Problems with slides completing
When I import powerpoint slides they play completely when I
hit the play button icon, but when I preview the project it cuts
the slide off midway through. This goes for the audio as well. The
timeline is set long enough for the slide to complete so I have no
idea why this is happening. In addition, when I add audio and
listen to it using the play button, all is well but when I preview
the project, the audio is sped up so fast that it sounds like the
chipmunks.... : - S Any help would be greatly appreciated!
Hi,
According to the description, I know that the SQL Server fails to validate the key provided during the “complete image” step.
I suggest you try starting the ‘complete image’ from the installation media instead of starting it from the shortcut being created in the ‘prepare image’ step and see if the key validation will be a success.
Hope it helps.
Tracy Cai
TechNet Community Support
Similar Messages
-
CND problem with code-completion
Hi,
First of all I don't really know where to put this post about C++ Pack in NetBeans. I've read one post in which someone suggests that this section will be pretty close...
Maybe someone here would be so kind and try to help me...
I'm using Ubuntu 7.04 and I have a problem with code completion in NetBeans 5.5.1 CND and I'm a little bit frustrated right now....
I installed Netbeans, then CND, Created new C++ Project. Added new source file, with #include <GL/glut.h> directive.
Whole code was compiled without errors, and that's fine.
There were some problems with linking but I've added "glut", "GL", "GLU" string to linker parameters in Project Properties.
The main problem is the code assistant. When I'm hitting "glut" and press ctrl+space it shows functions from glut library but when I type "gl" (to type "glColor3ub...") and try to show the code completion pop-up it shows "No suggestions". The same thing is with GLU library.
I've installed GL, GLU, glut libraries (they all sit calmly in /usr/include/GL).
I've added the /usr/include and /usr/include/GL to C++ section.
I think that the Netbeans is able to find those *.h files because, as I said before, the glut (and the glX) functions are shown properly but there is no sign of "gl" and "glu" FUNCTIONS in code completion (the #define values specified in gl.h and glu.h are on the list, but the functions aren't)...
I don't have idea why glut and glX are working fine, and gl and glu aren't... If anyone have similar problem, know where to look for an answer or have some suggestions I would be much obliged...
I've seen Eclipse CDT, Anjuta, kDevelop, Code::Blocks, VIM + icomplete... after checking them all there is only one decision - I want to use NetBeans CND. It's user-friendly, fast and I just like it. That's why I would really like to know why the code-completion isn't working in 100%...Vladimir,
The glColor3ub function declaration is in gl.h file (which along with glu.h is included in glut.h).
Thanks Maxim,
In the matter of fact since yesterday I've been looking for the reason why the GL and GLU aren't indexed properly by the Netbeans CC and I've found something.
The GLU library was indexed after deleting
#include <GL/gl.h>directive. So it means that the gl.h library is messing up.
I've checked whole file (gl.h) and noticed that the only part which is in conflict with NetBeans is this one:
#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
# define GLAPI __attribute__((visibility("default")))
# define GLAPIENTRYI'm using GCC 4.1 so the expression value is 401, so the GLAPI define looks like the line above.
gl.h is indexed properly by NetBeans when it is representing "extern", so it should look like
# define GLAPI externIt is working fine if you delete this part of gl.h or for example (which I've done) add predefined macro (or change the existing one)
__GNUC_MINOR__=-200I know that it isn't very clean solution... I'm not happy with cheating NetBeans about the version of installed GCC but unfortunately I am not a specialist in GNU C so maybe someone would find more elegant solution.
As far as I know the __attribute__ feature makes the GCC more verbose (warnings, errors) but I don't know how much functionality am I loosing in fact...
Edit: Why the code tags aren't working? :/
Message was edited by:
Makula -
Problems with Slide Navigator while skipping slides
When I was running my show, I had to skipped my slides twice. For example, when I am at slide 3, I pressed "+" and went to a slide 7; then I had to press "+" again to go to slide 9. When I am going to slide 9, slide 3 would actually appear for a split second then slide 9 would appear. All these slides has "build" in it. When I tried this with slides without "build", there are no problems. Anyone else experienced this?
Well, you have to look in different places for transitions.
Slides can have them but you have to specifically configure them.
