should not happen when resetting folder permissions, so I believe my issues are far greater than the faulty Adobe CC 2014 applications, and is the cause of many of my problems right now. If I can't get things sorted soon, I'm going to reimage my HDD and start from scratch. As much as I would like to avoid this, I really have no choice if I want to get back to work and not lose clients over inexplicable technology issues.
    If I find a solution, I will repost, but I think Adobe has to make some serious fixes on this release before anything is resolved entirely. I pay them monthly and rely on their software and platform to work without issue, which is foolish - I know, but I've used CC since it was introduced and it has work well enough until now.
    Is there anyone at Adobe that can offer some advice??

  • Premiere Pro CC 2014 freezes frequently and crashes

    Since upgrading from Premiere Pro CC to Premiere Pro CC 2014 my projects crash in regular intervals, which didn't happen before.
    All my settings and presets have been pulled across fine, but suddenly relatively slim projects get stuck during editing, rendering or exporting. The progress bar stops, the preview screen freezes and that's it. I can only radically crash the sucker. I did delete all preview files and it improved marginally... only that the time until it froze took a few minutes longer.
    I'm on 64bit high-end Windows 7 machine and have never had this problem with previous versions of Premiere Pro.
    Very frustrated.

    @bendubb37: I'm not the least bit defensive about complaints regarding the stability and general quality of the program. As a quality engineer on the Premiere Pro development team (not a member of the technical support team), I'm quite familiar with many if not most of the problems--both those that are legitimate bugs in our code and those that result from conflicts with OSes, hardware, codecs, other programs, etc. I genuinely appreciate having customers come to this forum to report issues they're having. Such reports sometimes help us identify bugs that we weren't aware of, and they always help us to prioritize bugs to fix based on which issues are biting the most customers and having the greatest impact on their productivity and satisfaction. And naturally I understand the frustration and anger of customers who are wrestling with one problem or another in the program.
    What I took issue with was cutco's derision of a perfectly valid troubleshooting step recommended by a technical support agent and his assertions that a) "This community is kind of useless" and b) "Adobe is absent." Cutco graciously acknowledged that he had let his frustration get the best of him.
    As to the oft-repeated claim that CC2014 is buggier and less stable than prior versions, I submit that it's a problematic claim to substantiate, at least based on anecdotal personal experience or taking the pulse of this forum & others. There's no question that some customers who enjoyed smooth sailing with an earlier version are experiencing problems with CC2014. But I know for a fact that this release included fixes for a significant number of bugs, including crashers, so many other customers who were having problems with earlier versions are now cruising along without a hitch (or at least without those old, fixed hitches). Alas, those people are not frequenting the forum to sing the praises of CC2014.
    My point here is simply that claims about the relative quality of one release versus others can be a distraction from the more important--and much more concrete--fact: a certain number of customers using CC2014 are having Problem X, which didn't happen in CC7.x. The more we can learn about Problem X--and the more clearly we can differentiate X from Y and Z, which may manifest similarly--the sooner we can nail down the cause.
    Don't get me wrong: there is an objective trajectory of a product's quality. Unfortunately, even when you have a large pool of data in front of you, the trajectory doesn't lend itself to quantification. You can't simply count the number of deferred bugs, for instance, because not all bugs are equal. You can't even go by the number of known crashers because some are extreme edge cases while others lurk in the path of mainstream workflows. That said, for people like me who spend our working lives trying to deliver the highest quality possible, the trajectory our program's quality is a common topic of discussion.

  • Since installing Premiere Pro CC 2014 upgrade, Mac Pro jumpy video and freezes constantly

    Since installing Premiere Pro CC 2014 upgrade, Mac Pro jumpy video and freezes constantly. Worked perfectly before. Anyone else finding these issues? I'm running a quad core Mac Pro, so it's definitely not the hardware.

    I've maxed out the memory assignment, but this isn't a memory problem per se.
    It looks like certain Premiere Pro conditions are associated with a huge increase in kernel_task memory, zeroing out any available free memory.  In my case it seems to be associated with effects applied to titles or jpgs  or imported psd (Photoshop) files.
    Program restart pulls kernel memory back to the 1.3gb normal size. 
    Here's where I am at startup:
    Within three minutes:

  • Latest Premiere Pro CC 2014 Freezing and crashing. Why?

