Question about animated gif

Is this possible to accomplish using only Photoshop? (without resorting to Flash etc...)
Let's say I am creating an animated gif of a simple transition from image 1 to image 2 to image 3 and back to 1 again.
Can I make all 3 images link to separate urls?

I didn't see how it was possible...thanks for the javascript site recommendation...I'll check it out!

Similar Messages

  • Question about animated GIF image

    I am working on a new site. My client (using Safari 1.x with
    OS10.3x) tells
    me that this ani GIF doesn't load properly. I see it fine in
    10.4x, with
    both Safari 2x and FF1.5x, and on the PC. Whazzup wit dat?
    http://www.murraytestsite.com/nni/n_default.shtml
    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
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    - Macromedia (MM) Technotes
    ==================

    Could this be a problem?
    2 different background images defined for the same container?
    #wrapper #topContent {
    background-image: url(Images/Anim.gif);
    and...
    #topContent {
    background-repeat: no-repeat;
    background-image: url(../images/Index.jpg);
    height: 208px;
    Just a thought..........
    John Malone
    ==============
    "Murray *ACE*" <[email protected]> wrote
    in message
    news:[email protected]...
    | That's it, John. Thanks.... It makes sense now that Joe
    pointed out to
    me
    | the background image-ness of that! I had just copied and
    pasted from a
    page
    | that I didn't create....
    |
    | --
    | Murray --- ICQ 71997575
    | Adobe Community Expert
    | (If you *MUST* email me, don't LAUGH when you do so!)
    | ==================
    |
    http://www.dreamweavermx-templates.com
    - Template Triage!
    |
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    |
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    |
    http://www.macromedia.com/support/search/
    - Macromedia (MM) Technotes
    | ==================
    |
    |
    | "John Malone" <[email protected]> wrote in
    message
    | news:[email protected]...
    | > Container not big enough....
    | >
    | > #wrapper #topContent {
    | > height: 167px;}
    | >
    | > Change to
    | >
    | > #wrapper #topContent {
    | > height: 208px;}
    | >
    | > That will do it I think...
    | > --
    | > John Malone
    | > ==============
    | > "Murray *ACE*" <[email protected]>
    wrote in message
    | > news:[email protected]...
    | > | John:
    | > |
    | > | Thanks. You are right - I had missed that. Why would
    that be? Any
    | > idea?
    | > |
    | > | --
    | > | Murray --- ICQ 71997575
    | > | Adobe Community Expert
    | > | (If you *MUST* email me, don't LAUGH when you do
    so!)
    | > | ==================
    | > |
    http://www.dreamweavermx-templates.com
    - Template Triage!
    | > |
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    | > |
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    | > |
    http://www.macromedia.com/support/search/
    - Macromedia (MM) Technotes
    | > | ==================
    | > |
    | > |
    | > | "John Malone" <[email protected]> wrote in
    message
    | > | news:[email protected]...
    | > | > Murray,
    | > | > The ani is cool BUT using FF & IE6 The ani
    does not show the last
    | > frame.
    | > | > Loaded and reloaded in both but still no last
    frame..
    | > | > (the one that has the saying "Where Ideas...."
    on the bottom).
    | > | > Just wanted you to know
    | > | > --
    | > | > John Malone
    | > | > ==============
    | > | > "Murray *ACE*"
    <[email protected]> wrote in message
    | > | > news:[email protected]...
    | > | > |I am working on a new site. My client (using
    Safari 1.x with
    | > OS10.3x)
    | > | > tells
    | > | > | me that this ani GIF doesn't load properly. I
    see it fine in
    10.4x,
    | > | > with
    | > | > | both Safari 2x and FF1.5x, and on the PC.
    Whazzup wit dat?
    | > | > |
    | > | > |
    http://www.murraytestsite.com/nni/n_default.shtml
    | > | > |
    | > | > |
    | > | > | --
    | > | > | Murray --- ICQ 71997575
    | > | > | Adobe Community Expert
    | > | > | (If you *MUST* email me, don't LAUGH when you
    do so!)
    | > | > | ==================
    | > | > |
    http://www.dreamweavermx-templates.com
    - Template Triage!
    | > | > |
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    | > | > |
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    | > | > |
    http://www.macromedia.com/support/search/
    - Macromedia (MM)
    | > Technotes
    | > | > | ==================
    | > | > |
    | > | > |
    | > | > |
    | > | >
    | > | >
    | > |
    | > |
    | >
    | >
    |
    |