Objects have them by default (Fade in and fade out)
The project itself is usually configured with a "Fade in on first slide" and a "Fade out on last slide".
Click Edit > Preferences > Project > Start and End
Cheers... Rick
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Problems with Slide Video, when returning to a slide
Hello all!
I have a weird problem with my Captivate presenation, I wonder if anyone could help me...
I have Captivate training course that I've made (output to Flash to run on a SCORM-compliant system). It has a table of contents which points to different "lesson" screens with videos.
All videos are of type "slide video", they will be launched from the LMS running the course.
When I click on the slide to play the video the first time, it plays just fine. But if I go back to it later, it acts erratically (plays from middle of video, starts looping weirdly, etc).
Has anyone else seen this? Wanted to know what I could do to fix.
Thanks!
DanielTo better illustrate, I've created a simple project with a menu slide and a slide video slide - a really over-simplified version of what I'm trying to do, but still has the same problem. The project is online to download at:
http://ge.tt/8TqfXEA?c
If anyone has time, here is how to recreate the difficulty I'm experiencing:
Run the project (either preview or export SWF, either way is fine)
From the first slide (menu), click on the button, which will go to the next slide and play the video
After the video finishes, click on the "Return to Menu" button
Once back at the menu, click the button to play the next slide & video again. You'll notice that playback is erratic (starts later in the video, also begins weirdly looping).
Please let me know how I can rectify - it's a really big problem. If I'm doing something stupid, please let me know (although I don't think I am - it's a really minimal project setup).
Thanks again for any help anyone can provide!!! -
Hi, I'm using some action script code for a slide. The problem is that when a smaller image is loaded, the big one stays behind for one slide more. Maybe this happens with all slides but is only visible when a smaller one is loaded... What could be done? The code is:
// import tweener
import caurina.transitions.Tweener;
// delay between slides
const TIMER_DELAY:int = 5000;
// fade time between slides
const FADE_TIME:Number = 1;
// flag for knowing if slideshow is playing
var bolPlaying:Boolean = true;
// reference to the current slider container
var currentContainer:Sprite;
// index of the current slide
var intCurrentSlide:int = -1;
// total slides
var intSlideCount:int;
// timer for switching slides
var slideTimer:Timer;
// slides holder
var sprContainer1:Sprite;
var sprContainer2:Sprite;
// slides loader
var slideLoader:Loader;
// current slide link
var strLink:String = "";
// current slide link target
var strTarget:String = "";
// url to slideshow xml
var strXMLPath:String = "slideshow-data.xml";
// slideshow xml loader
var xmlLoader:URLLoader;
// slideshow xml
var xmlSlideshow:XML;
function initSlideshow():void {
// hide buttons, labels and link
mcInfo.visible = false;
btnLink.visible = false;
// create new urlloader for xml file
xmlLoader = new URLLoader();
// add listener for complete event
xmlLoader.addEventListener(Event.COMPLETE, onXMLLoadComplete);
// load xml file
xmlLoader.load(new URLRequest(strXMLPath));
// create new timer with delay from constant
slideTimer = new Timer(TIMER_DELAY);
// add event listener for timer event
slideTimer.addEventListener(TimerEvent.TIMER, nextSlide);
// create 2 container sprite which will hold the slides and
// add them to the masked movieclip
sprContainer1 = new Sprite();
sprContainer2 = new Sprite();
mcSlideHolder.addChild(sprContainer1);
mcSlideHolder.addChild(sprContainer2);
// keep a reference of the container which is currently
// in the front
currentContainer = sprContainer2;
// add event listeners for buttons
btnLink.addEventListener(MouseEvent.CLICK, goToWebsite);