    While editing a project everything runs smooth for a while, but then PPCC will freeze, become sluggish and or will crash from time to time. I have a new MacPro (Late 2013) 3.5 GHz 6-Core Intel Xeon E5, 64 GB ram, with duel AMD FirePro D700 graphics cards. I purchased my machine a few months ago. in Addition I'm editing off of a Thunderbolt 2 raid SSD drive. SO I don't know why my projects are freezing and crashing. This happens weather I'm editing DSLR 1080 footage Or RED 6K Footage. My system has more than enough power to handle my project, but premiere works for awhile then doesn't play nice. Why? PPCC 2014 by far has the best tools for editors in my opinion but if its not as stable a FCPX then why should we continue to use it. in addition, yes I have done a complete clean install so there should not be any conflicts.Running OS X 10.10.1

    My Premiere Pro CC 2014 also freezes when I try to export. I do not get any error messages, it just freezes and I have to restart my computer. The only way I can render is to Queue to Media Encoder CC 2014.
    I have tried posting my problem many times but this Community Forums will not accept my post and keeps telling me to 'try again later .m4'.

  • Premiere Pro CC 2014 Freezes on opening a project, tried everythng.

    I am in the middle of a large project for a client. Lately, I have been used to Premiere crashing, but then it usually just make another copy of the project. Now, the project just wont open, and a temp fix for that would ofcourse be to import it into a new project, but then the problems just re-appeared. So, another temp fix was to dump all the prefrences, set the permissions right, update all software, and create another user on my computer. From my 2nd user, It works fine, but i have problems with rendering. In the old user account, the project would simply not render at all. I should mention that I'm working on RED files from a Thunderbolt HDD, and that my cache files are on a 2nd Thunderbolt HDD.
    Ill also post the info when Premiere shuts down my project:
    Process:               Adobe Premiere Pro CC 2014 [630]
    Path:                  /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
    Identifier:            com.adobe.AdobePremierePro
    Version:               8.2.0 (8.2.0)
    Code Type:             X86-64 (Native)
    Parent Process:        ??? [1]
    Responsible:           Adobe Premiere Pro CC 2014 [630]
    User ID:               501
    Date/Time:             2015-04-12 17:15:29.005 +0200
    OS Version:            Mac OS X 10.10.3 (14D131)
    Report Version:        11
    Anonymous UUID:        CA637297-FF48-56BD-B122-9D46C58697D5
    Time Awake Since Boot: 480 seconds
    Crashed Thread:        0  Dispatch queue: com.apple.main-thread
    Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000000
    VM Regions Near 0:
    -->
        __TEXT                 0000000100000000-0000000100003000 [   12K] r-x/rwx SM=COW  /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   com.eastwest.QL Spaces         0x000000013112eaef spaces::spacesPlugInFilter::spacesPlugInFilter(bool) + 383
    1   com.eastwest.QL Spaces         0x000000013112f12c createPluginFilter(bool) + 44
    2   com.eastwest.QL Spaces         0x000000013103cf07 JuceAU::JuceAU(ComponentInstanceRecord*) + 259
    3   com.eastwest.QL Spaces         0x000000013103d0d1 ComponentEntryPoint<JuceAU>::Dispatch(ComponentParameters*, JuceAU*) + 55
    4   com.apple.CoreServices.CarbonCore 0x00007fff9bff5467 CallComponentOpen + 46
    5   com.apple.CoreServices.CarbonCore 0x00007fff9bff4308 OpenAComponent + 430
    6   com.apple.CoreServices.CarbonCore 0x00007fff9bff4150 OpenComponent + 17
    7   com.adobe.dvaaudiofilterhost.framework 0x000000010e7b8cd1 dvaaudiofilterhost::aau::AAUAudioFilter::Create(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 913
    8   com.adobe.dvaaudiofilterhost.framework 0x000000010e7c9062 dvaaudiofilterhost::aau::(anonymous namespace)::CreateAudioFilter(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 18
    9   com.adobe.dvaaudiofilterhost.framework 0x000000010e7ca611 boost::detail::function::function_obj_invoker1<boost::_bi::bind_t<boost::intrusive_ptr<dv aaudiofilterhost::AudioFilter>, boost::intrusive_ptr<dvaaudiofilterhost::AudioFilter> (*)(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&), boost::_bi::list1<boost::arg<1> > >, boost::intrusive_ptr<dvaaudiofilterhost::AudioFilter>, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&>::invoke(boost::detail::function::function_buffer&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 17
    10  com.adobe.dvaaudiofilterhost.framework 0x000000010e7a6164 dvaaudiofilterhost::AudioFilterFactory::CreateAudioFilter(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) const + 1060
    11  com.adobe.AudioFilterHost.framework 0x0000000103e14dee ML::DVAAudioFilter::CreateInternal(dvacore::utility::ImmutableString const&, dvacore::utility::SmallBlockAllocator::vector<dvamediatypes::AudioChannelDescription> const&, dvamediatypes::FrameRate const&) + 398