  • Very Simple Question About Animated GIF Background

    Hi,
    Till now I didn't realise that I don't have to copy the whole
    picture into every frame, I can simply keep the "static" part as a
    background, and animate only the changing object (for example, some
    letters). This way the final file will be much smaller in size.
    I right-click on the selection and choose Animate Selection,
    but then I don't know how to arrange the animated selection and the
    background static picture to achieve the desireble result.
    Please advise.
    Andy

    Anna2257 wrote:
    > Hi,
    > Till now I didn't realise that I don't have to copy the
    whole picture into
    > every frame, I can simply keep the "static" part as a
    background, and animate
    > only the changing object (for example, some letters).
    This way the final file
    > will be much smaller in size.
    > I right-click on the selection and choose Animate
    Selection, but then I don't
    > know how to arrange the animated selection and the
    background static picture to
    > achieve the desireble result.
    > Please advise.
    > Andy
    >
    Seeing your PNG file would take a lot of the guesswork out of
    this, but
    basically:
    Put the static elements on one layer and choose to share that
    layer to
    frames.
    Either add your animation elements to separate frames or read
    up on
    using animation symbols.
    You can check out this list of tutorials as well, and/or post
    a link to
    your PNG file so we can be more detailed in our advice.
    http://tinyurl.com/2ljze9
    Jim Babbage - .:Community MX:. & .:Adobe Community
    Expert:.
    http://www.communityMX.com/
    CommunityMX - Free Resources:
    http://www.communitymx.com/free.cfm
    .:Adobe Community Expert for Fireworks:.
    Adobe Community Expert
    http://tinyurl.com/2a7dyp
    See my work on Flickr
    http://www.flickr.com/photos/jim_babbage/

  • Question on Animated GIF Timing

    I have a weather-type animated GIF, and believe me, it is not
    my choice or
    idea, but anyway I need to get this working.
    Here it is:
    http://www.sendto.org/temp/weather-cvia.gif.
    In this animation, all the frames are set to 100 but the
    timing is not
    smooth. No idea why. When I change frame 2 to 50, the timing
    seems to me
    to be closer to even, but it makes no sense to cut the time
    on frame 2 to
    have all frames display for equal time. Is anyone else seeing
    this?
    The source file is here:
    http://www.sendto.org/temp/weather-cvia.png
    Many thanks,
    Tony

    Hi Anthony:
    Are you testing the playback in a browser? The FW playback -
    at one time
    anyway - was not a reliable method for previewing.
    Have you checked to make sure there are not several frames
    identical to
    frame 2 in the animation? That too would give the impression
    that frame
    2 is staying up longer.
    Jim Babbage - .:Community MX:. & .:Adobe Community
    Expert:.
    Extending Knowledge, Daily
    http://www.communityMX.com/
    CommunityMX - Free Resources:
    http://www.communitymx.com/free.cfm
    .:Adobe Community Expert for Fireworks:.
    news://forums.macromedia.com/macromedia.fireworks
    news://forums.macromedia.com/macromedia.dreamweaver
    Anthony Bollinger wrote:
    > "Linda Rathgeber **Adobe Community Expert - Fireworks**"
    <[email protected]>
    > wrote in message
    news:[email protected]...
    >> The lower the number, the faster and smoother the
    animation. It needs more
    >> frames to make it really smooth.
    >
    > Linda! Thanks for the reply!
    >
    > I sort of get what you are saying . . . but I guess I
    don't understand why
    > the numbers for each frame don't work. I don't have the
    "raw materials" to
    > supply frames in between the existing ones, although I
    might be able to work
    > up something. But let me make sure we are connecting.
    >
    > I think you are saying the animation takes "jumps" --
    that is fine as far as
    > what is needed. The whole problem is those jumps are not
    even, although I
    > have given fireworks identical numbers for each frame.
    We slowed the
    > animation down so that it would not be so annoying (it
    was originally set to
    > somewhere around 10 per frame and I changed it to 50,
    then 100).
    >
    > The whole problem with this animation is that frame 2
    displays for *longer*
    > than the other frames, even though I have told it to
    display just as long in
    > the PNG file. This must be a bug with either the
    exported GIF, the display
    > engine, or FW. Looks like the best way to fix it is to
    change the frame 2
    > value to 50, which is just a hack. I wondered if anyone
    has encountered
    > this before. There is nothing wrong with the PNG file,
    so this has to be a
    > bug.
    >
    > Thanks!
    > Tony
    >
    >