mcInfo.btnNext.addEventListener(MouseEvent.CLICK, nextSlide);
mcInfo.btnPrevious.addEventListener(MouseEvent.CLICK, previousSlide);
function onXMLLoadComplete(e:Event):void {
// show buttons, labels and link
mcInfo.visible = true;
btnLink.visible = true;
// create new xml with the received data
xmlSlideshow = new XML(e.target.data);
// get total slide count
intSlideCount = xmlSlideshow..image.length();
// switch the first slide without a delay
switchSlide(0);
function fadeSlideIn(e:Event):void {
// add loaded slide from slide loader to the
// current container
addSlideContent();
// fade the current container in and start the slide timer
// when the tween is finished
Tweener.addTween(currentContainer, {alpha:1, time:FADE_TIME, onComplete:onSlideFadeIn});
function onSlideFadeIn():void {
// check, if the slideshow is currently playing
// if so, start the timer again
if(bolPlaying && !slideTimer.running)
slideTimer.start();
function switchSlide(intSlide:int):void {
// check if the last slide is still fading in
if(!Tweener.isTweening(currentContainer)) {
// check, if the timer is running (needed for the
// very first switch of the slide)
if(slideTimer.running)
slideTimer.stop();
// change slide index
intCurrentSlide = intSlide;
// check which container is currently in the front and
// assign currentContainer to the one that's in the back with
// the old slide
if(currentContainer == sprContainer2)
currentContainer = sprContainer1;
else
currentContainer = sprContainer2;
// hide the old slide
currentContainer.alpha = 0;
// bring the old slide to the front
mcSlideHolder.swapChildren(sprContainer2, sprContainer1);
// delete loaded content
clearLoader();
// create a new loader for the slide
slideLoader = new Loader();
// add event listener when slide is loaded
slideLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, fadeSlideIn);
// load the next slide
slideLoader.load(new URLRequest(xmlSlideshow..image[intCurrentSlide].@src));
// show description of the next slide
mcInfo.lbl_description.text = xmlSlideshow..image[intCurrentSlide].@title;
// set link and link target variable of the slide
strLink = xmlSlideshow..image[intCurrentSlide].@link;
strTarget = xmlSlideshow..image[intCurrentSlide].@target;
mcInfo.mcDescription.lbl_description.htmlText = xmlSlideshow..image[intCurrentSlide].@desc;
// show current slide and total slides
mcInfo.lbl_count.text = (intCurrentSlide + 1);
function goToWebsite(e:MouseEvent):void {
// check if the strLink is not empty and open the link in the
// defined target window
if(strLink != "" && strLink != null) {
navigateToURL(new URLRequest(strLink), strTarget);
function nextSlide(e:Event = null):void {
// check, if there are any slides left, if so, increment slide
// index
if(intCurrentSlide + 1 < intSlideCount)
switchSlide(intCurrentSlide + 1);
// if not, start slideshow from beginning
else
switchSlide(0);
function previousSlide(e:Event = null):void {
// check, if there are any slides left, if so, decrement slide
// index
if(intCurrentSlide - 1 >= 0)
switchSlide(intCurrentSlide - 1);
// if not, start slideshow from the last slide
else
switchSlide(intSlideCount - 1);
function clearLoader():void {
try {
// get loader info object
var li:LoaderInfo = slideLoader.contentLoaderInfo;
// check if content is bitmap and delete it
if(li.childAllowsParent && li.content is Bitmap){
(li.content as Bitmap).bitmapData.dispose();
} catch(e:*) {}
function addSlideContent():void {
// empty current slide and delete previous bitmap
while(currentContainer.numChildren){Bitmap(currentContainer.getChildAt(0)).bitmapData.dis pose(); currentContainer.removeChildAt(0);}
// create a new bitmap with the slider content, clone it and add it to the slider container
var bitMp:Bitmap = new Bitmap(Bitmap(slideLoader.contentLoaderInfo.content).bitmapData.clone());
currentContainer.addChild(bitMp);
// init slideshow
initSlideshow();you should check the memory usage with that code. it looks like that's not well-written code.