    12  com.adobe.AudioFilterHost.framework 0x0000000103e1607b ML::DVAAudioFilter::CreateWithGate(boost::shared_ptr<dvacore::threads::Gate> const&, dvacore::utility::ImmutableString const&, dvacore::utility::SmallBlockAllocator::vector<dvamediatypes::AudioChannelDescription> const&, dvamediatypes::FrameRate const&, int&) + 27
    13  com.adobe.dvacore.framework   0x00000001003c763c boost::function0<void>::operator()() const + 28
    14  com.adobe.dvacore.framework   0x00000001003c8f4c dvacore::threads::(anonymous namespace)::FunctionQueue::ExecuteOneFunction(boost::shared_ptr<dvacore::threads::(anonym ous namespace)::FunctionQueue>, bool) + 124
    15  com.adobe.dvacore.framework   0x00000001003c9a4c boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<bool, bool (*)(boost::shared_ptr<dvacore::threads::(anonymous namespace)::FunctionQueue>, bool), boost::_bi::list2<boost::_bi::value<boost::shared_ptr<dvacore::threads::(anonymous namespace)::FunctionQueue> >, boost::_bi::value<bool> > >, void>::invoke(boost::detail::function::function_buffer&) + 60
    16  com.adobe.dvacore.framework   0x00000001003c763c boost::function0<void>::operator()() const + 28
    17  com.adobe.dvacore.framework   0x00000001003c9b02 dvacore::threads::(anonymous namespace)::RunLoopAdaptor::Execute(__CFRunLoopTimer*, void*) + 18
    18  com.apple.CoreFoundation       0x00007fff8db782e4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
    19  com.apple.CoreFoundation       0x00007fff8db77f73 __CFRunLoopDoTimer + 1059
    20  com.apple.CoreFoundation       0x00007fff8dbeb53d __CFRunLoopDoTimers + 301
    21  com.apple.CoreFoundation       0x00007fff8db33608 __CFRunLoopRun + 2024
    22  com.apple.CoreFoundation       0x00007fff8db32bd8 CFRunLoopRunSpecific + 296
    23  com.apple.HIToolbox           0x00007fff9084656f RunCurrentEventLoopInMode + 235
    24  com.apple.HIToolbox           0x00007fff908462ea ReceiveNextEventCommon + 431
    25  com.apple.HIToolbox           0x00007fff9084612b _BlockUntilNextEventMatchingListInModeWithFilter + 71
    26  com.apple.AppKit               0x00007fff93bb69bb _DPSNextEvent + 978
    27  com.apple.AppKit               0x00007fff93bb5f68 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 346
    28  com.adobe.dvaui.framework     0x00000001042c85e1 dvaui::ui::OS_Dialog::ModalLoop() + 209
    29  com.adobe.dvaui.framework     0x00000001042c81fd dvaui::ui::OS_Dialog::RunModal() + 173
    30  com.adobe.dvaeve.framework     0x0000000107c8d4df dvaeve::UI_EveManager::DisplayView(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::istream&, dvaui::drawbot::SupplierInterface const*, dvaui::ui::UI_Node*, bool, bool) + 1519
    31  com.adobe.dvaeve.framework     0x0000000107c886eb dvaeve::UI_Eve::ParseEveScript(std::basic_stringstream<char, std::char_traits<char>, std::allocator<char> >&, bool) + 875
    32  com.adobe.Dialogs.framework   0x000000010809afcf DLG::ProgressDialog::DoProgressDialogCommon(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, ASL::InterfaceRef<ASL::IBatchOperation, ASL::IBatchOperation>, char const*) + 799
    33  com.adobe.Dialogs.framework   0x000000010809b566 DLG::ProgressDialog::DoProgressDialogWithTitle(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, ASL::InterfaceRef<ASL::IBatchOperation, ASL::IBatchOperation>, char const*) + 54
    34  com.adobe.HSL.framework       0x00000001096a4f16 HSL::ProgressDialog::DoProgressDialogWithTitle(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, ASL::InterfaceRef<ASL::IBatchOperation, ASL::IBatchOperation> const&) + 422
    35  com.adobe.HSL.framework       0x00000001096223f4 HSL::LoadProject(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, ASL::InterfaceRef<BE::IProject, BE::IProject>&, ASL::InterfaceRef<BE::IProjectLoadStatus, BE::IProjectLoadStatus>&) + 564
    36  com.adobe.Frontend.framework   0x0000000100083798 FE::DocumentManager::OpenDocument(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, bool) + 984
    37  com.adobe.Frontend.framework   0x00000001000d20ff -[PremiereCocoaMacApplicationDelegate openFiles:] + 527
    38  com.adobe.Frontend.framework   0x00000001000d244c -[PremiereCocoaMacApplicationDelegate application:openFiles:] + 28
    39  com.apple.AppKit               0x00007fff93ce8878 -[NSApplication(NSAppleEventHandling) _openDocumentURLs:withCompletionHandler:] + 875
    40  com.apple.AppKit               0x00007fff93ce7729 __69-[NSApplication(NSAppleEventHandling) _handleAEOpenDocumentsForURLs:]_block_invoke + 917
    41  com.apple.AppKit               0x00007fff93e69200 __95-[NSPersistentUIManager restoreAllPersistentStateRegisteringAsReadyWhenDone:completionHandler:]_block_invoke557 + 37
    42  com.apple.AppKit               0x00007fff93bbfa59 __97-[NSDocumentController(NSInternal) _autoreopenDocumentsIgnoringExpendable:withCompletionHandler:]_block_invoke_3 + 140