  • Please, help a newbie:  Question about animating expanding containers

    Hi All,
    Short Version of my Question:
    I'm making a media player that needs to have an animation for panels sliding up and down and left and right, and the method I've been using to do this performs far slower than the speed I believe is possible, and required. What is a fast way to make a high performance animation for such an application?
    Details:
    So far, to do the animation, I've been using JSplitPanes and changing the position of the divider in a loop and calling paintImmediately or paintDirtyRegion like so:
    public void animateDividerLocation( JSplitPane j, int to, int direction) {
    for(int i=j.getDividerLocation(); i>=to; i-=JUMP_SIZE) {
    j.setDividerLocation(i);
    j.validate();
    j.paintImmediately(0, 0, j.getWidth(), j.getHeight());
    The validate and paintImmediately calls have been necessary to see any changes while the loop is going. I.e., if those calls are left out, the components appear to just skip right to where they were supposed to animate to, without having been animated at all.
    The animation requirement is pretty simple. Basically, the application looks like it has 3 panels. One on the right, one on the left, and a toolbar at the bottom. The animation just needs to make the panels expand and contract.
    Currenly, the animation only gets about, say, 4 frames a second on the 800 MHz Transmeta Crusoe processor, 114 MB Ram, Windows 2000 machine I must use (to approximate the performance of the processor I'll be using, which will run embedded Linux), even though I've taken most of the visible components out of the JPanels during the animation. I don't think this has to do with RAM reaching capacity, as the harddrive light does not light up often. Even if this were the case, the animation goes also goes slow (about 13 frames a second) on my 3 GHz P4 Windows XP if I keeps some JButtons, images etc., inside the JPanels. I get about 50 frames/sec on my 3 GHz P4, if I take most of the JButtons out, as I do for the 800 MHz processor. This is sufficient to animate the panels 400 pixels across the screen at 20 pixels per jump, but it isn't fast or smooth enough to animate across 400 pixels moving at 4 pixel jumps. I know 50 frames/sec is generally considered fast, but in this case, there is hardly anything changing on the screen (hardly any dirty pixels per new frame) and so I'd expect there to be some way to make the animation go much faster and smoother, since I've seen games and other application do much more much faster and much smoother.
    I'm hoping someone can suggest a different, faster way to do the animation I require. Perhaps using the JSplitPane trick is not a good idea in terms of performance. Perhaps there are some tricks I can apply to my JSplitPane trick?
    I haven't been using any fancy tricks - no double buffering, volatile images, canvas or other animation speed techniques. I haven't ever used any of those things as I'm fairly new to Swing and the 2D API. Actually I've read somewhere that Swing does double buffering without being told to, if I understood what I read. Is doing double buffering explicitly still required? And, if I do need to use double buffering or canvas or volatile images or anything else, I'm not sure how I would apply those techiniques to my problem, since I'm not animating a static image around the screen, but rather a set of containers (JSplitPanes and JPanels, mostly) and components (mostly JButtons) that often get re-adjusted or expanded as they are being animated. Do I need to get the Graphics object of the top container (would that contain the graphics objects for all the contained components?) and then double buffer, volatile image it, do the animation on a canvas, or something like that? Or what?
    Thanks you SO much for any help!
    Cortar
    Related Issues(?) (Secondary concerns):
    Although there are only three main panels, the actual number of GUI components I'm using, during the time of animation, is about 20 JPanels/JSplitPanes and 10 JButtons. Among the JPanels and the JSplitPanes, only a few JPanels are set to visible. I, for one, don't think this higher number of components is what is slowing me down, as I've tried taking out some components on my 3GHz machine and it didn't seem to affect performance much, if any. Am I wrong? Will minimizing components be among the necessary steps towards better performance?
    Anyhow, the total number of JContainers that the application creates (mostly JPanels) is perhaps less than 100, and the total number of JComponents created (mostly JButtons and ImageIcons) is less than 200. The application somehow manages to use up 50 MBs RAM. Why? Without looking at the code, can anyone offer a FAQ type of answer to this?