but to do what you want:
// import tweener
import caurina.transitions.Tweener;
import flash.display.Sprite;
// delay between slides
const TIMER_DELAY:int = 5000;
// fade time between slides
const FADE_TIME:Number = 1;
// flag for knowing if slideshow is playing
var bolPlaying:Boolean = true;
// reference to the current slider container
var currentContainer:Sprite;
// index of the current slide
var previousContainer:Sprite;
var intCurrentSlide:int = -1;
// total slides
var intSlideCount:int;
// timer for switching slides
var slideTimer:Timer;
// slides holder
var sprContainer1:Sprite;
var sprContainer2:Sprite;
// slides loader
var slideLoader:Loader;
// current slide link
var strLink:String = "";
// current slide link target
var strTarget:String = "";
// url to slideshow xml
var strXMLPath:String = "slideshow-data.xml";
// slideshow xml loader
var xmlLoader:URLLoader;
// slideshow xml
var xmlSlideshow:XML;
function initSlideshow():void {
// hide buttons, labels and link
mcInfo.visible = false;
btnLink.visible = false;
// create new urlloader for xml file
xmlLoader = new URLLoader();
// add listener for complete event
xmlLoader.addEventListener(Event.COMPLETE, onXMLLoadComplete);
// load xml file
xmlLoader.load(new URLRequest(strXMLPath));
// create new timer with delay from constant
slideTimer = new Timer(TIMER_DELAY);
// add event listener for timer event
slideTimer.addEventListener(TimerEvent.TIMER, nextSlide);
// create 2 container sprite which will hold the slides and
// add them to the masked movieclip
sprContainer1 = new Sprite();
sprContainer2 = new Sprite();
mcSlideHolder.addChild(sprContainer1);
mcSlideHolder.addChild(sprContainer2);
// keep a reference of the container which is currently
// in the front
currentContainer = sprContainer2;
// add event listeners for buttons
btnLink.addEventListener(MouseEvent.CLICK, goToWebsite);
mcInfo.btnNext.addEventListener(MouseEvent.CLICK, nextSlide);
mcInfo.btnPrevious.addEventListener(MouseEvent.CLICK, previousSlide);
function onXMLLoadComplete(e:Event):void {
// show buttons, labels and link
mcInfo.visible = true;
btnLink.visible = true;
// create new xml with the received data
xmlSlideshow = new XML(e.target.data);
// get total slide count
intSlideCount = xmlSlideshow..image.length();
// switch the first slide without a delay
switchSlide(0);
function fadeSlideIn(e:Event):void {
// add loaded slide from slide loader to the
// current container
addSlideContent();
fadeSlideOut();
// fade the current container in and start the slide timer
// when the tween is finished
Tweener.addTween(currentContainer, {alpha:1, time:FADE_TIME, onComplete:onSlideFadeIn});
function fadeSlideOut(e:Event):void {
Tweener.addTween(previousContainer, {alpha:0, time:FADE_TIME});
function onSlideFadeIn():void {
// check, if the slideshow is currently playing
// if so, start the timer again
if(bolPlaying && !slideTimer.running)
slideTimer.start();
function switchSlide(intSlide:int):void {
// check if the last slide is still fading in
if(!Tweener.isTweening(currentContainer)) {
// check, if the timer is running (needed for the
// very first switch of the slide)
if(slideTimer.running)
slideTimer.stop();
// change slide index
intCurrentSlide = intSlide;
// check which container is currently in the front and
// assign currentContainer to the one that's in the back with
// the old slide
previousContainer = currentContainer;
if(currentContainer == sprContainer2)
currentContainer = sprContainer1;
else
currentContainer = sprContainer2;
// hide the old slide
currentContainer.alpha = 0;
// bring the old slide to the front
mcSlideHolder.swapChildren(sprContainer2, sprContainer1);
// delete loaded content
clearLoader();
// create a new loader for the slide
slideLoader = new Loader();
// add event listener when slide is loaded
slideLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, fadeSlideIn);
// load the next slide
slideLoader.load(new URLRequest(xmlSlideshow..image[intCurrentSlide].@src));
// show description of the next slide
mcInfo.lbl_description.text = xmlSlideshow..image[intCurrentSlide].@title;
// set link and link target variable of the slide
strLink = xmlSlideshow..image[intCurrentSlide].@link;
strTarget = xmlSlideshow..image[intCurrentSlide].@target;
mcInfo.mcDescription.lbl_description.htmlText = xmlSlideshow..image[intCurrentSlide].@desc;