    43  com.apple.AppKit               0x00007fff93bbf5a1 -[NSDocumentController(NSInternal) _autoreopenDocumentsIgnoringExpendable:withCompletionHandler:] + 798
    44  com.apple.AppKit               0x00007fff93e69144 -[NSPersistentUIRestorer finishedRestoringWindowsWithZOrder:completionHandler:] + 1745
    45  com.apple.AppKit               0x00007fff94493922 run_cocoa_block + 41
    46  com.apple.AppKit               0x00007fff93eb7f4b __82-[NSPersistentUIRestorer restoreStateFromRecords:usingDelegate:completionHandler:]_block_invoke_2379 + 210
    47  com.apple.AppKit               0x00007fff93eb7e42 __99-[NSApplication(NSPersistentUIRestorationSupport) _restoreWindowWithRestoration:completionHandler:]_block_invoke + 368
    48  com.apple.AppKit               0x00007fff93eadbc3 -[NSApplication(NSPersistentUIRestorationSupport) _restoreWindowWithRestoration:completionHandler:] + 773
    49  com.apple.AppKit               0x00007fff93e67dfc -[NSPersistentUIRestorer restoreStateFromRecords:usingDelegate:completionHandler:] + 1990
    50  com.apple.AppKit               0x00007fff93e675b1 -[NSPersistentUIManager restoreAllPersistentStateRegisteringAsReadyWhenDone:completionHandler:] + 406
    51  com.apple.AppKit               0x00007fff93bbdd17 -[NSApplication _reopenWindowsAsNecessaryIncludingRestorableState:registeringAsReady:completionHandler:] + 412
    52  com.apple.AppKit               0x00007fff93ce5885 -[NSApplication(NSAppleEventHandling) _handleAEOpenDocumentsForURLs:] + 306
    53  com.apple.AppKit               0x00007fff93bbd696 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 757
    54  com.apple.Foundation           0x00007fff97c2f748 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 290
    55  com.apple.Foundation           0x00007fff97c2f5b9 _NSAppleEventManagerGenericHandler + 102
    56  com.apple.AE                   0x00007fff97ad734c aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 531
    57  com.apple.AE                   0x00007fff97ad70c9 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 31
    58  com.apple.AE                   0x00007fff97ad6fd3 aeProcessAppleEvent + 295
    59  com.apple.HIToolbox           0x00007fff90854c6e AEProcessAppleEvent + 56
    60  com.apple.AppKit               0x00007fff93bb6eb2 _DPSNextEvent + 2249
    61  com.apple.AppKit               0x00007fff93bb5f68 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 346
    62  com.apple.AppKit               0x00007fff93babbf3 -[NSApplication run] + 594
    63  com.adobe.Frontend.framework   0x00000001000d302d FE::MacApplication::RunSelf() + 45
    64  com.adobe.Frontend.framework   0x0000000100047e98 FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 4328
    65  com.adobe.Frontend.framework   0x00000001000d4944 FE::AppMain(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int, void*) + 276
    66  com.adobe.Frontend.framework   0x00000001000dbbe5 FE::Run(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int) + 581
    67  com.adobe.AdobePremierePro     0x00000001000018ac main + 508
    68  com.adobe.AdobePremierePro     0x00000001000016a4 start + 52
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib         0x00007fff8df8a232 kevent64 + 10
    1   libdispatch.dylib             0x00007fff98f5aa6a _dispatch_mgr_thread + 52
    Thread 2:
    0   libsystem_kernel.dylib         0x00007fff8df8994a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff9c55540d start_wqthread + 13
    Thread 3:
    0   libsystem_kernel.dylib         0x00007fff8df8994a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff9c55540d start_wqthread + 13
    Thread 4:
    0   libsystem_kernel.dylib         0x00007fff8df8994a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff9c55540d start_wqthread + 13
    Thread 5:
    0   libsystem_kernel.dylib         0x00007fff8df8994a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff9c55540d start_wqthread + 13
    Thread 6:
    0   libsystem_kernel.dylib         0x00007fff8df8a21a kevent + 10
    1   com.adobe.dvatransport.framework 0x0000000100ea01a7 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 375
    2   com.adobe.dvatransport.framework 0x0000000100e9fd18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
    3   com.adobe.dvatransport.framework 0x0000000100e8f157 SkyConnectionEnv::MainLoop() + 167
    4   com.adobe.dvatransport.framework 0x0000000100e8ec09 SkyConnectionEnv::StaticThreadFunc(SkyConnectionEnv*) + 9
    5   com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
    6   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 7:
    0   libsystem_kernel.dylib         0x00007fff8df89136 __psynch_cvwait + 10
    1   com.adobe.dvacore.framework   0x00000001003a106b boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 139
    2   com.adobe.dvacore.framework   0x00000001003a0dd8 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