    You can comment out the lines that add buttons to the panels to see the behavior with empty panels.
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.Timer;
    public class DancingPanels
        static GridBagLayout gridbag = new GridBagLayout();
        static Timer timer;
        static int delay = 40;
        static int weightInc = 50;
        static boolean goLeft = false;
        public static void main(String[] args)
            final GridBagConstraints gbc = new GridBagConstraints();
            gbc.weightx = 1.0;
            gbc.weighty = 1.0;
            gbc.fill = gbc.HORIZONTAL;
            final JPanel leftPanel = new JPanel(gridbag);
            leftPanel.setBackground(Color.blue);
            gbc.insets = new Insets(0,30,0,30);
            leftPanel.add(new JButton("1"), gbc);
            leftPanel.add(new JButton("2"), gbc);
            final JPanel rightPanel = new JPanel(gridbag);
            rightPanel.setBackground(Color.yellow);
            gbc.insets = new Insets(30,50,30,50);
            gbc.gridwidth = gbc.REMAINDER;
            rightPanel.add(new JButton("3"), gbc);
            rightPanel.add(new JButton("4"), gbc);
            final JPanel panel = new JPanel(gridbag);
            gbc.fill = gbc.BOTH;
            gbc.insets = new Insets(0,0,0,0);
            gbc.gridwidth = gbc.RELATIVE;
            panel.add(leftPanel, gbc);
            gbc.gridwidth = gbc.REMAINDER;
            panel.add(rightPanel, gbc);
            timer = new Timer(delay, new ActionListener()
                    gbc.fill = gbc.BOTH;
                    gbc.gridwidth = 1;
                public void actionPerformed(ActionEvent e)
                    double[] w = cycleWeights();
                    gbc.weightx = w[0];
                    gridbag.setConstraints(leftPanel, gbc);
                    gbc.weightx = w[1];
                    gridbag.setConstraints(rightPanel, gbc);
                    panel.revalidate();
                    panel.repaint();
            JFrame f = new JFrame("Dancing Panels");
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.getContentPane().add(panel);
            f.setSize(400,300);
            f.setLocation(200,200);
            f.setVisible(true);
            timer.start();
        private static double[] cycleWeights()
            if(goLeft)
                weightInc--;
            else
                weightInc++;
            if(weightInc > 100)
                weightInc = 100;
                goLeft = true;
            if(weightInc < 0)
                weightInc = 0;
                goLeft = false;
            double wLeft = weightInc/ 100.0;
            double wRight = (100 - weightInc)/100.0;
            return new double[]{wLeft, wRight};
    }

  • Question about animation navigation effect

    Hi folks. I cannot figure out how to achieve this effect in Muse:
    http://orangeseed.com/
    Notice the arrow that slides along the navigation menu when you mouse-over. Is that possible in Muse?
    Thanks!
    David

    Video 1 (RE:MATCH) looks perfect, however it appears you have to choose a video track to match everything else to as opposed to one particular clip. Have you tried this plugin? Do you know if I moved my 'perfect' clip to a track all on its own and then applied RE:MATCH to all other clips and set them to match that one track it would work? Even if the perfect clip is say 5 seconds long and the timeline as a whole is 10 minutes?
    Revise the tutorial once again: the reference frame can even be a still image.
    Video 2 (SpeedGrade shot matcher) is this SpeedGrade accessible from the main Adobe CC program or do the clips need to be run through this external program?
    SpeedGrade is a separate application. However, in CC you can save a look in SpeedGrade and then apply it via Lumetri effect. See this tutorial on PrPro <-> SpeedGrade workflow:

  • Animated GIF won't Animate while page is loading

    Hi all,
    I need my animated gif to be animated while other page elements are loading, but it is frozen until the page loads. Any advice?
    Regards,
    Kelly
    Personal Blog: http://thebitsthatbyte.com

    There are few options available, refer to the following posts,
    http://stackoverflow.com/questions/5829382/animated-gif-while-loading-page-does-not-animate
    http://www.webdeveloper.com/forum/showthread.php?90647-RESOLVED-ie-animated-gif-freeze-til-page-loads
    http://forums.asp.net/t/1814498.aspx?loader+gif+IE+problem
    --Cheers

  • Video, animated GIF, PNG's to FC

    50% of buttons panels and so on can be non static... so
    1) Drag and drop video is avaliable?
    2) List of formats?
    3) Size issuse (Drop flv MPG MOV vill the size grow extreamly?)
    4) Effects and Loops?
    5) And what about animated GIF PNG elements?

