Problem in siemens m65 emulator

I use sprites to animate my midlet. When i try to render my sprite with
sprite.paint(g);
i see that it is painting higher in18 pixels. there is a strip in upper part of the screen with the same width. And it covers my image, but graphics primitives paints correctly. so, when i try to synchronise primitives and layers on the same screen, i see wrong. The wtk emulator works fun.

i m adding two command buttons{color:#000080}No. You are adding two Commands.
As per the documentation for {color}javax.microedition.lcdui.Command{color:#000080} the implementation should choose the short label for the second construct you have tried. However, Motorola handsets are notoriously buggy. Perhaps you could test your application on some other handsets to boost your confidence that you have not made any mistakes, always provided that the app does not use any device-specific features.
If you like, you can submit a bug report to Motodev citing the documentation:{color}
The implementation chooses one of the labels to be presented in the user interface based on the context and the amount of space available.
{color:#000080}Don't keep your hopes up, though -- I have a bug report pending for more than two months and they have stopped responding to my follow-ups.
db{color}

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