    3   com.adobe.dvacore.framework   0x00000001003a0b9a boost::asio::detail::posix_thread::func<boost::asio::detail::resolver_service_base::work_ io_service_runner>::run() + 42
    4   com.adobe.dvatransport.framework 0x0000000100ea0bb3 boost_asio_detail_posix_thread_function + 19
    5   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    6   libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    7   libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 8:
    0   libsystem_kernel.dylib         0x00007fff8df89136 __psynch_cvwait + 10
    1   com.apple.CoreServices.CarbonCore 0x00007fff9c06aa77 TSWaitOnCondition + 108
    2   com.apple.CoreServices.CarbonCore 0x00007fff9c06ac76 TSWaitOnConditionTimedRelative + 171
    3   com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
    4   com.adobe.dvacore.framework   0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    5   com.adobe.dvacore.framework   0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    6   com.adobe.dvacore.framework   0x00000001003c763c boost::function0<void>::operator()() const + 28
    7   com.adobe.dvacore.framework   0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    8   com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
    9   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    10  libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    11  libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 9:
    0   libsystem_kernel.dylib         0x00007fff8df89136 __psynch_cvwait + 10
    1   com.apple.CoreServices.CarbonCore 0x00007fff9c06aa77 TSWaitOnCondition + 108
    2   com.apple.CoreServices.CarbonCore 0x00007fff9c06ac76 TSWaitOnConditionTimedRelative + 171
    3   com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
    4   com.adobe.dvacore.framework   0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    5   com.adobe.dvacore.framework   0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    6   com.adobe.dvacore.framework   0x00000001003c763c boost::function0<void>::operator()() const + 28
    7   com.adobe.dvacore.framework   0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    8   com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
    9   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    10  libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    11  libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 10:
    0   libsystem_kernel.dylib         0x00007fff8df89136 __psynch_cvwait + 10
    1   com.apple.CoreServices.CarbonCore 0x00007fff9c06aa77 TSWaitOnCondition + 108
    2   com.apple.CoreServices.CarbonCore 0x00007fff9c06ac76 TSWaitOnConditionTimedRelative + 171
    3   com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
    4   com.adobe.dvacore.framework   0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    5   com.adobe.dvacore.framework   0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    6   com.adobe.dvacore.framework   0x00000001003c763c boost::function0<void>::operator()() const + 28
    7   com.adobe.dvacore.framework   0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    8   com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
    9   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    10  libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    11  libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 11:
    0   libsystem_kernel.dylib         0x00007fff8df89136 __psynch_cvwait + 10
    1   com.apple.CoreServices.CarbonCore 0x00007fff9c06aa77 TSWaitOnCondition + 108
    2   com.apple.CoreServices.CarbonCore 0x00007fff9c06ac76 TSWaitOnConditionTimedRelative + 171
    3   com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
    4   com.adobe.dvacore.framework   0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    5   com.adobe.dvacore.framework   0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    6   com.adobe.dvacore.framework   0x00000001003c763c boost::function0<void>::operator()() const + 28
    7   com.adobe.dvacore.framework   0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    8   com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
    9   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    10  libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    11  libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 12:
    0   libsystem_kernel.dylib         0x00007fff8df844de mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8df8364f mach_msg + 55
    2   com.apple.CoreFoundation       0x00007fff8db33eb4 __CFRunLoopServiceMachPort + 212
    3   com.apple.CoreFoundation       0x00007fff8db3337b __CFRunLoopRun + 1371
    4   com.apple.CoreFoundation       0x00007fff8db32bd8 CFRunLoopRunSpecific + 296
    5   com.apple.AVCVideoServices     0x0000000120940c32 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 194
    6   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 13:
    0   libsystem_kernel.dylib         0x00007fff8df844de mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8df8364f mach_msg + 55