    We are looking at supporting FLV and F4V video formats in a future beta. Video can be streamed so that the video itself does not have to be embedded inside your Flash content. This prevents the file from getting too big.
    Regarding #4, are you referring to effects and loops on video, or for general animation purposes?
    Regarding #5, no support for animated GIFS yet
    Ty

  • Splash page with animated gif only question

    Hello all:
    I have a splash page (index.html) that is designed using an animated gif created in photoshop. The rest of my site is Css/XHTML, but has some divs containing animated gifs. I have two questions;
    1: By using only the animated gif on the splash page, am I limiting or hindering my SEO (google, microsoft, yahoo) ranking opportunities as there is no "content" on the page that the spiders/bots can see? I went ahead and included some "content" but hid it by coloring the type the same as the background color hoping that might do something, but obviously I'm a SEO newbie so any suggestions are more than welcomed. I will include the code at the end of this post, and my site is: http://reynolds-marketing.com.
    2. Is there a way to pre-load the animated gifs on my pages so that they play more smoothly and efficiently?
    TIA for any of your help. Murman
    The code for the splash page:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
    <title>Reynolds Marketing - The Marketing Resource Source</title>
    <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
    <meta name="description" content="Reynolds Marketing is a marketing services company offering a full spectrum of marketing services including: consultation, creative, production and logistical marketing services headquartered in Temecula, CA." />
    <meta name="keywords" content="Reynolds, Reynolds Marketing, marketing services company, marketing services agency, full spectrum of marketing services, full service marketing agency, marketing consultant, print creative, digital printing, offset printing, website design, website development, digital marketing, digital print on demand, DPOD,Video Production, Video Production, Direct Mail, Temecula, powerpoint presentations" />
    <link rel="shortcut icon" href="http://www.reynolds-marketing.com/favicon.ico"/>
    <!-- ImageReady Styles (index3.psd) -->
    <style type="text/css">
    <!--
    #index_ {
         position:relative;
         left:0px;
         top:0px;
         width:640px;
         height:480px;
         margin-left: auto;
         margin-right: auto;
    -->
    </style>
    <!-- End ImageReady Styles -->
    </head>
    <body bgcolor="#FFFFFF" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF" id="index_" style="background-color:#FFFFFF;">
    <p>
      <!-- ImageReady Slices (index3.psd) -->
    <img src="images/index.gif" alt="" width="640" height="480" border="0" usemap="#indexMap" id="index" /></p>
    <p>Reynolds Marketing offers a full spectrum of marketing communications services including: consultation, creative, production and logistical marketing services located in Temecula, California. Our services include marketing consultation, press relations, public relations, copy writing, print creative, direct mail creative, video creative, web creative, interactive creative. Print production, direct mail, video production, web page creation and production. Digital print on demand, fulfillment services, powerpoint presentations, marketing communications, marketing communications conformance. To find out more about our services, please go to <a href="http://www.reynolds-marketing.com/who_we are.html">http://www.reynolds-marketing.com/who_we are.html</a> . </p>
    <p>Site map:<br />
      <a href="http://www.reynolds-marketing.com/index.html">http://www.reynolds-marketing.com/index.html</a><br />
      <a href="http://www.reynolds-marketing.com/who_we_are.html">http://www.reynolds-marketing.com/who_we_are.html</a><br />
      <a href="http://www.reynolds-marketing.com/contact_us.html">http://www.reynolds-marketing.com/contact_us.html</a><br />
      <a href="http://www.reynolds-marketing.com/what_we_do.html">http://www.reynolds-marketing.com/what_we_do.html</a><br />
      <a href="http://www.reynolds-marketing.com/services.html">http://www.reynolds-marketing.com/services.html</a><br />
      <a href="http://www.reynolds-marketing.com/clients.html">http://www.reynolds-marketing.com/clients.html</a><br />
      <a href="http://www.reynolds-marketing.com/projects.html">http://www.reynolds-marketing.com/projects.html</a><br />
      <a href="http://www.reynolds-marketing.com/news.html">http://www.reynolds-marketing.com/news.html</a></p>
    <p>
      <map name="indexMap" id="indexMap">
        <area shape="rect" coords="296,434,342,444" href="who_we_are.html" />
        <area shape="rect" coords="228,451,286,461" href="who_we_are.html" />
        <area shape="rect" coords="296,451,353,461" href="what_we_do.html" />
        <area shape="rect" coords="364,451,416,461" href="contact_us.html" />
      </map>
      <!-- End ImageReady Slices -->
      <script type="text/javascript">
    var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
    document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
      </script>
    </p>
    <script type="text/javascript">
    try {
    var pageTracker = _gat._getTracker("UA-8703884-1");
    pageTracker._trackPageview();
    } catch(err) {}</script>
    </body>
    </html>

