Re:Dreamweaver / Phonegap Camera support

Hi,
I am trying to get the camera to work in my android device (samsung N7000)
I create the apk file using the phonegap build service in DW6 and it shows no errors.
Howerver, when I install the app onto the device and run the app it does not trigger the camera?
Is there a trick to getting the camera to work when creating apps on DW6 using the phonegap build service built in to it?
this is the config.xml file i am using
<?xml version="1.0" encoding="UTF-8" ?>
    <widget xmlns   = "http://www.w3.org/ns/widgets"
        xmlns:gap   = "http://phonegap.com/ns/1.0"
        id          = "com.phonegap.camera_test"
        versionCode = "11"
        version     = "1.1.0" >
<name>test</name>
<description>
    bla
</description>
<author href="http://bla.github.com"
    email="[email protected]">
    bla
</author>
<icon src="icon.png" gap:role="default" />
<feature name="http://api.phonegap.com/1.0/geolocation"/>
<feature name="http://api.phonegap.com/1.0/network"/>
  <feature name="http://api.phonegap.com/1.0/file"/>
  <feature name="http://api.phonegap.com/1.0/camera"/>
  <feature name="http://api.phonegap.com/1.0/media"/>
  <feature name="http://api.phonegap.com/1.0/device"/>
  <feature name="http://api.phonegap.com/1.0/notification"/>
  <feature name="http://api.phonegap.com/1.0/battery"/>
<preference name="orientation" value="portrait" />
<preference name="webviewbounce" value="false" />
<preference name="prerendered-icon" value="true" />
  <preference name="phonegap-version" value="3.1.0" />
  <preference name="fullscreen" value="false" />
  <preference name="stay-in-webview" value="false" />
  <preference name="ios-statusbarstyle" value="default" />
  <preference name="android-minSdkVersion" value="7" />
  <preference name="android-installLocation" value="internalOnly" />
  <preference name="target-device" value="universal" />
  <preference name="autohide-splashscreen" value="true" />
  <preference name="load-url-timeout" value="60000" />
  <preference name="show-splashscreen-spinner" value="true" />
  <preference name="show-splash-screen-spinner" value="true" />
  <preference name="allow-inline-media-playback" value="false" />
  <preference name="launch-mode" value="standard" />
  <plugin name="Capture" value="CDVCapture" />
  <plugin name="Camera" value="CDVCamera" />
</widget>
the index.html file is :
    <script src="phonegap.js"></script>
    <script type="text/javascript" charset="utf-8">
        // Called when capture operation is finished
        function captureSuccess(mediaFiles) {
            //var i, len;
            //for (i = 0, len = mediaFiles.length; i < len; i += 1) {
            //    //uploadFile(mediaFiles[i]);
            //navigator.notification.alert('Weee', null, 'Great success!');
        // Called if something bad happens.
        function captureError(error) {
            //var msg = 'An error occurred during capture: ' + error.code;
            //navigator.notification.alert(msg, null, 'Uh oh!');
        // A button will call this function
        function captureImage() {
            // Launch device camera application,
            // allowing user to capture up to 2 images
            navigator.device.capture.captureImage(captureSuccess, captureError, { limit: 2 });
        // Upload files to server
        function uploadFile(mediaFile) {
            var ft = new FileTransfer(),
                path = mediaFile.fullPath,
                name = mediaFile.name;
            ft.upload(path,
                "http://my.domain.com/upload.php",
                function (result) {
                    console.log('Upload success: ' + result.responseCode);
                    console.log(result.bytesSent + ' bytes sent');
                function (error) {
                    console.log('Error uploading file ' + path + ': ' + error.code);
                { fileName: name });
    </script>
    <script type="text/javascript" charset="utf-8">
        var pictureSource;   // picture source
        var destinationType; // sets the format of returned value
        // Wait for Cordova to connect with the device
        function onLoad() { document.addEventListener("deviceready", onDeviceReady, false); }
        // Cordova is ready to be used!
        function onDeviceReady() {
            pictureSource = navigator.camera.PictureSourceType;
            destinationType = navigator.camera.DestinationType;
            alert("device is ready");
        // Called when a photo is successfully retrieved
        function onPhotoDataSuccess(imageData) {
            // Uncomment to view the base64 encoded image data
            // console.log(imageData);
            // Get image handle
            var smallImage = document.getElementById('smallImage');
            // Unhide image elements
            smallImage.style.display = 'block';
            // Show the captured photo
            // The inline CSS rules are used to resize the image
            smallImage.src = "data:image/jpeg;base64," + imageData;
        // Called when a photo is successfully retrieved
        function onPhotoURISuccess(imageURI) {
            // Uncomment to view the image file URI
            // console.log(imageURI);
            // Get image handle
            var largeImage = document.getElementById('largeImage');
            // Unhide image elements
            largeImage.style.display = 'block';
            // Show the captured photo
            // The inline CSS rules are used to resize the image
            largeImage.src = imageURI;
        // A button will call this function
        function capturePhoto() {
            // Take picture using device camera and retrieve image as base64-encoded string
            navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
                quality: 50,
                destinationType: destinationType.DATA_URL
        // A button will call this function
        function capturePhotoEdit() {
            // Take picture using device camera, allow edit, and retrieve image as base64-encoded string
            navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
                quality: 20, allowEdit: true,
                destinationType: destinationType.DATA_URL
        // A button will call this function
        function getPhoto(source) {
            // Retrieve image file location from specified source
            navigator.camera.getPicture(onPhotoURISuccess, onFail, {
                quality: 50,
                destinationType: destinationType.FILE_URI,
                sourceType: source
        // Called if something bad happens.
        function onFail(message) {
            alert('Failed because: ' + message);
    </script>
</head>
<body onLoad="onLoad()">
    <button onclick="capturePhoto();">Capture Photo</button> <br><br>
    <button onclick="capturePhotoEdit();">Capture Editable Photo</button> <br><br>
    <button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br><br>
    <button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br><br>
    <img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
    <img style="display:none;" id="largeImage" src="" />
    <br><button onclick="captureImage();">Capture Image</button> <br>

This forum is actually about the Cloud, not about using individual programs
Once your program downloads and installs with no errors, you need the program forum
If you start at the Forums Index http://forums.adobe.com/index.jspa
You will be able to select a forum for the specific Adobe product(s) you use
Click the "down arrow" symbol on the right (where it says ALL FORUMS) to open the drop down list and scroll
http://forums.adobe.com/community/dreamweaver

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    So my question is... does this mean that FCP will now work native MXF as well as QuickTime? This will be a big help as I need to push clips to and from an MXF media server as fast as possible without time being wasted re-wrapping the files.

    Thanks Andy,
    So this shows that FCP is still QT only and I guess the 'native' XD-CAM support is only relating to the codec and not the wrapper so in my mind I wouldn't call it truly native but at least you have clarified the exact support.
    I'll runs some tests to see how quick the wrapping process is when sending to playout.
    Brian

  • HT203470 Cameras supported by FCP X

    "Cameras supported by FCP X" lists Canon XL H1s. Anyone know if XL H1a is supported as well?

    YYes, it is.

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