    2   com.apple.CoreFoundation       0x00007fff8db33eb4 __CFRunLoopServiceMachPort + 212
    3   com.apple.CoreFoundation       0x00007fff8db3337b __CFRunLoopRun + 1371
    4   com.apple.CoreFoundation       0x00007fff8db32bd8 CFRunLoopRunSpecific + 296
    5   com.apple.AVCVideoServices     0x0000000120940c32 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 194
    6   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 14:
    0   libsystem_kernel.dylib         0x00007fff8df89136 __psynch_cvwait + 10
    1   com.apple.CoreServices.CarbonCore 0x00007fff9c06aa77 TSWaitOnCondition + 108
    2   com.apple.CoreServices.CarbonCore 0x00007fff9c06ac76 TSWaitOnConditionTimedRelative + 171
    3   com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
    4   com.adobe.dvacore.framework   0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    5   com.adobe.dvacore.framework   0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    6   com.adobe.dvacore.framework   0x00000001003c763c boost::function0<void>::operator()() const + 28
    7   com.adobe.dvacore.framework   0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    8   com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
    9   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    10  libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    11  libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 15:
    0   libsystem_kernel.dylib         0x00007fff8df8994a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff9c55540d start_wqthread + 13
    Thread 16:
    0   libsystem_kernel.dylib         0x00007fff8df89136 __psynch_cvwait + 10
    1   com.apple.CoreServices.CarbonCore 0x00007fff9c06ac5e TSWaitOnConditionTimedRelative + 147
    2   com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
    3   com.adobe.dvacore.framework   0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    4   com.adobe.dvacore.framework   0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    5   com.adobe.dvacore.framework   0x00000001003c763c boost::function0<void>::operator()() const + 28
    6   com.adobe.dvacore.framework   0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    7   com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
    8   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    9   libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    10  libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 17:: Dispatch queue: com.apple.root.default-qos
    0   libsystem_kernel.dylib         0x00007fff8df89136 __psynch_cvwait + 10
    1   com.adobe.dvacore.framework   0x0000000100357566 void boost::condition_variable_any::wait<boost::unique_lock<boost::mutex> >(boost::unique_lock<boost::mutex>&) + 70
    2   com.adobe.dvacore.framework   0x00000001003cb965 dvacore::threads::WaitableGateBase::PassThrough(int) const + 277
    3   com.adobe.dvacore.framework   0x00000001003cb5dc dvacore::threads::Gate::PassThrough(int) const + 12
    4   com.adobe.AudioFilterHost.framework 0x0000000103e14742 ML::DVAAudioFilter::Create(dvacore::utility::ImmutableString const&, dvacore::utility::SmallBlockAllocator::vector<dvamediatypes::AudioChannelDescription> const&, dvamediatypes::FrameRate const&) + 1106
    5   com.adobe.AudioFilterHost.framework 0x0000000103e0d803 ML::AudioFilterFactory::CreateAudioFilter(dvacore::utility::ImmutableString const&, dvacore::utility::SmallBlockAllocator::vector<dvamediatypes::AudioChannelDescription> const&, dvamediatypes::FrameRate const&) const + 131
    6   com.adobe.ProjectSupport.framework 0x0000000105f301e0 ML::ProjectLoadSupport::FindAudioFilter(dvacore::utility::ImmutableString const&, MF::AudioChannelType, dvamediatypes::FrameRate const&) + 176
    7   com.adobe.Mezzanine.framework 0x00000001063ec2cf non-virtual thunk to MZ::(anonymous namespace)::LoadProjectOperation::FindAudioFilter(dvacore::utility::ImmutableString const&, MF::AudioChannelType, dvamediatypes::FrameRate const&) + 31
    8   com.adobe.Backend.framework   0x0000000101d159d6 BE::AudioFilterComponent::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 598
    9   com.adobe.Backend.framework   0x0000000101d3753d BE::ComponentChain::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 653
    10  com.adobe.Backend.framework   0x0000000101d411ab BE::ComponentOwner::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 123
    11  com.adobe.Backend.framework   0x000000010212a224 BE::AudioTrackImpl::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 1780
    12  com.adobe.Backend.framework   0x00000001020e0ee6 BE::AudioClipTrack::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 550
    13  com.adobe.Backend.framework   0x00000001021e5baa BE::TrackGroup::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 522
    14  com.adobe.Backend.framework   0x0000000102102c41 BE::AudioTrackGroup::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 481