    My guess is yes, but that is just my opinion.  I believe the text/background same color idea was really in vogue back in the late 90's and we all heard that it was the kiss of death for SEO that the SE's hated them so much you got de-listed, not sure if that is a fact or not.
    My bigger concern would be how many people you are losing by making them wait to get to where they want to go.  I have told many a client that in some sense, the interent is too big, you have too much competition and people have thin patience for things like splash pages.  The ooo and aaa effect of animated gifs is long dead...again, in my opinion.
    I dont know the answer to your load question...
    Gray

  • Animated Gif question

    I'm trying to create an animated gif. I made a BG image that I want the video to go on top of. The video is 136 frames (layers). I duplicated the BG image 136 times and pasted the videos 136 layers on top of the BG image.. Here is my problem.. I need to move the video frames (136 of them) onthe background so it lines up better... How do I move them all at once. Meaning if I move the frame on layer 1, the frames will move on EVERY layer. There has to be a way to move them so they all move to the same location at once. There is no way I could move each one separately and get them in the exact same location... I know this isn't the ideal way to do it, but it will work for what I'm wanting to do.. I just want to be able to move the video layers to a new location compared to where they are when I paste them on the BG...
    PLEASE HELP!!!
    Thanks in advance...
    GT
    Edit: Using PS CS4 extended

    well, when I use to use imageready, I would have to duplicated the BG for each frame of the video...
    What would be the best way to do this then,,,
    I have an animated gif that is 136 frames ..
    I want to put it on a BG I  made in PS.... When I copy and paste all the frames (via the animation palette select all) onto the new bG the image is not centered on the BG I made... I want to move each frame to a new location on the BG... How would I go about doing that?
    Sorry if I'm not explaining it clearly... I'm trying..LOL
    Thanks for the reply..>GT

  • Layers in Animated Gif Question...

    Been going crazy all night
    I'm trying to create an animated gif. I made a BG image that I want the video to go on top of. The video is 136 frames (layers). I duplicated the BG image 136 times and pasted the videos 136 layers on top of the BG image.. Here is my problem.. I need to move the video frames (136 of them) onthe background so it lines up better... How do I move them all at once. Meaning if I move the frame on layer 1, the frames will move on EVERY layer. There has to be a way to move them so they all move to the same location at once. There is no way I could move each one separately and get them in the exact same location...
    PLEASE HELP!!!
    Thanks in advance...
    GT

    Sorry... Using PS CS4 Extended.. Not sure what you mean by click the purple icon and then the red button.... I know it will be a bit choppy, but that is alright for this project.... I know with imageready (in the past) you could drag the image and it would move the image in every frame.... There has to be a way to move the image on layer one so that the image will move to the exact spot in each layer..... Atleast, I hope there is.. Thanks for getting back to me
    Jeff
    Date: Sat, 20 Feb 2010 12:37:05 -0700
    From: [email protected]
    To: [email protected]
    Subject: Layers in Animated Gif Question...
    Click the purple icon and then click the red button. Click the OK box below it if you like the result.
    It would help to know what program you are using and it might help to post in that program's forum.
    Beware that you are grossly abusing the GIF format. It is not intended for video. You could experience choppy playback and/or a lousy color palette.
    >

  • Simple animated gif question

    Hello all-
    When exporting an animated gif, the speed of the gif is
    slower than what I'm seeing in the export wizard or the original
    screen. The gif has 18 frames and is only 17 kb when exported, so
    not a big file. I've read everything I can find and even tried
    stripping the gif down to just the moving pieces (about 8kb) and it
    still runs slow. Please help.
    Thanks!