// show current slide and total slides
mcInfo.lbl_count.text = (intCurrentSlide + 1);
function goToWebsite(e:MouseEvent):void {
// check if the strLink is not empty and open the link in the
// defined target window
if(strLink != "" && strLink != null) {
navigateToURL(new URLRequest(strLink), strTarget);
function nextSlide(e:Event = null):void {
// check, if there are any slides left, if so, increment slide
// index
if(intCurrentSlide + 1 < intSlideCount)
switchSlide(intCurrentSlide + 1);
// if not, start slideshow from beginning
else
switchSlide(0);
function previousSlide(e:Event = null):void {
// check, if there are any slides left, if so, decrement slide
// index
if(intCurrentSlide - 1 >= 0)
switchSlide(intCurrentSlide - 1);
// if not, start slideshow from the last slide
else
switchSlide(intSlideCount - 1);
function clearLoader():void {
try {
// get loader info object
var li:LoaderInfo = slideLoader.contentLoaderInfo;
// check if content is bitmap and delete it
if(li.childAllowsParent && li.content is Bitmap){
(li.content as Bitmap).bitmapData.dispose();
} catch(e:*) {}
function addSlideContent():void {
// empty current slide and delete previous bitmap
while(currentContainer.numChildren){Bitmap(currentContainer.getChildAt(0)).bitmapData.dis pose(); currentContainer.removeChildAt(0);}
// create a new bitmap with the slider content, clone it and add it to the slider container
var bitMp:Bitmap = new Bitmap(Bitmap(slideLoader.contentLoaderInfo.content).bitmapData.clone());
currentContainer.addChild(bitMp);
// init slideshow
initSlideshow(); -
In Photoshop elements 9 I encounter the problem, that when I save a slide show with an attached audio file as a PDF file, the music simply is not saved in the PDF file. When saved as a WMV file, there are no problems and the music is there, when I open the saved file. Has anybody a solution - I do not underdstand whay it does not work, as it works without problems when using my stone-age CS2 version.
Hi Mihael,
Try the below steps to resolve the issue:
1) Choose Slide Size - Very Small(640x480), while saving the slideshow as PDF File.
2) Click on OK.
3) Choose the destination to save the PDF.
4) Open the saved PDF file and it would ask to allow the disabled feature below the Acrobat toolbar.
5) Choose "Trust this document always".
Revert back for further concerns. -
Action Script Newbie has problem with Slide Show Pro
Hi,
here is a demo page -
http://www.libertypromotions.com/asptest/newsite/cars/product_page.htm.
The flash gallery in the top left is my problem child. I am
using Slide Show pro to display my images but I want to add some
external buttons that will switch albums when you click them (all
images are in there own album, giving me the Grid effect when you
click see all) I have asked for help on how to do this on their
forums, but they are useless (so far) so I came here. Below is the
code SSP provides for external Next/Previous buttons that switch
images inside albums.
I am hoping someone here knows SSP well enough to help me
with this.
Thanks in advance.cowenstx,
Javascript is VERY different from Java. Your code example is Javascript, a scripting language invented by Netscape. Do a web search for "javascript images" for lots of good pointers. -
Problem with slide block puzzle
Hello:
I am doing a project that solve slide-block puzzles. My program take two common line arguments. One is a file specifying the initial configuration while the other specify goal configuration. My idea is to use an arrayList<block > to represent a configuration with each element being a block, for each block, I stores all possible configurations after moving the block in a Hashset and Stack. I check if the goal has been reached after each move, if not, go moving next one. If the configuration has been seen before, which indicates a dead end, I pop the stack to backtrack the most recent the branch and take another path.
Unfortunately, the algorithm I came up does not work.
Can anyone propose a psudocode for me?
Also, my program should print out all moves directly towards the goal but I can not figure out how to only print out the moves directly towards the goal and avoid printing those leading to dead end.
You can see specification http://nifty.stanford.edu/2007/clancy-slidingblocks/proj3.html.
I will be really really appreciated.Well, that was harder than I thought!