    15  com.adobe.Backend.framework   0x00000001021b8c2f BE::Sequence::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 767
    16  com.adobe.Backend.framework   0x0000000101ebe435 BE::SequenceContent::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 469
    17  com.adobe.Backend.framework   0x0000000101eb0d3f BE::AudioSequenceContent::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 479
    18  com.adobe.Backend.framework   0x0000000101c24104 BE::Clip::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 564
    19  com.adobe.Backend.framework   0x0000000101c09d42 BE::AudioClip::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 66
    20  com.adobe.Backend.framework   0x0000000101c55409 BE::MasterClip::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 3129
    21  com.adobe.Backend.framework   0x0000000102043db7 BE::ClipProjectItem::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 567
    22  com.adobe.Backend.framework   0x0000000102080536 BE::ProjectItemContainer::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 566
    23  com.adobe.Backend.framework   0x000000010203be4a BE::BinProjectItem::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 490
    24  com.adobe.Backend.framework   0x0000000102080536 BE::ProjectItemContainer::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 566
    25  com.adobe.Backend.framework   0x00000001020b8746 BE::RootProjectItem::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 454
    26  com.adobe.Backend.framework   0x0000000102071710 BE::Project::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, ASL::InterfaceRef<BE::IProgress, BE::IProgress>) + 1056
    27  com.adobe.Backend.framework   0x00000001020a9433 BE::ProjectProxy::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, ASL::InterfaceRef<BE::IProgress, BE::IProgress>) + 83
    28  com.adobe.Mezzanine.framework 0x00000001063e95cb MZ::(anonymous namespace)::LoadProjectOperation::Process() + 5867
    29  com.adobe.dvacore.framework   0x00000001003daf2f dvacore::threads::ExecuteTopLevelFunction(dvacore::threads::AllocatedFunctionT<boost::fun ction<void ()> > const&) + 31
    30  com.adobe.dvacore.framework   0x00000001003dac1f dvacore::threads::WrapExecuteTopLevelFunction(void*) + 15
    31  libdispatch.dylib             0x00007fff98f57c13 _dispatch_client_callout + 8
    32  libdispatch.dylib             0x00007fff98f5a88f _dispatch_root_queue_drain + 935
    33  libdispatch.dylib             0x00007fff98f68fe4 _dispatch_worker_thread3 + 91
    34  libsystem_pthread.dylib       0x00007fff9c557637 _pthread_wqthread + 729
    35  libsystem_pthread.dylib       0x00007fff9c55540d start_wqthread + 13
    Thread 18:
    0   libsystem_kernel.dylib         0x00007fff8df844de mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8df8364f mach_msg + 55
    2   com.apple.CoreServices.CarbonCore 0x00007fff9c067aae TS_exception_listener_thread + 100
    3   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    4   libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    5   libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 19:
    0   libsystem_kernel.dylib         0x00007fff8df8994a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff9c55540d start_wqthread + 13
    Thread 20:
    0   libsystem_kernel.dylib         0x00007fff8df8994a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff9c55540d start_wqthread + 13
    Thread 21:
    0   libsystem_kernel.dylib         0x00007fff8df8948a __semwait_signal + 10
    1   com.adobe.ScriptLayerPPro.framework 0x0000000107229868 ScObjects::Thread::wait(unsigned int) + 56
    2   com.adobe.ScriptLayerPPro.framework 0x000000010720fdee ScObjects::BridgeTalkThread::run() + 174
    3   com.adobe.ScriptLayerPPro.framework 0x0000000107229405 ScObjects::Thread::go(void*) + 165
    4   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    5   libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    6   libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 22:
    0   libsystem_kernel.dylib         0x00007fff8df8933a __recvfrom + 10
    1   VulcanMessage5.dylib           0x000000011277ab32 vcfoundation::io::BSDNamedPipe::Read(void*, unsigned long) + 24
    2   VulcanMessage5.dylib           0x0000000112778c40 vcfoundation::io::BufferedReader::InternalRead(char*, long) + 112
    3   VulcanMessage5.dylib           0x0000000112778cae vcfoundation::io::BufferedReader::Read(void*, unsigned long) + 60
    4   VulcanMessage5.dylib           0x00000001127717d0 vcfoundation::io::IVCChannel::ReadFully(void*, unsigned long) + 70
    5   VulcanMessage5.dylib           0x0000000112772262 vcfoundation::io::Serializer::InternalDeserialize() + 30
    6   VulcanMessage5.dylib           0x000000011277216f vcfoundation::io::Serializer::Deserialize() + 9
    7   VulcanMessage5.dylib           0x0000000112777782 vcfoundation::ncomm::Connection::ReadIn() + 28