    hawaiianlion wrote:
    > Thanks for your reply, Jim. I'm not familiar with that
    so I'm guessing I haven't altered that. I'm using FW8. I couldn't
    find that topic in the Help index.
    Open up the Frames panel and to the right of the frame names
    you will
    see a number - probably 7. This is the frame duration, in
    100's of a
    second. Increase the number to slow down the animation,
    decrease the
    number to speed it up. Make sure you view it in a web
    browser, as FW's
    animation display may not be accurate. Or perhaps,
    considering bandwidth
    and web traffic, FW's display rate may be too "ideal". ;-)
    Jim Babbage - .:Community MX:. & .:Adobe Community
    Expert:.
    http://www.communityMX.com/
    .:Adobe Community Expert for Fireworks:.
    http://www.adobe.com/communities/experts/members/206.html

  • An Animated GIF displays, i.e. moves, for about 5 minutes, then freezes. Other GIFs from the site work indefinitely, and this GIF works indefinitely on IE. Why does it freeze in Firefox?

    An Animated Avatar GIF file moves as expected for about 5 minutes, and then freezes. Other animated avatars from the same site work fine, and move indefinitely. To confirm that the site had not exchanged the file for a non-animated version, I right-clicked and selected 'View Image Info' and when I did so, it moved for about half a second. (The image file was the one uploaded.) Loaded the page in IE, this avatar moves indefinitely.
    Any ideas why an animated GIF stops in Firefox?

    The answer is that Animated GIF files include a Loop Enable Flag as well as a Loop Limit Count. This GIF had a count which should have allowed it to loop for almost 2 hours. But in Firefox it only loops for about 5 minutes.
    It appears Firefox is misinterpreting this value to be a Frame Count rather than a Cycle Count.
    Is there any Firefox Employees reading this, and can acknowledge this has been added to their Opportunity (a.k.a. Bug) List?

  • Question about the animated Pen tool

    Hi,
    ive a question about the animated pen-tool.
    i draw a word, but my hand isnt very calm, so the result is what you see on the screenshot.
    Is there a possibility to reduce the points on the animated pen tool like in illustrator?
    i know in illustrator its possible, but i didnt found anything in after effects to do it.
    thanks for your help

    If you are using the Paint tools those options don't exist in After Effects. The only work around is to set a keyframe for the brush path, copy the keyframe, then go to Illustrator and in a blank document the same size as your layer paste. Once in Illustrator you can simplify the path, select it, copy it, then go back to After Effects and select the same keyframe then paste. If you get a mask instead of a new path delete the mask path, make sure you have only the original brush path keyframe selected, then go to Edit>Paste from the menu.
    It doesn't look like you're drawing a mask path. That might be a better way to go.

  • I finished making an animated .gif image in FireWorks. My question is, how do I convert it into video so that when I edit video, that every video editing program recognizes it? Long story short, How do I convert animated .gif files into video formats?

    I worked in Adobe FireWorks to make the animated .gif. What program do I use to convert the file from .gif to any video format: .mp4, .m4v, .avi, .wmv, etc. I want to convert it into video format, so that QuickTime Player plays the video, I can insert it into iMovie '11 and edit, and also insert it into Final Cut Pro X and edit video.

    Thanks for getting back with me so promptly.  It has taken me this time to connect with the proper people to find out the information you requested.
    The camera used to film the class was a Panasonic AG-HMC40P, owned by a local cable TV station; they use Kodak video encoding software, and a SD card was used to store the video.   The file extension is .mts, and the mime file is MPEG 2 transport.  He said I probably need an AVCHD converter, and the Mac app store lists 8 of those options, 4 free and 4 for up to $9.99.  He said I'll also need a converter for later plans of posting on YouTube or on the website, and while some of those in the app store might work for the later needs, he knows one app called "Compressor" that would work for the uploading later.  He also suggested I could try renaming the .mts file to .MP2T, but he wasn't sure that would work.
    They don't work with Macs at the studio, but I had thought I could have some lessons there in editing, and apply what I learned to my iMac and iMovie.
    First, though, I have to be able to see it and review it!
    Thanks again!

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