Anyway, the algorithm can be quite simple: a BFS finds a solution pretty fast. Here's some pseudo code:
public class Solver {
private Set<Integer> alreadyFormedTrays; // A set of already formed trays
private List<Block> goalList; // The final goal(s)
private boolean foundSolution = false; // A flag flipped to true once we find a solution
private Tray startTray; // The initial tray
public Solver(String[] tray, String[] goals) {
alreadyFormedTrays = new HashSet<Integer>();
goalList = new ArrayList<Block>();
buildTray(tray);
buildGoals(goals);
private void buildGoals(String[] goalsData) {
// Fill the 'goalList'.
private void buildTray(String[] trayData) {
// Create the first tray: 'startTray'.
private boolean goalsReached(Tray aTray) {
// Check wether we have reached our goal(s).
public void solve() {
alreadyFormedTrays.add(startTray.hashCode());
System.out.println("START=\n"+startTray);
solve(startTray);
private void solve(Tray aTray) {
IF we found a solution, stop looping END IF
IF 'aTray' reached our goal(s)
foundSolution <- true
print the path 'aTray' has taken
stop looping
END IF
'nextTrays' <- all next trays that can be formed from 'aTray'
FOR every Tray 'T' in 'nextTrays' DO
'hash' <- a hash of 'T'
IF 'hash' is not yet present in 'alreadyFormedTrays'
add 'hash' in 'alreadyFormedTrays'
make a recursively call with 'T' as a parameter
ENDIF
ENDFOR
public static void main(String[] args) {
String[] trayFile = {
"5 4",
"2 1 0 0",
"2 1 0 3",
"2 1 2 0",
"2 1 2 3",
"2 2 1 1",
"1 2 3 1",
"1 1 4 0",
"1 1 4 1",
"1 1 4 2",
"1 1 4 3"
String[] goalFile = {
"2 2 3 1"
Solver s = new Solver(trayFile, goalFile);
s.solve();
}As I said: the algorithm isn't that hard, the tricky part comes in finding all possible Trays from a given Tray X and making copies based on X.
Here are some UML diagrams of the classes I used:
| |
| + Tray |
|______________________________________|
| |
| ROWS: int |
| COLUMNS: int |
| - freeSpaces: byte[][] |
| blocks: List<Block> |
| path: List<Atom[]> |
|______________________________________|
| |
| + Tray(r: int, c: int): << constr >> |
| + Tray(tray: Tray): << constr >> |
| + addBlock(b: Block): boolean |
| + generateNextTrays(): List<Tray> |
| + removeBlock(b: Block): void |
|______________________________________|
| |
| + Block |
|__________________________________________________________________________________________|
| |
| HEIGHT: int |
| WIDTH: int |
| name: char |
| atoms: List<Atom> |
|__________________________________________________________________________________________|
| |
| + Block(n: char, height: int, width: int, startRow: int, startColumn: int): << constr >> |
| + Block(b: Block): << constr >> |
| - buildAtoms(startRow: int, startColumn: int): void |
| + getUpperLeft(): Atom |
| + move(m: Move): void |
|__________________________________________________________________________________________|
| |
| + Atom |
|______________________________________|
| |
| row: int |
| column: int |
|______________________________________|
| |
| + Atom(r: int, c: int): << constr >> |
| + Atom(a: Atom): << constr >> |
| + move(m: Move): void |
|______________________________________|I removed the equals(...), hashCode() and toString() methods for clarity, you should implement them, of course.
The Move class you see in there is an enum, and looks like this:
public enum Move {
UP (-1, 0),
RIGHT ( 0, 1),
DOWN ( 1, 0),
LEFT ( 0, -1);
final int deltaRow, deltaColumn;
private Move(int dr, int dc) {
deltaRow = dr;
deltaColumn = dc;
}If you have any questions about the methods/variables in the class diagrams, feel free to post back.
Good luck. -
I’m a newbie with Captivate and I’m trying to
design an interactive training course. I decided to use buttons to
allow the trainee to decide when they want to transition from slide
to slide. The issue I am having is after you press the button to
move to the next slide, the text and background disappear, but the
button remains on the slide. It stays like this for about 10
seconds then it transitions to the next slide, which takes even
longer!
I noticed on the slide properties for the slides that are
doing this that the Display time is 12 seconds for one and 38 for
the other, where as the ones that work fine are set for 3. I tired
to change the Display Time back to 3 but get an error. How can I
fix this so that when someone clicks on the button it immediately
transitions to the next slide?
Thank you!