    8   VulcanMessage5.dylib           0x00000001127778c6 vcfoundation::ncomm::NCService::ReadResponse(vcfoundation::ncomm::INCRequest*, vcfoundation::ncomm::INCListener&, vcfoundation::ncomm::NCService::ConRef&) + 40
    9   VulcanMessage5.dylib           0x0000000112777681 vcfoundation::ncomm::NCService::Execute(vcfoundation::ncomm::INCRequest*, vcfoundation::ncomm::INCListener&) + 109
    10  VulcanMessage5.dylib           0x00000001127775fa vcfoundation::ncomm::NCService::Execute(vcfoundation::ncomm::INCRequest*) + 32
    11  VulcanMessage5.dylib           0x000000011276832b adobe::vulcan::servicemgr::CSIRequest::Execute() + 53
    12  VulcanMessage5.dylib           0x0000000112769507 adobe::vulcan::servicemgr::RegisterForEventsRequest::Run() + 353
    13  VulcanMessage5.dylib           0x00000001127782d0 vcfoundation::thread::AbstractThread::Run() + 50
    14  VulcanMessage5.dylib           0x000000011277c523 vcfoundation::thread::Thread::ThreadProc(void*) + 9
    15  libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    16  libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    17  libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 23:
    0   libsystem_kernel.dylib         0x00007fff8df8948a __semwait_signal + 10
    1   libsystem_c.dylib             0x00007fff8efa2e50 usleep + 54
    2   com.WavesAudio.WaveShell-AU.9.2.70 0x000000012f1688a4 wvWavesV9_2::wvThread::WCIdleCommandDispatcher::threadMain(void*) + 36
    3   com.WavesAudio.WaveShell-AU.9.2.70 0x000000012f11b679 wvWavesV9_2::wvThread::ThreadWrapper(void*) + 24
    4   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    5   libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    6   libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 24:
    0   libsystem_kernel.dylib         0x00007fff8df844de mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8df8364f mach_msg + 55
    2   com.apple.CoreFoundation       0x00007fff8db33eb4 __CFRunLoopServiceMachPort + 212
    3   com.apple.CoreFoundation       0x00007fff8db3337b __CFRunLoopRun + 1371
    4   com.apple.CoreFoundation       0x00007fff8db32bd8 CFRunLoopRunSpecific + 296
    5   com.apple.AppKit               0x00007fff93c7e66b _NSEventThread + 137
    6   libsystem_pthread.dylib       0x00007fff9c557268 _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff9c5571e5 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff9c55541d thread_start + 13
    Thread 0 crashed with X86 Thread State (64-bit):
      rax: 0x0000000000000000  rbx: 0x0000000000000001  rcx: 0x0000000000000000  rdx: 0x00000000000b1000
      rdi: 0x0000000000000000  rsi: 0x00000001138a2240  rbp: 0x00007fff5fbf8c60  rsp: 0x00007fff5fbf8960
       r8: 0x00000000000000a9   r9: 0x000000000000007a  r10: 0x0000000113fd3000  r11: 0x0000000000000292
      r12: 0x00000001138a2100  r13: 0x00000001138a2240  r14: 0x00007fff5fbf8db8  r15: 0x00000001139d4b10
      rip: 0x000000013112eaef  rfl: 0x0000000000010206  cr2: 0x0000000000000000
    Logical CPU:     2
    Error Code:      0x00000004
    Trap Number:     14
    Binary Images:
           0x100000000 -        0x100002ff7 +com.adobe.AdobePremierePro (8.2.0 - 8.2.0) <FC9A9351-A192-37E3-BDBF-8D146EAA9086> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
           0x10000a000 -        0x10000dfff +com.adobe.AdobeCrashReporter (7.1 - 7.1.4) <A33546D9-3E26-38A2-88FE-C7C46B4CD989> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/AdobeCrashReporter.framework/Versions/A/AdobeCrashReporter
           0x100014000 -        0x10013eff7 +com.adobe.Frontend.framework (8.2.0 - 8.2.0.65) <10E60FE1-B081-30F2-BA05-11DB2DDC89D1> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/Frontend.framework/Versions/A/Frontend
           0x100291000 -        0x100294ff7 +com.adobe.PRM.framework (8.2.0 - 8.2.0.65) <96EF748C-B7FA-35EE-A8F5-1118EC3BA5E8> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/PRM.framework/Versions/A/PRM
           0x1002a0000 -        0x1002a2fff +com.adobe.boost_system.framework (8.2.0 - 8.2.0.65) <215A7D7A-A0C6-34B1-9CFA-3D77CFEF0066> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/boost_system.framework/Versions/A/boost_system
           0x1002ab000 -        0x1002b1fff +com.adobe.boost_date_time.framework (8.2.0 - 8.2.0.65) <F3E3C106-3A14-357F-B830-93D70FBFB338> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/boost_date_time.framework/Versions/A/boost_date_time
           0x1002c8000 -        0x1002d6fff +com.adobe.boost_threads.framework (8.2.0 - 8.2.0.65) <DBBB377C-972D-316F-B9A1-6A7BEAB28487> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/boost_threads.framework/Versions/A/boost_threads
           0x1002f5000 -        0x100585fff +com.adobe.dvacore.framework (8.2.0 - 8.2.0.65) <4F18794A-4D20-35AE-9772-D955505EA67E> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/dvacore.framework/Versions/A/dvacore
           0x1007da000 -        0x10

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    Doing this retains the original project.as well.

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