CarolynWelcome to our community, Carolyn
When you edit or inspect the properties of the button, look
at the action assigned. My guess is that it was left at the default
action of "Continue". Try clicking the drop-down and changing it to
"Go to next slide".
Perhaps consider some training?
Cheers... Rick -
Hi,
I recently noticed an odd new behavior of the bash-completion package.
For example:
Lets say there is folder called 'Downloads'. The oldd behavior was:
mv Dow[tab]
mv Downloads/
Now, it's like this:
mv Dow[tab]
mv Downloads
(with a space after 'Downloads')
It's annoying because, you can't get an ls output when pressing tab again.
Another example: Let's assume there is a file called 'some file.txt'
Old:
mv some[tab]
mv some\ file.txt
New:
mv some[tab]
mv some file.txt
Pretty annoying too. mv doesn't work anymore because of the space in the filepath.
Does anyone know how to fix this?https://bbs.archlinux.org/viewtopic.php?id=113158
-
Having problems with slide "Transitions"
I want slides to have no transition so they dont fade in and fade out? I have marked the slides to have "No Transition" in the properties panel but still they fade in and out. when I put a "Next" button on a slide it fades out and then shows the button.....AAAARRRRGGGGG! I am at my wits end trying to solve this. Please can anyone help?
Well, you have to look in different places for transitions.
Slides can have them but you have to specifically configure them.
Objects have them by default (Fade in and fade out)
The project itself is usually configured with a "Fade in on first slide" and a "Fade out on last slide".
Click Edit > Preferences > Project > Start and End
Cheers... Rick
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Problem with slide advancing after video.
Hello,
I'll start by mentioning I'm a Captivate rookie and am just learning. I'm currently using Captivate 5.
I'm using video within captivate and would like to give the user playback control of the video(s) itself. Initally I was using "Slide Video" as the playback bars were not a concern and the request came at the last minute. I believe I need to switch to inserting "FLV or F4V" to gain this control but here is my issue.
When I publish I can control the video just fine, but lets say the video is 5 minutes and I skip 3 minutes in the middle (so I only see 2 minutes of the 5), I still have to wait when the video ends for the remaining time to countdown before the slide advances to the next. How do I get the slide to advance as soon as the video is done, regardless of it's duration?
I'm sure it's easy but it's drivin' me bonkers!!
Thanks in advance for any guidance you fine folks might be able to provide.Welcome to our community
If you take a look at the properties panel, more specifically, the Timing area, there is an option you might wish to try enabling.
Click image below for possibly larger (and clearer) view
You might try to enable this setting and see if it helps. However, I hold the opinion that a bug exists with Captivate and this feature. In my classroom training I've noticed the option doesn't seem to allow the slide to progress. In other words, don't be surprised if it doesn't work for you. And if it doesn't, please Please PLEASE consider filing a bug report so the issue gains priority on the Adobe side for a fix. (Link to the bug reporting form is in my sig)
Cheers... Rick
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Nokia 6280 -problem with slider
Hi !
When i tried to change the front case on my nokia 6280, the whole frontpanel "jumpt of" the slides, and i don´t know how to fix it.
There isn´t any warrenty left on the phone, and there aren´t any service centers nearby.
Is is possible for me to put the frontpanel back on the slides? If so, how?
Thanks in advance!these are clipped in the clips must be damaged new cover maybe
If i have helped at all a click on the white star below would be nice thanks.
Now using the Lumia 1520 -
Problems with Auto Complete in v31.4.0
Since upgrading to version 31.4.0, the auto-complete for the address field has not worked properly. The delay between address selection is much longer than in previous versions. In past versions I could usually type the first two characters and then immediately tab to the Subject line. Now I have to wait a beat or two after typing the first two character, then tab takes me to the next address field rather than the subject line. This has resulted in misaddressed messages and missing subject lines.
hi Russ,
i was trying to export a sequence of frames into compressor.
since then i applied an update to FCP 10.0 and it is now working.
thanks.
Wasim. -
Anyone have problems with auto complete on iTouch
It is getting really annoying when I type a word correctly and the auto correct selects something else and when I post my word is mispelled thanks to Apple. Any way of getting around this or turning it off?
All you an do is tap the x by the "wrong" spelling and it should learn after a while.
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